Eranex

SquirmWyrm's page

191 posts (193 including aliases). No reviews. No lists. No wishlists. 1 alias.




So, looking back at Rage of the Elements, I reread the new lore of the jann genies and there shuyookh.

Painting them as the actual progenitors of geniekind is great, it's a nice differentiation from D&D's lore. Granting their noble variant the ability to grant wishes, is also neat.

But claiming that they are the only ones that can grant wishes, which other single-element genies are envious of? After reading through six whole other noble genie entries in which they expressly CAN grant wishes?

I feel like there must have been a breakdown in communication somewhere.


So as we all know, Second Edition has reworked kaiju away from being stat-blocked monsters and more being a series of linked hazards and ways to incorporate non-combat challenges such as navigating dangers to flee, helping others evacuate, or finding some way to turn aside the beast's destructive attentions.

And all this is well and good, and we've gotten several good mentions of Kaiju, from things like the summon kaiju spell, the articles in Monsters of Myth and the back of Fists of the Ruby Phoenix: Ready? Fight!, all of which included most of the named kaiju from first edition that either got stats or were just mentioned, and a few entirely new ones.

Except one notable absence: Varklops, Pathfinder's Ghidorah-expy and archnemesis of Mogaru. There is no mention of him in the summon kaiju spell or any of the other materials.

Did something happen? Was there legal trouble? Did they decided to preempt legal problems with the character the same way that drow no longer officially exist in the setting and many monsters officially have different base names? I can't seem to find anything on the subject.

Perhaps someone can shed some light in this gaping three-headed winged serpent of tyranny and malice-shaped hole in my heart.


I've got a few projects in mind for homebrewing weapons, but if possible I'd like to not have to analyze half the weapons in the game to figure out how to assign levels and prices for what I want to do.

Has anyone done a breakdown of how damage dice, weapons properties, and critical hit effects contribute to a weapon's final level and price?


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I've loved Starfinder ever since it came out, and every addition to the game so far has only deepened that, but I can hardly say I'm satisfied. I'm eager to see what is coming on the horizon, but there are some areas I'd like to see deeper exploration.

-More info on Pathfinder-era ancestries that haven't already made the jump to Starfinder. I don't care if Ysoki already fill the niche, I'd love to see kobolds in space. Plenty of classic fantasy species would do well with a Starfinder write-up, and we've certainly seen how orcs have been changed by the centuries. In a similar way, other playable species could find their own niche separate from similar alien ancestries that already exist.

-More Character Option Books. Yes, Starfinder has so far been "Less is more" compared to PF1e, but with 4 Alien Archive books under our belt, perhaps it's time to delve into expanding the various sub-genre's of sci-fi that players can explore through their character. Mechanics that have swarms of orbiting mini-drones, A bigger delving into how the Planes have changed in the millenia, and so on.

-Bigger Books in General. I know that's a longshot, but Starfinder books are criminally small compared to their Pathfinder equivalents, particularly books like Near Space, which was even smaller than Pact Worlds despite covering many more worlds!

I think I'll leave it here before I start to really ramble, but what are the rest of you hoping for in the future of the game?


I'm delighted to see that more doshko types exist, though I noticed that the storm doshko from the Near Space book lacks the unwieldy property. Is this intentional?


While reading the chapter on the Veskarium, I noticed an odd lore inconsistency with regards to Vesk-4's history.

On page 38, the book claims that the discovery of the solarian crystals deposit by the soon-to-be high despot occurred just before the gap...

...but on page 41, the book claims that Kamilanva made this discovery two years before the Swarm attacks on the Veskarium and the Pact Worlds.

I assume the latter is the truth, but it seems like a mistake that wasn't caught by editing.


Hello folks!

I placed my order on the 8th, but haven't seen an email confirming that it has been shipped in the ten days since then. Hoping that I can get an update on the status of the order.

Thank you.


Hi folks. I sent this order a few days ago, and having not received an order confirmation email, I checked on the order's status on my account.

The record on my account claims that the order has been completed, despite it only having been 2 days, and having received neither the order confirmation nor the shipment confirmation emails.

I know it's early to be doing this, but I suspect that if nothing is said or done, my order may never reach me if this confusion isn't cleared up.


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With 2nd-Edition Pathfinder on the way, is there any changes to how any third-party content should be handled legally?

Will there by a graphic that says "Pathfinder 1st edition compatible" instead of the "Pathfinder Roleplaying Game Compatible" which exists now?


Now, correct me if I'm wrong, but when it comes to things like security robots, or siege robots, or, well any non-sapient construct, technological or magical, maybe I'm just not seeing it, but I'm not seeing any price out there for actually buying one.

Can we get some clarification on that? As fun as the mechanic's drone and the drones from Armory are, it would still be nice to have that answer.


Alright, so in Starfinder Armory, the Other Purchases section lists the cultural cuisine of the six non-human core races.

Now, we can easily apply the same sensibility to the various standard fantasy races by taking their classic fantasy cuisine and modernizing it for the far future.

But what I want to know is what the other playable races cook and eat. What do skittermanders like to snack on? (Other than practically anything) What about the food of the surviving Elebrians? What about contemplatives? Shobhabs? What does a wrikreechee delight in feasting upon?


While I have received the confirmation email that the order was placed on Jan 13th, I never received any news on whether it has shipped or not.
Any information would be appreciated, thank you.


Kirby, Megaman, the blue mage/mime/feral child classes from final fantasy, there is plenty to inspire the idea of a character that can copy the abilities of foes, but with the exception of an arcanist exploit and perhaps the brawler's martial flexibility, there are not really any ways to create a character purely based around that concept.

How would one go about making such a class? How do we make it balanced?


I placed my order on the 29th, and have not yet recieved any updates on it having shipped, and it it still listed as "pending" on my account.


http://dailycharacteroption.tumblr.com/

For the last half of a year, I've been working on a blog inspired by the format used by Patch's Daily Bestiary http://dailybestiary.tumblr.com/ Except that instead of providing background on various monsters along with three adventure hooks concerning them, I apply the same to archetypes and other class-altering character options.

Fans of the Daily Bestiary are sure to enjoy what I have to offer, at least, I hope so anyway.

Give it a look!


Because I would gladly write for you guys.


They were a nice addition to the list of familiars. My question is, do these familiars grant bonuses to their bonded wizard the way other familiars do? If they do, its not listed in the entry.


I was talking with a friend the other day, and I came across the idea of playing a polymorph-focused caster.
Now, with the many supplements that Paizo has published, nearly every type and major subtype of monsters have been covered, there are a few that remain.
Aberrations: Highly varied and difficult to properly balance, but such was the polymorph school in general, Similarly to Undead anatomy, this spell seems quite possible.
Construct: Also quite difficult, probably needs to be modeled after Plant Shape, due to similar immunities, with only the highest level of the spell granting magic immunity, if at all.
Fey: See Abberation, probably isn't necessary due to most fey being non-combatants.
Ooze: Admittedly, the Cave Druid archetype already does this, kinda. Still, I'd like to see a full version that is actually built to mimic oozes.
Lastly, Outsiders: This creature type is so big and vast that I don't see any way to do justice to the various types of outsiders other than to do seperate spell sets for each of the alignments, catching entire major species as well as fringe outliers.

Perhaps we could also do with a dragon polymorph that handles linnorms and other dragons that exist slightly beyond the bounds of Form of the Dragon.


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Why is it that most people, when they try to come up with a homebrew setting, they always seem to go for the no magic/limited or wild magic/casters are persecuted for performing magic approach?

Seriously, why? I'm not saying there is anything wrong with said settings, but for the love of Gygax, show some originality!

If you insist on applying the age-old formula of "Something taken for granted is missing on a world-wide scale" approach to your campaign setting world, why not fiddle with something else, like gravity, or the very ground beneath the characters' collective feet? Playing Pathfinder in a world that mirrors Baten Kaitos would make for a nice change of pace.

While we're at it, why not shake things up some more and design an entirely different slew of races to take the place of the old stand-bys?

Make everything cubes, make every magic item intelligent and unruly, invent a new pervasive elemental force that affects everything, do something to set your setting apart if you must, but don't rely on such an overused, cheesy trope for your premise.


I've been thinking. The alchemist class is pretty fun to play, but to me, it doesn't really evoke what medieval alchemists did. I of course refer to Alchemy not only as a science but also as a spiritual thing (which it was to the alchemists.) The Pathfinder Alchemist's abilities (besides bombs) all focus on bodily transformation, including such spells that grant breath weapons or make you vomit a swarm.

I'm thinking of creating an alternate class (similar to the format used by the Samurai and Ninja) based on the alchemist but having a different spell list and ability set.

This new class will be based around the concept of altering substances in the environment around the character. As such, it should probably have some of the following abilities.

1. The class will keep the bombs and the ability to take bomb-related discoveries.
2. The class should have an entire new spell list based around altering the world around them, keeping the feel of alchemy through use of complex diagrams. (Sounds kinda like FMA, doesn't it?) I'm thinking a lot of blasting spells and transmuting and reshaping spells hold the theme well.
3. The class should replace the mutagen with some sort of transmutation ritual ability, possibly one that gets better with level progress and new discoveries.
4. New discoveries themed around the class.

Thoughts?


I'd like to try to create a Persona campaign at some point. I'm thinking an alternate class version of the summoner would have the right feel. Thoughts?


Alright. I've got an idea inspired by the Puppet Master movie series. A sort of construct-focused caster with abilities that focus on their creation and improvement.

I'm thinking that they should have the ability to maintain X number of hit dice per level in their personal retinue. (They could make more but using the ordinary rules for crafting constructs) This retinue I'm thinking will be slightly cheaper and each member will have an intelligence score.

Other than that, I'm thinking the PrC should have abilities that reflect an individual that treats the things he has made like his own children, and should have abilities to match. Thoughts?


I'm working on a matador prestige class for my campaign setting, and I thought I might get some input.
Essentially, I think to adhere to the matador ideal, the class should emphasize defence, as well as tiring out the opponent before making a killing blow.

Thoughts?


While I was perusing through the Pathfinder Gamemastery Guide, I ran across an illustration on (page 41, I believe, either that or page 31) of a goblin wearing what I can only describe as a pair of dragon pajamas. I, along with my entire gaming group, agree that this is a very endearing character (whom my gaming group has affectionately nicknamed "PJ") and would make a very attractive plush doll.

If anyone else finds the little guy adorable, and agrees with my idea, perhaps we could start a petition of some kind.