Wandering Messanger |
I'm playing a Winter Witch in an upcoming campaign, and I have 10,500 Gold to buy gear. I'm not sure what I should buy for her, as I don't expect she'll be using conventional weapons all that much. I think I'll mostly have wands and some pieces of magic equipment. I was thinking about something like a Goz Mask to combine with her flying and a wand of Obscuring Mist, but that's pretty much all my gold right there.
http://www.myth-weavers.com/sheet.html#id=800345
That should be a link to the sheet, if you want to take a look.
Fruian Thistlefoot |
Flesh out your character more. Separate feats, Hexes, and other abilities from race/class.
+2 headband of Int- 4,000gp (this effects your hexes, Spell DC, amount of spells per day, Skill points, and Int based Skills
Cracked Dusty Rose Prism- +1 competence bonus on initiative checks. Price: 500 gp Cause going first should be a priority so you can lay down the battlefield control magic.
Chemlak |
I think you might've forgotton to update that sheet? It doesn't have your gear, or the hexes you already have on it.
Well, to be fair, the gear is the whole point of this thread, but I agree on hexes, and we don't know the characters a base tiefling or has ARTs because racial traits aren't on there.
Anyway, for the question, better to get several lower-powered items than a couple of biggies. Has the GM set any limits (like "no more than half on a single item")?
Always have one melee and one ranged weapon, even if it's dagger and sling.
At 5th level a stat-boost is optional, but for a witch is a good plan, so a +2 headband isn't a bad choice, but seriously consider ring of protection, amulet of natural armour, cloak of resistance as a first nod towards the big six.