Alchemist

Tiber Graccus's page

282 posts. Alias of Gummy Bear.


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N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

GM, since I will have access to bard spells, there might be illusions in our future. What do you consider an interaction, for purposes of when someone gets a save? I think the most common illusion I would use is silent image (a little misdirection, a wall/barrel/crate to hide in/behind, that sort of thing), if that helps at all.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Can feats be from the APG as well? Will edit in the feats and their sources that aren't from the CRB in a few minutes.

EDIT: Reading fail, I see that's already stated to be by permission.

REDIT: Here is the list. None of these are at level one, just plans for the build. All other feats are CRB, archetype is APG, classes are CRB.

Permission Requests:
Missile Shield
Following Step
Step up and Strike
Ray Shield
Greater Ray Shield


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Nothing here!


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Sent!


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Welcome back! I don't think so, I believe right now we are waiting for things to settle down on the GM's end. Unless I've also missed something...


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

For the record: I, Tiber, am certain that I don't mind you taking Heal. I'll get to changing the skill ranks and the trait soon.

It looks like the system we used for Pirates, I thought it was fun to have the potential to impact buy/sell prices!


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Damn, my condolences. Take all the time you need.

IMO, Wand of CLW takes time to use and money to replace. If we go that route, we should agree from the beginning how the cost is divided. I'd think a wand AND your investment in the heal skill should be enough. To me, the biggest draw for a cleric is the "fix it" spells on their list, rather than the Cure X line.

In short: If you'd like to really invest in the heal skill, I'd be happy to replace heal with another knowledge and slightly alter my background to fit. That's just my 2cp though.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

IME, disable and perception need to be high, but not always from the same character. The disabler can't go off on their own then, however, we can just stick together then (obviously until the GM has had enough and splits us up :P).

Tiber has a decent perception mod already and I intend on keeping it up too. To me, it is one of those skills that won't hurt having multiple characters investing in.

Theoretically, I could retool into a ranged alchemist and take trapfinding via an archetype. Trapfinding and disable are cheapest for me to get (compared to a cleric and a ranger), BUT that would mean Avery and Cassius would both have to be melee capable since Tiber would never willingly do so as a ranged alchemist. Both easily fit into his current backstory, so no worries there.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

VMC is fine with me! I'll be single classing alchemist the whole way.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Welcome! :) Someone who can actually stand up front would be prime. We should have some good caster support.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Well that's not good.

It is the "AP Sunday" channel?


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Just to verify: nobody's said anything in the discord chat, right?


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Dropping a line now! Thought you all would have been notified that a new person joined the chat, my bad.

Good to know about notifications, would have relied on them!


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

I think I can find it within myself to lower the quality of my speech to suit your less-refined ears :P

I can confirm that I have Discord, Gummy Bear is my name there too.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Step 1
I think a pub and then the ship would work best (or anything that starts "free-form" with a more defined follow up). A pub is simple and fun, then a ship puts you in a box with a subplot you are forced to interact with. Not to mention it gives people the opportunity to mess with intrigue in a non-traditional setting (at least to me) since the first mate wants to start a mutiny against the captain he voted for ;)

We could even thread the two together if it makes sense to.

Step 2
Will depend on the setting, but playing one or two each could be fun (easily overwhelming though, I don't know that I could commit to more than a post a day). Keeping the NPC's generic and developing them over a few posts would make the most sense to me, gives us the flexibility we will likely need to make this work.

I also have several PbP PFS characters, if one fits, I might bring them in for fun :)

Step 3
No preferences either, as long as it is not on this site and publicly accessible.

Session 0 pt 2 - I'm on the fence between two notions. On the one hand, recruiting people when so many bases have been covered already without flexibility on our end could go really well or really poorly. On the other hand, we have put work into these characters and tied some of them together.

Personally, I'd like Tiber as an alchemist with his current backstory to remain as is. However, I'd be willing to adjust his combat role since I don't see his out of combat contribution diminishing if he goes ranged instead. A more extensive rework would be entirely dependent on me being able to keep the backstory as untouched as possible. I do think that however flexible we choose to be about our own characters, we'd have to be clear about that from the get go. It'd put a bad taste in my mouth if I made it through two rounds of RP to then be told half of the traditional roles have been taken already (on the bright side, I suspect most people trying to play this AP want to run a bard through it!).


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Responded, idk if one was needed though.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

I like the pants more, but 1) it is 3-1 for buckeyes 2) I'm happy with both systems, so *shrug*


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Responded!


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Ditto


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Just responded Avery! Lmk what details I need to factor into my story and I'll do so.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

GM, FYI: As far as backstories, Avery and I have done some fiddling to make our's fit. Nothing major on my end, but likely significant for him. Once we've finalized some details, we'll make sure you get the updated versions.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Avery, you could always do what Zanizar is doing and put a point into something at second level (like stealth), before going back to your "main" skills.

What were your plans for UMD?

Handle Animal could be useful, I think it is worth some points. There isn't much to replace not having the skill. Sure, Charm Animal, but IME that's often a wasted spell slot.

GM, what does this mean: "Spies without their own disguises all get the same one from the sheriff."

Addressing skill gaps:
Tiber can toss a skill point at climb/swim at level 2, but we should just make sure we collect some items that address these skills. Climbing kits, grappling hooks, rope should do wonders for most climb situations. I'm sure there are a couple of swimming related equivalents.

Even though he is int based, since he is a melee character, I don't think his investment in the stat will make middling investments in other knowledge skills worth it.

Idk that it makes sense for any of our characters to take survival... Any thoughts about that?

The dex-based skills and intimidate... not only do those not fit our characters, we don't really have the points for them. Even Avery, as our charisma character, is going to have a hard time with intimidate due to being small.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Mechanically ready


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Good morning!

Sleight of hand seems to fit your character better IMO and opens up a world of possibilities in terms of playing the game (especially an intrigue focused one). Idk that spellcraft is worth a single rank after level 5 or so. IME, waiting a day to try again with or without an Identify spell has never been a problem (I can see how it could be one, just have never experienced it being one).

Since Tiber has all knowledge skills as class skills, he will be putting a point into each so that he can roll, but those will scale a little with his int. We've still got a few unaccounted for, but I think most of those are the ones typically less used. Fingers crossed!


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N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

For macros, below every text box is "How to format your text" followed by a button labeled "Show"

For dice specifically, you need to type

{dice=Longsword}1d20+10{/dice}

But replace the {} with []

That will result in...

Longsword: 1d20 + 10 ⇒ (6) + 10 = 16

Some unsolicited information/suggestions I give to all players new to PbP:

  • Copy your text BEFORE you click "Preview" or "Submit." This way, if Paizo eats your post, you don't lose all your work. It is super depressing when this happens.

  • Use the "Preview" button to adjust the narration of your posts when possible. Narrating your own crit (for example) is more fun imo than having the GM do it. You can also have your character respond to their own failure, which can be interesting as well.

  • "Preview" does not change your rolls. Neither does previewing and then canceling your post. This is a way to prevent cheating/provide consistency.

  • If you roll multiple of the same kind of dice (like two swings of a longsword), "Preview," and then notice you have a crit to confirm, add the new roll at the very end. If you stick it in between the two you've already rolled, it shifts all the rolls down.
    Example:

    Original Rolls
    Attack 1: 19 <--- A potential crit for my longsword!
    Attack 2: 14

    When I go back to confirm the crit, it should look like this
    Attack 1: 19
    Attack 2: 14
    Crit Confirm: 4

    If you do this
    Attack 1
    Crit Confirm
    Attack 2

    The final results change to this
    Attack 1: 19
    Crit Confirm: 14
    Attack 2: 4

  • Try to make all your rolls in chronological order. So if the GM has you roll something, when you're making your post, roll that first, THEN get to the rolls as they are needed in your own post. Again, this is to help prevent cheating. It starts to get suspicious when your rolls are always succeeding and they are always in the most beneficial order.

  • After you've made your post, you have one hour to edit it. The edit button is in the top right hand corner of the post, along with "Flag," "List,", and "Reply." After one hour, this option goes away.


  • N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Here we are :)


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    I could move over to a melee alchemist. Being int-based, knowledges would make sense. Especially in an AP, I think knowledges are important and I don't expect the wizard to be the only one sinking ranks in them, especially when others can share the load!


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    I think I'm going to just recycle this alias! Sheet isn't updated, but putting the skills in now. Picture will change as well.

    EDIT: What do the columns mean in the spreadsheet? I did my best, but idk what "direct" and "profession" mean here.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Once the goods have been bagged, valuable or not, Tiber opens the eastern door 12. "Come on, Delena, that wouldn't be right. The man's clearly practicing his trade, you can't just undermine him while he is doing the deed!" he says with a smirk.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Do you want us to just say if we've watched the video? If so, I've watched it.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber nods his head absentmindedly as he turns his attention to scrutinizing his shield. He traces the arcane marks on the inside of the sturdy metal disk with his fingertip, trying to divine some sort of a pattern among them.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "Works for me, tackling the hallway now or later is all the same to me," Tiber confesses. When it becomes clear that magic is afoot and danger doesn't seem too eager to rear it's ugly head (for now), he leans against the eastern wall and stares wistfully at an empty cup on display.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "Hopefully we've found another cache of useful tools," Tiber says as he follows Pavo around the room. "Or perhaps at least worth some good money..." Must be worth something otherwise it wouldn't be behind glass!
    ________

    Rolls:

    Clockwise around the room, starting at door 4
    Perception: 1d20 + 6 ⇒ (4) + 6 = 10
    Perception: 1d20 + 6 ⇒ (15) + 6 = 21
    Perception: 1d20 + 6 ⇒ (8) + 6 = 14
    Perception: 1d20 + 6 ⇒ (3) + 6 = 9
    The display
    Perception: 1d20 + 6 ⇒ (9) + 6 = 15


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber shrugs his shoulders. "Fine with me, another day, another door." Walking back to the wax room, he posts up on the eastern door in the same way he has been. "On three?"

    "One..."

    "Two!"

    "THREE!" he cheers before throwing the door open.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Team shake it off over here!

    Not seeing the whole map definitely contributes to me having no idea how much longer this will be (just like Tiber!). I like it!


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "Agreed. Second verse, same as the first!" Tiber says, easing the northern door open with his shield raised and ready. If nothing concerning occurs, he steps in and waits for Pavo's entry.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber stands in the doorway and looks about the room. Not seeing any immediate threats, he cautiously steps in and gives way to Pavo's lead. Part way through their patrol, something clicks in his head. "Those circles. The ones carved into the wax guy on the floor? There was a pattern to it, nothing I'd seen before in any sort of schooled artist's work, but intentionally placed regardless," he shares loudly enough for everyone to hear.

    Once the pair reaches the western side of the room, out of sight of the eastern door, he puts a hand on Pavo's shoulder.

    Pavo/GM:

    "You notice something about Imistos or something? You've been awfully untrusting of him. Can't blame you, but figured it was worth asking about," he whispers.
    Is there a roll for a quiet conversation? I could throw a stealth check if you like. I figured a huge wooden pillar in a room covered with banners would block enough sound for it to not matter.

    ________
    Rolls:

    Int, DC 13: 1d20 ⇒ 14 :D
    Perception (NE Corner): 1d20 + 6 ⇒ (1) + 6 = 7
    Perception (NW Corner): 1d20 + 6 ⇒ (16) + 6 = 22
    Perception (SW Corner): 1d20 + 6 ⇒ (8) + 6 = 14
    Perception (SE Corner): 1d20 + 6 ⇒ (11) + 6 = 17


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber gives Pavo a nod and keeps a tactical amount of space between them, his weapons at the ready. With nothing leaping out to murder them, he relaxes. "Alright, I'll choose."

    "Let's form up on that door," he says, pointing to the Western door. "I'll open her up and then cover you again while we search together, yeah?" he offers to Pavo. Once everyone is sorted, he pushes the next door open.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Wait a minute... Tiber plucks a dagger out of it's sheath and sinks it into the nearest figure. Confirmed. "These figures are made of wax!" he says with immense relief.

    "Unless there is something magical in here, anyone want to choose the next door?" he asks, turning in a slow circle to gaze at each one.
    ________
    Perception, DC 5: 1d20 + 6 ⇒ (20) + 6 = 26


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "Funny thing about books, people choose what goes in them. When was the last time you read a book published in Taldor that really described something horrid about it?" Tiber asks as he steps aside to allow Delena to do her work.

    "Looks like some sort of ritual," he speculates. "Or we've found ourselves in some psychopaths playground."


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber chuckles. "Fair enough, but waving the thing around in our direction sends one message and one message only," he says over his shoulder as he tries the Northwestern door, his tone clear that he doesn't have more to say on the matter beyond this final point. She's just some rich brat, bet she doesn't even know to use it in a real fight. Ha, daddy's fencing tutor probably makes her feel like a big, strong warrior though! Safe from all the dishonorable poor people that would surely accost her in the streets.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Yeesh. She better be worth it! :P


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber rolls his eyes. "Let me know if you want to spar, otherwise a bare weapon is a threat," he says flatly. A spoiled brat, wooo. If it were up to me, they'd all just stay here. More good can happen in Taldor that way. With a sigh, he hurries along the remaining nobles and returns.

    "Anything but more of this," he mutters to himself before pushing the door open.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    I am! At level 11 since I'm using the TWF combat style. I get the shield feats later, but I don't have another way of qualifying for the fun twf feats without the style.

    EDIT: Welcome Mr. Hebeme!


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Tiber takes the two offered potions and tucks them away. "This pocket," he begins, pointing to a side pouch on his bag, "is where you need to go if Thalasou can't get to me in time."

    "Pavo, mind bringing the light over to the next door? This shield can't try out itself!"
    ________

    Rolls:

    Bluff (Aid Another, FE) vs Delena: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
    I don't quite know where in the timeline this would occur, makes RP a little challenging. Lmk if you want me to actually RP it, I've no problem doing so!


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    Just clarifying since Tiber fights with a shield: GM, you said to assume unidentified magic weapons are +1, does that mean the shield is a +1 weapon or a +1 shield?


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "Besides, I do my own work. But, uh, thanks..." Tiber says a little uncomfortably. Stowing the offered handaxe in a belt ring and strapping the new shield to his arm, he waves it around a bit. "Feels good! A nice weight to it. Wonder if there is a story behind it..."

    "If we're all ready, no sense in delaying the inevitable, eh?" he says with a few steps towards the middle of the room in the direction of another door.


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none
    GM Granta wrote:
    Tiber Graccus wrote:
    GM, how do you want to run using magical items that we haven't identified? Specifically the shield, Tiber would use it without knowing exactly what it does.

    If it's an ability that functions without activation, I'm inclined to just tell you what it is. Otherwise, I have to remember and adjust your rolls.

    Any other suggestions?

    As long as nobody is disagreement, that works for me!


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    GM, how do you want to run using magical items that we haven't identified? Specifically the shield, Tiber would use it without knowing exactly what it does.

    Yay for no more stomach flu!

    Sorry to hear you're leaving Hiyami, but good luck with your business! You can always make it up to us with a big fat check ;)


    N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

    "That's... that's fascinating," Tiber admits as Delena schools him on the finer points of probing arcane auras.

    While Pavo and Thalasou discuss ownership of the crossbow, he looks around and finds himself alone in his lack of tasks to perform. With a sigh, he goes to fetch their entourage.

    Knocking on the door, he announces, "We've made it through to the next room, gather anything you might find useful and let's go." He makes a point to leave no room for questions. They're either coming or their not.

    Returning to his companions, he sees Thalasou has ultimately claimed the crossbow and Delena nudges him. "Wow, that's almost intimate," he says, clearly impressed that extended contact has the same effect as all the steps Delena has to go through. Maybe not between these two, but I bet there is huge resentment between mages who had to practice and those who just can.

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