![]()
![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() He cannot - his master is down. He probably breaks away from combat. Can you check his AC though GM? Ghina missed with a 25 before, Rajah missed on a 26, but Ghina him on a 25 again just now. Am I missing anything? ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Yep, you would need to ask her spirit. Just realized the critical hit didn't matter though (which makes me feel a bit worse), since the Giant had a 3rd attack remaining. I actually still die regardless. Rage or no Rage, any d8 class had no business being in melee with him. My bad. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Silver lining, its a cool RP moment for Krysta actually. This Lamia thing has now been responsible for two people gettinh hurt that are a part of Krysta's horde. Snakey b&*&@ wont be living long. Raging Vitality is illegal for Skalds to take because they dont get the Rage Class Feature :( S'OK Also GM I know you didn't set out to kill me, it was excellent tactics on our enemies part, combined with a bit of bad luck. Its all good. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() The issues more having Rage on a d8 dice to be honest rather than dying from dropping out of rage. All the AC penalties and none of the health advantages make it incredibly rough for skalds. RE Resurrection there's a few problems even aside from affording one. 1. We have no way of casting a Resurrection Scroll without a super high UMD check.
EDIT ok Jess can cast it. Still leaves #2 being a problem though. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() There were limited options available. If Val backs off and joins Sunday against Snakey then Barl gets the ability to fully charge our backline. It also clumps everyone up for further AOE fireballs. At the end of the day (no matter what) someone needed to hold aggro against Barl and it was left to me. Stuff happens. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Reflex Rajah: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24Evasion so takes no damage
Valonia HP 87/103 "I'm going to teach you Common tomorrow Sunday, the words "Left" and "Right". If you can pick those words up quickly we might progress to positions on the compass" Valonia remarks in an acidic tone, not at all happy with the terse and vague order that Sunday gave her. Soz Sunday but even I, looking at the map, cannot figure out why you need Valonia to move. You should have the ability to move to Barl from your current position and attack. If Snakey is your new target, then that's not really clear. Rajah pounces and Valonia follows up, attacking Barl. Rajah Attack: 1d20 + 15 + 2 + 2 + 1 ⇒ (17) + 15 + 2 + 2 + 1 = 37Damage: 1d8 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19
Grab: 1d20 + 21 ⇒ (3) + 21 = 24
If any of those Grab attempts hit then hes taking a -4 Dex penalty and a -2 penalty on attack rolls. Valonia Attack: 1d20 + 17 ⇒ (4) + 17 = 21Damage: 2d6 + 13 + 1d6 ⇒ (5, 5) + 13 + (1) = 24 Potentially add +4 on attack rolls due to Outflank if Rajah and share the flying space of Ghina. If not, I'll need to change my positioning. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() I would prefer Delendir (if possible+ targets Rajah's opponents rather than mine, so that I can get a full attack off on my target and mazimise DPR. If not, thats still cool, Rajah is a scary pussycat with Rage Song "RAJAH, I"M COMING" Viviana yells, before lashing out with her greatsword, her raging song burning through her bloodstream Attack: 1d20 + 17 ⇒ (1) + 17 = 18Damage: 2d6 + 13 + 1d6 ⇒ (6, 4) + 13 + (3) = 26
Unsure if Ghina accepts Raging Song, if she does it triggers Outflank. Attack Rajah: 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29Damage: 1d8 + 13 + 1d6 ⇒ (5) + 13 + (2) = 20
Grab Attempts against anything that still standing: 1d20 + 21 ⇒ (14) + 21 = 35
![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Don't forget everyone, you have Outflank if you accepted Rage Song. Rajah pounce, charges forward, and attempts to bring down the creature. Attack: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20Damage: 1d8 + 13 + 1d6 ⇒ (4) + 13 + (5) = 22
Didn't add Outflank but it might be possible that I get it. I also have about 3 Grapple Checks that I could make but I think its dead. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia moves up, and unleashes her Rage Song, while Rajah also moves into position for a Pounce next turn, taking the Total Defence option as he does so. Everyone who accepts Rage Song gets +4 STR and Con, +3 Will Saves, +2 AC, Outflank, and two Primary Claw attacks. Sunday gets his normal Rage bonuses + Outflank, +2 Natural Armor, and the Claw Attacks. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Distances involved GM? I'll gave Valonia move up and enter combat, but it might pay to figure out distances, so I can determine if it requires a full move or maybe just a standard. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Damn I was going to have Rajah charge, but that charge lane is now blocked. Likewise Valonia cannot enter combat in the space provided. So I guess I pass. Worth remembering though that everyone that accepted Raging Song got the benefit of Outflank so its +4 on flank rolls. If no-one accepts Raging song then I'll end it as its not getting any use from Rajah or myself at present. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia shrugs "Hey, I'm not saying you should trust hags, just pointing out that from what I heard, you were perfectly happy to take the word of a pit fiend, but not the word of a hag, which is arguably the lesser of the two evils." Valonia cleans her blade for a moment, while Rajah licks a paw. "Anyway, we should still press on. Vivi is right, we might be able to find another lead, after this one was cut down too quickly" ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Sunday Daud wrote: Sunday (who is still Large) simply rolls his eyes. ”That man is far too trusting and forgiving.” Valonia gives Sunday a bit of an eyeroll. "Says the man who trusted a pit field" she remarks with a bit of a smirk before shrugging slightly. "I haven't heard of a Runelord before, I don't know what that would mean." ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Just as a heads up Sunday, you get both abilities when part of Raging Song + your own Rage - the best of both worlds, all the rage powers and feats I grant + those that you get. The bonus doesn't stack (you use whats higher) but you get everything I get in addition to what you get. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Sunday just a minor thing, but could you possibly move 5 feet slightly so Valonia can get flank without missing out on a full attack? If you cannot stand there without proking, thats all good, but if you have accepted Raging Song, you get all your rage benefits + Outflank. Means that if Valonia or Rajah crit and you are flanking (or vice versa) you get that free AoO. Its just an idea - might not be possible. With a vast array of buffs active, Valonia and Rajah enter the fight, ready to slaughter the hags. Bite: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24Damage: 1d8 + 13 ⇒ (7) + 13 = 20
Unsure if Rajah also gets a Haste attack, so didn't roll it. If Sunday moves into that 5 foot spot, then add +4 to Valonia's rolls. If that critical hit confirms, and Sunday accepted Raging Song, and Sunday was flanking, then he gets a free AoO. Rajah also gets like 3 Grab attempts that I can roll, but I am 99.9% sure that hag would need to be Jesus to still be standing. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Usually, remove Sickness is temporary. However, if I cast Song of Kyonin instead, I can permanently heal both your Fatigued and Sickened conditions immediately. I can have the spell up for 10 rounds, so everyone can heal 2x10=20HP and then when the spell ends Vivi should be fully recovered and then everyone heals a further 1d8+10. Heal: 1d8 + 15 ⇒ (2) + 15 = 17 Rajah, Vivi, and Sunday should be full, thats 37HP healed to 3 of us ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia composes herself for a moment, before drawing upon the nymph's look of profound sorrow as she unleashes a blast of song before lightly touching Vivi on the shoulder. "You should be feeling marginally better now" she mutters lightly afterwards, before drawing her greatsword in preparation. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() This is basically what Valonia was referring to Vivi With Spell Kenning I could use a healing spell that removes negative conditions to fully heal you - assuming you didn't want to wait a few hours to heal naturally. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia frowns a little at Vivi, observing the man not looking fully healthy. "You still don't seem fully recovered, even after the healing you received. I could try and heal you of any harmful conditions, if I knew what was bothering you" she offers ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Hmm, thats an interesting rule Delendir. I don't mind rolling it, there is a ton of buffs to keep track of and anything I can do to help out with that is fine, but wouldn't I need to
![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() "Who the hell is Vivian?" Valonia asks, not hearing Delendir entirely in the middle of all the fighting going on. She sees the large amount of enemies, and worries for Rajah's afety for a moment. Her hand glowing slightly, she lightly touches his flank, muttering something. Displacement active on Rajah She then triggers her Raging Song, letting its strength flow through her allies, before signalling Rajah to charge into battle. Bite: 1d20 + 14 ⇒ (8) + 14 = 22Damage: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
If I don't get charge, then Rajah probably just moves into position and waits. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Yeah, I understood that the giant walked up, Im jut trying to figure out why Valonia was front lining and not like, behind everyone else tankier than she is. Just makes as much sense as Yavenee standing in the front lines. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() I was actually viewing the map from my laptop via Chome. I think the map issues stemmed from trying to figure out how the ogre was able to walk past Sunday, Delendir, and Krysta and basically threaten to two shot Valonia. Just couldn't see how it made it there. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Apologies. I couldn't see Sunday's current position on the map as per most recent post, and assumed he was currently next to the ogre. As Rajah has a 120 foot charge, assumed that she would be within range to attack the same ogre. If I don't know where Rajah is, then I'll just delay, ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia casts Haste, as well as Raging Song, before Rajah Pounces the ogre, attacking alongside Sunday. Rajah Pounce Bite: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29Damage: 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Valonia joins the rest of the team in front of the large pit of stone. "Krysta, your senses are better than ours. Can you pick up anything down there besides, I guess, smell?" she remarks, wrinkling her nose. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() I'm still happy to continue on. Agree with the others that dungeon crawls are the biggest lull in PbP games. I know that Rise of the Runelords kinda has these, but they do tend to slow things down. This current fight is a little grindy as as I said earlier, Silence really cripples me as well, since Skalds rely heavily on Raging Song to handle themselves in combat. ![]()
Female Human Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12
![]() Thanks for handling me GM. You forgot 2 rounds of Rajah's attacks though :/ Valonia attacks quickly, unable to heal under the effect of Silence Valonia Attacks: 1d20 + 14 ⇒ (6) + 14 = 20Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19
Please can we not do this Silence tactic again :( It really sets me back offensively (I hit less and do less damage) and defensively (lower AC, lower saving throws and no healing) and it looks like we still need my damage.
|