Derro Bodysnatcher

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I missed it altogether though more dragons and Battlecry do sound promising.


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Dimity wrote:
I will be combining Book of the Dead and Guns & Gears to run a campaign where all of the PCs are undead cowboys, set in Utah in the 1880s. I'm exited to see what my players will come up with!

As someone who generally dislikes having guns in campaigns I’ve run and played in (yes not everyone enjoys the gunslinger etc) this sounds like a campaign idea I would be interested in playing. Hands out hero points for changing my mind on the idea of having guns in a campaigns setting that sounds like it would be a blast to play in.


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I haven’t had a chance to get the book yet but I am definitely excited to do so. I love making homebrew creatures for my campaigns. There are definitely a few posted that I would like to run against my players. Eventually I will get a chance to post some of my critters as well.


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since an alchemical book has been mentioned (as well as by myself on another thread), I would like to see perhaps a monstrous cook book. Perhaps troll jerky would help someone regenerate a hit point or two during combat for a couple hours. That Cockatrice just might taste like chicken and give a temporary bonus against being turned to stone.

Just a thought, so many monsters = so many banquets


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Brawler and Shaman would be the two that I would like to see. I really liked the concepts of the mixed classes they had put out before. That’s saying alot for someone who really dislikes multi classes.


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I am glad to see that I’m not the only one with multiple characters from multiple editions. I started with 1st ed in the 70’s and spiraled down since.


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Well my players would like to do either a one shot or short storyline on my “Darksun” inspired continent. Mostly because they haven’t played there yet. If they do I can’t wait to unleash this continents elite kobolds. They hang glide and drop ceramic jars filled with rot grub.


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Does anyone know if skeleton head toss is going to be a thing? I had heard it mentioned a couple times and I personally like that feature, but I am sure someone might dog on it.


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Thanks to edge 93 and ediwir for answering my question.


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numbat1 wrote:
Jason just confirmed, no more ability drain or damage.

Bummed me out just a little bit. Maybe cause I’m just a sadist of a GM? All jokes aside I did enjoy the occasional ability drain. Do we know yet if there is still LVL drain.


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I am a big fan of alchemy things, so a book of even more exotic, weird, deadly things to concoct. Even using creature bits to gain boons or something horrible.


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This is just my opinion, and I know that I am in the extreme minority, but I wouldn’t mind getting rid of multi classing all together. I know that this will most likely never happen and people enjoy that sort of thing but I don’t. To each their own.


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To be honest, this topic to my knowledge hasn’t been broached at my table. If it had than no one revisited the topic. Personally I am rather neutral on the whole idea. If my current players want differently gendered monsters I wouldn’t have a problem with making those changes.

It’s just not important to me, perhaps that makes me a horrible person, if so than people who think so are more than welcome to their opinions. Its definitely an interesting topic and have enjoyed reading other people’s views.


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My group and I welcome the goblins as core in our games. Will ther be players that Kender out their Goblin? it’s possible for I’ve seen players do that with gnomes as well. Perhaps since I’ve been playing rpg’s since the late 70’s the groups that I tend to play with are a little more mature and we tend to squash overly silly behavior pretty quickly.

Granted we have had our one shot goofball, evil, or just plane murder hobo games and have had fun playing them as well. What’s fun at our tables isn’t fun at anothers and vise versa. We look at the whole goblin “dilemma” as a non issue, play what’s fun at your table.

I promise that my table wont call the “Fun Police” to tell others how they “should” play according to how we have fun. If as a GM your anti goblin and your players are okay with having a core race taken off of the table than it’s okay to squash the little fire starters in the dirt.

Okay were’s that dirty little fumbus, I want my payment........ Woah little guy why are you burning down that buisness? Oh right “Goblin”.


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I personally don’t mind having the 18 stat for the first lvl character. I don’t feel it diminishes my escapism when playing the game. You don’t have to look far or very deep with movies that have characters with ungodly abilities. As an example take the John Wick series. Granted those movies don’t have magic or monsters but honestly, I personally don’t know of anyone who couls take such a beating, stabbing, and shooting like he has through the series so far and continue to just get up and go go go.

This is of course just my opinion but I like playing a game where I can do extraordinary things that I or any normal person couldn’t do in real life.


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Great breakdown, well done.


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I wasn’t terribly excited about this blog, mostly because I have been doing the common-unique descriptions in my homebrews for about 20 yrs now. I think it’s a great tool to help GM’s tweek monsters and equipment for “their” game.


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More Magic Missles to cast at the darkness. Finally!


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One thing I do like about the potency runes is that you can upgrade them later. I just like the feel of being able to upgrade the upgrade if that makes sense. But I never much liked the open market approach to magical items and tended towards allowing players to upgrade (within reason that fits our table) as well as giving out magic items that could have powers unlock as they get higher level and master the lower tier effects.

Can’t wait to see more.


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The players at my table view paladins much in the same way some people have negatively reacted to goblins as core race. They downright hate them with an immense passion. With that being said, perhaps there will be enough changes to soften their views but I won’t hold my breath.
I know other peoples tables are different from ours and to those that like paladins I hope that the overall finished product will be to your liking.


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I’m fine with goblins as a core race and as far as “all” goblins as pyromaniac douch canoes is like saying every 1/2 orc is the product of a brutal rape. Can a player play against stereo type and not be annoying? They can. For those who won’t “allow” a goblin pc in their game could be missing out on potentialy great role play in my opinion.

If a player goblin pc is being disruptive at the table then as a gm or even fellow players it’s up to you to tactfully ask the player to tone it down some. If they don’t or a positive solution can’t be reached than go from there.

I had a player as a goblin pc in a game and yes it presented challenges. He had to be reminded from time to time that he couldn’t burn the world as his only solution, but when the others let him loose for combat purposes he shined. Eventually the goblin and party would get discounts at certain inns because when they stayed the rat presence was dramatically reduced. Other places the goblin wouldn’t be allowed in at all, people don’t have to welcome goblins with open arms (you might just get a nipple bitten off) but at least use them as an rp experiance.

Of course your game is yours and your players and every table is different. No one is gonna hold a dagger +1 with acid drip to your head and demand you allow the little ankle bitters in.