CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
Scipion del Ferro RPG Superstar 2011 Top 4 |
Elghinn Lightbringer |
Hey guys,
Looks like you did a great job updating the gunslinger, and have added some of the great ideas posted on the boards for you work off of. Great job!!!
And thanks to all you I had the pleasure of stumping through the 1st round playtest with. All hail the "Pickle"!
Now, let's playtest the heck out of this one and see where we sit!!
wolflord |
Definitely an improvement, but lots of the abilities still kinda make me go, "interesting, but weak."
So it is still 11 GP per shot? (1 per bullet +10 per dose of blackpowder)
[[Edit]] Ahh, it looks like I missed gunsmithing feat that lets you make bullets for 1 SP each and cartridges for 50% cost. That is much better...
What about bullets based on different metals at 1 coin per bullet? Standard bullets = copper. 1 per bullet, then silver (for lycanthropes), then gold for some cool effect (+1/+1)
Talynonyx |
No, you are still loading gold into your gun and shooting it. Unless you are in a Commonplace or Guns Everywhere setting, where it becomes 25% and 10% respectively.
That's my favorite (aside from the advanced firearms) part of this playtest, the sidebar about the varying levels of availability. Really helps me in particular.
mdt |
No, you are still loading gold into your gun and shooting it. Unless you are in a Commonplace or Guns Everywhere setting, where it becomes 25% and 10% respectively.
That's my favorite (aside from the advanced firearms) part of this playtest, the sidebar about the varying levels of availability. Really helps me in particular.
I'm still not happy that the default is Golarian standard, rather than the standard being the mean (Guns Commonplace) and then boosting or reducing the price (Through the roof in Golarian, down in wild west setting).
It makes the world neutral rules no longer world neutral, as the price of guns and ammo is being set by Golarian, and not a neutral middle-of-the-road setup, like the rest of the book. We don't have other base or core classes being tied to Golarian so tightly. A core rules expansion should not tie itself to a world setting like this. The world setting should adjust the core rules for it's own setting needs. In this case, guns and ammo are set insanely high due to Alkenstar artificially jacking with the economy in Golarian, but that has made it into the core rules as the norm, rather than something sane. It then requires an adjustment to say the starting gun of the gunslinger is actually garbage scrap that only works for them, which is probably one of the most inane things I've ever heard. It's like taking the Pikeman alternate class for fighters and telling them their starting weapon is a quarterstaff with a nail driven partway into one end, and they have to wait until level 4 to buy a good one.
mdt |
Oh the garbage scrap part makes sense. It's the same as knowing where on the door of your old beat-up car to hit to get it to pop open. But I think that it's less Golarian specific and more "more typical than not high fantasy Dungeons & Dragons type of setting" to set the prices where they are.
Not really, it doesn't make sense. Because, first it's broken, so pay 20gp to a 4th level wizard to mend it (assuming pistol).
If it can't be mended, there is no way in the world you can spend 300gp and make it a MW weapon (although the class says they can). That's kind of a duh what? It's scrap, is only worth 4gp, but if I add 300gp of parts to it, it's worth 1300gp and is now a MW weapon?
Matrixryu |
I like the look of the gunslinger changes so far and I'm going to discuss them with my player who was running the class. Really happy with the weapon crafting and that lighting reload is automatically gained at level 11. Glad that you cleared up how deadly aim works with guns.
I'm still a little concerned about the Gunslinger possibly being feat starved during early levels, but we'll see how that works out.