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Warpriests seem to fall behind in essential ways.
First their doctrine is weirdly mostly defensive, largely improving their proficiency with fortitude saves and armor with their earlier expert proficiency in weapons being the only offensive benefit over cloistered.
Their accuracy is almost always worse from either not having strength or dexterity as key stats or having lower proficiency.
They fall behind in flat damage from their class three times over compared to fighters and other martials from weapon specialization. Their proficiency is often lower reducing the damage they gain from it, they get it 6 levels later than other martials and they never gain greater weapon specialization.
Plus they are worse at condition removal than a cloistered cleric as most of those require a counteract check which is determined by your wisdom and proficiency.
Then they lack the buffs to close the math distance and the ones that should close the gap are either unreliable (death knell) or work better on better combatants (heroism).
It seems like the warpriest that pours most of their spells and abilities into being a martial combatant still ends up rather unimpressive at it. A fighter spending all their feats on the cleric multiclass would make a better warpriest than a warpriest.
The one use I see for them is in very small groups where being able to pull double duty as a frontliner and caster is of much more value than having a specialist in each role but even then the fighter still gets a lot of the utility from spellcasting with the mutliclass feats without compromising their frontlining abilities as much as being a cleric does.