![]() Sign in to create or edit a product review. Great for a small party in need of a healer, or a caster who doesnt like bein in a box. I really need a GM so I can play this class. Some feats seem a bit over powered, but most are very unique and look like they would be fun. A personal fav: Head Butt (Combat)
I'm going to hafta give this one a try. Looks pretty fun, drops the "Evil" requirement of the standard assassin class, drops the poisons, picks up a lot of "Ninja" talents. There are plenty of items in this PDF that are pretty clever, and many interesting histories. There are also a good number of recycled items that seem to just fluff up the size of the "Book". Ring of resist element x +10
Quite disappointed. I really thought this PDF would appeal to me, I like my characters to be cunning and underhanded. But these seem to lack roots in the rules, the prerequisites don't make sense, some are completely covered by other feats or skills, some seem geared to replace role playing... Did not enjoy, even a little. You know that one thing at that one gaming session you had that made everyone laugh. You know when you tell it to other people and they think its funny but not as funny as you did. Thats about where this sits. I had a 12 hour shift to kill and I would have rather have been staring blankly into space than to have watched this. Please insert coin and try again. Seriously, they need to do a massive recall of this product, apologize, and open up the wallet and hire some real writers and animators. ![]() Sidetrek Adventure Weekly #2: Blood Stained Trail (d20) PDFLouis Porter Jr. Design![]() Our Price: $2.99 Add to CartDoing a lot of things better.![]() ![]() ![]() ![]() ![]() I gave the SAW1 a rather savage beating in there first review, but I'm glad to see
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I would like to buy the entire run, 1-12, with only 1 OGL page, 1 GM Character record sheet. I think I found the product I was expecting in the "Critical Hits" series from Legion Publishing. An intro, build up, climax, and resolution in one product. A good chunk of which resides here. ![]() Sidetrek Adventure Weekly #1: Blood on the Waterfront (d20) PDFLouis Porter Jr. Design![]() Our Price: $2.99 Add to CartNot so impressed part 1![]() ![]() ![]() ![]() ![]() Closer to 2.5 stars, but Im bein generous cause its the first issue.
The good:
The Bad:
+3 init for 15 dex, Imp Init not stated in Init section, but stated as a feat, making init +7. Feats: StealthyB? What’s StealthyB? Power AttackB? Am I missing something? The, Umm, Ugly?
See discusion section for adventure breakdown, I cant fit it all in a review. ![]() GameMastery Module E1: Carnival of Tears (OGL) Print EditionPaizo Inc.![]() Add PDF $19.99 Print Edition Out of print Non-Mint Unavailable Excellent!!! (In best Mr. Burns voice)![]() ![]() ![]() ![]() ![]() So I wrote this all inclusive review that got eated by the Paizo gremlins and I'm finally gettin back to doin another one, so here we go again. Freakin great Adventure. This is defiantly one of those encounters that players will remember a long time and recant tales from for many years. The events are non linear, so give the book a good read and get to know the NPCs as your party can encounter them in almost any order. Your players MUST role-play a bit of this to enjoy the full experience of the carnival which I truly enjoy. I am really looking forward to throwing this at a few of my ROLL players and letting them see there is more to this game than dice. There are some great new magical items to check out, and a menagerie of memorable NPCs. DnD hands out XP, this adventure hands out an experience. ![]() GameMastery Module E1: Carnival of Tears (OGL)Paizo Inc.![]() Add PDF $19.99 Print Edition Out of print Non-Mint Unavailable Ate my review twice.![]() ![]() ![]() ![]() ![]() Im not writing another one. Its good. It looked like it was going to fill a void in my gaming and I was real excited to check this out and get it in use. Well, the board is on fragile cardstock with just a hint of magnetic interaction, the thin magnets barely hang on to the board. The magnets are hard to grip to move around. In the process of moving the pieces it is easy to erase the marker. The magnets colors are kinda difficult to distinguish; black and blue are dark and hard to tell apart. You need a pretty fine marker to write legibly on the magnets. I think the idea is good, the actual product could be improved in many ways. It’s back to the drawing board for me. I am currently running a 4th lvl party through this adventure, tweaked with nastier bulked up enemies of course, it is a solid, well thought out run. This path will likely keep my party on the edge of there chairs for many sessions. |