Weapon Size Adjustments


Monsters and Hazards


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is there a table listing the effect of different size weapons like there was in 1e?

The Exchange

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Weapon size does not affect damage dice. Large sized creatures with spears still just do 1d8 plus strength.


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But how can that be???


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thank you.

Grand Lodge

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Pathfinder Lost Omens, Rulebook Subscriber

That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.

I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.


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Xazil wrote:

That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.

I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.

So wait, I noticed this with some other monsters. As an example, Gnoll Sargent having a 2d6 instead of 1d6.

When my players kill a monster with a weapon that has a higher damage dice weapon, is that magic or not?


Xazil wrote:

That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc.

I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules.

It's particularly an issue with Stone and Hill giants, Hill giants are only slightly behind Stone in stats, but add a damage die to all attacks and are one level lower. This seems erroneous.

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