It should be usable as is. I'm currently running a game with one player playing a technomorph. It may see some changes later as we find things that need changing.
I might have written an rulebook that may or may not be called Mechfinder. :3
I for one would really like to test out the rules if and when you make them available. Will they also include rules for constructing mechs?
The rules have been available for several months now. Construction rules are included.
Oh hey, this thread is alive again. Mechfinder is finished, just needing testing and some filling out with pre-built mech profiles and stuff.
In other news, I'm working on the VOIDWITCH, a debuff-focused class that gathers power by manifesting 'motes' (minor debuff effects) and consumes all manifested motes to unleash a powerful final attack. It is more powerful the more motes it consumes in doing so. Watch out for a voidwitch filling the battlefield with these 'harmless' fragments of oblivion. :P
Philosophically, voidwitches are fundamentally opposed to solarians. While solarians believe in a cyclical cosmos, voidwitches draw their power from the dread inevitability of heat death. It'll be a long, long time before we see which school of thought is right, but in the meantime voidwitches make solarians deeply uncomfortable, often on a spiritual level.
Voidwitches are not always evil, despite their nihilistic power source. Some seek the powers of the void simply for their own gain, while others aim to do as much good as they can before the universe draws to a close.
Ogres are humanoid (giant), not monstrous humanoids.
Think of the first world as an 'early access' game. A lot of things don't make sense, some of the mechanics are just broken and it's never going to be finished.
And the Eldest are the ones that never moved to the release version because they'd have to update all their zany mods and all their favourite exploits are gone.
Oh hey! I'm glad you like it. Thanks. :)
I've been trying to find an editor and publisher to help me bring it to completion and distribution; my fatigue and depression make it extremely hard for me to keep going and I need assistance to clean this up and make it presentable.
The x2 and 1/2 damage is awkward, but it's there to squeeze mechs in between personal and starship combat without having to give them two different sets of stats for either combat. It was originally x3 and 1/3 (so that the total difference between players -> mechs -> ships was x9, close to the existing players -> ships difference of x10) but I found that x2 produced mechs with abilities closer to their CR (tier + 5) and double/half is much easier mathematically.
I would appreciate any feedback from actual play. Nobody has reported anything back to me yet.
Gobo Horde wrote:
If you're able to summon a goat, then you must be a faithful cleric. Otherwise, you wouldn't be able to summon the goat. Your faith is proven.
Then they are 'constructed' by some quality of negative energy, representing how well it holds them together.
I made something like this as a technology-based class. The Technomorph. They can go T-1000 or Chaos Obliterator.