Wen Histani

Valonia Nisassa's page

84 posts. Alias of ginganinja.


Full Name

Valonia Nisassa

Race

Human

Classes/Levels

Skald 10 HP: 83/83 | AC: 14 | T: 10 | FF: 14 | CMD: 23 | Fort: +10 | Ref: +4 | Will: +7 | Init: +2| Perc: +12

Gender

Female

Size

5'5

Age

21

Alignment

Chaotic Good

Deity

Shelyn

Strength 18
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 8
Charisma 14

About Valonia Nisassa

Crunch:

Valonia Nisassa
Human skald (battle scion) 10 (Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Intrigue 48)
CG Medium humanoid (human)
Init +2; Senses Perception +12
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 83 (10d8+30)
Fort +10, Ref +4, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities improved uncanny dodge; DR 1/—
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Offense
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Speed 30 ft.
Melee +1 greatsword +14/+9 (2d6+10/19-20) or
greatsword +13/+8 (2d6+9/19-20)
Special Attacks battle prowess (Outflank), rage powers (beast totem[APG], lesser beast totem[APG], elemental blood[ACG], lesser elemental blood 1d6 electricity[ACG]), raging song 24 rounds/day (move action; inspired rage, song of marching, song of questing, song of strength), spell kenning 1/day
Skald (Battle Scion) Spells Known (CL 10th; concentration +13)
4th (1/day)—dance of a hundred cuts[UM], greater invisibility
3rd (4/day)—displacement, glibness, good hope, haste
2nd (5/day)—glitterdust (DC 15), heroism, invisibility, mirror image, sense vitals
1st (6/day)—grease, heightened awareness[ACG], liberating command[UC], saving finale[APG] (DC 14), vanish[APG] (DC 14)
0 (at will)—dancing lights, ghost sound (DC 13), know direction, mage hand, prestidigitation, summon instrument
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Statistics
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Str 22, Dex 10, Con 14, Int 12, Wis 8, Cha 16
Base Atk +7; CMB +13; CMD 23
Feats Boon Companion[UW], Eldritch Heritage[UM], Exotic Heritage (Knowledge [nature])[UW], Extra Rage Power[APG], Extra Rage Power[APG], Outflank[APG], Scribe Scroll, Skald's Vigor[ACG]
Traits eager performer, reactionary
Skills Intimidate +21, Knowledge (local) +19, Knowledge (nature) +18, Perception +12, Perform (sing) +17, Perform (wind instruments) +16
Languages Common, Thassilonian
SQ bardic knowledge +5, courtly presence, lore master 1/day, versatile performances (sing, wind)
Other Gear mithral chain shirt, +1 greatsword, greatsword, belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Battle Prowess (Ex) Selected feats can be shared with inspired allies for 2 rounds of raging song per round shared.
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Courtly Presence +5 (Ex) Start verbal duels with extra edge for presence tactics
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Elemental Blood (Su) Gain electricity resistance 10 when raging.
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Raging Song (move action, 24 rounds/day) (Su) Song can inspire allies in a variety of ways.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Skald's Vigor (Fast healing 4) While maintain raging song, gain Fast Healing 4.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Versatile Performance (Singing) +17 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Versatile Performance (Wind Instruments) +16 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

Rajah:

Rajah CR –
Tiger
N Large animal
Init +6; Senses low-light vision, scent; Perception +14
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Defense
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AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 81 (9d8+36)
Fort +9, Ref +8, Will +7 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 0 ft.
Melee bite +10 (1d8+7 plus grab), 2 claws +10 (1d8+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d8+7 plus grab)
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Statistics
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Str 25, Dex 14, Con 17, Int 3, Wis 15, Cha 10
Base Atk +6; CMB +12 (+18 grapple); CMD 26 (28 vs. grapple, 30 vs. trip)
Feats Improved Initiative, Improved Natural Attack (claw), Iron Will, Power Attack, Toughness
Skills Perception +14
SQ devotion
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Special Abilities
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Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.