Spoilers - GM planning question - Seven swords of Sin


Return of the Runelords


Pathfinder Adventure Path Subscriber

Just got Book 1 of Return of the Runelords, and I'm thrilled. Can't wait to be off work for my weekend and dig in!

The outlines and bits I've skimmed raise a question for me. Will any more of the 'Seven Swords of Sin' be relevant to the official plot? I noticed the Sword of Wrath is illustrated prominently, and the background material mentioned the Sword of Pride.

I've been working from some of the community inspired material on the forums here to introduce more of the Seven Swords of Sin into my current Rise of the Runelords and Shattered Star gaming. Plus I don't have Pathfinder Society active in my area, so I don't know if there's existing scenarios or modules out there that already cover anything (Except Greed from Rise), and I'm not sure if 'Seven Swords of Sin' from Gen Con is still canon.

Nothing has been named in my game so far, so I feel safe. But something could be done that can't logically be undone.

I'd love a preview or recommendation of which swords I might need to, say, leave out of my current campaign so I don't cross wires with the new material.

Any insight or thoughts out there?

Paizo Employee Creative Director

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ALL of the established lore for the Runelords and Thassilon are potential plot points that play a role going forward. I'm not ready to spoil them all though... if you want to adjust things it's best probably to wait for all 6 volumes to be out so you'll be as informed as possible.

THAT: Or simply be comfortable in the fact that if you adjust things that might later clash with future adventures you'll need to adjust things further. That can be one of the most fun parts of adapting stuff as a GM to your table.


Pathfinder Adventure Path Subscriber

Okay! Thanks for both the surprises to anticipate and the reassurances about adjusting things on the fly. I'll see where it goes, and where my players actions now lead me for now...

Shadow Lodge

That's a relief. I actually did put the Swords of Sin in when I ran the Rise AP, and got worried that what'd happen in Return might invalidate it. When all of Return comes out, and I buy it, and the same PCs want to run it, I'll think of something by then.


Pathfinder Adventure Path Subscriber

ShiftyMongoose, we can use the GM boards to collaborate on how we get around the consequences of our adaptations :D

Grand Lodge

Pathfinder Lost Omens Subscriber

I'd also love some hints on the Swords of Sin. One of my players is a blade-bound magus and I am planning of having his swords special purpose to be an opponent of the swords and their users.


Pathfinder Adventure Path, Rulebook Subscriber
Xazil wrote:
I'd also love some hints on the Swords of Sin. One of my players is a blade-bound magus and I am planning of having his swords special purpose to be an opponent of the swords and their users.

I did the exact same thing with the bladebound back in Shattered Star for his story! It was awesome.

We're going to have a retcon rerun soon to play Rise, Shattered and Return for a Runelord Trilogy campaign featuring several of our original characters. I'll finally be able to get the other runelords now!


Ultima75000 wrote:
Xazil wrote:
I'd also love some hints on the Swords of Sin. One of my players is a blade-bound magus and I am planning of having his swords special purpose to be an opponent of the swords and their users.

I did the exact same thing with the bladebound back in Shattered Star for his story! It was awesome.

We're going to have a retcon rerun soon to play Rise, Shattered and Return for a Runelord Trilogy campaign featuring several of our original characters. I'll finally be able to get the other runelords now!

Remember to add in that Waking Rune PFS Goodness.

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