Idol of the Forgotten God

Squish_'s page

215 posts. Organized Play character for Pirate Rob.


RSS

1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Thanks, always a little awkward to ask questions like that, but remembering math for rewards of non scenarios is so tricky I end up asking a lot and mostly looking stupid.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Yarr, thank you very much for GMing.

Just wanted to double check the GP was correct. For Squish I'm seeing 15.2 which is 4 level 3 bundles when I would have expected 5 bundles for 19.

I haven't read the quest, did we miss out on max rewards, or am I wrong about expected rewards or is the sheet in error?

Thanks <3

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Squish blubs back a space and hurls ooze drippings and the remnants of imaginary blocks at Dura.

flat 6 for stupified 1: 1d20 ⇒ 6
amped Telekinetic Projectile vs Dura: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
heropoint reroll: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
bludgeoning damage: 3d6 + 4 ⇒ (3, 6, 4) + 4 = 17
On a success, you push the target 5 feet away from you, and on a critical success, you push the target 10 feet away from you in addition to dealing double damage.

> Step, >>Amped Telekinetic Projectile

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish falls to the ground as ooze pours out of the wound, turning everything into a mess.

Getting KOed turns off Unleash Psyche and stupifies(1) Squish for 2 rounds.

Suqish sees nothing but an image of the strange haunting doll.

Squish protects themselves with a shield spell before standing up and retreating.

flat to cast shield 6: 1d20 ⇒ 4
Shield(Fails), Stand, Stride

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish unleashes the power of the ooze as the air around them thickens.

Taking advantage of the scattered scree Squish sends a handfull of it at Halran.

amped telekenetic projectile vs Halran: 2d20 + 9 ⇒ (2, 12) + 9 = 23
b damage: 3d6 + 4 + 4 ⇒ (3, 1, 2) + 4 + 4 = 14

Squish then channels the power of the ooze to help his next attacking ally.

occultism to Aid: 1d20 + 11 ⇒ (4) + 11 = 15
Fail, no effect.

OUnleash Psyche, >> Telekenetic Projectile(Amped), >Recall the Teachings

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

reflex: 1d20 + 7 ⇒ (7) + 7 = 14

Blub

The disgusting scent of burning something fills the air as the waves of flame connect with Squish.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Assuming Olombe is actually injured.[/occ]

Squish continues to blub unpleasantly as he soothes Olombe's wounds.

level 2 soothe: 2d10 + 8 ⇒ (2, 2) + 8 = 12
[ooc]+2 status bonus to saves against mental effects for 1 minute.

Then Squish moves up to their allies.

Radiant Oath

3 people marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

"Well, there's that time we rescued Rain in Cloudy Day from the swamp or helped clean up his paperwork problems. I also got sent to the Gravelands once. I'd rather not repeat that." explains Squish.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Squish does their best to keep the rope from moving.

acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Squish digs in and tries to keep their feet underneath them.

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Occultism: 1d20 + 11 ⇒ (3) + 11 = 14

Blub.

"Blub?"

bLUB"

Squish makes an especially weird sound and tries to work it in.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Occultism: 1d20 + 11 ⇒ (13) + 11 = 24

Squish continues to rack their brain for horrible monsters that make for good rhymes.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish works on workshopping the vocabulary with their massive and weird vocabulary..

Society: 1d20 + 11 ⇒ (9) + 11 = 20

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Quish starts by working on the topic "Aberrations have strange names and can be made into all sorts of rhymes."

Occultism: 1d20 + 11 ⇒ (17) + 11 = 28

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish motions his allies in for a huddle by outstretching his blobious ?arms?

"Poetry would be my best. Medicinal supplies would be a good task too. Tug of war would not be a bad task. Being blindfolded is interesting, and the cat seems difficult but doable. Finally the bragging challenge I don't think would be good for me."

Blub

Ranked Squish's votes, happy to do whatever we end up with as a party though.

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

"My name was lost, along with most of me back in Thurl's clutches. Valais Durant said I needed some more levity though, so I've decided to go by Squish."

Squish does their best to provide a comforting space for Samantha to hide behind.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish awaits for the answer to Sev's question seemingly unfazed by the blank stares.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

Squish is indeed quite squishy.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

I can haz prize?: 1d20 ⇒ 7

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub

More closely resembling a set of oddly connected sacks of lumpy flesh than a person Squish communicates surprisingly eloquently for a creature with no discernable mouth.

"Squish here, ready to help blub."

Squish actually takes some vegetables and shoves them between several folds in a disgusting manner that only a goblin might truly appreciate.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

3 Glyphs here btw.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish tries to expel the foul pup's lingering odor.

fort to remove sickened: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26

Success!

Squish then uses ooze power to fire debris with sharp edges at the zombie knight.

60ft telekinetic projectile: 1d20 + 9 ⇒ (13) + 9 = 22
slashing damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish unleashes the power of the ooze once more, before firing 3 blobs at the remaining undead.

magic missile force damage: 3d4 + 3 + 4 ⇒ (2, 1, 1) + 3 + 4 = 11

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

fort vs pup stench: 1d20 + 8 ⇒ (3) + 8 = 11

Squish protects Ulfgar with an oozy haze as he concentraates enough to hopefully push puppers away.

Fort DC 19 for pup. Pusheded 10 feet away from me on a fail or 20 feet on a critical failure

Blur(2) for Ulfgar Ironhead. Kinetic Ram(1) for puppers.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish will gather up missing bits of ooze that now litter the battlefield.

Refocus.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish unleashes the power of the ooze before bombarding the 2 skeletons with ooze!

bludgeoning damage +Slashing damage vs purple and green: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15
Basic Fort DC 19, stunned 1 on a critical fail.

BLUB

Not only can Ooze be painful, but it can be inspiring too!

occultism Aid: 1d20 + 11 ⇒ (16) + 11 = 27
Success, Squish will aid the first ally within 30 feet to make an attack. +1 Circumstance bonus.

Unleash Psyche(Free Action), Amped Telekenetic Rend(2 Actions), Recall the Teachings(1 Action)

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub. Squish casts guidance on themselves and then flings rocks at the green skeleton.

60ft telekenetic projectile: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
b damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Blub. Squish does their best to be inconspicuous after Axel's note, but they are not the stealthiest of adventurers.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub "Lets follow" blubs Squish.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

"Remember, many pets got reanimated, be careful." Blubs Squish.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub,

Squish nods in ascent to the plan.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

darkvision: 1d20 + 6 ⇒ (2) + 6 = 8

Blub.

Squish looks around.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Religion: 1d20 + 6 ⇒ (20) + 6 = 26

"Many skeletons and zombies, also many former pets came back from the dead." frowns Squish, pondering the gruesome sight.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

"Lets make some haste, while being alive doesn't seem likely, the sooner, the more likely."

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish drags themself along as they head to the Elderberry Cellar.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

More resembling a collection of jell-o filled burlap sacks then a person Squish blubs along. "Yes, I'm stuck this way. I've been working with Valias Durant on my levity so you can call me Squish."

Blub.

A collection of strange bags and such hand from various bags and ropes but no weapons or armor of note seem to be present.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

PFS FAQ will be at least of some help.

I think the lesser and the moderate may be separate items to bequeath but I'm not entirely sure. I don't see why the same limit wouldn't apply.

The FAQ talks about formulas for uncommon items you've gained access to:

FAQ wrote:

What does unlocking access to items mean?

When you have access to an uncommon or rare item, you can purchase it at its listed price. You can also purchase the formula for these items you have access to from the Pathfinder Society at the same price as a common formula of the same level. Only the PC with the relevant boon attached gains access to this item.

Formulas for items which limit how many a character may obtain (e.g. the dwarven daisy fireworks from Quest 5) are not available.

Amusingly enough it specifically mentions the Daisy.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Unfortunately:

OP Guide wrote:

Formulas

The pathfinder society will sell formulas to members for any non-limited item for which the agent has access. Items with a number restriction, including Unique Items, are considered so esoteric that the Society does not own the formula and so complicated that it is not possible to reverse engineer the formula even with a legendary degree of skill.

(Emphasis mine)

The only source of the Daisy I know of comes with a limited quantity.

Radiant Oath

1) Pirate Rob
2) Squish
3) 757-2015
4) Psychic 3
5) Radiant Oath
6) Regular speed
7) Fleshwarp
8) Initiative: 6
9) Perception: 6
10) Blub.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

You did, thanks you and sorry for the extra work.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Woo, thanks for running, and special thanks for being patient with me forgetting which character I was playing.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish blubs over to the remaining harness and attempts to disable it.

Nature(T): 1d209 + 6 ⇒ (13) + 6 = 19

Radiant Oath

1 person marked this as a favorite.
? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Squish uses the power of the ooze to rend the rattatas.

Bludgeoning Slashing damage: 1d6 + 1d6 ⇒ (3) + (4) = 7

Basic Fort DC 19, stunned 1 on a crit fail.

Amped Telekinetic Rend on both rattatas.

Squish then follows up with Guidance on Lokoloko. hoping to encourage them not to explode the rats.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Squish blubs "Squish thinks its safe now."

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 1/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub. "Squish think one more nozzle. Maybe Squish Blub."

Squish squeeks up and tries to work on the last bit.

crafting: 1d20 + 9 ⇒ (20) + 9 = 29

1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>