GM Granta's War for the Crown (Inactive)

Game Master Granta

Maps: Current (LiH) | Old (AtKM)


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CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

As far at the weapon from the CRB, I think a Glaive for some reach action would be good!


Female NG Human Bard 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +0, R: +4, W: +3 | Init: +1 | Perc: +4, SM: +5 | Speed 30ft | Bardic Performance: 8/11 | Spells: 1st 4/4 | Active conditions: None.

Sorry for the absence for the past couple of days. I think it's going to go for a few more x_x

As GM already knows, my husband and I started a new business based around software engineering.

One of our biggest sites just had a notifications downtime that should not have ever happened so we've been working on it for a few days because tracking bugs is the actual worst and basically trying to improve on our method so it's not such a struggle in the future. Because coordinating a bunch of duckling employees who are baby programmers in the bid to solve the problem is like herding a bunch of pissed off, grumpy, wet cats.

It's a sports website so we anticipate the load is going to get even crazier this weekend, so please feel free to bot Ayalina in the meanwhile. T_T

But basically, work emergency. I'm so sorry. OTL

Sovereign Court

Thank you for the update, and good lucking herding cats!


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

My draft.

Draft:

Ayalina looks at Delena inapprovingly, saying: "We are not going to punish him, or treat him as a servant."

Ayalina smiles at the halfling comfortingly. "We are your friends, not your masters. Let's help each other to get out of this afwul place. And don't worry about how you should repay us, all we ask in return is your friendship."


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

Good luck Ayalina!


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

I won't be getting to any extracurricular assignments until after December 3rd. My free time is strictly parceled out while I finish something for work.

Sovereign Court

Oh, the joys of.being an adult.

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I think we talked about this a little before, but don't remember for sure. I'm including more information in creature identifications, including CR. In particular, I am giving that knowledge for it to be used. Personally, I think it is unrealistic to know something specific about a monster's combat capabilities, but not remember the most important thing: how dangerous it is overall.

I don't consider it meta-gaming for the identifier to shout something like, "Bring the heavy s&&~ fast! This one's dangerous!" or "Tiber can eat this cake by himself. Save your spells." Just keep it in character. That includes actually talking to your allies; they know what you tell them, not what's in the spoiler.

I also want to try a second new thing. Multiple people can identify a creature and get different information. The first bit is always the same, as it's the most common thing to know. However, if multiple people exceed the DC by 5, they will get different information after that.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

I like, I like!


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

You're using an out of date Perception block. It would only have mattered for Tiber, but he would have gotten a surprise round action, it looks like.

Sovereign Court

Good catch. I'll fix it when I get to a computer. Tiber still misses this check though, because of distance penalties.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

Thanks Pavo! :)

Sovereign Court

Who has played/GMed 2e so far? What do you (dis)like about it?


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

I've done both in both live and PbP format.

I like that the tactical options are more clearly defined.
I like that they've streamlined opposed rolls to rolling vs. a character specific DC.
I like that cantrips stay viable through a spellcaster's career.
I both like and have a nostalgic dislike for the simplification of companion creature actions.
While it still feels like the same setting, I dislike what feels like a paucity of options (not just "they can't reproduce 10 years worth of options" limitation, but what is there and what they've put out so far seems like a lot of the same slightly shuffled with a few actual new options hidden among those).
I dislike how lethal it is--the margin if error is low and one dice roll can wreck your day.
EDIT: Oh, and I'm disappointed that they're giving us new classes so soon instead of working on feat based archetype variations or even more class specializations.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

I've played here and there in person and am currently in a PF2 Strange Aeons AP (we are trialing the system for the first book or two, then going to see if we want to switch or not).

The lethality is not to be understated. No joke, I wouldn't scoff at two healers in a party. AC is hugely important with the way crits work and one or two wrong rolls and you've been TPK'd.

I don't like that shields have to be raised to use them. Considering how important AC seems, I don't understand why twohanded weapons just get bigger damage dice and no other damage increase.

I like that a mook fight can still be worth taking seriously as a few good rolls and you'll feel some pain.

I also like the three action system in the way that it opens up new options that required feat chains before (like move, attack, move). On the other hand, beyond some tactical options, the action system seems totally different without much functional difference.

I've read that spellcasters are much less powerful than before and I don't know how I feel about that. Sure, caster martial disparity could cause problems, but that's part of the draw for me. I don't want a perfectly balanced system in that sense, then I might as well just go play chess (mild exaggeration)!

EDIT: Delena, if I understand the option you've chosen to cast your full round spell, I don't believe you can cast light this round.

Sovereign Court

Tiber Graccus wrote:
EDIT: Delena, if I understand the option you've chosen to cast your full round spell, I don't believe you can cast light this round.

She is on a different round that you. It's doubly confusing, because she missed her round 2 post.

Sovereign Court

Did we all forget about the bonus teamwork feat at level 2?


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

Yes

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Pavo the Bard wrote:
Yes

Discuss. They will go into effect after this fight.


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

I like Shake It Off. No prerequisites and frequently useful, even if you're split into a melee group and a ranged group, just as long as you're in a group.

Escape Route also has no prerequisites and is useful for people who will be in melee-ish range (and those who want to get out of it).

Stealth Synergy improves the ability of the group to be stealthy, but I'm not sure how often that will come up.

Swap Places is better than Escape Route in certain situations, all of which are melee.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

Well, all I could do on the second round was to finish the spell so I don't consider it a missing round.

But yes, light is for the 3rd round.

Sovereign Court

Lady Delena wrote:
Well, all I could do on the second round was to finish the spell so I don't consider it a missing round.

From the posting expectations in my GM profile: "Frequency: I ask for one in character post per weekday, one per weekend. Even when your character has nothing to say or do, a quick post showing her nodding her head or twirling a dagger prevents uncertainty and delays."

I actually forgot to complete your spell in the original post, and had to edit it. If I hadn't remembered before Tiber posted--and he had also forgotten--then your spell would have been wasted.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

OK, I'll do better head-nodding in the future.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

My bad Delena!

I forgot as well. I do like Shake it Off as well! Especially when creeping around a dungeon (or anywhere we'd stand close together), a significant bump to saves is really freaking useful. That would be my first choice. Outflank in the future! :)

EDIT: GM, just FYI Tiber is trying to tip the glass just enough to see if it is mounted into the floor or not. If it isn't, he'd try to lift it up and off the display.

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@Tiber: Roll a Strength check.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

Assumed you wanted it in gameplay (which is where I've put it now), but in the future, do you want a roll where you ask it or always in gameplay?

Sovereign Court

Always in Gameplay.

Edit: Though I think we did hp in Discussion. Those don't really belong in Gameplay.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

Wizards cannot use many weapons, so if we get one each I can give mine away. Or I can take bolts, or another crossbow if we have enough bolts already.


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

So there's the hand axe, the shield, the crossbow, and 4 potions, all of which need to be identified, plus 1 magic weapon each.

I assume the a la carte weapons are all +1 enhancements (and so a magic crossbow with magic bolts would be redundant).

Sovereign Court

Pavo the Bard wrote:
plus 1 magic weapon each.

mundane


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none
GM Granta wrote:
Pavo the Bard wrote:
plus 1 magic weapon each.
mundane

I see now.

Sovereign Court

Re: Divvying Loot

This AP introduces a new type of magic item called relics. At a practical level, they are artifacts that have lost most of their power, but can be recharged at crucial points in the story.

The crossbow, which is indeed Dignity's Barb--it has a name tag that I forgot to mention--is the first of eight. They cannot be sold without tremendous risk and difficulty; imagine finding the Mona Lisa 1,000 years after it disappeared from Le Louvre. I hope nobody minds being forced to keep artifacts :-P

Because of their power and the mechanics of it's development, it is best to spread them out among party members, and to adapt your characters to them as much as possible. Basically, this crossbow is a HUGE deal.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

Is that why the aura was so powerful? In game, is that our clue that we've found a relic? I really like the idea of scaling artifacts, so cool!


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CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

Since I misunderstood that the weapons were mundane, I'll change my request to a composite shortbow (+2 strength rating).

While I hate to waste the value of the picks, if Delena is still giving away her pick, I could take a quiver of arrows.

...we ought to all just pick composite longbows at +5 strength rating and sell them. ;)


Female NG Human Bard 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +0, R: +4, W: +3 | Init: +1 | Perc: +4, SM: +5 | Speed 30ft | Bardic Performance: 8/11 | Spells: 1st 4/4 | Active conditions: None.

Alright, guys, I absolutely love you all kinds of things, but especially how interesting and unique all of your characters were and how much fun it was to play with you all. :)

I hate to say it, but I've finally given into reality. Starting a new business is no joke and with the way that things are progressively snowballing (in a good way!) at work, I haven't been able to pay nearly as much attention to my hobbies as I would like, including Pathfinder. I've been hoping things would calm down at work, but my currently projected future plans for work have me going pretty nonstop for at least another three or four months and it's not feasible for me to really pay attention to anything other than my projects - especially if we keep getting new clients, orz.

Having said that, thank you all for such a wonderful, informatively educational time! I hope the rest of this game goes wonderfully, but I will be withdrawing from this point on. I apologize for the inconvenience, but I do hope to see you in future games, assuming things eventually settled down... however far into the future that may be.

Much love!
hiyami

Sovereign Court

I've got the stomach flu, so may be afk for a couple days. Can't even keep down water right now :-(


NG Male Human (Taldan) Oracle 2 | Speed 30 ft. | AC 16, T 12, FF 14 | hp 17/20 | Fort +3, Ref +2, Will +3 | Init +2 | Percep +2 | CMD 13 | Spells per day used: lvl1 4/5 Channels per day: 3/3 | Conditions: none

Sad, Ayalina, but I understand. I guess it's good that you're getting so much business.

GM, hope you get better soon.


CG Male Human Bard 2 | Speed 30 ft. | AC 15, T 12, FF 13 | hp 4/17 | Fort +2, Ref +5, Will +2 (+4 vs. bard, sonic, language) | Init +2 | Per +4 SM +9 | CMD 15 | Performance 12/12 | Conditions: none

Good luck (both of you)!

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Tiber Graccus wrote:
Is that why the aura was so powerful? In game, is that our clue that we've found a relic?

Aura strength is purely a function of caster level, and I will tell you when you find a relic. Once you successfully identify each, I will give a little guidance on how to develop character and relic together.

And I am feeling MUCH better today. Should be 100% and posting regularly tomorrow.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none

GM, how do you want to run using magical items that we haven't identified? Specifically the shield, Tiber would use it without knowing exactly what it does.

Yay for no more stomach flu!

Sorry to hear you're leaving Hiyami, but good luck with your business! You can always make it up to us with a big fat check ;)

Sovereign Court

Tiber Graccus wrote:
GM, how do you want to run using magical items that we haven't identified? Specifically the shield, Tiber would use it without knowing exactly what it does.

If it's an ability that functions without activation, I'm inclined to just tell you what it is. Otherwise, I have to remember and adjust your rolls.

Any other suggestions?

Sovereign Court

@Delena: I'm confused. What lie are you trying to convince Malphene and the others to believe?


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

Malphene: That she would have no chance with the conservatives or anyone doing things by lawful order. As there have been female senators and such, I think it is a lie? Whatever happens to the princess doesn't necessarily apply to any other woman. It is lying with a grain of truth at the root and exaggerating.

Also, vaguely hinting in the background that Abadar represents the conservatives, and thus Jowuan is untrustworthy, but that is more role-play preparation and roll-worthy stuff would happen later at a convenient time.


CG Male Human Ranger 2 | AC 19, T 12, FF 17 | hp 25/25 | Fort +5, Ref +4, Will +1 | Init +1 | Percep +6 | CMD 17 | Spells & Abilities 0/0 | Conditions: none
GM Granta wrote:
Tiber Graccus wrote:
GM, how do you want to run using magical items that we haven't identified? Specifically the shield, Tiber would use it without knowing exactly what it does.

If it's an ability that functions without activation, I'm inclined to just tell you what it is. Otherwise, I have to remember and adjust your rolls.

Any other suggestions?

As long as nobody is disagreement, that works for me!

Sovereign Court

@Delena: Please check your PMs.

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Everyone has logged into the group chat now. Please remember to check it as often as you reasonably can, so that we can finish quickly

Sovereign Court

@Thalasou: Bolts


NG Male Human (Taldan) Oracle 2 | Speed 30 ft. | AC 16, T 12, FF 14 | hp 17/20 | Fort +3, Ref +2, Will +3 | Init +2 | Percep +2 | CMD 13 | Spells per day used: lvl1 4/5 Channels per day: 3/3 | Conditions: none

Right. Saw that. Just was still a little confused. Didn't want to make an assumption that I still had them only to find out, when combat breaks out, that that wasn't your understanding.

Since you are referencing that post, I'll read it as I still have my bolts from before since they weren't confiscated.

Sovereign Court

Correct, that was my intention.

Sovereign Court

There may be a change in Malphene, but we need to discuss it first in the Google Hangout. Hopefully, we can all chime in today, so that the change can go into effect tomorrow, or we at least know it won't and can continue as normal.

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