|
Taedos Shyr's page
245 posts. Organized Play character for @scottg0.
|
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Dammit Jim, I'm a Doctor
Making sure I have Resist Energy (electricity 30) up before I head up there. Reluctantly going up the wall to the thing to get into melee range then trying to hit it.
Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d4 + 5 ⇒ (1) + 5 = 6 Haste
"Sileth try to keep in channel range"
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I don't think my +6 Diplomacy is going to cut it either. Although I could climb up there pretty easily (having an actual climb speed).
"We should have kept those gecko mounts that could run up the walls. Although not sure what they would have done if they got hit by one of those bolts of electricity."
Anyone recall a grounding spell to counteract lightning?
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Ulthar the Warped One wrote: "I was told to hit the special spot, and I guess this means it worked." He adds:
"Do you want me to bring out Sir Wiggly again and guide you?"
And in contexts "Sir Wiggly" adds a whole new meaning to beating it.
"Well I guess we are going to have to rest again so I can pray for a remove blindness spell tomorrow. *sigh* I didn't think I would ever need to use that spell because I'm immune to it but oh well."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"You know it was hard enough to find one diamond to res. I'm not sure we're going to be so lucky to find two of them this soon."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Good plan." I follow Sileth to a "safe" distance.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I give Marckus a little golf clap as we watch the performance.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Turns out that gem was really worth something. Welcome back to life Marckus. Where should we head off to next?"
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Can we secure one of these rooms and camp overnight now? If so, I'll pray for some new spells and higher ACs for my front line friends. Then attempt to resurrect in the morning.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Appraise: 1d20 + 1 ⇒ (3) + 1 = 4 What exactly is a diamond again? I need a second opinion.
"Not sure if that thing is good enough but after a rest, I can get my spells back and we can give it a try."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"If we rest for a bit, I can pray to change out a couple spells which will allow me to cast resurrection. We would need a diamond worth 10,000g to cast the spell which is why I usually don't have it prepared, too expensive and no diamond."
If it was within one round I could have cast Breath of Life but I was hiding as much as healing trying not to get hit myself.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
That barbarian must have a massive Dex bonus (at least +5) to get that many AoO with combat reflexes. Never really seen one go all in on Dex and Str, usually it is all in on Str and Con.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Casting another healing spell on Marckus.
Cure Serious Wounds: 3d8 + 14 ⇒ (4, 8, 8) + 14 = 34 +Healers Blessing 50%: 34 + 17 = 51
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Swift action, use a Ki point and trigger vanishing trick to get greater invisibility.
Move up behind Marckus and cast Heal on him for 140 HP.
Marckus +140 HP
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Asking the boss lady.
"I wonder where a safe place to take a long rest would be."
Letting the rest of the team know.
"I'm seeing if she can recommend any place for us to rest and recover spells, I'm a bit depleted with all of this continuous fighting."
Before we go into the egg chamber, I'm going to cast two spells on the team in preparation: Communal Protection from Evil and Prayer
I never really get to use the low level spell slots for anything useful.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
The next two weeks are generally going to be filled with holiday/vacation plans for a lot of folks. I'll try to keep up with the posts, but also having family over and generally enjoying the holiday break.
Hope everyone has some good holidays.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Can you tell us more about this rough one? Is he at your camp now? If we can help rid you of him, will you're tribe no hinder our efforts here and possibly even help us?"
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
No Comprehend or Tongues for me. I haven't seen a magic scroll store in a long while and I would normally pick those up to carry around for just such a case. Also not a lot of gold to spend on them either even if we did find a store. It's been slim pickings out here in the underdark never never land.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I speak: Common, Elven, Gnome, and Undercommon. I try a little of each language. But I might be able to get the gist of the message if we don't share a common tongue.
Linguistics: 1d20 + 5 ⇒ (12) + 5 = 17
Do I really know it is a Charda right off the bat? They normally speak Aklo and Undercommon not Aquan. Not that I know the real difference between Aklo and Aquan, but I should be able to communicate with it.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"That wand is not on my spell list but I could activate it just fine with my use magic device skills."
"I could use this sword if I could figure out what it is."
Spellcraft sword: 1d20 + 18 ⇒ (8) + 18 = 26 It is kind of pointy.
"We can always try again tomorrow."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
This is worse then dumpster diving, this is like accidentally dropping your car keys in a road side rest stop porta-potty that is practically overflowing and they have sunk to the bottom. Someone has to dig them out or your not going anywhere. (Just painting a verbal picture of how gross I think this is.)
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"I detect something in there but I'm a bit reluctant to go digging around in that mess. Does anyone have Prestidigitation so I can clean up afterwards if I go retrieve it?"
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Is the mud over 3' deep? Otherwise the spell penetrates it. If it is over 3' deep, I'm not really inclined to wade around in it looking for loots.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Before we leave the toilet, lets see if anyone accidentally dropped their phone loot in there. Using Detect Magic to sweep the room looking for anything.
Then we can see about the other door.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Expert door picker, 1 E, 2 S: 1d2 ⇒ 1 Lets go East.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I don't think anyone is still sufficiently injured to warrant a channel but does anyone need a low level cure spell cast on them?
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Everyone is looking mostly healthy so 5' stepping back from the bad guy.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Not liking this getting hit stuff, I channel some healing powers excluding the bad guys. Then some quick channel action.
Channel Positive Energy: 9d6 ⇒ (2, 5, 5, 3, 2, 1, 2, 4, 6) = 30True Healer reroll 1s: 30 - 1 + 1d6 ⇒ 30 - 1 + (4) = 33 Excluding up to 6 bad guys within range
Channel Positive Energy: 9d6 ⇒ (2, 1, 1, 3, 1, 5, 3, 4, 1) = 21True Healer reroll 1s: 21 - 4 + 4d6 ⇒ 21 - 4 + (3, 4, 1, 1) = 26 Excluding up to 6 bad guys within range
+59 HP to everyone
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Acrobatics: 1d20 + 20 ⇒ (4) + 20 = 24
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Seeing Marckus getting beat up, I cast a healing spell and jump on in to deliver it.
Cure Critical Wounds: 4d8 + 14 ⇒ (8, 2, 5, 7) + 14 = 36 +Healers Blessing 50%: 36 + 18 = 54
Using a 5th level spell slot to cast a 4th level cure
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I'll be on vacation out of country and returning on the 21st. I will have internet access but don't expect a whole lot of posting while I'm away. Feel free to bot me as needed if I don't post fast enough.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Hey check out that hatch, let's see if that leads down into the tower." Going over to it and see if I can open it, also watching out for any traps.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Perception: 1d20 + 21 ⇒ (12) + 21 = 33 (+7 if traps)
"Maybe there is a way down that isn't covered with mud and the lower floors were preserved from this mess."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Let me take care of that before we head out." Healing Marckus.
Cure Critical Wounds: 4d8 + 14 ⇒ (2, 5, 3, 8) + 14 = 32 +Healers Blessing 50%: 32 + 16 = 48
Cure Light Wounds: 1d8 + 5 ⇒ (1) + 5 = 6 +Healers Blessing 50%: 6 + 3 = 9
Cure Light Wounds: 1d8 + 5 ⇒ (4) + 5 = 9 +Healers Blessing 50%: 9 + 4 = 13
"There, all better. That should get you back to 100%
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I will be attending CppCon (C++ developers convention) and classes starting tomorrow and going for 9 days until Sept. 22. Please bot me if needed but I will try to check into the game at least once a day.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I am traveling at ReaperCon in Texas until Monday so bot if needed, but I will try to check the games I'm in at least once a day.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I cast a healing spell ...
Cure Critical Wounds: 4d8 + 14 ⇒ (1, 2, 5, 1) + 14 = 23 +Healers Blessing 50%: 23 + 11 = 34
jump down next to Marckus and deliver the heals.
Acrobatics: 1d20 + 20 ⇒ (2) + 20 = 22 to jump down (Ki Jump Acrobatics DC is halved and treated as having a running start)
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Let's look around Q1 where there appears to be a missing tower.
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Stealth: 1d20 + 24 ⇒ (20) + 24 = 44 All the Synergies
Ask and I deliver!
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Will Save: 1d20 + 18 ⇒ (8) + 18 = 26
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I'll just do what I always do.
"It's okay glyphy, you're going to be fine, there is nothing wrong with you."
Bluff: 1d20 + 6 ⇒ (12) + 6 = 18
"This is starting to feel like a bad trap to just get us to stand around and talk to the wall." Looking over my shoulder. "Are we alone in here, it feels like we're being watched."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Linguistics: 1d20 + 5 ⇒ (9) + 5 = 14 for some definition of good
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
drbuzzard wrote: Hovering against the calcified northern wall is a softly glowing sigil, a blue-white light tracing its lines like the strangely organized gyrations of a swarm of fireflies. Don't suppose that is Knowledge (religion) to figure out? Maybe some spellcraft to see if I recognize it from some spell?
Spellcraft: 1d20 + 18 ⇒ (18) + 18 = 36
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Sure, but maybe we can be more stealthy this time."
Stealth: 1d20 + 24 ⇒ (16) + 24 = 40 + Stealth Synergy
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Before you run off and get yourself knocked out again, let me heal you up a bit."
Healing Sileth
Cure Critical Wounds: 4d8 + 14 ⇒ (2, 4, 5, 4) + 14 = 29 +Healers Blessing 50%: 29 + 14 = 43
Cure Critical Wounds: 4d8 + 14 ⇒ (3, 6, 5, 2) + 14 = 30 +Healers Blessing 50%: 30 + 15 = 45
Sileth +88 HP (96/104)
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
I'm reading the messages and wondering where I missed that Marckus was engulfed by the thing and was inside it. Then reading some more and going "Duh, I'm dumb."
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"Quit napping and keep helping. Oh yah, don't forget to pick up your bow. You kind of went all yard sale on us and spewed your stuff all over the ground."
"Maguses always thinking their arcane pool somehow magically means they still have hit points. Do you know if narcolepsy runs in your family?"
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
"This is not a good time for a nap."
Looking at the fallen elf right next to me, I try to determine if I have any clue what has possessed him to take a nap right now.
Heal check: 1d20 + 12 ⇒ (17) + 12 = 29 Maybe I should try to revive him.
Casting Rebuke Death only because I never ever get to use that spell. This will be the first time in years I get to use it.
Rebuke Naptime: 1d4 + 7 ⇒ (2) + 7 = 9
"Hello in there, are you awake?" Does he appear to awaken?
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Can I tell if that thing is casting something and possibly what it might be?
Nobody looks injured so just lurking and watching.
|