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I had a nice report that I wanted to share with the 2e team. My teenaged son has been playing Pathfinder for several years in a game I run. Twice in the past he has tried to run games for his teenage friends (Pathfinder and Starfinder) but they were unsuccessful - the rules were too complex for the group and they grew bored. He was reluctant to try it again.
One of his friends mentioned giving it another try. My son was reluctant at first but decided to give 2e a try.
The result? They played their first game this Saturday for three hours. They were so excited they played again on Sunday for another six. Their next game is set for this Friday.
My son credits the new rules for getting it to stick. (I also think he increased experience as GM was a factor).
|The Rot Grub|
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Update: I went into his room yesterday and he was hunched over his desk writing on sheets of lined paper. He was eager to tell me about the "rock giant" that he designed to throw at his friends during the adventure he's running tonight.
We talked about his monster design ideas including giving the monster some cinematic weaknesses. I'll be curious to see if he can intuit hs way to a decent game balance (or whether he will be forced to do a little behind the screen fudging).
BTW, tonight includes 2 new players to the group, so he now has a party of 5.