So this is Irnk's offering. Meta-wise, I started him in a Kingmaker/Curse of the Crimson Throne mash-up that petered-out not long after we made it to third level & were just on the cusp of forging the Kingdom, so basically what has happened since then was that we wound up being betrayed to the forces of Issian Brevoy & Tad was the only survivor. No longer having the heart to keep going up there, Tad has wandered for a few years since then, always going further away from Brevoy & the River Kingdoms until he finally left the continent all together.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
DundjinnMasta: Brows arching & attitude perking slightly at mention of his Sister's deceased husband's forethought, Tad responds. "No guaranties, but you're no dummy, you think they're worth following?"
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
DundjinnMasta: Shaking his head in disgust, Tad wrestles with how much to tell her. "Varn no longer sits at the big table." He shrugs. "He challenged an unknown, untested claimant, without even bothering to try & gain intelligence beforehand."
"No wonder Da scarpered off!" Tad explodes, slumping sullenly as his ire slowly recedes.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
As Teyran explains his concerns & his plan for dealing with them; Tad, still disgruntled with the Swordlord's stupidity, makes his way back to his sister's entourage. Mostly this post is to assure everyone I'm still here & interested. Also, that's a good, solid idea Teyran.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Particularly as it isn't irrelevant or invalid. It's the leadership of the refugees for the most part. Technically, even our own legitimacy derives from them, now.
Right now, we need to a) Get the refugees the rest of the way to the Trading Post. b) Decide if we are going to establish a community for them there or elsewhere. c) Decide if we are going to integrate or separate the refugee & 'bandit' populations. Then we will need to focus on things like pacifying the surrounding area & establishing a political presence.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Tad, calmly having positioned himself to impede any attempt on the part of the guards to follow Swordlord Varn's order smiles amicably but implacably at them as he anticipates the direction matters proceed.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Sounds as though we have no opposition to remaining E6 & at least half or so in favor.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Everything except the Feat is done. Once more I am trying to decide between multiple feat choices. The top choices are Iron Will, Improved Grapple, Improved Reposition & Power attack. Considering Tad clocks in at 1d3 + 7 damage on a punch right now, I'm not certain that Power attack is entirely necessary for more than I need it for some of the other feats I want for him... Given that one of the things that first attracted me to this Campaign in the first place was trying out E6, I personally would just as soon stay with that rules's-set, but I'm not so attached to that idea I'll quit if the majority would prefer we try something different.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Sense Motive: 1d20 + 4 ⇒ (7) + 4 = 11, let's just say that Tad is a little suspicious of a story that spectacular. ::blink:: ::blink:: "Well..." Tad replies, contorting his lips in consternation & contemplation.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
"Look on the tha bright side," Tad says, clapping Teyran heartily on the shoulder. "Right now their options are 'stay & fight', 'try ta sneak through a civil war', an 'try & sneak through a dangerous territory where even tha animals're up again' them'!"
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
As Varn & his men consider Teyran's words and their response, Tad steps just before Teyran, smiling beatifically at Varn, his demeanor somehow both relaxed & anticipatory.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Suspecting his companion's effectiveness is likely to draw their foe's ire, Tad moves to interpose himself between either Morley or Antha & the opposing wildlife.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Mass Combat, even using the rules, is not particularly my thing. I recognize that we are in one right now & it makes perfect sense to be in it, but that has generally been the reason behind my lack of posts recently. Yes, Tad is fairly obviously a 'combat-primary' character, he's a fighter after all, but he's more interested in one-on-one fighting. I am however quite fond of role play as well. Not certain this answered any of your questions, but I am glad to see we are still going.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Ok guys, Real Life (TM) just hit me hard. I have a family emergency which I seem to be the only effective adult for, so I suspect it is going to be several days to a week before I am in a position to post again. DundjinnMasta, please 'bot' me as needed until I post I'm back.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
After the fact, I realized a further contributing factor was that last week was finals week for my accelerated college class. I have three five-week classes, of which one just finished, so I believe that in the interests of not having another episode like this past week, I will likely be taking another hiatus when my next final comes up in about a month. Yes, I'm back.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Guys, I apologize but I feel I should probably take a break from PbP for a bit. I just wound up leaving a Campaign I had a great deal of time & enjoyment invested in because what I felt was a simple miscommunication snowballed rapidly & to be painfully honest, I can't tell if I was over-reacting or took too long to make the break.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
I really hope you mean Perception...
DundjinnMasta wrote: You can't hope to single-handedly hold off the bandits... Watch me...
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Oh good, this I can deal with... "What she said." Tad adds as he tucks, rolls, weaves & in one instance vaulted through the massed throng of refugees in the direction of the supposed threat.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Sounds like. On the bright side, we didn't get into a pissing contest with him... Shaking his head ever more vigorously as Teyran reads the document aloud, Tad interjects. "Yes & no." As the others turn to him, he continues. "I like tha idea o' 'no laird' as much as any, but piece o' paper 'r' no, you don't set up who's who & what's what toot sweet, fellers like Varn 'n' others 'r' gonna try & do it for ya."
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
As his sister begins to crumple, Tad rushes forward, picking her up much like a child's doll & rocking her as comfortingly as he is able. "Csitt. Ez rendben lesz. Igen, apám egy nyomorult, ez nem jelenti azt, hogy. Ez lesz rendben lesz."
Varisian: "Hush now. It will be alright. Yes, Father is a wretch, that doesn't mean you are. It will be alright."
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
"What?! You thought I was gonna let yer strays die again, so you decided ta find new ones?" Tad pipes up at the sight of his sister & her companions before anyone else has a chance to speak, his sardonic smirk concealing a very real filial concern.
Varisian: "She never has let me live down what happened with the puppy..."
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
As Lord Varn idly comments about denying you seeing or speaking with Lady Orlovsky, the rest of you notice an unusually hard cast come over Tad's features. Fortunately, it passes as the lord chooses instead to expedite your visit.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
Knowledge (nobility): 1d20 + 3 ⇒ (4) + 3 = 7, I'd prefer Knowledge (local), but I don't have ranks in that...
Tad eyes the guards & other refugees appraise-ingly.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
LoTae Zhao wrote:
. Yep, that's the one! Huh, the bonus only applies to unarmed strikes & Grapples...
I'll still take it the first chance I get, but bummer.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
And I've updated my character sheet. Fort +1, hp +9 Skills: Acrobatics, Climb, Linguistics (Hallit, Skald)x2, Sense Motive Feat: Combat Expertise Bravery +1
Next level I get Close Combatant & I get to really start throwing people around! hee hee! edit: I missed your comment earlier LoTae; Thinking about it more, survivability & the fact that it was a pre-req for Improved Reposition was really what decided for me. Tad is unlikely to ever go much past Light Armor (For one thing I lose Armor Training, for another I want that sweet Light armor only enhancement that gives me bonuses to my unarmed attack & Maneuvers), so anything else that makes him harder to hit is a good thing. Yes, he's made of hit points, but hit points get chewed up fast if you aren't careful.
Male Human (Varisian) Fighter (Brawler)/5 HP 44/44, Init +2, Per +6, AC 18/ t14/ ff14, F 5, R 3, W 3
DundjinnMasta wrote: Just realized I never posted here. Thought I did, but I will not. I am going to go with the following for HP per level: 4 for d6, 6 for d8, 8 for d10, 10 for d12. . I'll take it!
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There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, reengineered their bodies, and mastered form and essence. But now they are gone. The people of the new world—the Ninth World—live among the ruined majesty of an unimaginable past. Are you brave enough to seek adventure, fortune, and discovery in the remnants of the prior worlds? Treasures of unmatched wonder await—but in those ruins also sleep dangers and terrors of bygone eras.
My girlfriend has just finished a short stop motion clip featuring my Pathfinder miniatures. I was entertained by it and just thought I'd share. Cheers! Callum
Hi all, Just a heads up for any lurking West Australians, you may be interested in: Facebook - https://www.facebook.com/pages/Pathfinder-Society-Perth/222883164442177 Twitter - @pfsperth At this stage we're scoping out what resources we have access to, folks who are interested in playing or GMing, venues etc. Hope to have some demo events running in the very near future. Please do get in touch if you're in the area. Cheers! --
Hi all, How do you go about generating a character with point buy when they only have five ability scores. A player is interested in the a Clockwork character as per Kobold Quarterly #16, but they have no constitution score. Is it a case of having more points available for their other scores as a benefit to that particular race, or do you use a reduced point buy value? Cheers!
I have been reading several shield bash threads with great interest. I have a question in relation to the Rodelero Duelist archetype from the Inner Sea Primer. In this instance can you enchant a buckler with the Bashing enchant? The PRD says:
The Rondelero says:
Cheers!
Hi all. One of my players is looking for a snow leopard familiar for her witch. Before I wave my mighty hands and make it so I'm keen to find a way to do it within the rules without multiclassing. Improved familiar seems an obvious choice, but I'm unsure at what level a leopard might become available. Are there alternatives?
Hi all, I've been playing around with a monkey familiar, but I'm having trouble reconciling its skills. According to the Bestiary p132 a monkey has Acrobatics +10, Climb +10, and Perception +5. These are all class skills. The only one I can make work is Perception (+3 class, +1 skill rank, +1 wisdom = 5). I make the others out to be:
What am I missing?
I've searched the forums and have been unable to find exactly what I'm after. Quote: A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item’s abilities. If you fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more. You can also use this check to determine the most valuable item in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard. The way I'm reading it is you can determine the value of regular items (jewellery, artwork, trade goods, gems. etc], and you can determine if a particular item has magical properties, though not the details of said properties. But how do you determine the actual value of a magical item? Do they fall under the 'rare or exotic items'? Use the skill as is? Up the DC? Any advice would be much appreciated.
I have a player who's keen to play a Necromancer specialist Wizard who worships Pharasma. Given that Pharasma's church despises undead, a number of the specialist powers of the Necromancer would seem unsuitable. I found a thread on White Necromancy here, but that's probably a little more complicated than I'm after. I was thinking of simply replacing the current 8th and 20th Necromancer powers with the 8th and 20th Repose domain powers. I'm hoping some folks out there could give me their thoughts. Cheers!
Hello! Just wondering if it's possible for the Paizo store to recognise previously bought PDFs? I was just browsing for some Planescape PDFs and noticed I still had the option to purchase the Campaign Setting, which is something I've already bought through the store and have available for download. Just thought it might be an issue for people who buy a load of PDFs. Also, you guys are pretty awesome. Cheers! Callum
Hello there, I'm just after some advice on the Mountain Ghost Class act from Dragon 348 (p86). I'm very, very interested in playing a Dwarven ninja (Mountain Ghost). Do you think it would be unreasonable to swap out the ninja class weapons with the Mountain Ghost weapons? As I first read it, if I want to be proficient in the Mountain Ghost weapons, I'll need to take out four Exotic Weapon Proficiency feats (Ninjas are considered automatically proficient with the Ghost Spike). Cheers! Callum |