
![]() |

Map updated
Highwire is sure they are standard skeleton although they might be a tad stronger. Red and Magenta are armed with glaives while Green carries a longbow. Magenta looks a bit weaker that the other two.
The skeletons start to advance with murderous intent
Maybe not quite like this but it's still cool
Initiatives:
Axel: 1d20 + 8 ⇒ (20) + 8 = 28
Highwire: 1d20 + 6 ⇒ (20) + 6 = 26
Kidron: 1d20 + 7 ⇒ (17) + 7 = 24
Shade: 1d20 + 9 ⇒ (13) + 9 = 22
Squish: 1d20 + 6 ⇒ (15) + 6 = 21
Ulfgar: 1d20 + 4 ⇒ (2) + 4 = 6
red: 1d20 + 7 ⇒ (16) + 7 = 23
green: 1d20 + 7 ⇒ (4) + 7 = 11
magenta: 1d20 + 5 ⇒ (16) + 5 = 21
Axel, Highwire and Kidron get to go first before Red
Shade goes before Magenta
Squish goes before Green.
Ulfgar is last in the order.

![]() |

From their position at the top of the hill, Highwire looks toward the nearest skeleton. They then dart out, taking a position in range of the various skeletons and letting out a warlike shriek.
◆ Stride (25 ft of 35)
◆ Flurry of Blows
Strike 1 attack: 1d20 + 9 ⇒ (13) + 9 = 22
Strike 1 damage (B): 1d6 + 2 ⇒ (3) + 2 = 5
Strike 2 attack: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Strike 2 damage (B): 1d6 + 2 ⇒ (1) + 2 = 3
As they finish their attack, shimmering purple energy swirls around them protectively.
◆ Cast shield ... and I will Shield Block against the first strike that hits me.

![]() |

"I'll take that one!"
Seeing the other two skeletons dashing, Axel runs behind the rock cover in front of Shade, and drawing his longarm with lightning speed, he rolls it over his shoulder and takes shot at the skeleton wielding the longbow.
◇) Living Fortification
◆) Step (to beside rocks)
◆) Take Cover (behind rocks)
◆) Strike (vs Green)
Potent Harmona Gun (Blunt) vs Green Skeleton: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 2 ⇒ (7) + 2 = 9

![]() |

Highwire wades into Magenta (Hit, miss) and Magenta takes the full five points of damage.
Axel's shot just barely smashes into Green doing the full nine points.
Kidron still to go ((Icon now on the map)) before Red.

![]() |

The paladin will step over the bunny and move into position to attack red with his disrupting fauchard
1d20 + 10 ⇒ (20) + 10 = 30+1 disrupting fauchard
1d8 + 4 ⇒ (6) + 4 = 10 slashing crit not applied
1d6 ⇒ 1 disrupting
1d8 ⇒ 4 deadly
and then again in an attempt to trip
1d20 + 5 ⇒ (1) + 5 = 6
So would that be 25 pts of damage?

![]() |

((Looks like it))
Not all that damage gets through but Kidron does a fair amount of damage to it (-20)
Red attempts to strike the paladin back.
glaive: 1d20 + 9 - 0 ⇒ (2) + 9 - 0 = 11 slashing: 1d8 + 2 ⇒ (4) + 2 = 6
glaive: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
glaive: 1d20 + 9 - 10 ⇒ (5) + 9 - 10 = 4 slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Shade is up before Magenta.

![]() |

Shade tries to finish off red with his disrupt undead spell.
positive DC19 Fort: 2d6 + 4 ⇒ (1, 2) + 4 = 7
"Burn, foul abominations."

![]() |

fort(red): 1d20 + 8 ⇒ (16) + 8 = 24
Red only takes half the damage (-23). It still stands, just barely.
Magenta steps away from Highwire before using it's 10ft reach weapon to strike twice.
glaive: 1d20 + 7 - 0 ⇒ (20) + 7 - 0 = 27 slashing: 1d8 + 2 ⇒ (8) + 2 = 10 CRIT
glaive: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6 slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Squish is up next before Green.

![]() |

The swirling purple colors dance in front of Highwire. As the skeleton's glaive crashes into the gnomish acrobat, there is an explosion of color as the purple lights dissipate. From how they stagger about, it's clear that a significant amount of the damage did make it through.
Took 15 of it. Can't cast shield again for 10 minutes

![]() |

Blub. Squish casts guidance on themselves and then flings rocks at the green skeleton.
60ft telekenetic projectile: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
b damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

![]() |

Green completely ignores Squish's projector and rapid fires three arrows into the nearest Pathfinder. (Highwire)
arrow: 1d20 + 11 - 0 ⇒ (15) + 11 - 0 = 26 piercing: 1d8 ⇒ 1
arrow: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22 piercing: 1d8 ⇒ 8
arrow: 1d20 + 11 - 10 ⇒ (20) + 11 - 10 = 21 piercing: 1d8 ⇒ 7 ((Crit?))
Ulfgar, Axel, Highwire, and Kidron are up before Red.

![]() |

Green's strikes hit true, repeatedly, but the little gnome finds themself continuing to stand firm, though clearly nearly on the brink of collapse. They chuckle. "Okay, didn't see that coming... Is there a healer in the house?"
Zagnut chitters with concern.
Have to run my son somewhere and don't have time to post my actions ... will in a couple of hours.

![]() |

Licking his lips and laughing with gleeful mania, our strident hero enters the fray, keeping focus fire upon his ranged foe, just out of reach of the two wielding polearms, and arrives adjacent to the wounded champion and battered ninja, barking.
”Need help up here?”
◆) Reload
◆) Stride
◆) Strike (vs Green)
Potent Harmona Gun (Blunt) vs Green Skeleton: 1d20 + 11 ⇒ (9) + 11 = 201d10 + 2 ⇒ (9) + 2 = 11
Watching green fall, he splutters ”Heh”

![]() |

"I would be much obliged for her blessing," Highwire replies.
I will delay until after being healed on Shade's turn, which should give me the opportunity to act before Magenta. Since Red has closer enemies, I'll gamble that he won't take me out.

Moken Troll |

Grunting to keep up as the frontline keeps pulled back, our quiet dwarves hero draws and tosses the Ghost Charge grenade his compatriot supplied him with earlier, and tosses it at the red skeleton
◆) Stride
◆) QuickDraw
◆) Stride
Ghost Charge: 1d20 + 6 ⇒ (9) + 6 = 15 Positive plus Splash: 1d8 + 1 ⇒ (7) + 1 = 8

![]() |

Green actually does not fall but it may be close (-20). It is tougher than it looks. The ghost bomb misses but the splash does a bit of damage (-25), not enough to make Red drop.
Kidron is yet to go before Red.

![]() |

The paladin will attempt to finally put this undead creature down, striking with his polearm
1d20 + 10 ⇒ (20) + 10 = 30 +1 disrupting fauchard 2 in a row
1d8 + 4 ⇒ (2) + 4 = 6 slashing
1d6 ⇒ 4 disrupting fauchard
1d8 ⇒ 6 deadly
Total of 22 damage I believe
Is this enough to take it down?
Waiting on other two actions to see if this goes down

![]() |

Red (who only had two points left) shatters into at least a million pieces. A Holy Symbol of Gorum falls to the ground.
Kidron still has actions and Shade gets to go.

![]() |

"Apparently that was Garmon."
Shade briefly toys with the idea of doing a burst heal, but not enough of the undead are in range. So he casts a 2 action heal at Highwire.
healing: 2d10 + 16 ⇒ (10, 8) + 16 = 34 Wow!
He then moves forward a bit.

![]() |

Magenta continues hacking at Highwire.
glaive: 1d20 + 7 - 0 ⇒ (12) + 7 - 0 = 19 slashing: 1d8 + 2 ⇒ (1) + 2 = 3
glaive: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18 slashing: 1d8 + 2 ⇒ (7) + 2 = 9
glaive: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -2 slashing: 1d8 + 2 ⇒ (3) + 2 = 5
Squish is up before Green.

![]() |

Blub.
Squish unleashes the power of the ooze before bombarding the 2 skeletons with ooze!
bludgeoning damage +Slashing damage vs purple and green: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15
Basic Fort DC 19, stunned 1 on a critical fail.
BLUB
Not only can Ooze be painful, but it can be inspiring too!
occultism Aid: 1d20 + 11 ⇒ (16) + 11 = 27
Success, Squish will aid the first ally within 30 feet to make an attack. +1 Circumstance bonus.
Unleash Psyche(Free Action), Amped Telekenetic Rend(2 Actions), Recall the Teachings(1 Action)

![]() |

The Power of the Ooze bombards both skeletons.
fort: 1d20 + 6 ⇒ (15) + 6 = 21 Magenta
fort: 1d20 + 8 ⇒ (13) + 8 = 21 Green
Green goes down. Only Magenta is left standing. (-12)
All Pathfinders are up.

![]() |

Feeling invigorated, Highwire immediately steps up and waves their arms in front of them, hands glowing with energy while they attack the remaining skeleton.
◆ Cast ki strike
◆ Step
◆ Flurry of Blows
Strike 1: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Strike 1 damage (B): 1d6 + 2 ⇒ (4) + 2 = 6 + ki strike (positive) damage: 1d6 ⇒ 1
Strike 2: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20
Strike 2 damage (B): 1d6 + 2 ⇒ (2) + 2 = 4 + ki strike (positive) damage: 1d6 ⇒ 5
That was my action after Shade last round, and then I'd be up again at the bottom of the rotation, right? I'm permanently after Shade in initiative now due to my Delay?

![]() |

And that's Magenta down as well. Another holy symbol of Goram is left lying on the ground. You also locate several rusty drinking flasks in the area.

![]() |

"Easy"
Medicine (Trained) vs DC 18: 1d20 + 6 ⇒ (19) + 6 = 25
Quickstowing his longarm with equivalent agility as it had been swiftly drawn, our chippy gnoll hero stands tall and crosses his arms, not bothering to sift through the scraps. He does, however, share what he can smell, his nose moistened at the excitement of the recent firefight.
"For back pain, those" pointing to the flasks.
He keeps one eye on the bunny.

![]() |

Highwire shrugs. "Just a minor bruise at this point. Could we take a bit of time, though, so I could center my ki again?"
Will take the Refocus activity, if we are going to wait here for 10 minutes to search the area, do Treat wounds, etc.

![]() |

Ulfgar pats himself all over looking for wounds.
When he finds none, he gives Kidron a thumbs up.
He stows his weapons and moves to Highwire's side, scanning the ground for materials. The island is pretty barren but he has some supplies on him.
Nature (Natural Healing): 1d20 + 8 ⇒ (2) + 8 = 10
+2 if there are enough resources to help him.

![]() |

The half elf will nod at the dwarf's single that he is not hurt. He will then lay hands on the gnome to heal him for 6 hit points and then meditate on the teachings of the General of Vengeance, from a prayerbook to refocus,.

![]() |

Axel has found two flasks that contained back pain salves but which one was Falckre’s?
To find out, make a Society check or a Lastwall Lore or similar lore check

![]() |

Highwire is fairly sure it is the one that as a design that bears the eleven shields of Lastwall. He is doubly convinced when he deciphers the name “F. Boltarin” on the bottom.
Meanwhile the zombie rabbit bounces towards the steps leading up to area A3.

![]() |

Highwire, again, chooses not to use the stairs, and climbs up along the rocks.
Climb (Athletics): 1d20 + 9 ⇒ (2) + 9 = 11
Climb (Athletics): 1d20 + 9 ⇒ (16) + 9 = 25
Again, it takes the gnome a couple of tries. And again, their squirrel sidekick chitters in amusement.

![]() |

Shrugging, Axel follows the bunny, taking the stairs, his long legs and impatient stride skipping one stair with every heft of leg.

![]() |

No Haunt this time.
You reach the top where a zombie is waiting. She picks up Denufair to thank it for luring in "the enemies". She then mutters "none must leave" before attacking.
Nearby, an undead dog stands guard over a grave. It too joins in the attack.
Initiatives:
Axel: 1d20 + 8 ⇒ (14) + 8 = 22
Highwire: 1d20 + 6 ⇒ (6) + 6 = 12
Kidron: 1d20 + 7 ⇒ (15) + 7 = 22
Shade: 1d20 + 9 ⇒ (8) + 9 = 17
Squish: 1d20 + 6 ⇒ (9) + 6 = 15
Ulfgar: 1d20 + 4 ⇒ (18) + 4 = 22
Dorena: 1d20 + 11 ⇒ (4) + 11 = 15
Pups: 1d20 + 7 ⇒ (17) + 7 = 24
Rook: 1d20 + 5 ⇒ (3) + 5 = 8
The dirt on top of Rook's grave begins to stir.
Axel, Kidron, Ulfgar, and Shade are up before Dorena
Squish and Highwire are up before Rook.
Pups has a 10ft Stench aura. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 for as long as it’s sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

![]() |

It doesn't feel quite right taking down members of the Pathfinder Society. Then again, Ulfgar figures he'd want someone ending his unlife should he ever fall under the curse of undeath.
With his ethical conundrum out of the way, he spits to the side and goes to work.
He studies the dog. ◆Hunt Prey
Approaches it. ◆Stride
Fort Save: 1d20 + 10 ⇒ (8) + 10 = 18
Winces as he catches a whiff of it's stench but does not hesitate before swinging axe and dagger in a single blow.
◆Twin Takedown:
Dwarven Waraxe: 1d20 + 9 ⇒ (3) + 9 = 12 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
+1 Clan Dagger (MAP): 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 Piercing: 1d4 + 3 ⇒ (1) + 3 = 4

![]() |

The paladin will stride up towards the zombie, passing through the smelly dog's aura Too bad no smelly, smelly, smelly, really bad, smelly cat, it's not your fault
1d20 + 9 ⇒ (17) + 9 = 26 fort
He then attempts to strike the undead wizard with his fauchard, knowing that this weapon is used by his order to take down zombies
1d20 + 10 ⇒ (15) + 10 = 25 +1 Fauchard
1d8 + 4 ⇒ (4) + 4 = 8 slashing damage
1d6 ⇒ 1 positive damage
Bringing the weapon around he attacks again
1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20 +1 fauchard
1d8 + 4 ⇒ (2) + 4 = 6 +1 faucahrd
1d6 ⇒ 1 positive damage
Focus fire! he yells to the group.

![]() |

”By the cleansing rays of Mother Moon, I return you fallen heroes to your well deserved peace ”
Shade casts a 3 action heal…. Healing all the Pathfinders and harming all of the undead.
healing (positive) damage DC19: 2d10 ⇒ (8, 10) = 18

![]() |

Fortitude vs Stench DC 14: 1d20 + 8 ⇒ (3) + 8 = 11
”Yelp!”
Our gruff hero’s sensitive nose is quickly overwhelmed by the dog’s stench - he reaches into his pouch and draws a Ghost Charge bomb and heaves it at the beast, then steps brashly forward to interpose himself between Shade and the imminent threats!
◆) Draw
◆) Strike
◆) Step
Ghost Charge (Positive plus Splash) w/ Sickened vs Pups: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 181d8 + 1 ⇒ (7) + 1 = 8