Svetocher

Umbral Reaver's page

5,800 posts (6,117 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Mechfinder! There's been some playtesting of it. Changes may come... eventually. When I have the energy to go through the feedback.


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Dracomicron wrote:

Veskarium, for sure. I want a blow-by-blow (help-by-help?) rundown of vesk/skittermander relations.

Also, I want mechs. Basically starship combat on ground-level (with associated hex-based overland maps)... but, you know, actually fun. Limit the number of PCs per mech so that you have individual actions with more impact, and you can participate in more dynamic strategies. Like, a standard mech fight may have two/three PC mechs, each with up to two PCs, and have more dynamic abilities that can affect the battle (so they mystics and solarians can feel useful). Have magitech engines and/or guns that can be overcharged with a mysticism roll, or living biomechs that can be encouraged with Life Sciences or Medicine.

Inspiration: basically any anime ever.

I might have written an rulebook that may or may not be called Mechfinder. :3


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They're usually not trying to be cruel to you. They just don't notice all the ants they are stepping on. Although if they DO notice, they become the kid with the magnifying glass.


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I had an expy of Labyrinth's Jareth (David Bowie) as an elf sorcerer merrily and flamboyantly leading a band of goblins on a quest to reawaken the superweapons of a fallen civilisation and take over the world.

The party frequently forgot that he was the bad guy. They rather liked him.


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RavenDarkStorm wrote:
I for one would really like to test out the rules if and when you make them available. Will they also include rules for constructing mechs?

The rules have been available for several months now. Construction rules are included.

Mechfinder


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I want to make a high-Cha icon with a T-shirt that says 'SET TO STUN'. :P


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Oh hey, this thread is alive again. Mechfinder is finished, just needing testing and some filling out with pre-built mech profiles and stuff.

In other news, I'm working on the VOIDWITCH, a debuff-focused class that gathers power by manifesting 'motes' (minor debuff effects) and consumes all manifested motes to unleash a powerful final attack. It is more powerful the more motes it consumes in doing so. Watch out for a voidwitch filling the battlefield with these 'harmless' fragments of oblivion. :P

Philosophically, voidwitches are fundamentally opposed to solarians. While solarians believe in a cyclical cosmos, voidwitches draw their power from the dread inevitability of heat death. It'll be a long, long time before we see which school of thought is right, but in the meantime voidwitches make solarians deeply uncomfortable, often on a spiritual level.

Voidwitches are not always evil, despite their nihilistic power source. Some seek the powers of the void simply for their own gain, while others aim to do as much good as they can before the universe draws to a close.


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Don't let this topic be buried! Gay eternal, to the stars and beyond!


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The simplest explanation for that would be a manifold (3 dimensions is enough) that resembles an infinitely long sock. The circumference is a finite 1000 km, but the surface area (and volume) are infinite.


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Mechfinder is my creation. Here it is: Mechfinder


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Think of the first world as an 'early access' game. A lot of things don't make sense, some of the mechanics are just broken and it's never going to be finished.

And the Eldest are the ones that never moved to the release version because they'd have to update all their zany mods and all their favourite exploits are gone.


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Obviously dark matter is too powerful for the current scope of Starfinder. We'll have to wait for Mythic Starfinder before we start dealing with it. :P


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Oh hey! I'm glad you like it. Thanks. :)

I've been trying to find an editor and publisher to help me bring it to completion and distribution; my fatigue and depression make it extremely hard for me to keep going and I need assistance to clean this up and make it presentable.

The x2 and 1/2 damage is awkward, but it's there to squeeze mechs in between personal and starship combat without having to give them two different sets of stats for either combat. It was originally x3 and 1/3 (so that the total difference between players -> mechs -> ships was x9, close to the existing players -> ships difference of x10) but I found that x2 produced mechs with abilities closer to their CR (tier + 5) and double/half is much easier mathematically.

I would appreciate any feedback from actual play. Nobody has reported anything back to me yet.


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Do you mean like this? (was posted on the Starfinder Discord)


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Now have a romance between a human and a sentient mobile fortress.


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I've always felt that undead should keep constitution. Sure, they're immune to disease and stuff, but their body is still made of bones and maybe meat. Call it 'construction' if you like. It's how solidly they are put together. Same for constructs. Even more reason to call it 'construction'.


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Being undead is not as overpowering an advantage as it was in Pathfinder. Everyone can breathe underwater or in space and be immune to environmental toxins right from level 1. Undead can just do it without a suit.


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18. You find yourself attached to an unfamiliar body, one that has memories of killing you and harvesting you for parts...


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If the readied action is not a purely defensive action, such as shooting a foe if he shoots at you, it takes place immediately after the triggering event. - Starfinder CRB p.249

Seems like casters can cast the spell then get shot by the readied action.


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You reach out to touch the Starstone and a computer voice says, "I'm sorry, all available divine power is currently in use. Please try again later."


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Hello!

For the last month I have been working on what is currently called 'Mechfinder', a system for highly-detailed construction of mechs and their use in Starfinder.

It is integrated with both personal combat and space combat. Rules are included for the support, maintenance and transport of mechs with starships.

As of the time of writing, it sits at about 15k words and I expect I might hit 18-20k by the time it is finished.

This is a work in progress and I'd like to work with an interested publisher in bringing it to completion. I can provide a link to the WIP on Google docs. :)

Please get in touch if you want the best and most in-depth mech system Starfinder has seen so far!


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Mechfinder is nearing functional completion!


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If you 3D-print a human, you get an android.


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Ventnor wrote:
Giant robot rules and kaiju rules.

I'm working on it!


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I think it's better for everyone if we take a utilitarian approach. Instead of destroying evil, just refine it into an efficient, renewable source of clean energy.

Surely more good can come of that than simply wiping out all evil.


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Is there still much of an Urgathoan presence on Eox?


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That's a lot of room to hide nefarious goings-on. You might be hard-pressed to actually run into another living being in the deep places of the station.


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I think Mechfinder might be nearing completion! At least, a point where it is entirely functional (if not balanced).


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Make a planet of space babes that have zero interest in men and have a completely normal, non-sexualised society.


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I am probably going to set mech balance as equipvalent creature CR being 5 higher than their tier. So a single mech can be an epic encounter for a party that's at a higher 'tech level' than the mech, and a supremely advanced party can combat low-tier mechs. But in general, mechs will have the advantage. Mechs also beat the action economy in a few ways (they function much like starships, but only require a single pilot to use all their abilities).


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Here you go:
Technomorph 1st release draft


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All calculated according to this post.

.

.

.

SIZE ............. LENGTH ............... WEIGHT
Tiny .............. 20-60 ft. .............. 2.5-65 tons
Small ............ 60-120 ft. ............ 65-530 tons
Medium ........ 120-300 ft. .......... 530-8,300 tons
Large ........... 300-800 ft. .......... 8,300-160,000 tons
Huge ............ 800-2,000 ft. ....... 160,000-2,500,000 tons
Gargantuan . 2,000-15,000 ft. ... 2,500,000-1,000,000,000 tons
Colossal ....... Over 15,000 ft. .... Over 1,000,000,000 tons

Weight is in US tons to two significant digits.


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The ship's AI is a friendly puppy and loves the party so much. If they ever sell it, the ship will just come back. Any buyer will be quite mad.


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My Technomorph (cybernetic shapeshifter) class is nearing completion, pending only playtesting and tidying.

I'm also working on MECHFINDER, which I may call something else because it's about giant robot battles and to be honest, they are not very hard to find.

Mechs can be used in personal combat, mech to mech combat or starship combat (although their movement options are very limited there without added flight capabilities).

At the moment, encountering a mech while on foot has a CR equal to the mech's tier +5. A powerful party can take them down! A mech is a truly frightening opponent, with numerous combat options in a single turn.

It's not just about shooting, either. You can man advanced tactical consoles, coordinating and inspiring strike forces. Or install a cyberwarfare suite in your mech and hack your enemies into ejecting all their ammunition! Magical characters can channel their spells through techno-magical spell capacitors to power up arcane devices installed on their mechs, and solarions can employ the unique Solar Conduit to meld their energies with the mech's own weapons or defenses.


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This thread might be of use: Starship Length, Volume and Mass


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I want to write content for Starfinder, so yes. I'm going a bit (more) nuts waiting for it to come out.


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Extra complexity if you even care! It probably doesn't matter:

If your ship is much narrower than a 5:1:1 box, reduce the total mass by an appropriate amount. Does your ship take up about half that volume? Halve the mass from the equation.

If your ship is much wider and/or taller, increase the mass accordingly. It's probably not important to get an accurate measurement at all.


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I know that spheres are better, but I'm going by most common science fiction ships, which tend to be longish.


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Useful points of reference:

1 cubic metre of water is 1 metric ton (tonne).

1 cubic metre of air is 0.0013 metric tons.

1 cubic metre of solid steel is 7.8 metric tons.

1 cubic metre of bone is 1.85 metric tons.


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A 3m cube of 2 tons is equal to about 0.22 tons/cubic metre. Pretty close!


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Let's say your average starship is about five times as long as it is tall and wide.

A starship's density should be about 0.25 metric tons per cubic metre. A jet airliner has an average density of 0.27, but 0.25 is a nicer number to work with for approximations.

So for the above starship with proportions of 5:1:1, to calculate its total mass in metric tons, all you need is:

m = l³ / 100

Where l is the ship's length in metres along its longest axis. If you start with the mass and want length, it's the same thing in reverse:

l = ∛(m * 100)


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Is FORM BLAZING SWORD (summon weapon for vehicles) a Technomancer spell?


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I imagine a book with a chapter for each major AP, detailing world-scale consequences of success or failure. Would that be interesting?


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They put giant thrusters on it to correct its orbit.


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My technomancer in a currently ongoing homebrew game looks forward to seeing what the Starfinder technomancer is like.

I'm hoping it can do the following:

* Operate technology telepathically.
* Charm/dominate machines and robots.
* Polymorph machines into related devices (in my game I turned a portable reactor into a plasma cannon in a desperate moment).
* Merge with technology similar to earth meld (like Tetsuo's attack on the aircraft carrier in the Akira Manga).
* Teleport via conduction and at a higher level, teleport via transmissions.
* Magically absorb devices into their bodies as cybernetics.
* I was hoping for robot familiar, but that seems to be more of a mechanic thing.


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FEAR NOT, MATTER-BEINGS

THE EMPTY REACHES WILL ABSORB YOUR FAITH-BASED RADIATION

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