Azlanti Star Empire speculation


General Discussion

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>

Azlanti Star Empire having been confirmed as a Starfinder faction is, in my opinion, quite intriguing.
I wonder how are they justified, given that Azlanti blood was very thin and almost nonexistent by even Pathfinder dates.
While this is 100% pure speculation, I think it'd be a really fun spin if they were lead by a resurrected or even undead Aroden, as Aroden was the last pure-blood Azlanti - this would at least give legitimacy to their claims of being the Azlanti Star Empire.
And besides, what could be cooler than an undead deity?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

We already know that Aroden doesn't have anything to do with the Azlanti Star Empire at this point in time in Starfinder. We were essentially told this at PaizoCon. As for where they came from, I think you might have it backwards; Starfinder Azlanti didn't come from Golarion, Golarion Azlanti came from the Azlanti Star Empire, or at least its predecessor. So that Pathfinder Azlanti bloodline stuff is irrelevant.


1 person marked this as a favorite.
Ashanderai wrote:
We already know that Aroden doesn't have anything to do with the Azlanti Star Empire at this point in time in Starfinder. We were essentially told this at PaizoCon. As for where they came from, I think you might have it backwards; Starfinder Azlanti didn't come from Golarion, Golarion Azlanti came from the Azlanti Star Empire, or at least its predecessor. So that Pathfinder Azlanti bloodline stuff is irrelevant.

What. Aren't Azlanti genetically modified cavemen according to Pathfinder lore?

That's quite the massive retcon and I'm not sure I'm at all happy about it.


I mean, Azlanti being colonisers from outer space makes half the Golarion lore not make any sense at all.
Earthfall only happened because the Azlanti rebelled against Aboleths who created them, for example.


4 people marked this as a favorite.

I'm gonna default to Aboleths did it.


My prediction: one or more Runelords managed to escape from Golarion somehow before it got disappeared. Their ancient and esoteric art of sin magic had long disappeared from the galaxy, and they decided to use it to create a new empire of their own.

Liberty's Edge

7 people marked this as a favorite.
Ashanderai wrote:
We already know that Aroden doesn't have anything to do with the Azlanti Star Empire at this point in time in Starfinder. We were essentially told this at PaizoCon. As for where they came from, I think you might have it backwards; Starfinder Azlanti didn't come from Golarion, Golarion Azlanti came from the Azlanti Star Empire, or at least its predecessor. So that Pathfinder Azlanti bloodline stuff is irrelevant.

Is this correct? I thought I remember reading on the forums somewhere that the Azlanti Star Empire grew from an off-world colony of (Golarian) Azlant.


Ventnor wrote:
My prediction: one or more Runelords managed to escape from Golarion somehow before it got disappeared. Their ancient and esoteric art of sin magic had long disappeared from the galaxy, and they decided to use it to create a new empire of their own.

this is a valid story and perfect plot hook to find WTF happened golarion


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Mothman wrote:
Ashanderai wrote:
We already know that Aroden doesn't have anything to do with the Azlanti Star Empire at this point in time in Starfinder. We were essentially told this at PaizoCon. As for where they came from, I think you might have it backwards; Starfinder Azlanti didn't come from Golarion, Golarion Azlanti came from the Azlanti Star Empire, or at least its predecessor. So that Pathfinder Azlanti bloodline stuff is irrelevant.
Is this correct? I thought I remember reading on the forums somewhere that the Azlanti Star Empire grew from an off-world colony of (Golarian) Azlant.

Yeah, actually, I think you may have the right of it.


1 person marked this as a favorite.

But was not one of the big guidelines in the starfinder lore "the Aboleths did NOT do it" ?


1 person marked this as a favorite.
Mothman wrote:
Ashanderai wrote:
We already know that Aroden doesn't have anything to do with the Azlanti Star Empire at this point in time in Starfinder. We were essentially told this at PaizoCon. As for where they came from, I think you might have it backwards; Starfinder Azlanti didn't come from Golarion, Golarion Azlanti came from the Azlanti Star Empire, or at least its predecessor. So that Pathfinder Azlanti bloodline stuff is irrelevant.
Is this correct? I thought I remember reading on the forums somewhere that the Azlanti Star Empire grew from an off-world colony of (Golarian) Azlant.

This seems the most reasonable way.

Interplanetary transport could get you there without much problem.

Heck, if you knew where the planet was you could plane shift twice to reach (with some amount of error for you arrival location).

So it's not unreasonable that some Azlanti made a colony and escaped the destruction that brought down the Golarion Azlanti.


1 person marked this as a favorite.

The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.


IonutRO wrote:
The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.

Ah, yes, the cardinal rule of Paizoverse exploration: The Azlanti got there first.

I'm not a fan of that rule.

Dark Archive

5 people marked this as a favorite.

Think of the potential for integrating Stargate however...


5 people marked this as a favorite.
Distant Scholar wrote:
IonutRO wrote:
The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.

Ah, yes, the cardinal rule of Paizoverse exploration: The Azlanti got there first.

I'm not a fan of that rule.

I'm not sure what you're on about, but if they used the elf gates the elves would have gotten there first (presumably).


2 people marked this as a favorite.

Yup, i also thought i read/heard that the empire grew out of an offworld colony from the original Azlanti. If you really want to get tin foil hat over it though i suppose you could say that the aboleths set them up with the offworld colony to preserve some favored specimens and that they are still secretly in control of this empire. That would also pave the way to have them as Not!Hydra.


3 people marked this as a favorite.

10 bucks says they're space Nazis.


1 person marked this as a favorite.

For reference, I think everything we know about the Azlanti right now comes from the 2017 PaizoCon Preview Banquet video (46:42).

Scarab Sages

1 person marked this as a favorite.
Delightful wrote:
10 bucks says they're space Nazis.

There are already space Hellknights. That niche has been filled.


2 people marked this as a favorite.

i could see a serious case for the Azlant Star Empire having a huge superiority complex, to the point even that they consider other humans to be lesser species. i expect they will have very advanced magi-tech everything as well. i wonder if there will be outliers in the weapon tables for things like higher levels of tech... such as a level 8 gun that is a die or two higher but only available at GM discretion because its ASE gear or something.

Scarab Sages

3 people marked this as a favorite.

I think they will be the Romulan analogue for the pact worlds. They separated from the Vulcans Golarion Humans millennia ago, but share ancient history. They see themselves as the superior race and that they are the rightful heirs to the golarion system.

Liberty's Edge

Have to wonder why NO ONE talked about them in PFRPG lore. That makes 10 000 years without coming back to check on their home planet

I wait eagerly for the explanation :-)


Claxon wrote:
Distant Scholar wrote:
IonutRO wrote:
The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.

Ah, yes, the cardinal rule of Paizoverse exploration: The Azlanti got there first.

I'm not a fan of that rule.

I'm not sure what you're on about, but if they used the elf gates the elves would have gotten there first (presumably).

I'm "on about" the fact that there's nowhere to explore on Pathfinder Golarion where the Azlanti haven't been there before you. I was hoping that wouldn't be the case in Starfinder.

I suppose "The Azlanti got there before you" would have been better phrasing.

Silver Crusade

3 people marked this as a favorite.
Distant Scholar wrote:
Claxon wrote:
Distant Scholar wrote:
IonutRO wrote:
The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.

Ah, yes, the cardinal rule of Paizoverse exploration: The Azlanti got there first.

I'm not a fan of that rule.

I'm not sure what you're on about, but if they used the elf gates the elves would have gotten there first (presumably).

I'm "on about" the fact that there's nowhere to explore on Pathfinder Golarion where the Azlanti haven't been there before you. I was hoping that wouldn't be the case in Starfinder.

I suppose "The Azlanti got there before you" would have been better phrasing.

That's not actually true, there's plenty of places they haven't been.

And even for the most part, they're an ancient and advanced precursor civilization that was destroyed, "got there before you" is kinda the whole point.


1 person marked this as a favorite.
The Raven Black wrote:

Have to wonder why NO ONE talked about them in PFRPG lore. That makes 10 000 years without coming back to check on their home planet

I wait eagerly for the explanation :-)

They lost the means to return and had to independently develop space travel? such as they were brought there by Aboleths specifically to keep them separate and were never given the means to return. they left by means of a gate that was destroyed. they ran into a local power and fought a massive war with them after which they felt no desire to return to Golarion after doing so much to make their new home truly theirs... Maybe they also had to wait on the Drift being created before they really had the means to scale beyond their local system. Maybe over time they forgot about Golarion. Or perhaps they wrote it off as destroyed.


12 people marked this as a favorite.

Ah, the ones that got away.


1 person marked this as a favorite.
Torbyne wrote:
The Raven Black wrote:

Have to wonder why NO ONE talked about them in PFRPG lore. That makes 10 000 years without coming back to check on their home planet

I wait eagerly for the explanation :-)

They lost the means to return and had to independently develop space travel? such as they were brought there by Aboleths specifically to keep them separate and were never given the means to return. they left by means of a gate that was destroyed. they ran into a local power and fought a massive war with them after which they felt no desire to return to Golarion after doing so much to make their new home truly theirs... Maybe they also had to wait on the Drift being created before they really had the means to scale beyond their local system. Maybe over time they forgot about Golarion. Or perhaps they wrote it off as destroyed.

There was that big meteor falling on it...

Good time for independence.


9 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

"So I've got good news and bad news! Bad news, we're going to be cut off from pretty much everything civilized for a few thousand years. Good news, because of that we have plenty of time to PROPERLY plan our civilization so that it can withstand the efforts of outside powers and NEVER AGAIN will we be BEHOLDEN to STRANGE AQUATIC BEINGS!"

Scarab Sages Developer, Starfinder Team

1 person marked this as a favorite.
IonutRO wrote:
The Azlanti had a colony on Akiton (Thanks to elf gates IIRC), so there's a precedent for off-world Azlanti colonies.

Yep, in the city of Arl.

Turns out those folks got around in the old days...

Liberty's Edge

1 person marked this as a favorite.

A high-level wizard or cleric determined to transport enough people to start a new off-world colony could probably do so in a couple weeks. 6 people per casting, two castings a day, that's 168 colonists after two weeks. Make monthly trips or so afterward to maintain contact and bring along new colonists/new blood... wouldn't be hard to get something like that started on potentially several planets.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Shisumo wrote:
A high-level wizard or cleric determined to transport enough people to start a new off-world colony could probably do so in a couple weeks. 6 people per casting, two castings a day, that's 168 colonists after two weeks. Make monthly trips or so afterward to maintain contact and bring along new colonists/new blood... wouldn't be hard to get something like that started on potentially several planets.

The minimum viable population for a given species without strict regulation on reproduction is around 4000 individuals.

Even given magic and regulation I don't think 168 would cut it :)


1 person marked this as a favorite.

Custom demi plane with a gate on Golarion and a gate on Akiton. Poor man's Stargate.


1 person marked this as a favorite.

Well...creating a demiplane and permanent portals costs a lot of ingredients...so not so poor the man at all

Scarab Sages

1 person marked this as a favorite.

Still cheaper than artifact creation, I would think.


3 people marked this as a favorite.
The Raven Black wrote:

Have to wonder why NO ONE talked about them in PFRPG lore. That makes 10 000 years without coming back to check on their home planet

I wait eagerly for the explanation :-)

"Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space."

The Hitchhiker’s Guide To The Galaxy, The Hitchhiker’s Guide To The Galaxy by Douglas Adams


1 person marked this as a favorite.
Quote:
but that’s just peanuts to space.

more like...atoms to be a little more precise, if not smaller particles


The Azlanti are space Nazis. They are the Empie, the Peacekeepers, etc. They see everyone else, even nonazlanti humans as inferior. They have a slave economy, they are powerful both technologically and magically, and are totalitarian. Its all right there in their description in the book.
And yes, their civilization evolved from an orphaned colony of the original Azlanti Empire on Golarian, not the other way around.
That being the case, I see no reason they couldnt still be controlled by groups like the aboleths and their servitors.

AtD


I feel that the Azlanti would be the fiercest opponents against the aboleths. Their homeland was destroyed because they tried to break free of the tentacled beasts, and they have that "we are the greatest race" pride that makes them want to be beholden to no one. That said, while I think they would be an enemy of the monsters of all the creatures of the dark, they are definitely evil, brutal, arrogant, slave owning, despots.

If you are on a crusade against the aboleths, you might be able to deal with them in an "enemy of my enemy" sort of way. But don't expect them to not enslave your party when you are done. Don't be surprised when they destroy the Pact World colonies. And it definitely won't be out of character when that feet of dreadnaughts show up at Absalom Station when they slice that ancient life raft in two and take the Starstone back to its rightful place in the palace of the twin (newly ascended) god emperors of the empire.


Ashcroffte wrote:

I feel that the Azlanti would be the fiercest opponents against the aboleths. Their homeland was destroyed because they tried to break free of the tentacled beasts, and they have that "we are the greatest race" pride that makes them want to be beholden to no one. That said, while I think they would be an enemy of the monsters of all the creatures of the dark, they are definitely evil, brutal, arrogant, slave owning, despots.

If you are on a crusade against the aboleths, you might be able to deal with them in an "enemy of my enemy" sort of way. But don't expect them to not enslave your party when you are done. Don't be surprised when they destroy the Pact World colonies. And it definitely won't be out of character when that feet of dreadnaughts show up at Absalom Station when they slice that ancient life raft in two and take the Starstone back to its rightful place in the palace of the twin (newly ascended) god emperors of the empire.

It'd take a big fleet. Due to Drift geography, Absolom Station is almost certainly the best defended place in the galaxy. Otherwise some other warmonger would have taken it already.


2 people marked this as a favorite.

Agreed. But from the core rulebook, which power would be the threat that keeps the Primex up at night with worry? The Veskarium was yesterday's threat, and might someday be subsumed into the pact world due to their proximity. The Corpse Fleet is a danger to colonies and navigation, but they failed to take the station in its prime. But an enemy with the resources of a Star Empire, who have not been bested in war, who has powerful magic and technology, and who have a claim upon/grudge against the mystic stone that powers the station and makes it the economic center of the galaxy? That's who I would tap for a military threat to Absalom.

But you are right, they probably wouldn't just drop out of the drift and start shooting, at first. They'd weaken the station's alliances, turn old enemies against them, disrupt their economy, assassinate those in positions of power. Only then would they appear out of the Drift, and unleash the might of the Empire.

That is unless some plucky band of heroes was there to foil their plans.

Paizo Employee Developer

3 people marked this as a favorite.

*grabs popcorn*
*reads thread with great interest*
*takes notes*


Pathfinder Starfinder Roleplaying Game Subscriber

That's if they even acknowledge the presence of the Pact World System or the Veskarium.

I could also equally see an information-control state where they don't release this sort of information to their people, and they simply monitor their border with a zealotry akin to the Chiss From Star Wars and simply don't want to be bothered with the lesser races/places.

In such a circumstance, explorers that push the incident too hard could cause an Outbound Light-style incident To refer to BattleTech briefly wherein the ASE suddenly has concerns that the location of their homeworlds have been compromised, and pro-active measures need to be taken ASAP.


Except that it mentions specifically in the core rule book that the Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony. So if you are trying to rule the galaxy as an empire in this setting, you probably have the star stone listed high on your to-do list.

Now if you are DMing it's your campaign, and you can play them however you want, and should do whatever best fits your story. But this is how I'm playing it. The goal is to invade the old star system, get some human slaves that smell better than these bothersome aliens, and bring back that magic stone to shift the center of inter-stellar travel to New Thespera where it belongs.


So, if it takes 1d6 days to Drift to Absalom Station, why haven't the Azlanti tries to conquer it yet? Sure, Absalom has prodigious defenses, plus the armada, but is that the only reason the Star Empire hasn't attacked yet?


Mashallah wrote:

While this is 100% pure speculation, I think it'd be a really fun spin if they were lead by a resurrected or even undead Aroden, as Aroden was the last pure-blood Azlanti - this would at least give legitimacy to their claims of being the Azlanti Star Empire.

And besides, what could be cooler than an undead deity?

The Azlanti Star Empire would have had to split off from the Azlanti at the height of their culture's power, long before the days of Aroden. New Thespera was founded by a high-tech Azlanti expedition thousands of years ago, whereas Aroden's story stems from the collapse of Azlanti civilization.


Also, Aroden would pretty much find nearly every aspect of the Azlanti Star Empire to be an abomination. Its an empire born of every one of Azlant's sins and vices, painted across the stars.


Jacob Audette wrote:
So, if it takes 1d6 days to Drift to Absalom Station, why haven't the Azlanti tries to conquer it yet? Sure, Absalom has prodigious defenses, plus the armada, but is that the only reason the Star Empire hasn't attacked yet?

This was talked about in the back of Against the Aeon Throne. The Azlanti Space Empire's military is around as powerful as the Pact Worlds and Veskarium combined. If they wanted to, they could take Absalom Station. The issue is while it looks useful, it would take resources, and currently the Pact Worlds are not considered a threat while the Swarm (A group the Azlanti are worried about) is getting close to Azlanti space. If they Azlanti could get their army to Absalom Station in formation quickly, they would conquer without a second thought. But as things stand, they are more interested in preparing to fight the swarm than to invade the Pact Worlds.


Jacob Audette wrote:
So, if it takes 1d6 days to Drift to Absalom Station, why haven't the Azlanti tries to conquer it yet? Sure, Absalom has prodigious defenses, plus the armada, but is that the only reason the Star Empire hasn't attacked yet?

Since the Azlanti empire is at least much as powerful as the Veskarium and the Pact Worlds combined, but probably not a lot more, they'd have to devote more than half of their fleet to be sure to win an expensive battle of attrition against the Pact Worlds (and attacking Absalom Station would mean fighting all the Pact Worlds). That leaves the Veskarium forces, who are allied with the Pact Worlds and pissed at the Azlanti for taking one of their colony worlds, free to take revenge on any of 12 underdefended Azlanti planets. Or several, including the homeworld.


Xenocrat wrote:
Jacob Audette wrote:
So, if it takes 1d6 days to Drift to Absalom Station, why haven't the Azlanti tries to conquer it yet? Sure, Absalom has prodigious defenses, plus the armada, but is that the only reason the Star Empire hasn't attacked yet?
Since the Azlanti empire is at least much as powerful as the Veskarium and the Pact Worlds combined, but probably not a lot more, they'd have to devote more than half of their fleet to be sure to win an expensive battle of attrition against the Pact Worlds (and attacking Absalom Station would mean fighting all the Pact Worlds). That leaves the Veskarium forces, who are allied with the Pact Worlds and pissed at the Azlanti for taking one of their colony worlds, free to take revenge on any of 12 underdefended Azlanti planets. Or several, including the homeworld.

You would need a lot more than parity to guarantee success so I suspect its more of a stand off

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.

Azlanti adventuring party

"Wow, there aren't just other planes there are other PLANETS!" looks up at the night sky " I wonder which one is Golarion? I can't wait to get back and tell everyon.."

Opens Planar portal. Looks up at the giant flaming death meteor heading right for their house. Closes the portal.

"So... now what?"

Cue cheesy guitar music.

And that is how the azlanti came to have a star empire.

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / Azlanti Star Empire speculation All Messageboards

Want to post a reply? Sign in.