Klar Questions


Rules Questions


When I enchant or buy one all ready enchanted say a +2 Klar for example dose that bonus get added to the Shield Bonus my character would Receive?


I believe the wording of the Klar, despite being listed under weapons, is that it's the equivalent of a light shield with armor spikes. The rules for armor spikes on shields and armor, are that the enchantments are separate. Enchanting a shield will raise it's shield bonus to AC, but not the attack or damage bonus when bashing with it or using the spikes.

I believe the rules are the same here. You pay separately to increase the attack and damage bonus or the AC bonus.

It would cost 3,000 gp (2,000 for a +1 weapon and 1,000 for a +1 shield) + the cost of a masterwork klar in order to have a +1 klar that gave a +1 bonus to both attack and damage and to AC.

A +2 klar that applied to both attack, damage, and AC would be 8,000 (+2 weapon enhancement) + 4,000 (+2 AC enhancement) + cost of masterwork klar.

If you're creating or enchanting one, you don't have to do the full +2 bonus to both at the same time. You could just add a +1 to attack and damage to your masterwork klar, pay for that (2,000 gp/2) and later add the +1 AC. Later, you could pay the difference when increasing the bonus to either as per the normal rules.


You may be interested in the SHIELD MASTER feat.

Quote:
Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus.

It has some pretty hefty prerequisites, but it's available as a 6th level feat for Rangers using the Weapon and Shield combat style (and any other class who gets access to Ranger combat style feats), and you can skip all the prerequisites with those feats.

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