Xazil |
1 person marked this as a favorite. |
That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.
I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.
MerlinCross |
2 people marked this as a favorite. |
That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.
I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.
So wait, I noticed this with some other monsters. As an example, Gnoll Sargent having a 2d6 instead of 1d6.
When my players kill a monster with a weapon that has a higher damage dice weapon, is that magic or not?
Sanoskazi |
That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.
I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.
It's particularly an issue with Stone and Hill giants, Hill giants are only slightly behind Stone in stats, but add a damage die to all attacks and are one level lower. This seems erroneous.