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![]() Belabras wrote:
Your hat is safe since Big McLargehuge was taken when I tried to make it :-) ![]()
![]() BigNorseWolf wrote: So how on earth would a printed scenario, given to a dm, be able to account for Chaosticket deciding to go for the Slaughter your world Achievement that Chaosticket just decided to make up during the adventure? Thanks BNW took me a second to make the connection to the Little Mermaid. ![]()
![]() Also, on the additional resources page each sanctioned AP has a link to download the chronicles. From there it's easy to see "at a glance" what APs can be played for PFS credit. ![]()
![]() BigNorseWolf wrote:
Agreed, making things optional puts more of a pressure on those of us GMing. "Is this expiring (no longer optional) yet? What's expiring next month? What expired now?" Like BNW says better to rip off the bandaid all at once. I say this as someone who has been effected by faq/errata. I had one character going for early entry into bloatmage (SLA faq change) and one fighter who used to always wear boots of the earth (clarification document). ![]()
![]() BigNorseWolf wrote:
I'm to take the word of a Wolf about baby eating? Wait, sorry it's Grandmothers and girls wearing red. *whispers* you have some BBQ sauce on your muzzle. ![]()
![]() Finlanderboy wrote:
As a blaster, I specifically aim my fireballs to not hit teammates, since, if they fail they catch fire (yes I burn alchemist fire to do so.) I even use a rod of selective metamagic to shield out allies. One time, I had a situation, an invisible rogue was preventing me from getting anyone. The GM said I couldn't target him with the selective because I couldn't see him. He said "Cast it I'll stop drop and roll if I fail" I cast he saved (thankfully) and all the bad guys were "stop dropping and rolling." ![]()
![]() Zauron13 wrote: Huh. I wonder why it is somewhat common in fantasy settings to give atheists/no specific diety (in fantasy game terms) a really, really bum deal. The wall of Souls in Forgotten Realms, fed to Groetus, etc. Back when Pathfinder was in Beta I had one player that insisted on playing an atheist cleric because it was allowed in pathfinder. I told him "Clerics have deities" he continued to argue until I "gave in to his demands." I told him that his alignment was True Neutral and all he could do was channel negative. That was the "compromise." What he didn't know was that there was something that the "Dark Powers of Ravenloft" where what was granting him power. He never found out though because the players eventually voted to kick him from the group. ![]()
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![]() Seth Gipson wrote:
Mike has seen this thread. Also, Nefreet has restated Mike's stance from the post of the month lists. Personally, I don't want to burden anyone else with this. I also know people who would GM to sign off on their own sheets, or if someone else presented it to them they would just sign off and hand wave being shown the book. I for one have all the books I use in PDF form on a laptop, I also bring the hard copies when I go anywhere because I like books. As a GM if I have a choice between a pdf of the bestiary, the prd, a bestiary ap on my phone, or the book the book wins every time. I say this even though at my FLGS I have access to all the above. ![]()
![]() As stated in the post that Barton linked a couple spots down from John, I agree with Big Norse Wolf, any interaction Kreighton Shane strikes me as he's constantly stoned. ![]()
![]() OMG Chris's Looney Tunes dialog in Battle Cattle cracked me up ![]()
![]() Sebastian Hirsch wrote:
Here is your Hoverboard ![]()
![]() Actually, my take on James Jacob's post is he wants to do away with "early entry" all together. To which I will not lose a wink of sleep or shed one single tear over. James Jacobs wrote: That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.
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![]() In the Second Darkness Players Guide (the first place traits are mentioned) it does mention race, region, and religion, but when it does it states that these types of traits will be in upcoming player companions (like the elf companion, the varisian companion, and the faiths of good companion.) Edit: Second Darkness Player's Guide wrote: There are five types of Character Traits to choose from, although at the time of this book’s printing, only two (Basic and Campaign) are available; these traits are described on pages 11–15. The other three categories (race, religion, regional) of traits are listed below—expect to see traits from these categories in future Pathfinder Companions! Bolded my addition as I didn't want to copy and paste the example sections. ![]()
![]() Imbicatus wrote: a swift action SU ability via the growth domain. Just remember this only lasts one round, and you need at least a 10 wisdom to do it more then once. I've seen a barbarian with a 7 wisdom take a level dip into cleric for the domain though, then get pissed when he burned his 1 round a day [3 + Wis Mod = 3 + (-2) = 1] on the first fight. Growth Domain wrote: Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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![]() I view my roll as someone there to tell a good story and make sure my players have fun, so if the players are designed to roll over the encounter but are having fun so be it. It is a little anti-climactic when the BBEG gets charged by a growth domain barbarian wielding a +1 Large Impact Bastard Sword, but that's what happens. Edit: before anyone asks, the barbarian in question has a 7 wis and a 1 level dip into cleric for the growth domain. ![]()
![]() Morgoon wrote: Can I do this at my own discretion? Short Answer: No Long Answer: NopeSlightly Longer Answer: Mini-wall of Text:
There are two types of modes for gaming in PFS, Standard (for PFS credit) and Campaign Mode (for PFS credit). In standard mode you "Run As Written" or RAW. Typically this means that adventures written for a party of 4 with a 15 point buy will be an easy run for full table of 6 and a "why am I even trying" run for a "rare" table of 7. If it is written that you can add monsters you add the monsters it tells you to add without extra levels, hd, gear, or anything not written into the adventure. So, no advanced Goblins, goblins ninjas, or advanced goblin ninja assassins with rings of invisibility.
In Campaign Mode certain modules (I don't know if Emerald Spire is one off hand) and the sanctioned adventure paths can be played for credit and the GM can do whatever he wants with his game. I'm playing Carrion Crown, we rolled character stats, used non-golarion deities, used the leadership feat, and the GM is adding more creatures to the encounters to make it more challenging. They state you don't even have to use the pathfinder system to play, as long as you buy the material and play. Edit: I've been looking and can't find an answer. The only module I know that is Campaign mode is the Dragon's Demand. So RAW for credit and not Raw for no credit. You might say "It should be GM's Discretion." To that I say that it is, the GMs who have this discretion are Mike Brock and John Compton. *waves at Mike and John* We as local GMs are the ground troops and follow our orders. ![]()
![]() acid4hastur wrote: I allow it to catch fire at my table. I personally feel it is a bit of a stretch that they'd be summoning a flourinated or silicon-based grease instead of a run-of-the-mill animal fat or crude oil. After all, if the party is willing to invest two spells to set someone on fire for a piddly 1d6 extra damage per round, I'm not going to begrudge them that chance. What you don't seem to understand by ignoring the rules is if your "personal" grease rule is in affect on a caster they have to make concentration checks if they do not "stop drop and roll." This falls under the continuous damage rule for concentration checks. (10 + 1d6 fire + Spell Level) In earlier editions of DnD grease was flammable but they removed this in pathfinder. If you are running a home game making rules up on the fly (or use older rulesets) is fine but you need to run RAW for PFS. Edit: The main reason I know this is my "-1" specializes in throwing alchemically enhanced fireballs (Adventurer's Armory, Alchemy Manual) which causes anyone who fails their save to catch fire. ![]()
![]() Matthew Downie wrote:
My area has a lot of murder hobos, so those of us who do not "slay first, cast speak with dead later" know that most people view the Society as murderers. Destiny of the Sands Part 2:
Ok here's an example of what happened at one of our games.
GM: the BBEG says "Hey that's our loot"
There is an argument that they would attack but they did not. The Pathfinders attacked and killed someone because they said "Hey that's mine." Typically, we lie and tell people we are not pathfinders, or in the case of the confirmation we can honestly say that. Frostfur Captives: We played up the murder hobo angle in this adventure by telling the goblins we were taking them to Absalom where the sewers were flowing with rats and fire tinder, and once they became pathfinders they could run around killing people and taking their stuff. We had very loyal goblins after that. ![]()
![]() In the area where you see your characters there is a tab for events. Create an event (start on a certain day) get your players pfs info and assign it the event number that is generated. Oh, and don't forget to report at the same place you get the event code. I've been harping on my brother for the Carrion Crown book 1 (the Haunting of Harrowstone)
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