Derro Bodysnatcher

Telebuddy's page

55 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>

Arutema wrote:
Telebuddy wrote:
Okay this is going to be weird but maybe an intelligent playable crustacean like a crab. Add others to diversify a water only campaign.
I think you will like Starfinder Wrikreechees once they get updated to the 2e ruleset.

Perhaps I will look in to it, just need to convince my players to convert over for a oneshot perhaps

@JiCi

I was thinking in addition to the merfolk etc. of course I didn’t clarify so that’s on me.


Okay this is going to be weird but maybe an intelligent playable crustacean like a crab. Add others to diversify a water only campaign.


1 person marked this as a favorite.
Dimity wrote:
I will be combining Book of the Dead and Guns & Gears to run a campaign where all of the PCs are undead cowboys, set in Utah in the 1880s. I'm exited to see what my players will come up with!

As someone who generally dislikes having guns in campaigns I’ve run and played in (yes not everyone enjoys the gunslinger etc) this sounds like a campaign idea I would be interested in playing. Hands out hero points for changing my mind on the idea of having guns in a campaigns setting that sounds like it would be a blast to play in.


For my two tables I hombrew while using the PF2 rule set so I don’t think we would be counted as we do not use the PF world.


I’ve been using my current home brew world for 20 years now and I tend to apply the ruleset we are currently using. Ya I have to make some tweeks from time to time but the two tables I run as well as myself enjoy playing in the world. Probably because most of the players like to reminisce about the world events they have changed, both good and bad.


Can’t wait, have been a fan of the necromancy stuff since AD&D’s release of the book of necromancy. Enjoyed it before nut that book hooked me.


In two games at the moment, BESM, and Werewolf the Apocalypse until enough of my two tables can get together for a Pathfinder 2nd ed game.


Wow! I am excited about this news. With the beer virus going I haven’t been able to run my two tables for over a year (not everyone has reliable internet services so running the groups online at the moment isn’t a viable option). This will give me a chance to finally run something in 2nd ed.


I agree with deadmanwalking, 9-13 is a good starting point for coverage and manageability. In my homebrew world each continent has it’s regional gods that can only effect their continental region. That works for my two player groups of which I tend not to recommend right out of the get go.


I have up to this point in time run homebrew exclusively though I don’t mind mining ideas from adventure paths. I wouldn’t be opposed to running an adventure path if it only took minimal adjustments to fit in my world, if my players wanted them to be played in Golarion I would have a harder time as I would have to bone up and learn enough of the world for a better play experience.


Kobolds for me as I tend to play them more lethally versus the annoying kick toy version that I have seen in some games.


It was never really an issue for either group I GM. I got to play a goblin in a one shot for the purpose of getting to be a player character. All those involved had a good time, or at least I hadn’t played so horribly that people thought I was being disruptive.

I think we had a really easy transition because the campaign’s I run are in my home world and not Golarion.


1 person marked this as a favorite.

I haven’t had a chance to get the book yet but I am definitely excited to do so. I love making homebrew creatures for my campaigns. There are definitely a few posted that I would like to run against my players. Eventually I will get a chance to post some of my critters as well.


A co-worker and I were talking about this a few days ago. As a joke I thought it would be cool for a necromancer to have a rabbit afflicted by zombie lycanthropy. Full moon causing it to turn into an undead killing machine. I am sure it was influenced by the movie ‘Holy Grail’. It would be a nightmare to stat up but if someone wishes to do so you have my blessing. Or even dog on the idea, I don’t mind.

Beyond that I haven’t thought much about familiars, as a player or gm. Perhaps I am stuck in my old school ways when they were much more squishy and bad things happened to you if they died. Memory could be a little hazy but it seemed like a wizard took some damage or other negative such and such. Don’t have any of my books handy at the moment.


BESM - big eyes small mouth, an anime themed rpg that we play from time to time.
Werewolf the apocalypse,
D20’s wheel of time series
Occasional 1 shots for AD&D as well as 1st ed D&D.


That’s cool, about 8 years ago I got a niece interested in playing RPG’s. Her game of choice was pathfinder 1st ed. I will have to give her a jingle to see if she and the group she GM’s converted over.


Leshie Alchemist would be interesting to me, or even a barbarian named Groot.


1 person marked this as a favorite.

since an alchemical book has been mentioned (as well as by myself on another thread), I would like to see perhaps a monstrous cook book. Perhaps troll jerky would help someone regenerate a hit point or two during combat for a couple hours. That Cockatrice just might taste like chicken and give a temporary bonus against being turned to stone.

Just a thought, so many monsters = so many banquets


Shaman and brawler are the two I would like to see but I’ve always been a bit weird. Though a close third would be witch.


1 person marked this as a favorite.

Brawler and Shaman would be the two that I would like to see. I really liked the concepts of the mixed classes they had put out before. That’s saying alot for someone who really dislikes multi classes.


graystone wrote:
Telebuddy wrote:
I am glad to see that I’m not the only one with multiple characters from multiple editions. I started with 1st ed in the 70’s and spiraled down since.
If I look hard enough, I'm sure I can still find my blackmoor character. ;)

Ah that’s cool.


2 people marked this as a favorite.

I am glad to see that I’m not the only one with multiple characters from multiple editions. I started with 1st ed in the 70’s and spiraled down since.


Vampiric Starlings, swarm flyers that dive bomb and do blood drain as well as bleed damage.


2 people marked this as a favorite.

Well my players would like to do either a one shot or short storyline on my “Darksun” inspired continent. Mostly because they haven’t played there yet. If they do I can’t wait to unleash this continents elite kobolds. They hang glide and drop ceramic jars filled with rot grub.


Edge93 wrote:
Telebuddy wrote:
Does anyone know if skeleton head toss is going to be a thing? I had heard it mentioned a couple times and I personally like that feature, but I am sure someone might dog on it.
Head toss was confirmed by someone on staff at a panel, and in addition we were told another special skeleton ability, collapsing into a pile of bones as a reaction to avoid crits but having to put yourself back together afterwords.

The collapse ability sounds pretty cool as well. Hopefully it would take longer to put themselves back together or at the very least allow an adjacent PC to grab a couple bones, preventing that particular undead to rebuild.


2 people marked this as a favorite.

Does anyone know if skeleton head toss is going to be a thing? I had heard it mentioned a couple times and I personally like that feature, but I am sure someone might dog on it.


1 person marked this as a favorite.

Thanks to edge 93 and ediwir for answering my question.


1 person marked this as a favorite.
numbat1 wrote:
Jason just confirmed, no more ability drain or damage.

Bummed me out just a little bit. Maybe cause I’m just a sadist of a GM? All jokes aside I did enjoy the occasional ability drain. Do we know yet if there is still LVL drain.


I have one group who isn’t in a hurry to convert, my second group is closing in on the final big bad before we lose a couple of people due to job transfers. A few of us will definitely pick up the new books in August. A few people in group 2 would like to try their hand at GMing so I imagine we will be doing some one shots until we figure out how as a group we will move forward. If I land back in the GM seat (which I am perfectly happy to do) it will be weird for me running a group under 6.


Saedar wrote:
Telebuddy wrote:
This is just my opinion, and I know that I am in the extreme minority, but I wouldn’t mind getting rid of multi classing all together. I know that this will most likely never happen and people enjoy that sort of thing but I don’t. To each their own.

It is worth noting (repeat of someone above) that multiclass archetypes in PF2 are kind of a build-your-own-class system. You never leave your original class, but can pick up features from others.

Example: In PF2, the Paladin (mechanically speaking) is the LG Champion. BUT, with multiclass archetypes, you can be a Fighter who picks up Cleric Dedication and then call yourself Paladin. Two ways to get to the same concept, with slight differences.

As an aside, this is also a useful way to get to the Anti-Paladin concept.

Interesting, definitely something to think about. Though I am not a fan of multi classing, when a player comes to me with a concept and it fits the campaign we are playing I have gotten on board with it.


4 people marked this as a favorite.

I am a big fan of alchemy things, so a book of even more exotic, weird, deadly things to concoct. Even using creature bits to gain boons or something horrible.


1 person marked this as a favorite.

This is just my opinion, and I know that I am in the extreme minority, but I wouldn’t mind getting rid of multi classing all together. I know that this will most likely never happen and people enjoy that sort of thing but I don’t. To each their own.


2 people marked this as a favorite.

To be honest, this topic to my knowledge hasn’t been broached at my table. If it had than no one revisited the topic. Personally I am rather neutral on the whole idea. If my current players want differently gendered monsters I wouldn’t have a problem with making those changes.

It’s just not important to me, perhaps that makes me a horrible person, if so than people who think so are more than welcome to their opinions. Its definitely an interesting topic and have enjoyed reading other people’s views.


4 people marked this as a favorite.

My group and I welcome the goblins as core in our games. Will ther be players that Kender out their Goblin? it’s possible for I’ve seen players do that with gnomes as well. Perhaps since I’ve been playing rpg’s since the late 70’s the groups that I tend to play with are a little more mature and we tend to squash overly silly behavior pretty quickly.

Granted we have had our one shot goofball, evil, or just plane murder hobo games and have had fun playing them as well. What’s fun at our tables isn’t fun at anothers and vise versa. We look at the whole goblin “dilemma” as a non issue, play what’s fun at your table.

I promise that my table wont call the “Fun Police” to tell others how they “should” play according to how we have fun. If as a GM your anti goblin and your players are okay with having a core race taken off of the table than it’s okay to squash the little fire starters in the dirt.

Okay were’s that dirty little fumbus, I want my payment........ Woah little guy why are you burning down that buisness? Oh right “Goblin”.


One of my players is going to run a one shot so I can play a Goblin Alchemist. I like the changes they made to that class.


For what it’s worth, it was posted on youtube last week were they talked about dumping resonance all together as well as a few other things. Hope that helps, it was the pathfinder friday twitch post.

Dont have the exact post but I’m sure it would be easy to find.


4 people marked this as a favorite.

I personally don’t mind having the 18 stat for the first lvl character. I don’t feel it diminishes my escapism when playing the game. You don’t have to look far or very deep with movies that have characters with ungodly abilities. As an example take the John Wick series. Granted those movies don’t have magic or monsters but honestly, I personally don’t know of anyone who couls take such a beating, stabbing, and shooting like he has through the series so far and continue to just get up and go go go.

This is of course just my opinion but I like playing a game where I can do extraordinary things that I or any normal person couldn’t do in real life.


2 people marked this as a favorite.

Great breakdown, well done.


1 person marked this as a favorite.

I wasn’t terribly excited about this blog, mostly because I have been doing the common-unique descriptions in my homebrews for about 20 yrs now. I think it’s a great tool to help GM’s tweek monsters and equipment for “their” game.


I like the spinning blade pillar in particular. My DM in the early 90’s used one in a roo that was in a keep. We eventually disabled it by rolling the largest cast iron cauldron we could roll through the door. Needless to say we wrecked it and a few of us had taken some damage from broken blades zipping out of the room as it broke. Not much damage, I don’t think anyone took more than 2-3 pts damage. So reading that entry brought back very fond memories.


I admit that I initially balked at Cat Fall due to the players at my table as well as myself really enjoying that feeling of “we could really, really, die due to falling off the cliff” Ya we are weird I suppose that high danger and possible tpk is enjoyable to us. But with that being said, I figured we could still have that high level of ulcer making danger and still have fun with the Legendary aspects of the game. So I am excited to get down to the nitty gritty of the play of the game.


Okay, first off, WOW! I like all of it but what stood out the most for myself is the fighter combos and the familiar abilities. Kind of geeked hard on those. I will definitely pick a fighter for play test as well as picking a familiar for the classes that the’re allowed for.


3 people marked this as a favorite.

More Magic Missles to cast at the darkness. Finally!


It looks interesting to me. With stat boosts associated with backgrounds will there be a stat cap of 20 like in 5th ed?


1 person marked this as a favorite.

One thing I do like about the potency runes is that you can upgrade them later. I just like the feel of being able to upgrade the upgrade if that makes sense. But I never much liked the open market approach to magical items and tended towards allowing players to upgrade (within reason that fits our table) as well as giving out magic items that could have powers unlock as they get higher level and master the lower tier effects.

Can’t wait to see more.


2 people marked this as a favorite.

The players at my table view paladins much in the same way some people have negatively reacted to goblins as core race. They downright hate them with an immense passion. With that being said, perhaps there will be enough changes to soften their views but I won’t hold my breath.
I know other peoples tables are different from ours and to those that like paladins I hope that the overall finished product will be to your liking.


In short I would have liked to see a bit more on the spear, other than that very minor little thing I am looking forward to more detailes in the future.


I have GM’d since the very early 90’s and have only had one player play cleric. He was new to gaming and wanted me to pick for him, he really came in to his own once he learned the mechanics of what he could or couldn’t do. Perhaps with the new and shiney my regular players might pick a cleric as adventuring seem a little more harrowing at a glance since we played in the 2nd ed days with different GM.


Had never played an alchemist or even had a player wish to play one so admittedly I haven’t looked to deeply into the class. When I have a chance to break out my books and compare the current with the up and coming I will. After reading the blog my interest has been picked that’s for sure.


MerlinCross wrote:
Telebuddy wrote:
I’m fine with goblins as a core race and as far as “all” goblins as pyromaniac douch canoes is like saying every 1/2 orc is the product of a brutal rape. Can a player play against stereo type and not be annoying? They can. For those who won’t “allow” a goblin pc in their game could be missing out on potentialy great role play in my opinion.

The "Possible Great RP" doesn't seem to sit well with; Paladins, Necromancers, other monsterous races used as dim witted can on fodder, playable undead, Summoners, Leadership, and far more than I'm willing to keep listing or even know of.

I don't understand why "Oh they might be good" is an excuse just for Goblins. By that reasoning, a DM I saw should have let a player have his Rogue. Centaur. In Skulls and Shackles. Because of the RP possibilities outweigh any confusion and balacening of "Oh does this work?"]

And as I posted no one is forcing you to allow goblins in your campaign, If you don’t like it don’t use it, period end of sentence.