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have Character image in my head of a Tall Black knight (Human) who is All Most 7 Feet tall and is Covered head to talk in jet Black Armor with Royal blue Detailing and Royal Blue Cape on his shoulders. He wields a massive single Edge Battle Axe and a Round Heavy Shield with Similar colors to the rest of him

I know I want to wear Full Plate and Two Weapon Fight With my battle Axe and Shield . I am if able want to go in to a fear build but not sure if I can or should. Or if another approach would be better .

I know I could probably do a Fighter but id like to know my other options . My Character is a bit of a Berserker / Battle junkie


When I enchant or buy one all ready enchanted say a +2 Klar for example dose that bonus get added to the Shield Bonus my character would Receive?


Got a a level 10 Soon to be level 11 Human Bolt Ace Gunslinger for a ongoing Campaign.

My Questions are Should I Dip or Multi class. Is there any that would give me enough of an advantage to warrant it

And I am thinking of using Critical Feats. I plan on taking Improve Crit for a heavy Crossbow At Level 8 and Critical Focus At Level 9

Is it worth it or should I try for something else


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Is there any way to make it wisdom or INT.

It could be a Archetype

Or a feat from pazio 3.5 or 3pp


Taking Black Powder Inquisition

Besides the normal range Feats
I'd there anything in particular I should look out for

Need my first 7 levels
Of feats

1
1
3
5
7
Going Human BTW


Looking for Halfling character ideas
Been wanting to play a Non-human and have selective
Halfling as my The face id like to Try.

I am looking not to play a Bow/X-Bow user

I know I have a boost too cha so that could mean sorcerer the Dex Boost is not bad either for my range touch spells.

Though I'm kinda thinking off seeing if a martial artist off some sort would work.

Either a Brawler who uses Dex for Manuvers or maybe a ninja .I do like the idea of swift as Shadows alt race feature though Idk off how useful it is for a ninja who can just go invisible

Any one got some fun halfing character idea for a game that runs level 3-10?


With the Halfling Race being Small I'd figure I'd get the bonuses for the Disciple of the Pike abilities as long as taking the order of the Hero order.

My question is what's the best lay out for feats and Traits.

I want to be good at fighting large foes but don't want to over
specialized.


I would like to play a foul mouth Goblin Character but am Torn Between two ideas

1ST is Goblin Alchemist Bomber. I know there is an Archetype option that gives me a Buzzard to Ride I think

2nd well I'm not sure class. I do know this would be a dirty trickser / dirty fighter type character

Any input on either of those would be very much appreciated.


I really want to play a Pole-arm and shield style character but am not sure besides fighter what all my options would be

I'd prefer a class with more to it than just hit thing till it dies even if it means having more than one way to to that


Hello

Looking for feat Advice for a Human Blood Arcanist who will specialize in
The battering blast spell

I know I need spell Focus, spell spec
, Magee tattoo but I'm not sure what else


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I am working on a Exploiter Wizard and I am curious of what feats to take.

He'll be more of a generalist and so I'm sure I have my first two feats

LV1 Improved Initiative
LV1 (Human) Spell Mastery

But for the rest level 2-9 I am unsure cause I'd take spell Focus but since I'm not focusing on a school idk

And for metamagic idk what are over all good ones


I'm looking ideas for a flavorful
Dirty trick that is also very competitive at doing it's job

Once I get some
Ideas I'll chose one and start a build


Building a 12Th level Lizardfolk Brawler and I could use Advice on
His feats.

I know the idea is to take feats for feats being grab with martial flex
But not sure what ones to grab


First off the idea of this character came from the gift my roommate gave me for the holidays. Some wicked looking Spiky metal dice

Id like to build a spiked grappler
But could use some advice choosing my feats and my race

I'd like to have armor spikes and to deal brutal damage by grappling my foes.

What would be a good build for this?


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Race Boring old human

Feats

PBS
1 PBS
1 Precise Shot
1 Weapon Focus (Composite L-Bow)
3 Rapid Shot
3 Deadly Aim
5: Blessing of Erastil
6 Manyshot
6 Weapon Spec
7 Point Blank Master

Arrow Damage
1D8 Base Damage
+2 Weapon Spec
+1 Weapon Training (Taking Arsenal chaplin)
+6 Deadly Aim
+3 Divine Favor

Is that about right ? Or I. Missing something obvious to boost damage

Any other buff spells?


I want to try something different
So going for a pack leader if multiple summons / animal companion ect

Can be magical or non magical

I want to be a good scout for one thing
With being useful in combat

What race in class would be good?


Looking at building a blood mutation Sorcerer and could use Advice on bloodline and feats

Thinking of going human for the extra feat

Want to make my blasting as effective as possible


Looking at building a blood mutation Sorcerer and could use Advice on bloodline and feats

Thinking of going human for the extra feat

Want to make my blasting as effective as possible


Could use advice on keeping him alive.

It's 20 pointbuy so stats will look like

STR:8 DEX:16 CON:12
INT:13 WIS:10 CHA: 20

I need advice on how to keep him from dying on not to use on playing a character with S6 Hit dice or low AC
.
I mean I'm thinking of buying a wand of mage armor but I'd like 18 or higher ac at least

Could buy a +3 Mithral buckler. Maybe that would work

Any one got advice on how I should play him in combat ?


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I Really want to Build A Tactical / Buffer Style PC (See for years my Group was a theater of the mind Rp group and have only recently started using Minis and Map and I Feel like it be Fun To Use a Character where I can actually be able to use my golden lion abilities on a map. Being able to actually see the parties and adversary position on a map make it easier to me.

I would Ideally Like to Play a character who gives combat Advice / Buffs his allies.

Id be level 8 and would go with what ever is the most effective race.


FCB +1 HP per level
HP / DR (5/-)

STR 18
DEX 16
CON 14
INT 8
WIS 14
CHA 8

AC 24 Flat 24 Touch 25
FRT REF WIL

Normal Attack 16/11 (1D12+8)
Power Attack 13/8 (1D12+17)

Armor mastery Full Plate ACP -4
Armor mastery Full Plate MAX DEX 3
Weapon Mastery Axes +1 Hit & DMG

1 power Attack
1 Toughness
1 Weapon Focus (Great-Axe)
2 Cleave
3 Rage
4 Weapon Spec (Great-Axe)
5 Toughness
6 Great Cleave
7 Uncanny Dodge
8 Greater weapon Focus (Great-Axe)

Is what I got so far


Got a level 8 Fighter who took Armor
Juggernaut and had Adamantine full plate.

How much DR Do I have and what is it over come by?


Can I please get advice on optimizing my Sister in arms

I want to be able to buff the party (and self) and still contribute to combat via offense

I need advice on race and my feats
Including team work feats as I not to familiar with those

I'd be using a scarlet rose banner attached to a long spear.


Hey all.

I'm working on a level 7 Character who is going to hunt mages

I know there are no truly good mage slayers but I want to be much of a thorn in side as I can

I know I want to play a Magus with a gun who is an ex member of like a magical mafia / Farrell who got out but now wants to get his friend out

I am wondering how should I build him

Any thoughts besides x level of Eldritch archer

Also is spell cartridges worth it or should I go out fashion ammo


I have a Zweihander Sentinel I'm whipping up for a Homebrew Game a friend is putting together. I want to use a polearm ( The exact one unknown at this time) but I want it to be a heavy hitting reach weapon .

But the help I need is choosing my maneuver and stances

I want to go Iron Tortoise
& Piercing Thunder and have a good mix of manuvers counters Boost and stressed Strikes

I'm just not sure what ones are worth it.

The character image I have is a white hair male of some humanoid race who is a little over 7th foot tall and whears Whitish silver heavy Armor and is well built. and who wields a polearm that looks like a great sword with an extra long handle


I want to build a character who is a lizardman who Fights using thrashing Dragon and Broken fist.

But a couple things I need to know before I press on

Unarmed Strikes can be any part of my body right.

Head = head butt
Ebol.= Ebol smash
Fist = punch
And so

Well for future reference let say I have a tail and my arms are full. Can I make an unarmed strike with it? I know some creatures have a natural tail attack but let's say I'm using a monk of some sort can I attack using my tail and apply the dice for unarmed strike ? Same with any non human like body part ? Wings etc

2nd since I'm a lizard man I have claws is there any way to switch between natural attacks and unarmed Strikes?

And my question for the build what class would work better for warder or stalker ?


I need Advice on a Lizardman Brawler (7TH Level) possible VMC Barbarian

Chosing Mutagenic Mauler
As my Archetype and planning to just Beat my Aversaries in to ground.

I'll be using unarmed Strikes as much as I can

With going VMC I know I give up half my feats how ever I don't see this game going past level 12.

Is rage worth a couple of feats?

My other question should I use my reamining non combat feats to shore up my weakness ? If I can of course

And since I only get a few combat feats what would be a smart option for me to take ?


Got a lizardfolk Brawler (Mutagenic Mauler)

starting at level 9
I have two Maneuvers Training and I was wondering at that level what are the most effective maneuvers. I know some stop being effecive after while when more enemies have better defenses


Couple of questions

1 what's the most optimal class for a tank . One that'll be a to do what it's it's meant to do by level 7-9

2 optimal race?

3 optimal feats


Got a Summoner Idea
(Might go Synthesist But want to see what else may fit this character better)

Let's talk the eidolon first my idea is like living metal slime taking the form of a a large slime or a metal seperpent. The idea is if someone gets to close it can get spiky and stuff or turn whip like

How would I go about this


A friend is talking about doing a mid level mystic Adventure game.

The rules are we have to come with a hero and create 3 legends about them

The 3 legends will then shape are characters mystic abilities.

The thing is I'm using a character I played in a one shot that stole the show. A Human fighter Archer that was Optimize for damage

I know there are some classes that can crank out even more damage with a bow , but I like to stick to being a fighter

Going Advance weapon Training

My question is what feat and what racial features should I chose .

It's been a while since the one shot and I am not sure if there any thing new that would help me.