What Kind Of Gear Should I Get?


Advice


I'm playing a Winter Witch in an upcoming campaign, and I have 10,500 Gold to buy gear. I'm not sure what I should buy for her, as I don't expect she'll be using conventional weapons all that much. I think I'll mostly have wands and some pieces of magic equipment. I was thinking about something like a Goz Mask to combine with her flying and a wand of Obscuring Mist, but that's pretty much all my gold right there.

http://www.myth-weavers.com/sheet.html#id=800345

That should be a link to the sheet, if you want to take a look.

Grand Lodge

Flesh out your character more. Separate feats, Hexes, and other abilities from race/class.

+2 headband of Int- 4,000gp (this effects your hexes, Spell DC, amount of spells per day, Skill points, and Int based Skills

Cracked Dusty Rose Prism- +1 competence bonus on initiative checks. Price: 500 gp Cause going first should be a priority so you can lay down the battlefield control magic.


What do you mean? Separate?

Grand Lodge

Yes Separate my spelling isn't the best.

Means To Divide up.

Divide up your Feats, Class abilities, Racial Traits/Abilities and such. Flesh out the character beyond basic ability score and spells.


I know what you meant by the word. Feats, Class abilities, and everything else ARE separated. It's got everything on it besides the gear.


I think you might've forgotton to update that sheet? It doesn't have your gear, or the hexes you already have on it.


Odd. I know I had the hexes on there at some point. I don't have any gear yet. That's why I'm here.


The Hexes are Slumber, Flight, and Scar


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Olaf the Holy wrote:
I think you might've forgotton to update that sheet? It doesn't have your gear, or the hexes you already have on it.

Well, to be fair, the gear is the whole point of this thread, but I agree on hexes, and we don't know the characters a base tiefling or has ARTs because racial traits aren't on there.

Anyway, for the question, better to get several lower-powered items than a couple of biggies. Has the GM set any limits (like "no more than half on a single item")?

Always have one melee and one ranged weapon, even if it's dagger and sling.

At 5th level a stat-boost is optional, but for a witch is a good plan, so a +2 headband isn't a bad choice, but seriously consider ring of protection, amulet of natural armour, cloak of resistance as a first nod towards the big six.


No rules, just the 10,500. No, it doesn't have alternate racial traits.


I agree with at least a simple melee and ranged weapon. I second the ring of protection or amulet of natural armor. And rope, always have rope.

Grand Lodge

The link in clickable form.

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