So on the race to Gallowspire my group is a super stealthy undead killing machine. The party has a monk (unchained), a rogue (cohort of the monk), a master chymist alchemist, a swashbuckler (cohort of the alchemist), a shadowdancer, a cleric of Mormekar (for our home game we use the Book of the Righteous by Green Ronin think of it like Pharasma), and a wizard.
The lowest stealth in the party is the cleric at +20 due to a ring of invisibility so we stealth into town. Taking back alleys we encounter the spectral party (and avoid it as we are focused on Gallowspire) the pike men who spotted us and started keening, which drew the attention of a group of animate dreams. We fought the dreams and they ended up killing the wizard.
The cleric, casts breath of life but it's not working as the wizard was the target of all the dream's casting phantasmal killer. So he beseeches Mormekar for Divine Intervention, the GM says roll percentile and if you roll under 15% Mormekar will intercede, the cleric rolls 10%, so Mormekar shows up allows the Breath of Life to work and destroys the rest of the remaining dreams.
After this the cleric casts Hide from Undead and we continue on and stealth the rest of the way to the tower where we face the dragon. This is supposed to be the last fight of the night but... The dragon is Wing Clipped by the swashbuckler, beat on and eventually decides to Dimension Door to the top of the tower to tell the boss the Good Guys are here. Allowing him to drink the Carrion Crown and be prepared for us to arrive as we make our way through the tower.
After the dragon in initiative is the monk. He Abundant Steps next to the dragon sees the boss, in human form, standing next to the edge of the tower and gets an idea. He then Stunning Fist punches the dragon, and stuns it. The boss also rolled a 1 on his perception so he's oblivious to the situation. The next round monk does a flying kick over to the boss, and rolls a 1. Next round the dragon does double move but can't charge. The monk has a higher initiative then the boss so he goes first and does a Knock Back kick on the boss. He hit, and beats the CMD of the boss sending him 50 feet off the top of the tower....then there's the 400 foot drop to the foot of the tower. While he's sailing back the monk then finishes off the dragon.
Downstairs the rest are about to enter the tower when there is a splat nearby and the monk apparates next to us.
Now before anyone starts talking about Dimension Doors and the Witchgate teleport lock down our GM already worked this out as it was written into the module that the dragon has Dimension Door so if the dragon can use it so can we. I'm just posting here because it was an epic ending.