Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
"From what I know of goblins, they do not tend to treat their young very well... possibly explains how they are as adults. Vicious cycles and all. I am hesitant to leave this place... if we travel too far away, the chances of having to deal with dangers other than goblins arise, and I believe goblins are a threat we can deal with. It seems this place is mostly empty, save for a few stragglers. I think we can clear this place out with ease, though, though I agree we need to perhaps plan it out better. I vote we take a rest somewhere nearby, and figure out what we are going to do quickly, before fortune sways out of our favor."
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp continues to circle the room, looking for a chance to get a clearer shot. He crosses over to an opening between Shiori and Darinius and looses a bullet from Lucille at the last remaining goblin. Mwk Sling Staff: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 91d6 - 1 ⇒ (1) - 1 = 0 But he is unable to fully swing his weapon in the cramped quarters, and the bullet flies harmlessly into the wall.
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp tucks and rolls, attempting to tumble his way into the corner of the room. Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7 But he manages to fumble his tumble. (not sure if #1 uses his AoO vs Shiori or not) He then grabs another sling bullet and loads it into Lucille, and then takes aim and prepares to take another shot.
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Hearing battle and not wanting to be left out again, Tripp rushes forward. Seeing the goblins through the doorway, he lets Lucille zing a bullet towards the nearest unengaged goblin. (I think #4 is not in melee, judging by the map? If it is, take -4 from my roll for not having precise shot) attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 - 1 ⇒ (4) - 1 = 3
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Ah, I see now. I kinda got confused reading over everything, I think I got it now. Tripp twiches nervously and grips Lucille as he tries to get a view of what exactly is going on. He looks at Narissth and Thribden and shrugs. should we... try and get over there? Or perhaps see if there is another way around?"
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
sorry for the absence! was sick, thought I was better, got sick again. Have been in a nyquil coma for a while. Can I see what's going on with the gobo children from back in the room I'm in, or do I sort of just hear it going on?
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp makes his way over to the first building (one of the left right in the gate, I moved my icon). Dropping a bullet into Lucille and carrying her at the ready, he inspects the door to see if it is locked, and listens to see if he can hear anything inside.
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
"How very strange... I wonder what happened here?" Perception: 1d20 + 7 ⇒ (2) + 7 = 9 K. Engineering: 1d20 + 2 ⇒ (7) + 2 = 9 "Hmm... I haven't a clue... but I do know there are no goblins about. Haha, strange to ever think that would be worrisome. Well, what shall we do now, eh?"
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp slowly awakes and gathers his things. Heavily leaning on his sling staff, he yawns widely. "Yup, we might as well get on with it. I doubt we should delay and longer. So, which way?..." Survival: 1d20 + 5 ⇒ (18) + 5 = 23
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp wakes up with a start upon hearing Narissth squeal. His hand immediately flies to Lucille as he assesses the situation. "Skeletons??! Aw hell..." I assume I have to spend a move action to stand. Since I had been on guard duty first, can we assume I had a bullet loaded, although I didn't explicitly state it? Standing up, Tripp eyes a skeleton by itself and lets a bullet fly at it from Lucille. Lucille hates undead. Sling Staff: 1d20 + 4 ⇒ (15) + 4 = 191d6 - 1 ⇒ (6) - 1 = 5
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
I've been sitting here all la-de-da all day... I totally forgot I put a skill rank into survival ;p Survival: 1d20 + 5 ⇒ (19) + 5 = 24 Tripp ponders for a moment, and then motions for the rest of the group. "I think we would have the best luck setting up here for the night"
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
"I agree. It was a little more effort than I imagined, what with the raft and all. Good thing I was prepared! You never know sometimes what you'll need." Tripp will busy himself with making a quick camp. "We will need to be on our guard. Goblins or other nasty critters may well be lurking about... maybe we can find somewhere hidden to camp?" Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
I fail the DC 10 if we take 10 as well. Also, it says RAW my pockets are deep. who's to say they aren't raft deep Lol! So... 5 hours is a long time, but does anyone oppose the idea?
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Would my deep pockets ability apply here? Maybe, somehow, I have something worth about 20 gold that fits in my bag that can float and/or hold a persons weight? Maybe I have a bunch of felt and thread and needles and can sew a raft and blow air into it... or I have a whole bunch of hollow glass balls we can tie together... :)
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp, fearing he will soon be up to his neck in water, and would rather not try to swim (gods know what is hiding in there!), he tries to take a look about and see if there is any other way around, or perhaps some other way to navigate the water... Take 20 if I can to give it a few minutes to make a good solid search.
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
I can make untrained knowledge checks..... but I agree with Narissth. I find myself doing that a lot in the games I run, and frantically trying to hit the edit button before people see info they weren't supposed to ;p
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
"well it seems apparent then we should leave before dawn, so as to catch them unawares, or at least as unawares as we can. Goblins may not be the smartest, but they are still cautious. I wouldn't be surprised if they still kept some sort of guard... We should proceed cautiously" relevant knowledge?: 1d20 + 2 ⇒ (7) + 2 = 9
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp looks pensively and then turns to Narissth: "I too am much more comfortable sticking to ranged attacks from the rear. Me and ol' Lucille here have been working on a melee fighting technique... but at the moment it leaves a lot to be desired."
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
A... nest? Glad the fighting is over, Tripp does his best to clean his self up a little back at Walthus' cabin. "Well, I think I would be up for taking em on now. Hopefully they are on more solid ground... This water is rather difficult for someone of my height! But, that being said, I think a few of us could use a rest?" "Walthus, what can you tell us about the path to the goblin encampment? And how about the sinspawn we encountered, have you seen anything like that? I have only read about sinspawn in the society's reports... strange they would be here..." K. Local: 1d20 + 2 ⇒ (7) + 2 = 9
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Tripp, feeling very badly for having nothing to really contribute, watches as his friends begin to fall. He grits his teeth and fires another bullet. sling staff: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 101d6 - 1 ⇒ (4) - 1 = 3 Man, this marsh is kicking my ass. No 5' step, can only move 1 square with a move action, can't hit a damn thing... lol
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
not much I can do at level one lol. And without precise shot I have to roll a natural 20 to hit... awesome Tripp wracks his brain to see if he remembers anything about these vile creatures. Relevant Knowledge Check: 1d20 + 2 ⇒ (18) + 2 = 20 He then loads up another bullet and lets it fly! mwk sling staff: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 41d6 - 1 ⇒ (1) - 1 = 0
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Round 2 Tripp drops another bullet into Lucille. He then lets it fly at one of the vile creatures! (9) mwk Sling Staff: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 131d6 - 1 ⇒ (5) - 1 = 4 I don't understand why PBS is a prerequisite for Precise Shot... damn! Also, I believe it has soft cover
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
Reaching the mound, Tripp wades his way through the water, taking his time to take in his surroundings. He wonders if he has ever come across anything about this part of the marshes in his extensive readings or map gazings. Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
He delicately hands it to Walthus, as would would hand a baby to its uncle or some something like that. "She is the finest. And she never tells you ta loose wait or drink less!!" Tripp laughs like a hyena at himself.
Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |
"My name is Tripp Tumblefoot, it is good to see another Halfling in these lonely marshes, especially one skilled with a sling! This is Lucille, and she is my pride and joy" He pats his sling staff and then eagerly stuff a scone into his mouth as he pours his tea. Halfings love scones and tea.
|