Race |
? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision) |
About Squish_
2015 Squish
? ShapewroughtFleshwarp, Time Traveler, Psychic 6
N Medium Aberration, Humanoid
Senses Perception +10 (2 Wis + 8 Prof (T)) Darkvision
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Defense
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AC 21 Armor 0(3/5) + 8 P
HP 76
Fort +12(T), Ref +13(E), Will +12(E) (+1 vs Disease/Poison) (+2 vs Engulf)
Resist Mental 3(L/2), Precision 5 (2+OCF), Negative 1, +2 flat vs Bleed. Gaping Flesh(Hit in melee trigger) R: Fort DC 22 S1/2
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Offense
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Melee
. . Dagger +11 1d4-1 P/S (T) – Thrown 10
Magic
. . Occult DC 22 . . +12 Spell Attack
Statistics
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Str 8, Dex 16, Con 18, Int 19, Wis 14, Cha 8
Speed 25ft
Ancestry Feats & Abilities Deep Vision, Gaping Flesh
Skill Feats: Bend Time, Cat Fall, Hideous Ululation, Streetwise
General Feats: Toughness
Class Features & Abilities Subconscious Mind: Gathered Lore, Conscious Mind: The Distant Grasp,Oozmorph, Disturbing Defense, Clarity of Focus, Vacate Vision
Skills:: Acrobatics +13(E), Arcana +12(T), Athletics +7(T), Crafting +12(T), Diplomacy -4(U), Occultism +15(E), Performance +7(T), Religion +10(T), Society +14(E), Lore-Ooze +14(E), Lore-Fleshwarps +12(T), Lore-Fungal +12(T), Lore-Underworld +12(T)
Languages Common, Regional, +4
Bulk (1/4/14) Adventurer’s Pack, Dagger, Spell Component Pouch, Occultist Pendant. Wand of Manifold MIssiles(1), Staff of Impossible Visions, Pearly White Aeon Stone in Wayfinder
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Special Abilities
Unleash Psyche/ Teachings (2R: +2x Spell Level in Damage, Recall theTeachings: Aid w/ Occult > After 2R S2 for 2R) Focus (OOO) || Staff (XOO) 0: Daze | 1: Fear, Phantom Pain | 2: Augury, Paranoia
0-level: Warp Step, Telekinetic Projectile&, Mage Hand&, Telekinetic Rend&, Shield, Guidance, Vector Screen& (Daze)
OO 1-level(2): Magic Missile, Kinetic Ram, $Soothe$ (Fear)(Phantom Pain)
OO 2-Level(2): $Dispel Magic$, Faerie Fire, Telekinetic Maneuver (Augury) (Paranoia)
OO 3-Level(2): Slow, Haste, Levitate
TP: 60ft Amp Push 5/10 6d6
TR: 2x5ft bursts 2d6 | Amp: 4d6 3x 5ft bursts CF = Stunned 1
VS: 5ft Square 1 round of no ammo/-2 bigger projectiles | Amp: 1 minute, dismiss to TP
Scroll of Haste