Ratfolk Caravan Guard

Tiknesr Th'th'th'th'slifp's page

339 posts. Alias of gyrfalcon.


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Ooooh, thanks! Sorry to forget that.


Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

"OOOOOOhhh, deary" Tik's whiskers stand on end, and he looks left and right, scanning for both foes and sources of cover, should another fireball come in.


Tiknesr cranes his neck, but stays behind Arrus. "Wooden coins with the Symbol of Mammon on them. Shall we assume someone just got murdered?"


Ahhh, thanks! Apologies, lots on my mind nowadays.


Lore(cosmology): 1d20 + 8 ⇒ (12) + 8 = 20
Lore(society): 1d20 + 8 ⇒ (8) + 8 = 16
What do I know of Mammon, and his relation to Asmodeus. Is he allied with the ruling parties in Cheliax in general, and Westcrown in particular?


When they hear a collective gasp from the room next door Tiknesr giggles, a bit nervously. He makes sure that he stands just behind Arrus (a bit further back from the door) and his oversized ears twitch toward the sounds of commotion.

Perception, alertness: 1d20 + 10 ⇒ (19) + 10 = 29

Hold action


Cool! I'm still here. MonkeyGod knows I've been a bit busy/overwhelmed myself, but that's already starting to improve and I still hope to be an active player here.


"Teeheeheeheeheehee. Clever. Results, as ever, are what matters. Though if there happens to be a little suffering...well...what's the harm in enjoying it, eh? It would be a shame to let the poor thing's suffering go to waste, don't you think? Who does that benefit?"

Tik's rat familiar comes crawling out of his sleeve, and Tik feeds it a hunk of bread crust.


Ray, we've been ad-libbing a potential ysoki sub-theme in Gameplay. I have no attachment to it...it can all go to pieces in the background, and I'll be fine...but if it catches your imagination, I'm happy to run with it too, in some way or another.


Tik shrugs, scratches a dandruffy patch on his throat, and takes another large bite of cheese and bread.

"It's a fair question...and a clever idea. Though I'd have to leave the negotiations to someone else. Still, if it's 'Lord Lodros Mhartis'–he says in a mocking voice–that's leading the charge, that serves the goal of getting the sewer Xvarts focused on the surface, and possibly in need for some alliess."


Arrus Volso wrote:
Arrus seems stunned for a moment, then recovers quickly. I... will try to pronounce that correctly in time. Huh. He didn't mention you. But then... we just started this little venture.

Tiknesr nods. "It's a fairly common surname, really. Among ysoki. Just click your tongue against your teeth a few times–like so–and then, well, for humans it's a bit of a slurping sound. Like sucking a wide noodle into your mouth."

Westcrown: City of Nine Stars wrote:
”Hunt the cannibal Witch – seek-and-destroy the insane serial killer, before she feeds again!”

As he hears the voice outside the window, Tik gets a brief look of terror on his face, scanning the room anxiously for foes and exits.

Oooohhh...it's little humans, playing some stupid game.

He glowers at the child under his table, and still seems a touch ruffled after he's gone.

. . .

His ratty ears perk up at word of an attempt to clear the xvarts, gremlins, and kobolds from the sewers.

He tilts his head toward that conversation, and says, "Pssst. Hear that? Might be a way to get a bit of coin, and also a bit of prestige, eh? And I certainly have no love for that damned Whitechin; he's the reason we ysoki have never been able to establish ourselves in these sewers ourselves."

Lore?:
Lore (humanoids): 1d20 + 8 ⇒ (8) + 8 = 16
Lore (society): 1d20 + 8 ⇒ (8) + 8 = 16
Wondering what Tik knows of King Whitechin, and the undercity


Tiknesr enters, head down, hoping–despite his notable appearance–for the 'invisibility' granted by default to those assumed to be slaves or servants.

He orders some cheese and bread, and a glass of his own, and sits down on a high stool beside the bigger ones. He spreads a generous slab of cheese onto the crusty bread, rapidly devours it (his teeth merrily chattering the whole while) and then licks his lips. He hands a crust of bread to a small rat that sticks his head out from Tik's broad sleeve.

"Aaaah, you must be Arrus. Renzo mentioned you. Tiknesr Th'th'th'th'slifp, at your service." The little rat-man holds out a small, soft hand to shake. "Time to begin planning some revenge eh? Let's begin then! Heeheeheheeheehee."


Now now, no need to be unpeasant. ;-)


DM Ray wrote:

Either is fine; I have no problem with you're modifying the Archetype.

Choose to take either Craft Construct for the Mount, using it for 'Healing' (repairing) and upgrading it --
or choose to take Scribe Scroll for more utility for your PC.

Ahhh yes, repairs/healing. I see it's often discussed for this archetype, since the archetype doesn't really give a way for it to be repaired between L1 and L4. Half the posts suggest houserules, e.g. 'Yeah talk to your DM about it. I'd probably allow Knowledge Engineering to function as a pseudo "Heal check"'

One option that does is fast healing. That leads me to a Q about Infernal Healing, which requires a drop of devil's blood. I assume over play, before too long, we may collect plenty of devil's blood in Westcrown. Until then, perhaps it's available for sale? Any notion of the cost for a drop of blood?


OK, my profile is up to date...except I didn't add a construct companion yet, pending DM decision. (Either way is fine.)


DM Ray wrote:
I have no idea what mechanics are involved in that build -- I only hope that it ends up similar to a Druid's Animal Companion, Summoner's Eidolon, or Tinkerer's Construct. As opposed to some grossly overpowered thing that wildly outshines the other PCs.

Thanks! The details are all in the archetype I linked but yeah, it's just a vanilla animal companion...plus most of a construct's normal immunities. My plan is 90% just to ride it around, and hopefully stay *away* from melee.

DM Ray wrote:
I think Craft Construct is okay as long as you're using it to make and repair your mechanical mount. I'm only against the crafting Feats because of PCs with 1/2 price gear overwhelming the CR-appropriate Bestairy encounters (and sometimes the time involved in making (improving) weapons, wondrous items, and such. But for the Construct, it's fine.

Hmmm, I think the only point of Craft Construct would be to make constructs...which I'm totally fine to not do. In that case, are you OK with taking the archetype but replacing Craft Construct with

- Craft Scroll (to sub in a less controversial crafting feat)
- A bonus feat
- No bonus anything...just don't take way the L4 discovery Craft Construct would normally replace?

Thanks,


Thanks for all your answers!

One more question:

I'm looking at the Construct Rider Alchemist Archetype which gets Diminished Extracts and trades away Brew Potion, Mutagen, and the L4 Discovery (a pretty steep price!) for a Animal Companion with the Construct type, plus (at L4) the Craft Constructs feat.

I honestly haven't looked into Crafting Constructs yet–and it's not the reason I'd take the artifact (I'm thinking of riding around on a magic-mecha-rat-wolf)–but I was curious: I know you've banned most item crafting. I could see any of:
- still get the feat (instead of banning it)
- get Craft Scroll instead
- or just skip it, and don't take way the L4 discovery.

Thoughts?


Finishing skills and other last details for Tiknesr.

which of these are class sklls for Witch and/or Alchemist:
Lore (arcana),
Lore (cosmology),
Lore (humanoids) ,
Lore (nature),
Lore (society)

Thanks!


Ray, any opinions about what the ratfolk presence is like in Cheliax, and Westcrown in particular?

Is there an under-city ratfolk community down in the sewers?

If not, perhaps Tik's mother fled from [place where there are more ratfolk] when she was betrayed by her coven, and she took up employment for House Arvanxis...leading to Tik being born here?


I ask because the drawback of Infernal Contract (linked above) is:
"each day when you prepare spells, you must deal 1d6 points of damage to yourself as part of your infernal ritual, feeding the lost blood to your familiar. At 5th level and every 5 levels thereafter, this damage increases by 1d6."

If I can use Heal as much as I want, that's no drawback at all...except perchance some day if someone happens to surprise us while I'm preparing spells. (I don't know that that's a big deal either way, but at least want to be upfront about it.)


Oh dear. Abraxas does seem to fit!...and could bring some interesting complications at some point.

That makes me think I might want to take Infernal Contract as well...which brings me to a house rule clarification:

F) As a Full Round Action (provokes) you can use the Heal Skill to treat wounds. You can use the Skill to heal 2 Hit Points at DC 16 and an additional 2 HP for every five DC points (4 HP at DC 21; 6 HP at DC 26; 8 HP at DC 31, etc).

^
Are there any limits to how often this can be used (per person, or per wound) per day?


Oh, I was just looking back at your skills homebrew. You give 3 background ranks / level...but many of the Unchained background skills you've beefed up and made "foreground" skills, right? e.g. Appraise, Heal, and Linguistics are not background skills anymore, right?


Tiknesr Th'th'th'th'slifp
M Ratfolk (aka Ysoki) Witch/Alchemist

Main roles:
Debuffer (evil eye, misfortune, spells), bomber (AoE damage + eventual battlefield control), arcane casting (open to seeing what roles we need filled), stealth (+12 at L1 due to Small), INT skills (including UMD). Goal is to make fights unfair, but not to typically be the one to end them.

Happy to use casting (and eventually extracts) as buffs and debuffs...and if we find we need more of a frontline, I could possibly go into summoning, though that's not my intent right now.

* If you're curious, "Th'th'th'th'slifp" is by pronounced by tapping the tongue against the teeth noisily four times and then slurping. Seems to me like a very Ysoki kind of name.


I'm 100% cool with one FCB (and it's what I've seen most in gestalt). Just curious and wanted to make sure I understood, since I've seen DMs go either way.

Traditional racial spells limited by race? (e.g. blend, or windy escape)?

I'm kind of a fan of opening all spells to all races (and it feels in keeping with your racial stat ruling...but happy to follow whatever your lead is here.

BTW, I tend to lean with Talia on crit multipliers. I'd personally vote to keep them as is, or else to make more substantive changes (otherwise there's a real incentive to go pick/scythe, and a real penalty for going scimitar).


Two traits? Third for a drawback?

Only one favored class? Or ability to take a FCB from both sides of the gestalt?


Thanks! I particularly like the race thing. I'm always sad that Gnomes are such subpar alchemists (and love that now a halfling fighter or a dwarven bard is doable).

To clarify, for languages, let's say I wanted to learn Thassilonian, are you saying it still only counts as 1 of the 2 languages, but can't be taken before L4? Or are you saying that it "costs" 4 language slots (so after spending 2 pts, I could learn elven, dwarven, orcish, and halfling...or instead of those four, learn 1 ancient language?


Monkeygod wrote:

Lol, I'm pretty 'go with the flow' for these sorts of things. I generally don't bother with some sort of 'pre-dot'. I've posted here, so the campaign itself shows up in my thread of games.

Is there something special dotting in gameplay does that's different from what commenting in discussion would do? Especially considering Ray won't be starting the game soon?

I use my campaigns tab to track things to keep up to date on. If there's a way to get a thread to show up on that tab without dotting in gameplay, I don't know of it. (I do know there are other ways of tracking threads...but this is the one I tend to go to regularly).


Philo Pharynx wrote:
DM Ray wrote:


Okay, I'll open Gameplay specifically for 'Dot-and-Delete' -- just please remember to Delete. (We're a ways from Gameplay.)

Okay, now I have to come up with a name and alias before we have the finished character creation rules. This is really odd.

I'm usually a rules -> story -> rewrite rules to match story -> rewrite story to match rules -> rinse and repeat a few cycles kind of guy.

I don't think anyone NEEDS to dot now (and if you do, it can be with a name like TBD-123). I just requested it since it's the way I like to track threads.


Will: 1d20 + 10 ⇒ (5) + 10 = 15

"Gaaaauuh!! I'm dying." the rat-man cries out.

"Aww, quit your whining, you're not dead yet." replies Aroden, crawling out of Tik's backpack.

UMD: 1d20 + 11 ⇒ (3) + 11 = 14

He tries to tap Tikneser with a healing wand...which does nothing. "Hehehehe, OK, maybe you are about to die." sneers Tik's man-faced familiar.

Tiknesr grimaces and considers fleeing but decides to stay on the offensive instead. He pulls a rotten egg out of his pocket and throws it in the middle of his foes, chanting an arcane phrase and then continuing to cackle.

HP 43+22-22 = 43 (EDIT: missed Lana's channel before. Thanks Lana!)
.
Tik: STND: Cast Stinking Cloud (DC 20) which I believe can cover all foes without hitting us. MOVE: Cackle to continue misfortune.
Aroden: MOVE: draw wand of Infernal Healing. STND: try (and fail) to use it on Tik.


Reflex 1: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex 1: 1d20 + 9 ⇒ (18) + 9 = 27

Seeing two blasts coming his way, Tik manages to roll up into a ball. While he avoids the worst of the blasts, the air around him still fills with the smell of burnt hair.

"Mrrrnph. I think I enjoyed dancing in one of theirs' bodies better." he grumbles.

HP 72 - 29 = 43


Sorry, I'd missed that I was up. Did we skip past 'Commander Pharamol asking you to report to the conference room in the Lord's Tower'? Or did this happen while we were on our way there?

Tik gives a chilling sideways glance at the rider and the gold dragon, and then breaks into his chortling laugh again.

misfortune (DC 24) on both. Then cackle.


Tik-in-boots takes his occupied body's dagger and puts it through his own eye. As that body dies, his soul goes back to his own body and he rejoins the group.

"Hehehehehe ho ho ho ho ho. Not bad work, eh? Nice job, everyone. Let's see what the commander has to say..."


Go Kalt!!

Tik spits with frustration when his hex doesn't take hold, but tries once again, chuckling at the thought of

Stnd:
Agony Hex. Target both the sorcerer and the warrior right in front of me (using Split Hex, which I'd totally forgotten I have, to target two at once...and Accursed Hex to retarget the sorcerer)
Move: Cackle
.
Agony (DC 22) (Su) 60’ range. The target is nauseated for a number of rounds equal to the witch’s level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect.


Yeesh! That sorcerer is One Tough Roller! ;-/


Thanks. At 35 HP then.

Tik-in-boots curses and spits as he takes the full brunt of the freezing blast. With a shudder he points a finger up at the sorcerer and giggles, sing-songing, "Peel your nails and pound your brain / Time to learn to deal with pain!"

Agony (DC 22) (Su) 60’ range. The target is nauseated for a number of rounds equal to the witch’s level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect.


Reflex: 1d20 + 9 ⇒ (6) + 9 = 15

If I'm using my own Reflex, I missed that one. Or am I using my host body's Reflex? Either way, I think I don't know my host body's HP. Do you want me to track that? If you're tracking it, I took 22 from the snowball and either 20 or 40 from this more recent cold blast.
.
I'll post an action once I know if my host body is still standing or has been killed.


Tik sees that one of the raiders is about to get inside. Wanting to prevent it, he steps up and attacks him, holding his bastard sword in two hands and swinging with all the might his borrowed body can muster.

Attack-pa: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17
Damage(2hand)+pa: 1d10 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Attack-pa: 1d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19
Damage(2hand)+pa: 1d10 + 7 + 9 ⇒ (10) + 7 + 9 = 26

Hmmm, do I get any advantage from me looking like another of his team? Dunno if he knows I'm a foe or not...


Fort: 1d20 + 9 ⇒ (6) + 9 = 15 If I use *my* Fort, I barely passed...but I suspect maybe I use this body's Fort, in which case you'll need to tell me if I failed or succeeded. Let me know as it might change my action.


Ahh right, anchors. OK then I'll cast Feeblemind (DC 22) on the caster. Note that "A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw."


I'll keep it on the barbarians. Note, it has a 80' diameter so maybe it can hit the caster too?


Tik-in-Boots hustles over to the doorway and then casts a Web over the assailants.

DC 19 Reflex


The confused hydra stays still and makes a bizarre gargling worgling howling noises.

The writhing black tentacles continue to try to grapple everything within reach. I expect both hydras and anyone on the tower are still within the 40' diameter of the tentacles (since one hydra pulling the tower by itself is slow going)

Meanwhile Tik-in-Boots chants a new spell and a huge ball of fire bursts on the two hydras and those around them.

Confused hydra: 1d100 ⇒ 42 babbles

Black Tentacles: 1d20 + 15 ⇒ (16) + 15 = 31

Cast Shadow Evocation (fireball). DC 22 Will for 1/5 damage, DC 22 reflex for 1/2 damage.

Fireball: 10d6 ⇒ (1, 3, 2, 4, 1, 3, 5, 4, 2, 1) = 26 Ooof, that's a lousy damage roll!

DM, how far out is the tower now?


Cool, does the confusion of the one hydra seem to slow the tower?

A familiar sneering grin curls the lip of the Triaxian. His voice singsongs, "Blackened limbs, like Gods of Old / Rise from soil, my foes to hold!"

As he casts, massive black tentacles rise and attempt to hold down the hydras and the soldiers around them.

Black Tentacles grapple vs CMD: 1d20 + 15 ⇒ (11) + 15 = 26
damage to anyone grappled: 1d6 + 4 ⇒ (3) + 4 = 7


I thought they were still > 200' away, as per the last few times I'd asked. Given how close they are, I'd like to retcon my last action. Instead of asking Kalt to kill him...

Still 'wearing' the body of the Triaxian warrior, Tik looks down toward the hydras and the people around them and chants, "Piggie's head up squirrel's hind / Ooops it's time to lose your mind!"

Cast Confusion, DC 21, centered where it'll catch both hydras and as many others as possible.


Take care. We understand.


I have the following spells prepped:

Witch Spells Prepared (CL 10th; concentration +17):
5th (3/day)—shadow evocation (DC 22), feeblemind (DC 22), magic jar (DC 22)
4th (4/day)—black tentacles (x2), shadow conjuration (DC 21), confusion (DC 21)
3rd (5/day)—sleet storm (x2), stinking cloud (x3) (DC 20)
2nd (6/day)—false life (x2), web (DC 19), blindness/deafness (DC 19), vomit swarm (x2)
1st (6/day)—mage armor (x2), enlarge person, obscuring mist, delay disease, mount
0 (at will)—stabilize, detect poison, read magic, dancing lights

Perhaps when they first get to be 200' away--which might be now, I'm not sure?--I Magic Jar over there. I might get lucky and end up in a hydra, but even if I don't, I end up in someone who's as high HD as the hydras.

Then I cast Confusion to try to create mayhem.

Then I either use my high HD body to start attacking the hydras, or else I use spells like tentacles, stinking cloud, and sleet storm to slow'm.

What do you think? Any other suggestions? I don't have a great way to get y'all there, except perhaps with Shadow Conjuration...but also this seems like more of a ranged fight because there's an enormous horde out there that would likely overwhelm us.

DM, if you would:
- how far away are the foes now?
- how many heads are the hydras?
- how much do I know about them, with the following roll: K.Arcana: 1d20 + 19 ⇒ (15) + 19 = 34


Tiknesr Th'th'th'th'slifp wrote:


As soon as the towers are 200' away, Tik will attempt to possess the highest HD thing near the towers (hoping for a hydra, but he'll take what he can get).

5 rounds out, hour far away are they?


Just kill'm. He's kneeling before you, neck outstretched. His death will lead Tik back into his gem (as long as the gem is within range, which it is). If Tik released the body first, he'd start resisting again. As is, you should be able to coup de grace him.


Speaking in the voice of the burly Triaxian he's possessing, Tik says, "Aroden, can you bring my gem closer to the wall, until those cryohydras get closer?

"And...one or more of you might want to kill the warrior body I'm in, otherwise it'll regain it's senses when I move on to another body, and that could be...inconvenient, eh?

"Heheheheheh ho ho ho ho ho, hee hee hee hee hee."

He kneels and bares his neck. "Go ahead. He won't feel any pain, I don't think...and I always find pain in others' bodies fascinating.

"By the way, when those towers get close enough, I'm going to try to cause a bit of trouble over there. Wish me luck...and please do keep my body safe!"

As soon as the towers are 200' away, Tik will attempt to possess the highest HD thing near the towers (hoping for a hydra, but he'll take what he can get).