Idol of the Forgotten God

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296 posts. Organized Play character for Pirate Rob.


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Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish leans in close "Look, Ino here is helpful. My friends, not so much, they're the kind of people who aren't helpful, but they could come by if we can't otherwise resolve things..."

Squish then names drops some local toughs whom the halfling might prefer don't come around.

Underworld Lore: 1d20 + 12 ⇒ (1) + 12 = 13

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish behind to deflate as the ooze flying about in the air crashes to the ground.

Squish tries to fling a chair at the remaining dog.

flat 7 to cast while stupefied: 1d20 ⇒ 2

Deflated, Squish moves upinto melee to support their allies if needed.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish once again rips open reality and rends the 3 remaining dogs.

bludgeoning_slashing damage: 2d6 + 2d6 + 6 ⇒ (4, 3) + (2, 4) + 6 = 19
Basic fort DC 22 for all 3 dogs, stunned 1 on crit fail.

Squish continues to channel the power of the ooze.

Ready to aid the next ally's attack within 30 feet:

Occultism to Aid: 1d20 + 15 ⇒ (9) + 15 = 24
Normal success, +1

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish unleashes the power of the ooze and rips through reality.

bludgeoning+slashing damage: 2d6 + 2d6 + 6 ⇒ (6, 5) + (3, 3) + 6 = 23
Amped Telekenetic RendBasic Fort DC 22, stunned 1 on crit fail.

Squish also focuses on the now floating ooze to aid his allies.

Readied to aid the next allied attack within 30 ft:

Recall the Teachings

Aid: 1d20 + 15 ⇒ (6) + 15 = 21
Success. +1

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish protects themselves with a shield spell and unleashes the power of the ooze on the point blank doggie, flinging a chair at them.

projectile vs B: 1d20 + 12 ⇒ (2) + 12 = 14
B damage: 4d6 ⇒ (1, 2, 4, 6) = 13

AC 22, will block (10)

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Restaurant.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish holds their cloak tight and tries to find a good way through.

Society: 1d20 + 14 ⇒ (20) + 14 = 34

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish concentrates, and focuses on the students to get them up and over.

Would like to use Levitate to get them up and over.

Crafting for shingles if levitate is no good.:

crafting: 1d20 + 12 ⇒ (13) + 12 = 25

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish does their best to help the students up.

Athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish does their best to resemble a liquid and flow through the mob.

Acrobatice: 1d20 + 13 ⇒ (4) + 13 = 17

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

I've got am impressive -4 Diplomacy. Squish can be very offputting. Not that it matters much with my dicerolling here.

That said Squish being bad at a chase/escape is not surprizing.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish knows how to blend their bulbous presence in the best they can.

Society: 1d20 + 14 ⇒ (9) + 14 = 23

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Minor Illusion: 1d20 + 15 ⇒ (3) + 15 = 18

Squish tries to help with the illusion plan.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish uses the power of the ooze to cover their tracks.

Occultism to coax shadows: 1d20 + 15 ⇒ (4) + 15 = 19

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

No Stealth but sticking to the shadows seems sensible.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish also has a Pearly White Aeon Stone in their wayfinder

Squish does their best to check on the students to make sure they are alright.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish asks the next student to lay on hands Ino and follows up with a soother for good measure.

Soothe(3) for Ino: 3d10 + 12 ⇒ (8, 1, 3) + 12 = 24

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Don't forget the -1 from sickened on Legionnaire D which might affect their save result.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish withers under the assault, visibly deflating but happy to be saving the students.

One of the wounds bares its teeth though and bites back.
Fort DC 22 or be sickened 1(2 on a crit fail)

Valais would be proud thinks Squish to themselves as they look to the student behind them and ask for a bit of help.

Lay on Hands from Student please.

Now worrying more about potentially losing the fight, than not killing the Legionnaires Squish unleashes the power of the ooze as the air gets murky and oily as bits of slime and the like ooze out of Squish and into the air.

Squish then rips several holes in space as they assault the Pure Legionaires.

Bludgeoning+Slashing Damage: 2d6 + 2d6 + 6 ⇒ (2, 5) + (6, 4) + 6 = 23
Basic fort DC 22, stunned 1 on a crit fail. With 3 non-overlapping 5ft bursts it's easy to target the 3 remaining legionnaires.

LoH from Student, Unleash Psyche(Free), Amped Telekinetic Rend(2)

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish points their staff at C and tries to land a phantom pain on them as well.

mental/nonleathal: 2d4 ⇒ (2, 1) = 3
1d4 Persistent
Will DC 22
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.

Squish then blubs through the students to get between them and guard D.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Are people just ignoring the request to not kill the Pure Legionnaires?

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

d4 persistent from Phantom Pain.

I'll get my next turn up in a bit.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish reaches out their eyeball covered staff and inflicts pain onto A.

Mental/Nonlethal Damage: 2d4 ⇒ (2, 2) = 4
Will Save DC 22
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.

Squish then steps up, to help Elfman knockout the Legionaire.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

With Pure Legion flowing in from every direction Squish does take a moment to remind his allies SUBDUE THEM echoes from Suqish in a Hideous Ululation of sound.

Squish then casts Slow as the ooze up to keep A away from the students.

Fort DC 22 for B from Slow

blub

Reaction if hit in melee:

The wound yawns open, revealing a vicious maw of teeth inside the gaping flesh. Fort Save DC 22, or be sickened 1 (2 on a crit fail)

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish gathers themself up as much as possible and tries to show Talha what's possible even though they are a blob. Squish casts guidance on themself and gives it a go.

Athletics to influence Talha: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Hero point if that's a critical fail: 1d20 + 8 ⇒ (12) + 8 = 20

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish spends some time with Talha, trying to learn what might interest them.

Society to Discover best influence skill for Talha: 1d29 + 14 ⇒ (25) + 14 = 39

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blubb

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Not having much success navigating the complex social situation Squish decides to join Elfman in having a chat with Faarax.

"I'm not good for much else these day, but I do have a penchant for magic. Perhaps you can tell me about what you've been studying recently. I'm always curious to learn more."

Arcana to influence Faarax: 1d20 + 12 ⇒ (5) + 12 = 17

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish will spend some time observing Yeeza, trying to look at their clothes and mannerisms, in an attempt to Discover what approaches might interest them.

Society to Discover influence skill for Yezza: 1d20 + 14 ⇒ (4) + 14 = 18

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

No help here, my diplomacy is -4

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

I might also have a few glyphs...

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish does their best to not draw attention to their bulbous form.

Society: 1d20 + 14 ⇒ (4) + 14 = 18

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish looks more like a set of oddly connected burlap sacks filled with Jell-o than a person, but nonetheless they speak with surprising grace despite lack of an obvious mouth and a slight bubbling sound. They carry an acacia staff topped with eye-shaped gemstones that seems to provide Squish's sight.

"Yes... Here's the long story short. Much like Valais Durant I was rescued from Thurl's laboratory. I don't remember who I was before but Valais Durant told me I needed more levity in my life so have decided to be called 'Squish'."

Blub

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish also has a lovely pearly white stone.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish tries to finish it off with another set of missiles.

stupified 2 DC 7: 1d20 ⇒ 5

But nothing more than Blubs come out.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

I'm stupefied from releasing my psyche. After 2 cool rounds of a bunch of bonus damage and other goodies I get stupefied for 2 rounds.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish Blubs and fires off a trio of magic missiles.

Stupefied 2 DC 7: 1d20 ⇒ 4

But Squish can't manage to get the spell off.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Dying DC10(Toughness): 1d20 ⇒ 6

Blub

Squish continues to deflate.

Dying 2.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blugggg

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish's wound growls open on its own.

Gaping Flesh
Fort DC 22 for Red Whissak.

Their wand continues firing.
Magic Missile vs Blue: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

As Squish blubs and unleashes another Telekinetic Rend.

slash+bludgeon: 2d6 + 2d6 + 6 ⇒ (2, 4) + (4, 3) + 6 = 19
Basic fort DC 22 both Whissaks. Stunned 1 on a crit fail

Squish will then protect themselves with a shield spell.
+1 AC will block(10)

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish unleashes the power of the ooze and calls forth the power of the ooze.

Telekinetic Rend Bludgeoning + Slashing: 2d6 + 2d6 + 6 ⇒ (5, 5) + (1, 3) + 6 = 20
Basic Fort DC 22, stunned 1 on a crit fail/

I get 3 non overlapping 5ft bursts. If Silverbeeard is not there which I think is true I can hit all 4, otherwise I'll miss yellow

Squish also fires their wand of manifold missiles at green.

Magic Missile: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Neat, thanks.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

If Captain Silverbeard is desummoned from Black Molly being unconscious I think you've got a pretty good fireball on yellow/green/red without hitting any of us.

(If Molly could help clarify for me, it'll get my explosive turn up)

Also as a GM note I see the swarms are overlapping each other. Most swarms damage everything in their area when they swarm. Do these have something that prevents that?

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Will: 1d20 + 12 ⇒ (15) + 12 = 27
Will: 1d20 + 12 ⇒ (20) + 12 = 32

Squish is not bothered by the droning and backs of as fast as they can blub before casting haste on Basag.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish continues to blub along.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Religion +10

With a little bit of healing Squish is doing fine the next day.

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