Still though, telling you to look at undefined actions on an undefined page is rather amusing.
Just one of many little goodies we gremlins sprinkled through the book! Find the Ability score to determine DCs for Monk Focus Spells...go on, I dare you!
>:)
Wisdom, p. 162 :3
Well done!
...but an important thing like that should be expressed explicitly, not gleaned from a sidebar sample character comment! :)
The good Captain stumbles back in from his latest attempt to exterminate all gnomes that have ever existed in any universe, singed and a long way from triumphant.
He examines the signs of explosions, chaos, and mayhem, the scorched and scattered remains of various goblins and gremlins.
A proud tear comes to the goblin's eye.
Such a loyal crew... carrying on the war on the 'Wampis even in my absence! YOUR SACRIFICES WILL NOT BE IN VAIN!
*appears wearing a domino mask, a large hat with a massive red plume, and wearing a tiny rapier and dashing boots*
‘Tis risky to ply Rysky with Whiskey,
If your certain you don’t want to die.
For she'll drain your life of energy,
With the use of some whiskey and rye.
I can haz Barbarian archetypes and rage powers plz not-Wumpums?
*acts as conduit for MYTHIC FEROS*
Barbarian Stuff:
Rage Powers:
All totems come in three levels: Lesser, Standard, and Greater. I'm summing up what each totem theme is about, so multiple powers are given:
Cult Totem: Team player, allows redistribution of damage somewhat and extra damage for working with a group, plus fanatically hard to kill.
Daemonic Totem: Adds negative levels to attacks, resistant to attacks that daemons resist, can heal somewhat by killing.
Fight Response: Enter rage as an immediate action after successful fear save.
Archetypes:
Dreadnought: Turns fear into power. Dead Calm gives half the rage bonuses, but no AC penalty and can concentrate. Steady Gait gets bonuses to saves versus sloweffects and the like; replaces fast movement. Fearless Killer makes her immune to fear effects; replaces indomitable will. Instant Dispassion turns her compassion off and she can enter a rage as soon as she wants after ending a previous rage; replaces tireless rage.
Fearsome Defender: Bad Guy Goons. Intractable makes her resistant to pain and intimidation; replaces fast movement. Off the Leash can draw an unconcealed weapon as part of the free action to begin raging; replaces uncanny dodge. Silent Threat exudes hostility, gains a bonus on Intimidate checks and the DCs of Intimidate checks to demoralize her allies; replaces trap sense. Bloodlust adds her Charisma modifier to initiative checks and always acts during the surprise round; replaces improved uncanny dodge.
Mooncursed: Rage powered by Lycanthropy. Must be humanoid or monstrous humanoid. Shifting Rage transforms her into a bear, boar, crocodile, shark, tiger, or wolf a la beast shape I; alters rage. Hybrid Rage at 5th level, a mooncursed can assume a hybrid of her base type and alternate form; replaces improved uncanny dodge. Greater Shifting Rage at 11th level can assume Medium or Large alternate and hybrid forms like beast shape II; replaces greater rage. Mighty Shifting Rage at 20th level can assume Medium, Large, or Huge alternate and hybrid forms like beast shape III; replaces mighty rage.
*emerging from the flashing light and fanfare is a pugwampi wearing a domino mask, a feathered musketeer style hat, a red silk sash, and wielding a tiny rapier*
…The MASKED PUGWAMPI!!!
No mere red spot can evade my blade! HA-HAH!!! *proceeds run around, knocking over people and furniture. Chases the red dot and attempts to stab it with the rapier*