PFS2e B21 - Against the Unliving - Take 2 (KS) [Outpost VI] (Inactive)

Game Master phaeton_nz

Level 3 Bounty
Repeatable
Slides


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Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

Shade points to the bridge. "That's seen better days. Maybe we should go check it out?"

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire nods. [b]"Yes, indeed. I am good at leaping, but that is a bit more of a gap than I can clear without a lot of luck."[/ooc]

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

Is tbere a way to circumvent the bridge?

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

”Well, we are still in the boat, so we can just go over there to look?, maybe?”

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

As the others discuss the broken bridge, Ulfgar gestures to the rest of the islands that are easily accessible to them.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

The captain also recommends landing on the flat part of the island (A1) owing to the presence of sub-surface rocks around the higher parts. There are two rowboats for you to use to get there.

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire shrugs. "Guess we'll go ahead and explore the big island. I'm sure there's nothing on that smaller island that we'll need to worry about." They hop into the rowboat and grab an oar.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

The paladin is ready to help row the row boat and help them to their destination. Before they disembark from the ship he will ask Is there anything dangerous known to inhabit the coasts of these islands?

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

"Where we are now? Just undead, I think."

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

”Lash it”

Axel walks up to the bridge and assesses how difficult it might be to throw a rope across, draw in the missing side, and secure it with a few good knots.

Crafting (Trained): 1d20 + 5 ⇒ (3) + 5 = 8

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

I don't think we're anywhere near the bridge at this point. If we're heading there, I'm guessing we'll have encounters before getting there.

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

"Let's just go land at the appointed location. We'll deal with things as we find them. The Song of Spheres will guide our path."

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 40/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub,

Squish nods in ascent to the plan.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

As does the paladin.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

So you land at the indicated spot (A1) and you encounter a white rabbit with glowing red eyes.

((Picture on Slides))

What are you going to do?

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire tries to figure out if they can recognize the cause of the glowing eyes, and what type of undead power the creature might wield.

Recall Knowledge(Religion to Identify Creature): 1d20 + 6 ⇒ (9) + 6 = 15

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

”Well, you’ve seen better days, little bunny. ”

religion: 1d20 + 11 ⇒ (17) + 11 = 28

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

”Where is your master?”

Remembering that Doreana Haven had a rabbit (slide 3), Axel inquires the beast. Perhaps the missing rotting skin of it’s second life provides it yet with an intelligence of it’s own?

Make an Impression (Diplomacy, Trained): 1d20 + 7 ⇒ (5) + 7 = 12

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 40/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

"Remember, many pets got reanimated, be careful." Blubs Squish.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

It appears to be a zombie rabbit. It looks at you, rather indifferently ((Diplomacy checks to improve it's attitude))

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire, completely ill equipped to begin talking to zombie rabbits, moves a bit off to the side, trying to stay out of sight of the rabbit and any other beasties that may be shambling around the island.

Are we exploring during nighttime? So those of us with lowlight & darkvision don't have to deal with concealment, right?

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

i think that was the plan, Sansa. I am using my wayfinder for light.

The Desnan cleric sighs mightily, having to deal with an undead familiar, but he does so nonetheless.

”Denufair, is that you? We are here to save your friend! Where is she?”

diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

I offer this hero point in tribute!

”Now who’s a good bunny?”
diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

I presume this is night time

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

Seeing that the bunny has not yet turned hostile but with still a wary eye on the creature, he too will call out to Denufair
Denufiar, make thyself known, especially if this be your rabbit familiar
1d20 + 6 ⇒ (15) + 6 = 21 diplomacy

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

As the tension in the air intensifies, Axel lifts his wet nose into the air in an attempt to catch the scent of any nearby creature whom might or might not belong to this dead bunny...

Perception (+8 or +10 to seek prey) w/ Lowlight and Scent

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

The rabbit hops up to Kidron, sniffs him, then starts hopping back towards the steps. Maybe Kidron managed to Make an Impression.

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 40/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub "Lets follow" blubs Squish.

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire silently moves forward, remaining low to the ground in the poor lighting. Rather than taking the stairs, they climb up the side of the incline. Zagnut jumps out of Highwire'a hair and scurries up the cliff while Highwire climbs after.

I have Assurance on Athletics at 17, but I am guessing this is an expert DC 20, so I'll have to roll.

Climb(Athletics): 1d20 + 9 ⇒ (3) + 9 = 12
Climb(Athletics): 1d20 + 9 ⇒ (13) + 9 = 22

Zagnut peers over the edge, glancing down as Highwire has some difficulty. The purple squirrel shakes his head in disappointment as he waits for his gnome companion.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

The champion follows.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Ulfgar has been eyeing the undead bunny warily. He follows when it seems to be leading them somewhere, but, just in case, studies it to figure out how to take it down quickly.

Hunt Prey on the bunny.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

The hopping bunny leads you to the left hand solid stone steps while Highwire scrambles up the cliff.

Could those trained in Stealth make a roll please as you start to ascend. Highwire, if trained, can also roll.

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

◆) Hunt Prey @ Bunny

Stealth (Trained): 1d20 + 8 ⇒ (15) + 8 = 23

Looking left and right, Axel slinks through the low fog, his steps careful and calculated, nose up smelling the air

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

trained in stealth…. Yeah right. Can I Follow an Expert?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

I'm not sure. Is there an Expert to Follow?

stealth(trained) 23+ or Axel:
You notice a thickening in the fog and hear a whispered voice asking “is Garmon safe?”. You can Disable the Haunt with a Trained Religion to exorcise the haunt, or Deception or Diplomacy to convincingly say Garmon is “safe”

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 40/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

Blub.

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

The consistent grin across Axel's face widens in diameter as he perks one eyebrow up to chuckle and say "Heh - Garmon is Safe!"

Deception (Trained): 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point!
Deception (Trained): 1d20 + 8 ⇒ (16) + 8 = 24

He looks around at the party and says "Haunted Fog" before pulling his attention - via his nose - back into the thickening fog.

Haunted Fog:

You can Disable the Haunt with a Trained Religion to exorcise the haunt, or Deception or Diplomacy to convincingly say Garmon is “safe”

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

Stealth 1d20 + 5 ⇒ (15) + 5 = 20
He is just trained.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Stealth (untrained): 1d20 + 1 ⇒ (10) + 1 = 11

Ulfgar is no good at sneaking around and he simply stomps across the island.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

And that is enough to dissipate the Haunt and allow the party to proceed without harm.

The rabbit continues towards the centre of the island where you see three skeletons patrolling.

Is everyone seeing in the dark or is there at least one light source. If there is a light source, please make perception checks.

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

I was using my wayfinder
perception: 1d20 + 9 ⇒ (8) + 9 = 17

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

perception 20+:
The skeletons are attracted to the light

Envoy's Alliance

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search
Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25
♥️ 37/40 | ☘️ ☑ ☑ ☑ | ✋Harmona Gun| ⚕ none | Prey: Green Skeleton | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (☑□/□□/□□) | Bottled Sunlight (☑☑□) | Elixir Stash (□□□□)

Perception (Expert) vs DC 20: 1d20 + 8 ⇒ (17) + 8 = 25

Axel points to Shade’s wayfinder ”They come for the light” watching the skeletons approach but unsure if they have been spotted...

...taking position behind the nearest cover to him if possible!

Avoid Notice

Radiant Oath

? Fleshwarp Oozemorph 3 | HP 40/40 | AC 17| F +8 R +7 W +8 (+1 vs Disease/Poison) | Resistance 1 vs Mental | Speed 25 | Perception +6 (Darkvision)

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Blub. Squish does their best to be inconspicuous after Axel's note, but they are not the stealthiest of adventurers.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Ulfgar grunts as he sees the skeletons' reaction to the light.

He draws his waraxe and clan dagger then moves off to the side a bit while focusing on the nearest skeleton (Hunt Prey.)

Then, he nods toward Shade, points his dagger toward the Wayfinder then points it toward the ground.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 60HP AC: 22 Fort +10;Ref +6; Will +10 1 FP

Perception 1d20 + 7 ⇒ (14) + 7 = 21 with low light.

Seeing that the skeletons are attracted to the light, he prepares his fauchard in 2 hands.

Radiant Oath

NG (they/them) wellspring gnome monk 3 | HP 34/41| AC 20 | Fort +8; Ref +10; Will +8 | Perc: +6, Low-light vision | Speed 35ft | Hero Points 0/3 | Focus: 0 | Active conditions: none

Highwire considers whether these look like typical skeletons, or something more sinister.

Secret Recall Knowledge check to identify:
Religion: 1d20 + 6 ⇒ (18) + 6 = 24

Radiant Oath

CG (he/him) human (Nidalese) Cleric of Desna 3 | HP 32/32 | AC 17 | Fort +7; Ref +6; Will +11| Perc: +9 | Speed 25ft| Hero Points 1/3| Healing Font: 1/4 | Exploration Mode: | Active conditions:

"I can extinguish the light, but then I would be blind. If it is just a few skeletons, I am sure we can handle it. Who would like disrupting weapon cast on their weapon?"

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