Captain Sir Hexen Ineptus wrote:
The Palizard wanted to make note that the class has a higher requirement than the EK. The Arcane Templar generally requires 2 additional level no matter the class combination.
I am a little confused, does the Paladin require Divine Bond for thisclass? If so, the Paladin level is 5th not 4th. That is why I said 2
additional levels, but, having read the requirements and Templar's
Bond I am confused.
I Totally disagree, you are overlook the blood line abilities, more spells a day definitely counts, 4-6 spells vs 2 at 1st level is definitely a plus, skill points the wizard gets 2+IQ mod, same assorceror, free feat eschew material-sorceror, wizards get 2 spells
per level for free, they PAY for anymore spells than that, they can
not Afford situation spells either, they if lucky they get, 2 spells,
per level/day period. Sorcerer gets 3+charisma mod AND bloodline feats, making magic items, they can take the same feats to make items, and if a wizard wants a spell they need and don't have, they buy it, too.Sorcrers are overpowered next to a wizard as it is, with he bloodline abilities.
Turin the Mad wrote:
He has been stressed, lately, and giving the wrong impressions, he had not mentioned changing, before, that game, but, as I pointed out, his cleric would want to spread the word, so to speak. And, I do not think, the Book would let him stay either.
Turin the Mad wrote:
Not to disagree with the GM, but after talking with Da Cultist I convinced him that it would be most proper for a cultist to want to spread his religion to as many people as possible. Having succeeded in our original city, it seemed only logical for him to move to a new one.
Captain Sir Hexen Ineptus wrote:
Please, forgive, Sir Hexen is brain seems to not working, he has beenworking on a project, too long, and the template. I think he misunderstood about the bard amd Molly Miss
A Man In Black wrote:
I agree, I am playing a Paladin, till 7th, then switch to Wizard, for5 to 7th, I do not mind the time, but, it would be nice to have a
non-Prestige class, fighter/wizard. And, I am sure others would as well.
Hope it helps and have fun. You are very welcome.
No, problem. I am going to get in connect with Customer Service and try to set it up if push comes to shove I will just send the money for it,to you through Paypal, if you have an account, if not, we will figure
out something else, ok?
Wow that was really cool of you BenS, and to all of you willing to buy PDFs for those who can't afford them, that's just cool. Also, if anyone is still willing to give PDFs to people who can't afford them, I have a friend who's been wanting to get into roleplaying for a long time, but his family isn't exactly up there on money (most of the clothes he's worn throughout his life have been hand-me-downs). If any of you would be willing to purchase a PDF for that fellow, you can get me a copy and I'll give it to him. That's if there are any open offers for a PDF though.
Can I get your e-mail or something to get the PDF to you? I thinkPaizo has done this before, so, there should not be a problem.
James Jacobs wrote:
I love playing higher levels 19+
You can do sooo much more, and do so much more, I like challenging
Savage Tide, I forget the levels. We actually hit epic.
I play wizards because of their flexability, however in most
Greg Kilberger wrote:
The class description states that you gain spells in the spellcasterad cleric as if you have gone up a level, BUT No other benefits,
ie no bonus spells.
No you are not, I do not like play 1st levels characters, they die tooeasy, and I have invested time and emotion in making my character, at
lower levels one bad die roll and you are gone. Some GMs are know as
killer GMs and they seem to be proud of that, but, GMs that create
and run a fun game I like better. Personally, a character needs as
many HPs as possible, because, it is sooo easy to kill them.
Adam Olsen wrote:
What if we do not want to "suck up" and play a specialist? I do not liketo be resticted and like versality, I like playing a Univ.
Note: The HoA can be deflected.
WotC's Nightmare wrote:
As has been pointed out Specialists can now use scolls, wands, ect fromprohibited schools without penalty and so what, if it takes two slots
for a prohibited schoolt, that just means the poor Specialist only gets
3 spells that level, the same as the Univ, the Univ. gets nothing really
good everything for them got nerfed, Uber? Only at getting nerfed.
Quite true, but, if you are out of spells which, at lower levels,happens quickly what then? In Beta, it was a nice back up, now, it
is has changed.
If a Univ Wizard is using it with a melee weapon, it can be deflected,and you only have X number of rounds, you only get Int for hitting,
and Str (a dump stat, normally for Wizards) for damage, if I have a
choice of something that can be deflected, and one that can't be to
use, I will use something that can't be, also, it is a supernatural
effect, which with everyone else, is more powerful than spell like
That makes it almost TOTALLY useless, after 3rd or 4th level. TheUniv Wizard keeps getting kicked.
The black raven wrote:
Smite Evil last until the target is down, and it is like castingHaste on one target, multiple times, sort of silly.
Personally, I do not tend to use Metamagic Feats that much, while
Lord Fyre wrote:
I agree about the Hand, that is great but, the Metamagic Feat, yourare 10th level before you have 2 slots, so, if you want to do a Feat
that raises the spell by 2, you wait till 10th and go without for the
rest of the day. Specialist as a basic gets 3 times + Int Mod for
number of times they use their abilities AND get with Int mod 4 spells
per level, Univ. with Int mod get 3, and in a Duel, Univ again come
off second because of this PLUS the Specialist could have a spell for
a prohibited school, or a wand, scroll whatever and use that
The Far Wanderer wrote:
I tend to agree with you.
The Far Wanderer wrote:
I agree with you, Univ. Wizards do not get a bonus spell at new levels,the Metamagic is weak, and no capstone ability and 20, and the schools
can get access to every other school, so, they get nerfed. However, the
Hand is now not limited to 5lbs which I liked, but, not happy otherwise.
Specialist 4 spells per level and access to all, plus school abiliies,
Univ. 3 spells per level, no capstone ability, and nerfed abilities
Thank you for defending my choice, I tend toward characters that areoff the wall, that people say will not work, but, they do. I like the
idea of Paladin/wizard/EK. Thank you, again!
PS I got my book!
Thank you, you just made my day!
PS He says he was basing it off the Beta, but, you get all the weapon/ armor requirements from Paladin as well as Fighter, so, it still
Sean K Reynolds wrote:
I like this idea, I personally, have never used full plate, I likea chain shirt, and I would definitely give up, a level and three feats
to do that.
Spells are great for buffing for 1 fight, but, in games, you keep
Excuse me, but, clerics and druids tend to be the most powerful, notwizards, and some clerics can take on same levels fighters with no
How is this any different from umber clerics or fighters, that haveAC of 30+, and can jump off cliffs and not die, or fight a dragon or demon, and not get hit? Come on, this feat would only give any caster
the ability to have decent AC, without have to spend out the behind,
wizards all ready have to pay for components and more spells, if they
want more than the 4/level, Bracers of Armor are way expensive, why
not allow them light armor, so, they can have a decent change of
surviving? In 3.5, I used mithral chain suit with Twilight when I got
afford it, but, is Twilight going to be available? Is mithral, going to
be available? We do not know, Mage Armor is very efficient, but, only
last a short while, so, do you want you caster to survive or not?
No, in Pathfinder the type of armor is what governs the classification,ie, chain suit is light, breastplate is medium. plate is heavy, no
matter what the material is. While, this was not in the Beta, Jason,
has said, I am told, is the way it will be, in the Core Book.
I would, but, I do not think my GMs allow guns.
In general, yeah we should I guess wait till the book comes out.
Keep this thread in mind if this feat turns out to be a problem though please.
Dorje Sylas wrote:
Thanks for the idea, I have not thought of that. But, what if you,what to use another swift mage action, AND because, you did not,
use AAT, you fail because, of Arcane Spell chance failure?