|Third Strongest Mole|
Alternate class feature: Wondrous Transformation
(originally named “hideous transformation, perhaps it should be different for people who like this mechanic but don't want to be "hideous")
This one's a doozy. It might be overpowered I don't know, but I had fun writing this up.
Rather than focusing on the specific benefits of unique fields of study, you develop a biohack tailored to your own physiology, capable of creating a unique transformation. The cosmetic effects of this transformation vary wildly between biohackers. Your body may sprout additional limbs, gain new organs, and even change size and shape completely, though you have the sense to modify your equipment so that it remains useable in both forms. You may transform yourself as a standard action, granting the following benefits:
You gain temporary hit points equal to your biohacker level
You gain a natural weapon that deals either slashing, bludgeoning, or piercing damage, per the racial trait. When attacking with this natural weapon, apply the bonus from injection expert to your attack rolls.
You select additional benefits for your transformation at each odd level, including first.
Transforming takes a standard action and consumes all remaining uses of your biohack class feature. You cannot use the hideous transformation if you have no uses of the biohack class feature remaining. The transformation lasts 3 rounds +1 for each biohack consumed.
This ability replaces primary, secondary, and tertiary fields of study, breakthroughs, spark of ingenuity, and resolve analysis. (note: you still have basic biohacks!)
Alleles: select an allele at each odd biohacker level. These are abilities available to you only while transformed into your hideous transformation.
1st Level: these alleles can be selected at first level onward
Locomotion: Gain a fly speed, burrow speed, or swim speed of 30 feet while transformed. at 10th level, increase this speed to 40 feet.
Heightened senses: Gain blindsense(sound, scent, or vibration) of 60 feet. At 10th level, this becomes blindsight (sound, scent, or vibration) 60 feet.
Resistant skin: gain energy resistance 5 to 2 types of energy that stack with up to 1 other source
Durable skin: gain damage reduction 5/-. This stacks with up to one other source
Survival instinct: Once per day, When you are reduced to 0 hit points, continue acting normally until the end of your next turn, then fall unconscious. If you take additional damage before this, fall unconscious immediately.
Sticky ooze: As a standard action, target a 5 foot radius within 30 feet. That area becomes difficult terrain. At 10th level, this becomes a 10 foot radius.
7th level: these genes are available from 7th level onward
Pheremone cloud: As a standard action, you can release a cloud of pheremones within a 30 foot radius around you. All enemy creatures within the radius must move toward you to the extent they are able if they fail a will saving throw. Once a creature has been exposed to the pheremone, it is immune to this ability for 24 hours.
Breath weapon: gain a breath weapon that deals 1d8 damage per 2 biohacker levels in a 15 ft cone. (reflex save half) Select the type of energy damage it deals when you transform. You may use this ability once every 1d4 rounds.
Extreme adaptation: As long as you are transformed, you are immune to environmental effects of extreme cold, extreme heat, radiation, and vacuum
Heightened awareness: gain +1 to reflex saves and become unflankable.
Extra arms: Gain 2 additoinal arm-like appendages, with enough fine motor control to wield weapons.
Radioactive: You emit an aura of low-level radiation while transformed. Creaturese within 10 feet of you must succeed at a fortitude save or become sickened. this condition ends once they are more than 10 ft from you.
Grasping tentacle: Your natural weapon gains the reach and grab properties.
Regeneration: gain fast healing 5.
Evolved mind: Take 10 on intelligence-based and wisdom-based checks even when threatened or distracted. Additionally, gain telepathy (60 ft).
Extraordinary senses: You gain sense through 30 feet with any one sense available to you.
Null-Magic adaptation: gain spell resistance 20
Evolve biotech: As long as you are transformed, gain one biotech augmentation with item level equal to or less than your biohacker level in any system you do not have an augmentation installed. You may select this augmentation again each time you transform.
Quantum Tunneling: You can phase through up to 15 feet of solid material as a full action. As a reaction, you can gain concealment against any nonmagical attack that does not have the force descriptor
Terrifying Visage: Gain the frightful presence ability with a range of 30 feet and a will save DC equal to your class ability DC. (10 + ½ biohacker level + KAS modifier).
Flawless Beauty: Allies within 30 feet of you gain a +1 circumstance bonus on saving throws.