Attic Whisperer

downerbeautiful's page

Organized Play Member. 488 posts (554 including aliases). 1 review. No lists. No wishlists. 19 Organized Play characters. 2 aliases.


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Carla the Profane wrote:
I'm sorry if this should be obvious from your character sheet, but what does you character actually do? I see a skill monkey, but how does you character work in combat?

Ah, it doesn't. It's also been played... once at level 9. I wanted something around for those few and far between infiltration missions.


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Leg o' Lamb wrote:
It is always held on President's Day weekend... And you all should totes roll up because we will totes roll down to Omaha.

That's the plan! While we did well this year (especially considering many external factors) we did lack in unique and new players. This doesn't surprise me, but it does reinforce the whole "go to other cons and they will come to yours" thing. Since I'm in charge of my own con, I can always move it around and not have it share the same weekend as CotN.

Plus, I just love Minnesota. All of it. Especially Paul and Babe.


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Leg o' Lamb wrote:
How did everything go? Did you all have a successful con?

It was so successful I could cry.

I've some number crunching to do before I make some official statements.


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Thurston Hillman wrote:
Maybe this year, we can convince you not to spend the evening in deep game prep :P

That depends on whether or not I run a pick-up table; gems like Twisted Circle only come once a season.

Who knows, Jeff isn't around to chaperone me this year so I might just partake in the revelries. Or I'll go to bed early because I'm getting old.


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Leg o' Lamb wrote:
Rachel Hill wrote:
Mmm, since everyone else is doing it, and I just learned I've been pouring my drinks twice as strong as I should be...

You say that like it is a bad thing.

See you next year unless you and Jeff make it to PaizoCon.

No, I just poured half the vodka but drank twice as much. It does explain why things tasted bad, though.

Only after I submitted my Gen Con questionnaire thing did I consider going to Paizo Con instead (and then I proceeded to kick myself for not thinking that before I said I am available to volunteer). I'll see you in a couple years; have a wonderful Con of the North?

Hilary Moon Murphy wrote:
I have heard good things about the Nebraska group. I look forward to meeting you, Rachel. ... I come from an awesome and friendly state (Minnesota) with an excellent VO corps. I know how hard it is to create a great local gaming culture. Hats off to Nebraska for doing so as well.

I appreciate the compliment, although as you know, it's totally a group effort and we've had our fair share of weak moments, too. John always gave me a good impression of the strength and co-operation of PFS players and VOs in the Minneapolis area. I look forward to meeting you, too!

Hey, maybe one of these years our conventions will be more staggered and I can finally use it as an excuse to get out of the Omaha area and travel due north!


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Mmm, since everyone else is doing it, and I just learned I've been pouring my drinks twice as strong as I should be, I booked my non-refundable and non-transferable flight to Indianapolis. Should I not be selected to serve with the ACG or HQ, you can find me eating pretzel sticks at Scotty's Brewhouse, watching baseball at Victory Field, and touching dolphins at the Indianapolis Zoo.

Like, basically none of you have any clue who I am, but for the couple of you who do, I look forward to crossing paths with you again (here's looking at you, Rene).


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Muse. wrote:
There is one early scenario that has a non-pathfinder with a Wayfinder in it. #0-13 "Prince of Augustana" - and though the VC in the briefing says something like "We don't think this guy is a Pathfinder, but until we find out for sure, we're treating him as one of ours." and there is no mention in the scenario of removing the Wayfinder from "the Prince"...

There is no mention of removing the wayfinder because

Spoiler:
it is a family heirloom; taking it from him would be theft.

Plus, I hear


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Hi all!

The time for Pretzcon will soon be upon us. We're finalizing the development stages now and will get the schedule up within the week. We're planning on running both interactive specials.

You can go here to register for Pretzcon, or just show up and buy your badge at the door.

This year's theme is World Tour, so amid newer scenarios, we'll run some bard/song/dance/music themed scenarios. It should be a blast!

Plus, we're at the Ralston Arena this year. No more driving to the middle of nowhere to play PFS in a crowded room. There'll be ample space. We will miss the amazing pizza, quesadillas, and pretzels that the adjacent eateries had to offer. That'll be sad. But the relocation is awesome news!

Should you have inquiries, reach out to me at pfs.hillr[at]gmail.com.


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Liberty's Edge - Nothing brings about the end of society quite like democracy.


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You can brush my hair, undress me everywhere... It's a fantasy world!


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Cheapy wrote:
I'm still not convinced that Robert Hetherington is entirely human. He seems born of the seas, never entirely content with human activities.

I thought something similar.

I'm actually pretty sure the local VC is a programmed image.

/joke before someone thinks I mean something derisive

Zak Glade wrote:
Rei wrote:
But Osprey is a Seeker, not a Venture-Captain.
Frak, you're right. I was thrown off by how flippantly he sends pcs to certain death. That's a real VC quality there, he should get a promotion.

He didn't have enough fame. Must have been a GM credit baby back when they didn't gain fame or prestige for their endeavors.


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You quoted the relevant text.

Dazed inhibits your ability to act, not your ability to move.

If you cannot act, you cannot move, but it's not your movement that's impeded. It's your ability to act that's reduced. Even paralyzed creatures can do things, albeit purely mental actions; a dazed creature cannot.

FOM would not counter the dazed condition.


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Matthew Pittard wrote:
The GM really should of been more on the ball here.

It happens, especially with newer GMs. When I first started looking for things to run I went to the "Sanctioned Adventure Paths" section and wound up looking at Legacy of Fire. At the time, I had no idea that PFRPG and PSOP were different things. Criticizing the GM for an honest mistake isn't necessary. We're all human; we all make mistakes. Hopefully this is a learning experience for the GM and the players.


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Sebastian Hirsch wrote:
Rambone wrote:
...Reminds me of a spinner from kids board games 40 years ago...
...I see it more as a geek gimmick/ identifier.

Or one of those cereal box decoder rings that the Hardy Boys sponsored.


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Tsriel wrote:
pauljathome wrote:
But over half my chronicle sheets are paper only. Even the ones I received in online games I likely no longer have or can't conveniently find the electronic version.
That's not really an excuse. If you are losing track of your electronic versions, then it's just a straight up disregard for organization.

I think that's a little harsh. He's not the only person out there who does not have digital copies of his certs, considering that for game days, digital copies are not legal copies of chronicles even if they're scans of the original paper documents.

Some people don't like having lots of files on their computers, external drives, online storage areas, et cetera. I'm glad that you have all your certs scanned (not being sarcastic; seriously happy that you found a way to organize that works for you), but telling someone that his method of organizing his characters is somehow inadequate is unnecessary.

Paul's acknowledged that the GM has every right to ask for digital copies, and that, unless the circumstances are extenuating, he'd rather bow out than go through that extra work. Cool. Good for him. He's not the only player with that mindset, and we shouldn't be hostile toward that preference.


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pauljathome wrote:
rknop wrote:
I'm "that" GM. I *have* asked for chronicle sheets.
That is absolutely your right...So I'd have to scan all my sheets in. Just not worth the bother to me. I'd rather not play (in general, I'm sure there are exceptions).

There are a handful of scenarios that have different outcomes based upon what scenarios the PCs have been in. Some of these are less than apparent to the player, and I would consider it to be showing my GM hand to ask about the individual scenarios unless I threw in a lot of red herrings. In such cases, it's much easier to ask for the certs or even just a listing of scenarios played. It's just as tedious to the GM as it is to the player to have to thumb through certs; I think more often than not, "Can I see your certs?" is not "I'm policing you," but rather "I'd like to give your PC credit for his accomplishments."


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Please familiarize yourself with the free Guide to Pathfinder Society Organized Play 6.0 and the updated regularly Additional Resources. These are core assumptions for all participants in the organized play setting, and answer almost every question that someone new to Society play poses. Use control F to access the search function.

In it, as Starglim also notes, you will find

Guide to Pathfinder Society Organized Play 6.0 pg 28 wrote:
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.

For your search purposes, since it could be easy to overlook, the text is immediately under the Weapon Glitches chart.


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Bigdaddyjug wrote:
Fromper wrote:
trollbill wrote:
I guess she didn't expect her statement to draw Agro.
"Aggro" is another pre-MMO term from MUDs. I've never played an MMO, but I do know a few of these from my mudding days.
That term has a completely different meaning where I'm from...

I'm not a fan of either, but I'd rather driving my truck through the mud creep into Pathfinder more than I'd like niche lingo from mud and mmo games to infiltrate our community.

'Cause, you know, more places would be large creature friendly.


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Your problem #1 is not just in seasons 0 and 1. It also appears in a recent adventure path. RAW. NPCs get to follow different rules sometimes.


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It's not PVP because it's not causing any harm to the other players.

As a GM, however, if another player didn't want to be misfortuned, I would not allow you to misfortune another player. I find it rude, both as a player and as a GM, when other players with misfortne get cocky and force other players to use their re-rolls. Tables get passive aggressive really fast when that starts happening.


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Rathendar wrote:
I would posit that making a game rule alteration for a RPG group doesn't make someone more or less likely to have a girlfriend.

Oh man, if it did, imagine all the broken up couples that should be!


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Andrew Christian wrote:
Well it becomes a major issue if scenarios become impossible to complete because nobody has the feat.

Sounds like a good way to increase sales of the Tech. Guide and cause people to take that feat.

It'd be cool if there was a boon, like On the Job Training, that gradually trained you in identifying Robots/Technology up to a DC 20 or something like that.


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silvermage wrote:
But yeah, he basically said "No re-gaining or buying back the permanent level loss."

That's probably his way of saying "I don't want death to be a trivial matter." Either play smarter, don't get attached to your characters, or learn to live with a respectable penalty.


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silvermage wrote:
...and annoyed because I am pretty much always double-checking the rules after that near TPK where he had "protection from good" make the caster completely damage resistant against any good character.

Checking the rules mid-game is equally adversarial. Unless your rules discussion can last under five seconds, it really does not belong mid-session. Save it for a post game talk. GMs make mistakes, but constantly questing your GM will very quickly lead to a more intense GM vs PC game and, likely, your GM rage-quitting.

Also, pretty sure prot-good doesn't work that way.

EDIT - You can buy back the negative levels, but a character can only benefit from the Restoration spell once per week. He may have wanted to avoid the whole negative level business by forcing a Resurrection on your party.


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Go to bed, Mitch.

and Until Wednesday, August 13th


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From personal experience, I've noticed two problems with using the screenshot method.
1. .png/.jpg tend to have low resolutions (they look crappy when printing)
2. They don't scale well when printing, leaving the sheet looking bad from the resolution and from some skewing that occurs when resizing the screenshot.

In the end, they're trivial, and maybe your editing software is better than mine.


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I go to PDF Escape, upload the PDF, delete all but the requite page, fill out the chronicle using the editing tools, and then download the individual chronicles. For a table of six, I can get all chronicles filled out and disseminated in under fifteen minutes using this method.


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Blackvial wrote:
Crystal Frasier wrote:
ulgulanoth wrote:
Crystal what does Shardra feed her familiar?
slower gnomes
gnomes make the best pet food

They're better than halflings; at least gnomes are denser.


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And in high level scenarios, there are traps that have automatic or instant reset and do more than just hit-point damage. These can often be very deadly traps.


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My boyfriend and I have done the partner characters before. We've found teamwork is more about character and player interaction than it is about class.

We started with a dwarf and an elf barbarians with racial hatred for one another. We built them up to twelve together; they were "friendly" rivals, as demonstrated when the dwarf paid for the elf's raise dead.

Then we had, albeit coincidentally, a gnome cavalier and a gnome paladin who worked together for a while. A shift in GM responsibilities and death broke them up. It was good to charge into battle together.

Also by happenstance we built unarmed fighters, one a halfling unarmed rogue, the other a dwarf grappler barbarian. They worked... And had abilities explode right around the same level. They, also, had some competition together. Later, the halfling rogue and the first dwarf barbarian joined forces and took teamwork feats together.

Now we're building human worshipers of Erastil who are mad dog barbarians with ram animal companions. They're archers who plan on going with the evangelist prestige class to acquire the raging animal copy that's a part of the obedience given early via the prestige class. With animal companions who are bodyguards and lookout on both of our characters and their companions, we should have a good time getting into the surprise round. The teamwork feat enfilading fire, possibly followed up with opening volly, would sync well. Story-wise, they meet at level two, get married by three, have the lady pregnant by four, and a family of three around retirement time. (Look how far we've come: from adversarial characters to partnerships.)

I guess me point is this: your classes have less to do with teamwork than you credit them for. Being the bard or healer to someone's front line character (playing "second fiddle" in so many words) gets a little old a little fast. Your characters, story-wise, should work together. Take teamwork feats, too, since you plan on playing them together, but try to avoid the "I am just here to support your endeavors" characters. They are not all that multi-faceted and often somewhat misogynistic. I have run those characters with my boyfriend, and they're somewhat necessary, but not fun to play. Also, when you can't heal enough, when you didn't get haste and performance up, or whatever, it's suddenly your fault. Share responsibility. Play equal, and equally competent, characters. Please don't pigeonhole yourself, or her, into something inferior because it makes the other character better. In the long run, that disparity can lead to hurt feelings and contempt for the character, for the game, and, worst of all, for the person playing the stronger of the two characters.


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Yes, although not everyone may like your decision.

For public game days, you can tell the event organizer you're not comfortable with running tables of five and more. This may or may not be honored. You may or may not get to GM that kind of table at the public event.

If it's your event, you're welcome to limit the tables to whatever size you wish. When you create the individual session on Warhorn, you can limit the number of available seats. Personally, I keep table registration to 4-5 players. Sometimes I've a seat reserved before I create the event. Sometimes I don't want to run 5 or 6 players. Sometimes I have five seats available and leave the sixth as "GM Discretion" if I like someone on the waitlist (say, my boyfriend-partner) (no, really...).


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The grandfathering will limit itself, I'm sure.

Look at it in another light: scenarios are finite.

As a player, I've played almost all of the 1-5 scenarios. As a GM, I've GM'd almost all of the 1-5 scenarios. I only have nine characters (and one of those nine is only level two). Not without work can I get a character past level five right now.

If someone wants to go make a glut of aasimar or tiefling characters, he can run into the scenario shortage, since I'm sure he's got characters other than those he's sticking a run of The Confirmation on.


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Also, for the over-looked quests:

I'm really looking forward to these new quests, set in the River Kingdoms. That region is quite lovely and under-explored. This is, especially for smaller stores or stores burning through content, quite a boon!


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Reynard de' Bonaire wrote:

May as well start this now...:)

"...like an angel in disguise."

Hey, that's what became of all the Aasimar!


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Ishmael Ha-Brak wrote:
It is going to be at the 5pm central time [GMT -6]

Not to nit-pick, but Central Time is Daylight right now, making it -5 GMT. This is an hour difference, and that hour does make a difference. When Daylight Savings Time ends in the autumn, Central Time becomes Standard again, making it -6 GMT.

Have fun with your games.


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David Bowles wrote:
Do you really think this is a real possibility? It's one thing to have my position and be disappointed in the lack of rewards for hard mode (and lack appropriate PCs), but its entirely another to *voluntarily* play it, then TPK, and THEN blame GM. Sounds absurd to me.

You say that but... Player do, players have. Players do and players have even without hardmode. Pre-Season 5: "Let's play up; I want the challenge. GM was a butt, playing up was hard!" This is simplified, but I've witnessed it.


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Should you not know where to look up your regional co-ordinator, I suggest checking out this page: Regional Co-ordinators.

There isn't someone in every city, so look for neighboring ones. If you're near a border, check neighboring states.


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Something I haven't seen mentioned, but goes for players and GMs:
Know your limits.

Boyfriend dissolved your relationship and you're being a <choice word here> to everyone within 50 miles of you? Don't show up.

Mother's in the hospital, and you're focused solely on her health? Don't show up.

You or your child's ill? Don't even leave the house.

Barely stayed awake on the drive here and won't make it through a scenario? Don't show up, and call yourself a taxi-cab.

Negotiating a business deal and find yourself on the phone every five minutes? Don't show up.

I'd rather prepare a scenario and have the table fail to fire because the player respected his limits and didn't show, than have to sit through any of the above examples. Those of us who did show can find something else to do if a table doesn't make. Real life is far more important than a game.

<I reserve the right to not take my own advice. /ha!>


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Avatar-1 wrote:
Awesome. Whew!

I was panicking there for you, too.


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Uri Meca wrote:

Hi all,

pp 48-49 of the Pathfinder Society Field Guide describe and list cost for Weapon Blanch: Ghost Salt. APG lists the Craft (alchemy) DC for other weapon blanches. What is/where can I find the craft (alchemy) DC for Ghost Salt?

Thanks!

From James Jacobs, 25 is the craft (alchemy) DC.


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Jason Hanlon wrote:
** spoiler omitted **

If I'm not mistaken, isn't the the same scenario? Like, 90% positive it is.

Bloodcove Disguise, since err'one's doin' it:

Gm'ing the final fight: The beautiful woman standing next to the squat hag strikes you for X, Y, Z.
Players: Oh, wow, she's a tough Amazonian!
Couple rounds later, Players: We strike at the beautiful, powerful lady, dealing A, B, C damage.
Gm'ing her demise: She poofs.
Players: What do you mean? Where's the body?
Re: It's not there. She poofed. No body.
Players: No, where's the body?
Re: Knowledge Arcana?
Players: No. Where's the body?
Re: Uh, she poofed; she's not there.
...
Re: Eidolon.
Players: Oooooh


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Purple Fluffy CatBunnyGnome wrote:
In that vein please remember that it has been frowned upon (and in some instances had that nasty "ch" word applied to it) to cherry pick scenarios based on items available on the chronicle ...

A little off-topic: I don't see how what he's doing as any different from GMs who say: I want this boon on a specific character, so I'm going to run the scenario that gives me the boon and then apply it to said character. Good for others if they benefit from it.

How many players cheat or game the system by playing Snows of Summer for the cert? How about The Confirmation?


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Lazurin Arborlon wrote:
The name eludes me but there is a really cool apple out there that puts the subject to sleep.

Apple of Eternal Sleep is how our party wanted to take down Krune, but no one could cast Beguiling Gift.


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John Francis wrote:
downerbeautiful wrote:
There's a difference between osculating because you were wrong and waffling because you were bullied into it.

I don't believe that word means what you think it means ...

The word you are looking for is "oscillating". "Osculating" is a fancy word for kissing.

(I have to concede, though, that this is a first-rate malapropism)

Oh, expletive! I should not type at 4ish AM. At least you knew what I meant to try to say...

But you're correct, I didn't double-check my proof-read. Thanks for the correction.


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Ravingdork wrote:

As a GM, the moment I broke the news to my players I was suddenly the bad guy behind it all.

*shakes head*

Thanks Paizo.

Luckily for anything but PFS play, crane wing can work however you (the GM) want it to. I told my players I'm ignoring errata for the feat. Heck, good for Paizo's sales I'm going out to purchase a copy of UC from whatever local shop has it so that I have my own copy of pre-errata crane wing (currently in a shared-copy household, may as well have my own -just in case)

I couldn't see myself saying, "Oh, you're the only person in the party who planned his character out beyond his current level; sorry, errata negates your plan."

But for PFS play, it's not the first time the GM has had to be the "bad guy" in breaking news to players about how things work in organized play.


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Exiel. wrote:
Vouch for downer, played in one of her games and it was good. =)

Man, you're the third person today to say something pleasant about how I run games, so I'm going to pat myself on the back and favorite your post...

In all seriousness, though, if you want something run at a particular time, let me know and either my partner or I will happily work with you to realize your request. I/we otherwise run whatever we want when we want to. Some common game times for me are (my time zone CST/-6 GMT) 9 AM, 11 AM, 7 PM, 12 midnight. I'm pretty open to accommodating others' schedules, so don't hesitate to either PM me or throw up a request thread on the forums. I'm sure others are game for entertaining requests.


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RJGrady wrote:
RealEidolon.com

Oh man, you got my hopes up for nothing!

Here it is, 4.30 AM, I'm still awake... tease.


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I'm thinking Rei could be referencing a small number of scenarios, but two come to mind specifically.

His/her story reminds me of one of the better times I had playing:
A group of us are invited to a tea party. Hearing that the event is somewhat formal, all but one of us decide to leave our weapons behind, because, you know, it's a tea party.

Our GM (and VC) looks stunned at the proclamation, but continues on. When combat ensues, the feral elf with natural weapons, the shape-shift dinosaur druid and his dinosaur companion, the unarmed strike sap master, and the unarmed grapple barbarian retaliate in stride.

The only person who brought a weapon with him, the crossbow-man, was just tickled he got to construct a siege engine. He still brags.

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