Imrijka

Tessa Greenskin's page

109 posts. Alias of Misroi.


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"Diamond Lake kills us all in the end."


Dot. I originally built Tessa for an AoW game a few years back, and wouldn't mind dusting her off.

Since we're not forced to use the dice rolls if they're abysmal - and after running the numbers, 4d6k3 + 5 3d6 is very inferior to 15 PB - but who knows what could happen. Roll them bones, GM!


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa blinks for a moment, then shrugs. "Try that door first, then?", she asks, pointing to the door out on the walkway. "Or while he works?"


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa looks out the doors to the walkway, and chews on her bottom lip. "Open the lock, Kyle?", she asks, inclining her head back over to the remaining door inside.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa frowns as she reads the final entries in the ledger. "This priest is bad at his job," she says flatly. "Quack?", she inquires to the group.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa examines the books as well, looking for a lead on the key.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

My apologies for being gone for so long - I came down with a fever over the weekend and this was my first day back on the job. I'm just now catching up.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa fires her crossbow at the spider as well. "Get clear, Kyle!", she shouts.

Mechanics:

Attack: 1d20 - 3 ⇒ (10) - 3 = 7
Damage: 1d8 ⇒ 6


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

By the way, I didn't get moved to O9 last round.

Tessa reloads and repositions while Thalin holds his position upon the stairs.

Mechanics:

Move to S9, and reload my light crossbow.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa rushes into the room, and snaps off a shot with her crossbow at the woman as well. "You first," she intones she lets the bolt fly.

Mechanics:

Move to O9, and fire on the woman.
Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d8 ⇒ 6
Crit Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Crit Damage: 1d8 ⇒ 2


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Arms, no," Tessa says. "These, yes." She picks up the alchemical products. "They kill rat kings and worse." She offers an alchemist's fire to Kyle, and takes a vial of acid for herself.

No sense passing these up! Anyone else want one?


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa points to the nearest door on the southern wall. "This one first?", she asks the rest of the group.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

That'll work as well, DM. :)


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Just trying to come up with an adequate reason to explain why Ralafas isn't with us any longer.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa looks to Ralafas. "Stay with them," she says. "They need a priest. One way or the other."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa nods, thankful that they were leaving the plague victims alone at last. "Yes, we go on," she says, quickly falling in step behind Thalin.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa takes a large step back at the man's words, her eyes wide as saucers. "Plague," she repeats. "No cure." She looks at the group. "We should go."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa gasps and holds her hand to her nose and mouth. "Plague," she says, a hint of fear in her voice.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa nods in agreement, standing straighter after Ralafas' healing boon. Even though she no longer leans upon Kyle for support, she winces with every other step.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa nods and slowly follows the rest of the group.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa regards Thalin for a brief moment with awestruck eyes, then she shakes her head, clearing the stars away. "Too short," she says, waving him away. She takes Kyle's hand and leans heavily upon him. "Weak," she says to Queslin, her tusks stained red with her own blood. "Claws are sharp. They know we are here. Might leave if we do. Keep going."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa stirs as Ralafas channels the power of his goddess. "Mmmmmmph," she groans, her eyelids fluttering open. "Did we win?"


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Thanks to Kyle's swift action, Tessa's wounds quickly staunch. She remains unconscious, however.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Ack!
Stabilize: 1d20 + 1 ⇒ (8) + 1 = 9

Tessa is brought low by the ferocious catdog before her, and slowly bleeds as Kyle steps up to prevent it from finishing her off.

Failed my stabilize, I'm now at -2.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa wrinkles her nose as the dogs retract the skin on their faces. "Gross," she says, keeping her cudgel raised.

Mechanics:

No change from last round, since the skulldogs didn't attack. Readied action to attack. Since it didn't go off last time, I'll keep the same terrible attack roll.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Cat dogs?", Tessa remarks with curiosity as the two creatures begin moving towards them. "Dog cats? What are they?" She lifts her cudgel and prepares to strike one as it gets close.

Mechanics:

Ready an action for when one of them comes after her, and then hit it with her club.
Attack (nonlethal): 1d20 + 3 ⇒ (9) + 3 = 12
Damage (nonlethal): 1d6 + 3 ⇒ (2) + 3 = 5


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"They must be this way," Tessa says, heading towards the doors with the painted daggers upon them. She listens at the door for a moment, then throws them open to reveal the room beyond.

Perception at door: 1d20 + 6 ⇒ (16) + 6 = 22


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Go fast, then," Tessa brusquely advises. "Won't get sick that way."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

The rest of us notice that the man had a nice coin pouch on his belt.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Stinks in here," Tessa says, recoiling from the stench arising from the spoiled food. "Might be why there aren't guards."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa notes the stylized dagger painted on the table. "Right place," she says. "Move on. They wait for us."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"The Wise Fool says the same," Tessa says, gripping her weapon tightly and following the dwarf closely.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa just shrugs when she sees Kyle's practical solution to a stuck door. "Stealth is not our game," she says, striding into the building.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa pops her neck and nods her readiness to Kyle as well. "Let's take them."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa frowns at Kyle's report. "No guards? Watch out, then. It has to have guards." She readies her cudgel and prepares to join the rest of the group when they make their entrance.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Agreed on Irontusk. He doesn't seem to be a threat any longer.

"Kyle," she says, looking to the pale man. "Take care." She bites her lower lip slightly, feeling a bit of color coming to her cheeks. The group sees a much different Tessa than before - as calm and collected as she's been in battle and interrogating the other half-orc, she seems very unsure of herself at the moment. Her brow is knitted in a mixture of concern and uncertainty, and she nervously shifts her weight from one foot to the other.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

I'd like to keep going. There's always a slowdown in posting this time of year, and that's probably what's really delaying things. If the majority wishes to move on, then I'm cool with that as well.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa's eyes narrow as the thief propositions her. "Not on your life," she replies, and kicks him in the head, returning him to unconsciousness. "Not my type."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"You are bad at this," Tessa says, shaking her head. "Coins was the soft way. You went for hard. Last chance. Where are they?" She raises the club above her head, and prepares to bring it back down again, this time harder than before.

Taking 10 on Intimidate gets me a 19.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

No worries, Ralafas, just glad to see you hadn't dropped.

"Where do we find them?", Tessa asks. If she's feeling any sort of impatience, she's definitely not showing it or letting it creep into her eerily calm voice.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa removes the cudgel from Irontusk's shoulder, and leans in close to him. Her voice is quiet, but carries with it a whispered clarity. "'It is wise to direct your anger towards problems -- not people; to focus your energies on answers -- not excuses,'" she intones. She straightens herself, her gaze never leaving Irontusk's bewildered eyes. "[b]So says the Wise Fool."

Then she slams the cudgel top of Thalin's shield. There's a long pause between the clang of wood against metal and the muffled whimper of pain that issues from the prostrate half-breed.

She continued her even stare, her disapproving glance at the man that had hurt Kyle. "Who bought you? Talk, or I hit the shield once more." She patted the cudgel's head on top of Thalin's shield with growing impatience with the half-breed.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

I've got no healing. I know, I'm a terrible divine caster! Is Ralafas still with us?

After retreating to one of the many alleyways, Tessa withdraws some rope and secures the larger warrior with the cord. She pulls out her waterskin and presses on the bladder to squirt him straight in the face with a blast.

"Wake up, she says impatiently. "Told you. Big mistake. Wanted to talk. That was then. Now...." She glances over to Kyle's still form as Ralafas cares for him. "He's hurt. Bad. You're not." She leans in close.

"Yet." She flashes a toothy grin, and lays the oaken cudgel on his shoulder. "Talk to keep it that way. Or don't. Your choice. Both are good."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Alleyway," Tessa says, leaning down to check on Kyle. "We should go. Guards will come. Again." She looks to Ralafas as he arrives on the scene. "Fix him." She realizes the terseness of her words, and adds another word. "Please." It's said as emotionless and gravelly as the others, but she says it with an earnestness in her eyes that the priest of the Green Lady probably hasn't seen before.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

I would like to!

"Fine. Your way then."

Tessa strikes Irontusk in the skull, striking to subdue, rather than kill. The group needed him alive to talk.

And Tessa is very good at making people talk.

Mechanics:

Move up to Irontusk and hit him with my cudgel. Nonlethal at no penalty due to Bludgeoner.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, nonlethal: 1d6 + 3 ⇒ (3) + 3 = 6
Crit Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Crit Damage, nonlethal: 1d6 + 3 ⇒ (1) + 3 = 4


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

How far am I from the dock, DM? I'd said I'd been following Kyle, but hung back a bit.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa's eyes flash with anger as Irontusk's club strikes Kyle hard in the temple. "Big mistake," she says, her voice steely with righteous wrath. "Stand down. Last chance."


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Once Irontusk goes for his club, Tessa breaks from the line of buildings, moving directly towards the other half-orc. She likewise pulls a club, lending support to Kyle. "Stand down," she orders, narrowing her eyes and leveling her cudgel.


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Tessa follows Kyle but hangs back, letting the Suloise man take point. She stays back by the buildings, waiting to see how Irontusk reacts before blowing Kyle's cover.

And yes, I remember this being an involved encounter when my cleric of Tritherion played this in LG. I loved this mod!


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

Wow, nobody wants to play the face this game, do they? Tessa will assist whoever acts as primary.

1d20 ⇒ 9


(AC: 15 [T:10 F: 14] [HP: 10/10] Fort: +3 Ref: +0 Will +3 Perc: +5 Init: +0)

"Much better," Tessa says, flashing the cutter a quick toothy grin. She taps him on the shoulder lightly with her cudgel. "Stay put." She turns to the guards, and listens in on their conversation.

She frowns as the guards mention a robbery at the City Library. "Related?"

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