White Dragon

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Organized Play Member. 139 posts (2,127 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 14 aliases.


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DM_DM wrote:
Thinking about this a bit... in a horror-themed module, party composition is less about who's a hitter and who's a blaster, and more about *narrative* roles...

I think you're on to something here. I wanted to add something though. In a pathfinder horror game I imagine the PCs fill roles more like Ash Williams, Ellen Ripley, or that old lady from Poltergeist and less like the teenagers who get killed while fornicating.


I'll toss myself onto the pile. Boundaries sound good to me. I feel that I'm a reliable poster here. I've been in plenty of games on here, some of yours in fact, as well as some from a few of the other applicants here. I have GM'd a few games but I am not regular at it. There's about a year of absence in my post history. Last year between covid and starting GMing a Shattered Star game on roll20, that I have since moved to foundry, I just didn't have it in me. I've done a few games lately, my pathfinder ache has kicked back in.

My first thought for a character was a summoner. A Varisian medium who was into show seances, show as in fake. Until they met a real phantom. Kind of inspired by Whoopi Goldberg in Ghost. I see several other summoners here though so maybe instead...

I have a character I made for an Age of Ashes game that didn't go the distance, Nosteo Faustus. I could retool the background a bit to be more suited to this but I like the concept. A diabolic sorcerer with paladin dedication feats who worships Iomedae. A boyscout who might grow devil horns.

Or maybe even something else, who knows.


So I noticed the warrior background says you receive the Intimidating Glare feat but then gives the description of Assurance in Athletics. Seems like there's a mix up somewhere.


I'm thinking I'll do a dwarf cleric. So you can move me to the all dwarf party if you like. Sticking where I am is good too though. Thanks and big props for doing three tables for sure.


I think I would prefer to make a character, if chosen. Question, can the chronicles apply to two different 1st level characters?


I'll throw my hat in as a non-newbie if you decide to run a couple of tables and don't have a bunch of fresh blood joining in.


Shandra Redclaw wrote:

Yes, I'm allowed to copy spell into my spellbook :)

Is Ezren have true strike prepared?

He has burning hands, magic missile, true strike, acid arrow, and dispel magic prepared.

And the chronicle lools good to me too. Thanks for running the game!


The sheet for the pregens doesn't give Ezren's full spellbook, just what he prepares. If you are allowed to copy from other player's spellbooks though I am fine with that Shandra.


Ezren looks down at his staff after missing his first spell. Can't seem to get anything right on the first try today. He points it at the final enemy and gives it another go and then conjures up a shield just in case.

Ray of Frost Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8


Sorry. Busy couple of days.

Ezren slowly catches up to the younger pathfinders. Once the enemies are in view he points his staff at the northernmost construct and fires a ray towards it.

Ray of Frost Attack vs Green: 1d20 + 9 ⇒ (5) + 9 = 14
Cold Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8


Ezren gives it another go on the eastern fuse.

Crafting: 1d20 + 9 ⇒ (19) + 9 = 28


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Ezren mutters some things about the fuse's parentage and tries again on the east.

Crafting: 1d20 + 9 ⇒ (14) + 9 = 23


Ezren notices the broken fuse on the eastern actuator and tries to fix it.

Crafting: 1d20 + 9 ⇒ (8) + 9 = 17


Religion: 1d20 + 6 ⇒ (13) + 6 = 19

Ezren thinks for but a second, "We should probably stick that wayfinder in there."


Ezren nods to Manny, "I know a bit about camping. I'd prefer we make this quick and not need to though."


No access to slides


"Um, yes? I guess I'm the famous Ezren." He seems a bit flustered at the idea of being a celebrity. He seems much more comfortable talking Arcana.


Ezren stands up with the sound of a snap coming from one joint or another. "I'll have to agree on the booze. Name's Ezren."


I think I'll go with Ezren. Which will make my dayjob:

Diplomacy Earn Income: 1d20 + 5 ⇒ (19) + 5 = 24

Thanks for having me.


If you still have space, I'll join up. I'll have to use a pregen but I would like to apply it to:

1) Character name: Corvog
2) PFS#-Character#: 170784-2003
3) Character Class & level: Monk 1
4) Faction: envoy's alliance
4) Day Job with roll (Please note any special boons/notes): not sure


I like the sound of the fighter. Can I join the crew?

@Mitch. Thr pregens are a download on this page: Sundered Waves


The last 1e module? For 8th level characters? Color me interested.


I'll take the 6th spot if you'll have me.

PFS:
1) Character name: Faethor Silverbrow
2) PFS#-Character#: 170784-2002
3) Character Class & Level: Sorcerer 1
4) Faction: Vigilant Seal
4) Day Job with roll: Herbalism Lore +3


Hey I'd love to play Dead Sons Dax, but I have no idea how Myth Weavers works.


So I typed out an answer to Eshas question earlier and missed when i tried to click submit. I'm gonna post it anyway because there's other stuff in there too.

Wielding is actually spelled out.

Quote:
Some abilities require you to wield an item, typically a weapon. You’re wielding an item any time you’re holding it in the number of hands needed to use it effectively. When wielding an item, you’re not just carrying it around—you’re ready to use it. Other abilities might require you to merely carry or have an item. These apply as long as you have the item on your person; you don’t have to wield it.

Check penalty and max dex are two different things. Max dex of +2 means you only add 2 dex to your armor class. Check penalty applies to skill rolls. Clumsy would make dex based skills worse but shouldn't affect your ac.

On another note my gnome bard, Tezadwax, is almost done. I'll have him up later. I have a backstory in mind if you would look at it Esha and make sure it is kosher with what you've got in mind on yours since I'm piggybacking.


They have the same spell list as a sorcerer with an occult bloodline.


Technically a bard is a full caster now.


Well, since there was a barbarian and a monk I was already thinking maybe no to a ranger. If there's another ranger I believe that settles it. Never fear though, I'm full of character ideas!

I'm thinking maybe I'll play a gnome bard. Instead of travelling with Esha's circus, Gnomy Mcbard(real name forthcoming) trained with some of her family in performance arts and came to visit and helped out sometimes. We could meet up for the first time since the giant attack in the caravan. That'll give us some magic as well.


Looks good to me.

Looking at your background there, I was thinking maybe I'd like playing a ranger. Maybe I could be the lion tamer from the circus? Or maybe a more spellcasty class who told fortunes or something. Let's see what other people want to play.

Hey Nevynxxx, could I bother you and ask for a gameplay thread? So we can dot in.

Another little tip for you new guys. If you post into a gameplay thread this campaign will show up on your profile page and let you know if something has been posted. Usually people start a game by making a random post and deleting it, called dotting in.


The only 2e I've really gotten to play much so far is a couple of society scenarios. I've played a champion and a sorcerer. They're both melee type dudes so I'd lean towards something non-melee, but I do enjoy bashing things over the head so I'm not totally against it.

Any ideas on how we should be with the caravan? Should we all be guards? Maybe some guards and some other people?


Hey, thanks for the pick! Even if it was random.

The important thing in pbp, Esha, is to write your posts to be read kinda like a book. There's probably people in here who have played more than me but I've been in a bunch of games here and you are welcome to look through them to see the way it goes.

There are a few guides on here as well. I know that HMM here has them linked in her profile if ya want to take a gander.

I'm also very open to having character connections if anyone wants.


Something like this I would think would be in campaign mode, assuming that's still a thing in 2e. Which is a little different from playing something made for society and I doubt it would affect the rp experience whether given society credit or not. But I could be wrong there.


I would be down for this. No particular character in mind so if you're thinking of doing character creation together I can do whatever. I'm indifferent on society, I'll take a chronicle if they're being handed out but I just wanna get some 2e on so if not that's fine.


Is it? Hmmmmm... I thought quests were always four parts.


GM Hmm wrote:
After PaizoCon, I would like to run a few PF2 quests or something longer like Flooded King's Court. Does anyone have any quest requests?

I have an odd request maybe. For Playdiscon I got into a run of the Sandstone Secret thinking we would do all four parts but we only did part one. You think it's possible to do the last three?


I have a kinda similar schedule. Lots of sitting and waiting at work. The computer here just has most everything blocked. So I do sit and read my phone for hours sometimes. But I may not be quick as someone who's at a pc so that's fair.


I could be interested in this. My only thing is that I have to do all my pbp games on my phone and this would be the same way. So do you use a chat room that is mobile friendly?


I will withdraw as well. Applied to a couple other games and didn't expect to get chosen for all of them.

Good luck and happy gaming!


I've been thinking on a character for this one. I believe I may go with a rogue submission. Let's roll and see what happens.

Stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stats: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Stats: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Stats: 2d6 + 6 ⇒ (1, 1) + 6 = 8

Stats 2: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stats 2: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stats 2: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stats 2: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stats 2: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats 2: 2d6 + 6 ⇒ (2, 3) + 6 = 11


I'm interested in this but I have a question. If you're going to be giving out chronicles do the characters need to be society characters or are you doing campaign mode(I don't know if that's a thing with modules)?


Quote:
I'm not into the Pathfinder Society stuff. I figured just a hangout for PF players/GMs wanting to get a discord AP moving.

That's what I'm saying. It's pretty easy to find society lfg areas but if you're looking for an AP the going is much tougher.


Sunderstone wrote:

Just curious, Is there any interest in setting up a Discord lobby/hangout for this?

I've been thinking about possibly getting a campaign going over discord soon. If this already exists, post a link :)

I've thought that something like that would be cool for a little while, I just don't have the gumption to start something up. Most discord recruit channels are for society scenarios and I think having one for APs is a good idea.


I think I'd be interested in joining you guys but I'll have to make a new character first. If it fills up before I do that's cool, I'll catch you guys around.


Kinda. You can get credit from am AP in campaign mode, in which you don't have to follow all the pfs rules. But only on AP's that have been approved for society play and I'm not sure if that's come to 2nd edition or not. You can't get credit for a homebrew game for sure.

People do play non-society games on here though. There's just a lot of society games.


Quote:
I was following...Tyranius running Mosquito Witch...

Oh hey, I'm in that one.


Have you played any pbp Deneve? As a player I mean. If not then playing a game or two might help some as well. Get the feeling for pbp. Or even reading through some other games.


I signed up for your Mosquito Witch Tyranius. If that's alright.


@Aerondor

I have a character that just hit level 7 if you'll take one more.


I have been dying to play this AP since forever. I actually got to do it up through book 2. I would love to join you guys through the latter parts of the game. Here's the thing. I really want to play my same character. He's an inquisitor with the guardian mythic path(dual path into heirophant as well) and I see you already have one of those. I also assume you're expecting something more like a cleric. So if you don't like the sound of that, ah well, I'll keep searching. If those things don't bother you though, he is really cool. And here is his stuff.

character sheet:
Human Inquisitor of Shelyn 12; Guardian/Hierophant 4
LG Medium Humanoid
Init +5; Senses Perception + 20, Sense Motive +26
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10 (+ armor)
hp (1d8+)

Fort +10, Ref +6, Will +12
--------------------
Offense
--------------------
Speed 20 ft
Melee:

Ranged:
Special Attacks
Judgement 4/day 0 used
Bane 15 rounds/day 0 used
--------------------
Statistics
--------------------
Base Atk +9/4 CMB +14 CMD 25

Feats
Level 1 Feat: heavy armor prof
Human feat: favored judgement evil outsider
Level 3 Feat: power attack
Bonus Teamwork: Escape Route
Level 5 Feat: Extra Bane
Bonus Teamwork: Intercept Charge
Level 7 Feat: Enforcer
Level 9 Feat: Furious Focus
Bonus Teamwork: Crowd Control
Level 11 Feat: Intimidating Gaze
Bonus Teamwork: Shake it Off

Traits
Trait #1 : Exposed to Awfulness
Trait #2 : deft dodger

--------------------
Skills
--------------------
Diplomacy(12) +15
Heal(6) +12
Intimidate(12) +19
Knowledge Planes(12) +15
Knowledge Religion(12) +15
Perception(12) +20
Sense Motive(12) +26
Survival(6) +12

--------------------
Gear
--------------------

0 pp gp 0 sp 0 cp
--------------------
Special Abilities
--------------------
Racial
-Bonus Feat
-Extra Skills

Class

-REDEMPTION INQUISITION
Patient Sensibility (Su): You gain a +2 bonus on Diplomacy, Perception, and Sense Motive checks.

Redeemer's Mercy (Su): At 4th level, any weapon you wield gains the merciful magic weapon special ability. The weapon immediately reverts to its original abilities when you cease to wield it.

Second Chance (Sp): At 8th level, you can give an enemy a second chance to correct the error of its ways. Once per day as a standard action, you can cast atonement as a spell-like ability, targeting a creature that has violated the tenets of a religion you both share or that freely desires to convert to your alignment. If costly material components are required for the atonement, you may choose to accept a permanent negative level as a sacrifice in place of those components. The target of this effect also receives the benefits of a cure serious wounds spell as part of the effects of the atonement.

-JUDGEMENT
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.

Destruction:+1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.

Healing: fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.

Justice: +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.

Piercing: +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.

Protection: +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.

Purity: +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.

Resiliency: DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s.

Resistance: 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.

Smiting: weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type matching the inquisitor's for overcoming DR. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

-MONSTER LORE
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

-STERN GAZE
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

-CUNNING INITIATIVE
Wisdom modifier in addition to Dexterity on initiative checks.

-DETECT ALIGNMENT
Can cast detect good/evil/law/chaos at will. Only one at a time.

-TRACK
1/2 level to survival to follow or identify tracks.

-SOLO TACTICS

-GREATER BANE

-SECOND JUDGEMENT

-STALWART

---------------------
Mythic
---------------------
Path: Guardian/Heirophant

GUARDIAN'S CALL: Absorb Blow
DIVINE SURGE: Inspired Spell

PATH ABILITIES

1st - Legendary Item Thorn Glaive
2nd - Relentless Healing
3rd - Legendary Item
4th - Impervious Body

FEATS

-Mythic Spell Lore

-Dual Path

SPELLS
- Blistering Invective
- Holy Smite
- Cure Serious Wounds
- Consecrate

Legendary Item - Thorn(glaive)
Legendary surge: 4/4

1- Upgradeable
2- Powerful
3- Returning
4- Foe-biting

---------------------
Spells
----------------------
0th level spells
DC 14
Known: Detect Magic, Guidance, Stabilize, light, acid splash, sift

1st level spells
DC 15
4 per day
Known: Cure light wounds, divine favor, protection from evil, hedging weapons, shield if faith, wrath

#Cast: 0/6

2nd level spells
DC: 16
Known: blistering invective, consecrate, cmw, detect thoughts, hold person

Cast: 0/6

3rd level spells
DC: 17
Known: csw, dimensional anchor, litany of righteousness, magic circle against evil

Cast: 0/5

4th level spells
DC: 18
Known: divination, healing flames, hold monster, holy smite

Cast: 0/4

Appearance and Personality:
Manius Wardroxan is a Chelish man in his mid twenties with the pale complexion and dark hair expected for his people. He is above average in height and solidly built but his most defining features are the scars on his face. He had a run in with a demon as a child and still bears a reminder of the encounter in three deep scars from the creature's claws, one of which runs under a patch over his left eye. He is usually seen wearing heavy armor and carrying a glaive.

Despite his somewhat frightening appearance he is a kind hearted man who tries to find the good in everyone.

History:
Manius was born in Cheliax. When he was a small boy a demon from the Worldwound suddenly appeared in his family's home. How and why it travelled so far was a mystery but demons and devils don't get along all that well and some thought that to be the why.

In any case the demon slaughtered most of Manius' family. Only most because somehow he lived long enough for a Hellknight to arrive and vanquish the demon. The fiend did quite a number on young Manius however and he gained many scars that have stuck with him ever since.

With his entire family dead Manius lived in an Asmodean orphanage. As he grew he got very involved in the church eventually joining the ranks officially as an Inquisitor. The scars he carried as a young man made him an outcast and all the other children picked on him calling him ugly. The idea of rising through the hierarchy of the church and gaining power over those underneath him appealed to him greatly. No one would call him ugly if they were his subordinates.

If someone asked him if love at first sight was possible he would have laughed at such sentimental notions. Until the day he met Viviana that is. He was travelling through Taldor on official business when he saw her. When she looked up he turned to walk away. Inside he was still the sad little boy crying because the others laughed at his scars. But she apparently saw something in the way he looked at her. She walked up and introduced herself. They got to know each other very well over the next few days. Manius also began learning the teachings of Shelyn as Viviana was a priestess of the faith. Once he heard the idea that "Beauty comes from within" he began to understand how she looked past his scars and started to feel a change in himself over the course of the next couple of years.

Manius gave up on Asmodeus and committed himself to Shelyn. He became a far more kind and loving person. Especially towards the love of his life Viviana. When she came down with a disease that none of the clerics in their small town could cure and then died of it he was devastated. He tried to carry on without her but had trouble finding beauty in life with her gone and he had never gotten all that good at creating beautiful things.

One day a memory, one that he had tried to forget, came rushing back to him. The day his family was murdered. He decided that if he couldn't add any beauty to Golarion maybe he could take some ugliness out. He left that very day for Kenabres.

I didn't mess with gear, I figured I could go through all that if invited.

The history part was written assuming a first level start. I could adjust it a little for coming in later. Maybe he died during the stuff in the beginning of book 1 and Shelyn is sending him back with mythic abilities or something.


I utterly forgot to mention that Deger Skyhammer is a dwarven mystic.

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