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I'm looking for Pathfinder Tales, or Forgotten Realms books, (Or Raveloft, dragonlance, greyhawk I guess) about Necromancers. I have a new player bringing a Arcane Necromancer to the table, and I find reading novels a good source for RP/understanding the means and motives of character types and tactics. So any good Necromancy novels out there?
Computers do stuff. I designed 2 computers. The Fandroid for 150 credits, and the Fapple for 525 credits. You can tweak stuff (Increase the range of the Fandroid from 1 mile to planetary for 50 more credits) but for now I consider these pretty basic/solid designs. How do they look? Did I miss something awesome or get my maths wrong? What else can they do?
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5 Comm unit
It has a +2 to: Bluff, Diplomacy, Intimidate, Sense Motive And after 2 min you can take a 20 on a bunch of skills. -------------------------------------
5 Comm unit
It has a +4 to: Bluff, Diplomacy, Intimidate, Sense Motive And after 2 min you can take a 20 on a bunch of skills.
So I am an invisible rogue. A mean caster I stabbed casts glitterdust. I am not blinded because I rock. But no save vs glowy twilight sparkles. I now look like a tween movie vampire. Can I use silent image to hide the sparkles?
I am pretty sure I can silent image a big rock and just duck inside it and cant be seen regardless of sparkles. Signed,
So my dirty SOB GM (and I say it with love) Just pulled out the army of grapplers who lock down everyone, and clerics who chain cast murderous command. We have one player who min maxed the bejesus out of their barbarian and can regularly do 100+ points of damage, compared to my 70 hit point having self, this could mean permanent death from a 1st level spell. I am a blade master rogue/trickster level 7, with 4 mythic levels. And about 2000 gold. So, with magic, alchemy, and tactics: How do I Break/Avoid Grapple and Pin. How do I shut down murderous command. (Last time I pulled an NPC out of my bag of holding and placed it in the way of the barbarian. Alas, Monsieur Bœuf de Tête died a painful, and permanent death.)
I am looking for a Catti Brie pre painted plastic miniature for my Companions of the Hall display. Any suggestions? Description:
Drizzt is easy, Wulfgar has at least 2 models, Bruenor's official mini sucks as it doesn't have his trademark broken horn helm and round shield. I am using the Halfling Sneak from the Underdark set as Regis.
Please help me expand my list of quotes to use in games. I have gathered a few thus far that I keep on hand while I GM and play to add more depth to NPC/PC conversations. "Insulting"
"Threatening"
"Diplomatic"
"Flirty"
"Awkward"
I would love some high DC craftable items to bring into my Pathfinder game. Steampunkish, also cool. Or if you can find glaring holes in my math on the cost or DCs lemme know. Please add your own, or any source I can look into to find more. I have built a character that can reliably reach craft DCs of 35+. So I was thinking of high difficulty engineering items to make. So I designed a pair of handcuffs called Praying Cuffs, named so because they are the shape of 2 gloves pressed together. Made of metal, with the lock on the side with the pinky finger (So ya cant use yer teeth to pick it). Inside the wrist of the cuffs is razorwire, so if you succeed on a str check, you cut your hands off. Praying Cuffs:
These can be made mithril for +1000g
We are seeking 1-3 more players for our table top Pathfinder group. We are located in Westminster Colorado, North West Denver, South East of Boulder. We are all tech professionals, 30+, prior military. We are looking for honest, drug free, fairly reliable folk. Tech folks and prior military a plus. We are willing to be patient in finding the right players. Good people. We have recently lost two of our players in our 5 yearlong gaming group. We play every other Saturday from 6PM to midnightish. We play homebrew Pathfinder, high fantasy stats. I am a GM, we would welcome another GM to swap GM duty with (Individual GM campaigns). Post here if you have any questions or just want to BS. Or shoot me a paizo mail message with yer info and we can chat about stuff.
Kyton Chainmail Shirt seems way too good to be true for 500 gold. Am I missing something or is this in line for 500g? What price seems like a actual price? Taken from the "Wonderous Items, Armor Made From Monster Hides"
Kyton Chainmail Shirt
So, for 500 gold, you no longer have to make a grapple attack, removes the penalty of being a martial weapon, and does damage to attackers making grapple, natural, and close attacks. Spiked armor
What is going to be the most survivability for the least gold? I am looking at regeneration, mirror images, phasing, Armor Class, Damage Reduction, Saves, anything to make me more survivable. I already have a Ring of Protection +2, a Mithral Breastplate +1, and a cloak of resistance+1. I am a lvl 9 ranger, so the natural armor necklace wont stack with my barkskin. I have about 5000-10000 gold.
http://paizo.com/pathfinderRPG/prd/bestiary3/girtablilu.html#_girtablilu Under melee these scorpion chicks show:
So, is this 2 spear attacks OR 2 claws + grab, OR sting during 1 round: Or is it 2 spear attacks AND 2 claws AND Sting every round?
Challenge:
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Unarmed smallish town (No crafted weapons). Well meaning religious leader with a bad direction. A kobold, who is, or thinks he is helpful. A homeless guy with a catchphrase (Insert catchphrase).
After your shortish explanation of the framework, make up 3-7 ideas for the next poster to put into a new framework. This should challenge you to tie all the aspects together in one session that makes some sort of sense, and give all the rest of us some ideas for some one night adventures.
So I am trying to change the flavor of the Animate Dead series of spells for my Cleric with the Artificer domain. Instead of Animate Dead, it will be Animate Clockwork. I am doing this to circumvent the “Evil” requirement of Animate Dead, and a bit of RP. My cleric doesn’t believe in undead. His mama always said there are no such things as ghosts. I am trying to keep it just a bit underpowered compared to animate dead so I can still sell the idea to my GMs and not upset game balance. I have stripped the skeleton of the Improved Initiative feat, darkvision, and most of its combat specs. Unlike the skeleton, if my clockwork is destroyed, I can rebuild him. I did give it +2 HP per level, and I am thinking of adding Alarm, see invis, darkvision, or possibly a feat of some sort. I am making him to be my lab assistant/C3P-0/Jarvis of sorts. So my GMs have signed off on the basic idea thus far, but I would like this communities ideas for finishing out its abilities and keeping game balance, and some fun RP angles.
ANIMATED CLOCKWORK, LESSER CR 1/10
Animate Clockwork:
ANIMATED CLOCKWORK CR 1
ANIMATED CLOCKWORK, GREATER CR 2
So a Huge (9 squares) T-Rex took a bite out of me, and the GM said next round it will swallow you whole. I was a medium creature under the effects of Enlarge, so effectivly a Large creature (4 squares). I argued that the T-Rex could eat my medium buddies, but not a large me. The GM aggreed, but I would like to know for sure. Can a Huge swallow whole a Large. I guess, it could also be worded, could a large swallow whole a medium?
So there I was mindin me own bidness when a demon done come along and grabbed me. This was not a pleasant experience. So in the future, how do I keep grappelers in the hurt locker? So how can I raise my defense against grapple, damage the grappeler with spikes or fire or ice or somethin. The way I am reading Spiked armor is that I have to return grapple at a -4 to use armor spikes... Though as I see it, if I am covered in spikes and you touch me, yer boned either way. Wasn't there a scarf that aided in grappled defense checks? Additional info: Dwarven lvl 1 Warrior/8 Cleric in spiked dwarven plate with a tower shield and circle of protection from evil active.
Scene: Bad guy drops a smokestick, granting himself 20% concealment thus negating sneak attacks. Enter the rogue with improved blind fighting. Can the rogue sneak attack the bad guy? Assuming surprise or flanking of course. Improved Blind-Fight (Combat)
Benefit: Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment.
I consider myself a kind of boring battlefield GM, I sometimes use cover, move large enemies to THEIR threat range and not just get face to face with the PCs. I feel I am missing a lot in the "cunning" enemy department. I get that a bunch of low intellect low level gibberlings may just run up and attack, but what about when drow attack? Or a dragon? How do cunning enemies make use of the battlemat? So I was looking for a youtube video of good to advanced battlemat tactics and there doesn't seem to be one. I would like to see a video of a GM using some battlefield mastery tactics that can really put the players on their heels. So if anyone has a link to this type of thing, or can make one, I can offer you cookies. Well, virtual cookies, zero calories... Written table tactics are good too, but I can't give you cookies for those.
Note: If you are one of my players, don't read ahead or I will give your character permanent intestinal distress! So I am in need of some advice on how to create an item to pull mobs to my location. Like Mortal Combats "GET OVER HERE!", or a WoW Death Knights pull. I was looking at a 15-30 foot or so pull. Either a hook, or tied off net. Is there an item already out there that fills this requirement? Or how might an item like this work? I would like to be able to launch this AND pull to location in the same round. I don't want to be unfair to my players by making it too strong, so it may have to be a 2 round action.
My partys Sorcerer just got Spiked Pit last level, and used it to devistating affect against some frost giants. I can see this (and Create Pit) becoming a regular thing, and it seems very BBEG breaking. I dont want every climactic battle they go into to start and end with "He is in a pit and we throw stuff at him till hes dead". I like to reward ingenuity and all, but it looks like its going to get alot more boring for me to GM. I dont want to completly negate this spell line, but I dont want to attack with flying creatures from here on out either. Am I missing a simple idea, is climbing out of a pit actually really easy? Its 30 feet deep, effectivly trapping the mob for 2 rounds while my players are in no danger and my mob is getting pummpled.
So let me get this strait. I cast this, and my party can just whale on this guy for 7 rounds if he makes his save or not? Terrible Remorse
So I have a cleric with the protection domain and resistance touch. At the moment I can give +2 to all saves via touch. ?#1 - So, if my buddy is hit with a charm person (or similar affect), can I give him my +2 to all saves and get him a new save? ?#2 - What items can protect me from charm or dominate, or give me additional saves or re rolls? ?#3 - Who took my cookies?
I embark on a sea voyage on tomorrows eve. As a dwarven warrior of faith (Fighter1/Cleric6), in my dwarven Plate, and laden with weapons, I cant say the open waters are my friend. As I search the local shops in Absolam I am not finding much to aid me in my preparation for the trip into the roiling salty sea. Have any of you, my fellow adventures, have any suggestions for a land lubbin dwarf to ensure he dont wind up at the bottom of the sea? TLDR: I cant find many mundane items for seafaring in my books. I picked up a swan token, and have about 2k gold. Are there any cool items I'm missing? Reference if ya can, but all suggestions welcome.
Does the Mirror Image effect on Shadow Clone count as concealment for Moonlight Stalker? Moonlight Stalker says "When Concealed" you gain good stuff, and Shadow Clone "Conceals your true location" but never gives you a concealment percentage. Moonlight Stalker Master (Combat)
Shadow Clone (Su): The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point. Mirror Image
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment. An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).
So I have a bard in my game who wears cestus to keep from suffering attacks of opportunity while making unarmed spell touch attacks.
He also uses them to make attacks of opportunity on bad guys provoking AoO from moving in threatened squares. Can someone cast spells while wearing cestus? By RAW it looks like all 3 of these things are totally legit.
http://paizo.com/pathfinderRPG/prd/advanced/advancedGear.html#cestus Cestus: The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. The close combat weapon is reinforced with metal plates over the fingers and often lined with wicked spikes along the backs of the hands and wrists. While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus. When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).
This, I want an army of them. 100+ goblin dragon worshipers. Fear them. http://paizo.com/image/content/PathfinderRPG/PZO1114_Goblin.jpg
So a human monk/barbarian (I know they cant) The Monk has +10 move, the Barbarian has + 10 move. He is also wearing boots of striding and springing (+10 move), and has the fleet feat (+5 move), and has had haste cast on him (+30, to a maximum of twice the subject's normal speed). Like bonuses do not stack. So the greater of the 2 from barbarian/monk, which is +10.
My final query is concerning what happens when my gnome player (20 base) with the fleet feat (+5), boots of striding and springing (+ 10), gets hasted (+30). What speed is that little bugger? (40?) (50?)(65?)
Question 1:
Basically, will a +4 stat item override a +2 stat item of any stat, Or will a +4 stat item override a +2 same stat item, Or will a +4 stat item and a +2 stat item = a +6 in that stat? Clarification 2:
Clarification 3:
So the Summoner lost controll of his Eidolon due to some nefarious rage inducing mists. Eidolon started wrecking the party, then the summoner dissmissed the raging Eidolon. I allowed it because I wasnt sure if that would work and I didnt want to slow down gameplay looking it up. But now, was that a legit tactic on the summoners part or should I have given the Eidolon a save to resist being sent away?
So you had 5 friends stop by and say "DM for us!" and they brought cookies. Post your easy 1 page adventure. Dont worry about the details too much, just the plot and fun stuff. The “Where the hells are we?”:
The “Oh Noes!”
The clews:
The Antagonist/s:
The PCs eventually find “Base camp” The lizard folk are out and about hunting/gathering with a few holding down the fort. The PCs can fight their way in/out, bargain for Pips release, or stealth him out. Barganing may result in some sort of trade or co existance with the town, fighting will increase the violence, sneaking will probably confuse the lizard folk. The lewts:
Dear Paizo Web Monkeys,
So I just started a new campaign with a few folks (If you are my few folks leave! I’m going to talk bad about you.). I created a magic item kinda spur of the moment for a quiet player to give me more DM/Player interaction with said player to bring her more into the game. Her circumstances: Teifling rogue, chaotic neutral, literally fell out of the sky into a lake. Doesn’t remember anything prior. The magic Item: NikNak (name derived from the names of the 2 skulls) - A pair of small skulls. An imp skull and a owl arcon skull. Sentient. Think of them as a devil on one shoulder and an angel on the other. They can speak out loud, but usually speak in the owners head. This telepathy seems to only work one way. The owner has to speak to the skulls, often making the owner seem crazy. The skulls may just be messing with her though. Nikari - Imp skull abilities: Knows language abyssal/common. Grants owner +1 to listen checks. Tanak - Owl arcon skull: Knows language celestial/common. Grants owner +1 to spot checks. As a pair, grants +2 knowledge planes, and you can reroll a knowledge planes check if you succeed in a diplomacy check (dc 15 for easy questions, 20 for moderate, 25 for obscure, and 30 for secret) with one of the skulls. If you ask one skull the other won’t help you because it’s offended. When attempting diplomacy checks the player suffers a -2 penalty if they don’t refer to them using the skulls full name. I want to have the items get more powerful as she does, and need to give them personalities. One kicker is Nik and Nak know where she is from, and won’t tell her. I started the group at 3rd lvl. 3.5 Forgotten Realms by the way. I have a Monk with mad tumbles, a Ranger with a bow (duh), and a teifling rogue. No one picked a healer. So, I would like help with:
Dealing with Meta-Gamers and players trying to get away with murder. Meta Gamer – A player who uses rules knowledge or OOC (Out of Character) knowledge to try to drive game play situations. I'd like to put a Q&A together for common and not so common DM annoyances do to meta gaming, rules lawyers, and just messed up players. Try to keep the posts in a consistent format for ease of use. Basically if you have a player problem, post what they are trying to pull off and us learned GMs will try to post a appropriate answer. If you have a common issue and answer post it as: Joe player: "I XXX to YYY for ZZZ.” Joe DM Says “Dude, your not there! You’re inside getting drunk!” -------------------------------- Joe Player: “Hey, I saw this wheel of cheese in Waterdeep for 2 gold a wheel, its only 2 silver up here in Icewind Dale! I’m going to buy 100 and put it in my bag of holding and go to Waterdeep. Joe DM: “So, you want to retire the character and have him become a merchant. Ok, re-roll and make an ADVENTURER.” This response also works for:
-------------------------------- Joe Player: “I Detect traps on this 5’ square… I take 1 step, I Detect traps on this 5’ square…ect” Joe DM: “You pull out your thieves tools and pull out the pressure rod, drag the rod…..” This explanation should be long drawn out and boring. Indicating that this level of paranoia would drive even the most devout rogue insane. -------------------------------- Joe Player: I cast Grease over there, next round I light the grease on fire burning them all.” Joe DM: “Grease may be flammable but it is beyond the scale of this spell. Mayhaps it’s not literally grease, just a grease like substance.” This response also works for:
-------------------------------- Joe Player: “I pull wand and cast mage shield because the DM just rolled the die/asked me to roll a die” Joe DM: You should roll the die for no reason and ask the players to every now and again. If your party warrior starts this, have the enemies start getting the sunder weapon feat for free. -------------------------------- Joe Player: “Hey guys, come over here and roll spot because I failed mine” Joe DM: There are many rolls the DM can make for the player. The player simply doesn’t know when they make or fail some rolls. Spot, Listen, Appraise, Search (Find trap). One of my favorite responses to Find Traps is “You don’t THINK you find any traps” This response also works for:
-------------------------------- Joe Player: “The rogue sees treasure? I go over there.” Joe DM: “Really? The rogue told you he sees treasure? You have cast Mind Vision on him? You have no clue he sees treasure, put your mini back next to the spike trap, roll reflex.” -------------------------------- Joe Player: “I wanna stick my XXX in the YYY to ZZZ” DM rule 0. “No, I say so.” Try not to rely on this rule too often, but it is there. -------------------------------- What else am I missing?
So I was originaly sold on RotRL and Pathfinder from the Goblin Songs in the book. I got a MP3 from these boards and played it during Spoiler: Well I wish I could go back and substitute it for this. This is the BEST rendition of a goblin song EVAR. GMs, imagion starting the event and having the players revel in distress from this aboratious cadence.
the Goblin attack on Sandpoint Safe for work, it is at youtube. Linkie! Goblin Song OF DOOM!
See review for the other half of this discussion Adventure Breakdown Front cover/Back cover and: 10 pages of text info, 2 of them have 1/3 art prints, all of them have 1/3rd of the page dedicated to a blank "Notes" section. So close to 6 actual pages of info. 2 1/3 pages of ok art. 2 pages of cool little NPC character sheets, 4 per page. (1 page ok, 2 pages = fluff) 1 page OGL (Umm, words, prolly going to be 1 page of every adventure) 1 page little ninja tokens (Neat, but Fluff) 3 map pages, 2 well detailed maps, 1 DM Map with baddys placed, 1 Player Map without baddys, 1 legend page (Legend page = fluff) And thar ya bee, Arrrrrrrgh!
So I popped over to WotC to see what the hype is about and all I can find is "Log in or click here to join" Why do I want to join? Whats so cool about being a geek among geeks? A couple articles and a T-Shirt? Are they vague because its really nothing or is it just bad site design? Really, sell me on this.
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