Arutema wrote:
Perhaps I will look in to it, just need to convince my players to convert over for a oneshot perhaps @JiCi I was thinking in addition to the merfolk etc. of course I didn’t clarify so that’s on me.
Dimity wrote: I will be combining Book of the Dead and Guns & Gears to run a campaign where all of the PCs are undead cowboys, set in Utah in the 1880s. I'm exited to see what my players will come up with! As someone who generally dislikes having guns in campaigns I’ve run and played in (yes not everyone enjoys the gunslinger etc) this sounds like a campaign idea I would be interested in playing. Hands out hero points for changing my mind on the idea of having guns in a campaigns setting that sounds like it would be a blast to play in.
I’ve been using my current home brew world for 20 years now and I tend to apply the ruleset we are currently using. Ya I have to make some tweeks from time to time but the two tables I run as well as myself enjoy playing in the world. Probably because most of the players like to reminisce about the world events they have changed, both good and bad.
I have up to this point in time run homebrew exclusively though I don’t mind mining ideas from adventure paths. I wouldn’t be opposed to running an adventure path if it only took minimal adjustments to fit in my world, if my players wanted them to be played in Golarion I would have a harder time as I would have to bone up and learn enough of the world for a better play experience.
It was never really an issue for either group I GM. I got to play a goblin in a one shot for the purpose of getting to be a player character. All those involved had a good time, or at least I hadn’t played so horribly that people thought I was being disruptive. I think we had a really easy transition because the campaign’s I run are in my home world and not Golarion.
A co-worker and I were talking about this a few days ago. As a joke I thought it would be cool for a necromancer to have a rabbit afflicted by zombie lycanthropy. Full moon causing it to turn into an undead killing machine. I am sure it was influenced by the movie ‘Holy Grail’. It would be a nightmare to stat up but if someone wishes to do so you have my blessing. Or even dog on the idea, I don’t mind. Beyond that I haven’t thought much about familiars, as a player or gm. Perhaps I am stuck in my old school ways when they were much more squishy and bad things happened to you if they died. Memory could be a little hazy but it seemed like a wizard took some damage or other negative such and such. Don’t have any of my books handy at the moment.
since an alchemical book has been mentioned (as well as by myself on another thread), I would like to see perhaps a monstrous cook book. Perhaps troll jerky would help someone regenerate a hit point or two during combat for a couple hours. That Cockatrice just might taste like chicken and give a temporary bonus against being turned to stone. Just a thought, so many monsters = so many banquets
Edge93 wrote:
The collapse ability sounds pretty cool as well. Hopefully it would take longer to put themselves back together or at the very least allow an adjacent PC to grab a couple bones, preventing that particular undead to rebuild.
I have one group who isn’t in a hurry to convert, my second group is closing in on the final big bad before we lose a couple of people due to job transfers. A few of us will definitely pick up the new books in August. A few people in group 2 would like to try their hand at GMing so I imagine we will be doing some one shots until we figure out how as a group we will move forward. If I land back in the GM seat (which I am perfectly happy to do) it will be weird for me running a group under 6.
Saedar wrote:
Interesting, definitely something to think about. Though I am not a fan of multi classing, when a player comes to me with a concept and it fits the campaign we are playing I have gotten on board with it.
To be honest, this topic to my knowledge hasn’t been broached at my table. If it had than no one revisited the topic. Personally I am rather neutral on the whole idea. If my current players want differently gendered monsters I wouldn’t have a problem with making those changes. It’s just not important to me, perhaps that makes me a horrible person, if so than people who think so are more than welcome to their opinions. Its definitely an interesting topic and have enjoyed reading other people’s views.
My group and I welcome the goblins as core in our games. Will ther be players that Kender out their Goblin? it’s possible for I’ve seen players do that with gnomes as well. Perhaps since I’ve been playing rpg’s since the late 70’s the groups that I tend to play with are a little more mature and we tend to squash overly silly behavior pretty quickly. Granted we have had our one shot goofball, evil, or just plane murder hobo games and have had fun playing them as well. What’s fun at our tables isn’t fun at anothers and vise versa. We look at the whole goblin “dilemma” as a non issue, play what’s fun at your table. I promise that my table wont call the “Fun Police” to tell others how they “should” play according to how we have fun. If as a GM your anti goblin and your players are okay with having a core race taken off of the table than it’s okay to squash the little fire starters in the dirt. Okay were’s that dirty little fumbus, I want my payment........ Woah little guy why are you burning down that buisness? Oh right “Goblin”.
I personally don’t mind having the 18 stat for the first lvl character. I don’t feel it diminishes my escapism when playing the game. You don’t have to look far or very deep with movies that have characters with ungodly abilities. As an example take the John Wick series. Granted those movies don’t have magic or monsters but honestly, I personally don’t know of anyone who couls take such a beating, stabbing, and shooting like he has through the series so far and continue to just get up and go go go. This is of course just my opinion but I like playing a game where I can do extraordinary things that I or any normal person couldn’t do in real life.
I like the spinning blade pillar in particular. My DM in the early 90’s used one in a roo that was in a keep. We eventually disabled it by rolling the largest cast iron cauldron we could roll through the door. Needless to say we wrecked it and a few of us had taken some damage from broken blades zipping out of the room as it broke. Not much damage, I don’t think anyone took more than 2-3 pts damage. So reading that entry brought back very fond memories.
I admit that I initially balked at Cat Fall due to the players at my table as well as myself really enjoying that feeling of “we could really, really, die due to falling off the cliff” Ya we are weird I suppose that high danger and possible tpk is enjoyable to us. But with that being said, I figured we could still have that high level of ulcer making danger and still have fun with the Legendary aspects of the game. So I am excited to get down to the nitty gritty of the play of the game.
One thing I do like about the potency runes is that you can upgrade them later. I just like the feel of being able to upgrade the upgrade if that makes sense. But I never much liked the open market approach to magical items and tended towards allowing players to upgrade (within reason that fits our table) as well as giving out magic items that could have powers unlock as they get higher level and master the lower tier effects. Can’t wait to see more.
The players at my table view paladins much in the same way some people have negatively reacted to goblins as core race. They downright hate them with an immense passion. With that being said, perhaps there will be enough changes to soften their views but I won’t hold my breath.
I have GM’d since the very early 90’s and have only had one player play cleric. He was new to gaming and wanted me to pick for him, he really came in to his own once he learned the mechanics of what he could or couldn’t do. Perhaps with the new and shiney my regular players might pick a cleric as adventuring seem a little more harrowing at a glance since we played in the 2nd ed days with different GM.
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