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Good heavens, what a cutie pie!


So, looking back at Rage of the Elements, I reread the new lore of the jann genies and there shuyookh.

Painting them as the actual progenitors of geniekind is great, it's a nice differentiation from D&D's lore. Granting their noble variant the ability to grant wishes, is also neat.

But claiming that they are the only ones that can grant wishes, which other single-element genies are envious of? After reading through six whole other noble genie entries in which they expressly CAN grant wishes?

I feel like there must have been a breakdown in communication somewhere.


So as we all know, Second Edition has reworked kaiju away from being stat-blocked monsters and more being a series of linked hazards and ways to incorporate non-combat challenges such as navigating dangers to flee, helping others evacuate, or finding some way to turn aside the beast's destructive attentions.

And all this is well and good, and we've gotten several good mentions of Kaiju, from things like the summon kaiju spell, the articles in Monsters of Myth and the back of Fists of the Ruby Phoenix: Ready? Fight!, all of which included most of the named kaiju from first edition that either got stats or were just mentioned, and a few entirely new ones.

Except one notable absence: Varklops, Pathfinder's Ghidorah-expy and archnemesis of Mogaru. There is no mention of him in the summon kaiju spell or any of the other materials.

Did something happen? Was there legal trouble? Did they decided to preempt legal problems with the character the same way that drow no longer officially exist in the setting and many monsters officially have different base names? I can't seem to find anything on the subject.

Perhaps someone can shed some light in this gaping three-headed winged serpent of tyranny and malice-shaped hole in my heart.


Reviving this thread as I would still like an answer.


Honestly, not that much. Size would only be affecting your AC in Starfinder. so it's not that big a deal if you want to make a medium version of it, especially if you're wanting to make it able to pass for a living being.

Aside from that scenario though, it's not super important for the drone to be the same size as the species they are built to resemble either. They would just look like a smaller human, or vesk, or barathu, or whatever.


I've got a few projects in mind for homebrewing weapons, but if possible I'd like to not have to analyze half the weapons in the game to figure out how to assign levels and prices for what I want to do.

Has anyone done a breakdown of how damage dice, weapons properties, and critical hit effects contribute to a weapon's final level and price?


I noticed this too, and am curious for clarification.


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Will this book also contain guidelines for creating and balancing equipment, such as how much damage dice a weapon should do when compared to it's range, special abilities, and crit abilities, or is that coming in the Tech Revolution book?


C4M3R0N wrote:
That sclerite harpooner though!! Can't wait to show up with my lvl 9 gun that only deals 25d8 damage!!!! Weeeeeeeeeeeee!!!

I saw that too, but I feel that can't possibly be right.

Can we get some official word on that?


4 people marked this as a favorite.

I've loved Starfinder ever since it came out, and every addition to the game so far has only deepened that, but I can hardly say I'm satisfied. I'm eager to see what is coming on the horizon, but there are some areas I'd like to see deeper exploration.

-More info on Pathfinder-era ancestries that haven't already made the jump to Starfinder. I don't care if Ysoki already fill the niche, I'd love to see kobolds in space. Plenty of classic fantasy species would do well with a Starfinder write-up, and we've certainly seen how orcs have been changed by the centuries. In a similar way, other playable species could find their own niche separate from similar alien ancestries that already exist.

-More Character Option Books. Yes, Starfinder has so far been "Less is more" compared to PF1e, but with 4 Alien Archive books under our belt, perhaps it's time to delve into expanding the various sub-genre's of sci-fi that players can explore through their character. Mechanics that have swarms of orbiting mini-drones, A bigger delving into how the Planes have changed in the millenia, and so on.

-Bigger Books in General. I know that's a longshot, but Starfinder books are criminally small compared to their Pathfinder equivalents, particularly books like Near Space, which was even smaller than Pact Worlds despite covering many more worlds!

I think I'll leave it here before I start to really ramble, but what are the rest of you hoping for in the future of the game?


Is anyone else seeing this product listed as unavailable? If that is the case, when will it be made available to purchase?


Hey Owen. Thoughts on where kobolds might be hiding out in the galaxy, or is that beyond the scope of this thread?


Normally the Starfinder side of the site updates roughly every two months, but it's going on four now.

This is probably been due to the pandemic, but it is concerning.


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Bringing this thread back because kobolds deserve to be in Starfinder!


I'm delighted to see that more doshko types exist, though I noticed that the storm doshko from the Near Space book lacks the unwieldy property. Is this intentional?


While reading the chapter on the Veskarium, I noticed an odd lore inconsistency with regards to Vesk-4's history.

On page 38, the book claims that the discovery of the solarian crystals deposit by the soon-to-be high despot occurred just before the gap...

...but on page 41, the book claims that Kamilanva made this discovery two years before the Swarm attacks on the Veskarium and the Pact Worlds.

I assume the latter is the truth, but it seems like a mistake that wasn't caught by editing.


Never mind, just recieved the email. Sorry to trouble you.


Good to hear! I'll be looking into that in the future!


Hello folks!

I placed my order on the 8th, but haven't seen an email confirming that it has been shipped in the ten days since then. Hoping that I can get an update on the status of the order.

Thank you.


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Bringing this back since we never got a definitive answer


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Please let us know as soon as you have an official answer!


Thanks Sam!

As a person whose workplace it temporarily closed down due to flooding from inclement weather, I completely understand the effect that major changes can have on a business.

Thanks again!


Hi folks. I sent this order a few days ago, and having not received an order confirmation email, I checked on the order's status on my account.

The record on my account claims that the order has been completed, despite it only having been 2 days, and having received neither the order confirmation nor the shipment confirmation emails.

I know it's early to be doing this, but I suspect that if nothing is said or done, my order may never reach me if this confusion isn't cleared up.


Thanks Glenn! I look forward to the official answer!


Thanks! And I'll definitely be doing that.


Bumping for legitimate question.


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With 2nd-Edition Pathfinder on the way, is there any changes to how any third-party content should be handled legally?

Will there by a graphic that says "Pathfinder 1st edition compatible" instead of the "Pathfinder Roleplaying Game Compatible" which exists now?


Now, correct me if I'm wrong, but when it comes to things like security robots, or siege robots, or, well any non-sapient construct, technological or magical, maybe I'm just not seeing it, but I'm not seeing any price out there for actually buying one.

Can we get some clarification on that? As fun as the mechanic's drone and the drones from Armory are, it would still be nice to have that answer.


Alright, so in Starfinder Armory, the Other Purchases section lists the cultural cuisine of the six non-human core races.

Now, we can easily apply the same sensibility to the various standard fantasy races by taking their classic fantasy cuisine and modernizing it for the far future.

But what I want to know is what the other playable races cook and eat. What do skittermanders like to snack on? (Other than practically anything) What about the food of the surviving Elebrians? What about contemplatives? Shobhabs? What does a wrikreechee delight in feasting upon?


I have so many questions about what this will mean for current edition stuff, and the lore and whatnot.

As it stands I feel like there is so much more to explore with the setting and the rule possibilities that I feel is going to just fall by the wayside in favor of reprinting the 2nd edition versions of everything.

Pathfinder started out as "Let's find a way to improve 3.5 but also continue it past its death."

Don't get me wrong, getting a new edition is great, but calling "Three actions a round with a reaction" is not innovation, that's literally what we had before in the form of swift, standard, move, and immediate with a new label, specifically one directly drawn from 5e.

I mean, we came to Pathfinder because 4th ed didn't give us what we wanted, and while 5e is great and all, I really don't want Pathfinder to just copy it wholesale.

I hope you know what you are doing, Paizo.


Thank you! I just got the confirmation email this evening!


While I have received the confirmation email that the order was placed on Jan 13th, I never received any news on whether it has shipped or not.
Any information would be appreciated, thank you.


Ok, but point of order, I'd like to know more about Shirren reproduction, more specifically, why Keskodai has only one kid.

Like, I'm no biologist, but a three-gender/sex system would seem to me to be evolved so that the hosts can carry the burden of the eggs after fertilization, implying that there is a lot of them. Having one egg at a time just seems like the host is an extraneous adaptation, especially considering that they are an evolutionary offshoot of what amounts to a non-adaptive Zerg or Tyranid equivalent.

The way I see it, Kesk might have only one child for purely social reasons. Maybe Shirren heavily regulate their own reproduction, especially on colonies, to make sure they don't overtax local resources.


Glorious.


The trick is how to balance it, I think and deciding what ability each monster or npc might grant. Like Soma Cruz or Shanoa from the Castlevania franchise, it could be quite difficult to determine what is balanced and what isn't.


Kirby, Megaman, the blue mage/mime/feral child classes from final fantasy, there is plenty to inspire the idea of a character that can copy the abilities of foes, but with the exception of an arcanist exploit and perhaps the brawler's martial flexibility, there are not really any ways to create a character purely based around that concept.

How would one go about making such a class? How do we make it balanced?


After checking my emails I can confirm that such is indeed the case. Thank you for your prompt response!


I placed my order on the 29th, and have not yet recieved any updates on it having shipped, and it it still listed as "pending" on my account.


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I'd love to see an Ultimate Magic 2 and Ultimate Combat 2, not necessarily any new classes, but filling in a lot of gaps, like tons of new shaman spirit and bloodrager bloodlines to fill out the missing parallels between them and the sorcerer and oracle and so on.

Not to mention tons of new options. Maybe even a new alternate casting system, an update to words of power, and so on


30. Grass you walk on appears darkened, as if scorched by hot iron.

31. Light sucks the heat right out of you, requiring you to go fully clothed on the brightest days.

32. Constructs hesitate when interacting with you, either when following your orders or following orders pertaining to you.


Hmmm... Well, for creating completely new creatures that are not just a class feature and could in theory go off and do their own thing, maybe even breed true, special alchemical/magical equipment comes to mind, similar to the ooze vat item. Pour money into reagents and samples, out pops a creature, with a flat rate of whatever CR you wanted to end up with, and requiring you get bits of the animals you want to blend.

As for your archetype, I'd say take a leaf out of the primal animal companion hunters book and get animal companion with evolution points, dropping mutagen and various poison-based abilities to compensate. Round it off with new discoveries like allowing the animal companion to drink your extracts, maybe add the evolution surge spell to the archetype's spell list at some level.


146: Sheet Music of the Beyond: A family member of yours left you the sheet music to his pipe organ. While seemingly normal on the surface, the notation is odd and reveals a code to an extremely complex musical piece that unnerves all who hear it. Among the deceased's notes is a single scrap of paper used as a bookmark which reads: "Never on a blood moon."


Greg A. Vaughan wrote:
Auxmaulous wrote:

Have you guys ever considered using NPCs as homages to old sci-fi or horror actors or characters they played?

Maybe a tribute character to Lee as Duc de Richlu in "the Devil Rides Out" or Tom Baker's Koura in "the Golden Voyage of Sinbad"?
Mr. Price - anywhere?

They may already be there and I just don't see them, but I think it would be kind of fun since many of those greats did shape several young gamers concepts of heroes and villains.

Anyway

I don't know about horror, but I'm pretty sure John Locke from Lost is on the cover of Vaults of Madness.

Then again, there are a lot of NPCs and characters in the illustrations of Pathfinder books that resemble famous actors. You will never be able to convince me that the iconic wizard is not Sean Connery with long hair.


It isn't, because neither the Serpentine bloodline nor its Envenomed Wildblooded variant grant a viper familiar.

As for the warhammer, sure, bonded objects are less useful for their spontaneous slot in the hands of a sorcerer, but a slot that can be used for any spell is still pretty useful. Plus, a bonded object can be made magical without having the associated crafting feat, which Dasrak failed to remember.


Also consider the Forgemaster Cleric archetype, due to its ability to enchant weapons, armor, and items with temporary runes.


Read through what you have so far, and I must say, you've got something here.

Its not often that I see a homebrew race that feels like it could actually be published in a setting book, but this one of them. What you've got so far concisely defines their society as a race, and your description and illustrations perfectly encapsulate the base form, and bring to mind all the various possible appearances they might have.

The concept itself is delightfully novel as well. A rune-scribing race that claim to be descended from constructs, yet are not constructs themselves? This excites me greatly.

The racial traits are also very well thought-out and seem to be well-balanced, including the runic body racial trait, which is sufficiently interesting enough to make people want to play the race, yet not ridiculously powerful on its own. The limitations of requiring a copy of a spell to inscribe, as well as the vulnerability to erasure and the fact that those knowledgable in magic can identify the spell, and any layman can tell whether or not they've used their spell that day makes it easier to suss out their combat strategy and capability.
They'll no doubt have trouble with stealth, due to their the glow, but this can be offset.

All in all, This is a great rendition of the "Magically-inclined race" trope, and I would definitely play one. Looking forward to seeing you expand them.


I'm gonna go with #2, because Fallout and the Rifts universe are fun and delicious, and who doesn't want to have pre-fall super-tech weapons on their random loot tables?


No responses?


http://dailycharacteroption.tumblr.com/

For the last half of a year, I've been working on a blog inspired by the format used by Patch's Daily Bestiary http://dailybestiary.tumblr.com/ Except that instead of providing background on various monsters along with three adventure hooks concerning them, I apply the same to archetypes and other class-altering character options.

Fans of the Daily Bestiary are sure to enjoy what I have to offer, at least, I hope so anyway.

Give it a look!


Because I would gladly write for you guys.

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