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38 posts (488 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Female

Congrats on the promotion!!


Female

For DM note, I'm going to say that the slugs in Gemma's pistol have been blanched with cold iron. There's no way she would go anywhere near Fey territory without some sort of cold iron.


Female

Merry Christmas everyone!!


Female

Welcome to the game!


Female

So, I know I'm going to come off as a complete b~+*! when I mention this, but as a player, I'd really like to bring something to the table. I think there needs to be a discussion about posting frequency. The story line is super cool but it's really difficult to keep it going when you only have 2 or 3 players carrying a scene, especially one that may be critical to the story. I've felt like this regarding the current scene with the death of a Founder. That seems like a really important scene to me that's not getting it's proper due or input.

Now I absolutely understand that life happens and there will be times when posting frequency slows, but as we all know, play by post is a bit of a commitment (or it should be). It's frustrating when weeks, or in the case of this particular game, months go by without player posting (or the barest minimum of posting). Even I've had times where I haven't posted for a couple of weeks, but I make an effort to make sure it doesn't go any longer than that out of fairness to the other players and the DM so the scene doesn't die on the vine. Any thoughts other than for me to stop b$!&+ing or that that's just the way it is?


Female

So here's Gemma's (and my own) thoughts on what we should do next.
I think to go by way of water and up the dock is possible but improbable. Most of us would have to spend a round water-proofing and then another round un-water-proofing. Plus we'd end up having to use the water breathing scroll. So I would opt not for that option.

The next option is the seagate wall, moving towards the lighthouse. Emerson and Anneca can figure out how to use their elementals to either take out guards or buy us some time (??). Emerson can use his Silence scroll (centered on himself?) so we can move up silently. Gemma has darkvision, so that should help with some extra guard detection. If Emerson does use the Silence and we all stay together (at least initially), we should be able to get off at least one shot each without sound from our pistols. If our rolls are good, that may down at least half to 1/4 (maybe) of our guard situation.

I'm thinking the most likely place that the mechanism is to open the seagate is in the building attached to the lighthouse. So I think that's the end goal to aim for. Thoughts?


Female

Nice new profile pic for Willem!


Female

Ha! You would be... :)


Female

By the way...I will apologize in advance. I ended up using Turkish as my translation for Hallit. Based on the book's Kellid description, I would have preferred to use Mongolian or Innuit, but that wasn't available in the translator. I think either one of those would have done Hallit more justice.


Female

For any PC that understands Hallit, I can put spoilers in when Evie speaks with Barrister. If no one else knows Hallit, then I'll leave them out. K?


Female

Good luck with everything!


Female

Okey dokey


Female

Shane and Issac...since Arkady and Evie are in the same place on the same timeline, after I wrap up with Aylene, who do you want to start the next scene? Meaning a possible scene/meet up conversation between Arkady and Evie somewhere in town.


Female

My apologies for not getting to posting sooner. All that taking care of kids stuff really gets in the way! :)


Female

Boo ya! Take that crazy guy!


Female

I'm down for whatever. I do think the jump forward with some flashbacks would be interesting.


Female

Me, too! Hi everyone!


Female

Sounds good to me!


Female

Just posted...apparently it is


Female

So I tried to post last night but had connection issues. Going to post this am.
Problem is I had a perception roll in my post. It rolled as a 14 last night when I previewed but not sure what I'm going to get in my new post.


Female

Aw...Whadda ya talkin' about? Gemma doesn't have a bad side:}
LOL


Female

Player aside...Gemma would feel the people in back are equally important to the people in front. She's basing her decisions purely on abilities and tactics. In her mind, everyone has a specific tactical position and she always has a reason behind it, even if no one else understands what the specific reason is:)
And to Robert...there may be an upcoming character tension (however brief or extended) between Gemma and Ifris. We'll see how it pans out if we survive!
:)


Female

Btw...great post from Willem!


Female

Gemma would opt then to grab her field backpack from her flat when she goes for lunch with her sister. It would contain the basics (waterskin, bedroll, blanket, etc.) Whatever she can jam in there and not affect her encumbrance too much. She would leave her armored coat in lieu of wearing her new breast plate as well as changing into travel clothes when she picks up her backpack.


Female

So here's my list for Gemma's acquisitions.

She purchased the following:
Breastplate, cold iron masterwork sabre, cold iron dagger (given to Bliss Atherton as a gift), 2 applications of silver weapon blanch, 1 application of cold iron weapon blanch, 1 light crossbow with 10 bolts, 1 pistol with 5 cartridges, 1 potion of Cure Light Wounds, 1 gold ring

Traded/surrendered items:
Sabre, 1 bottled lightning, 1 burst jar
Gemma will also contribute the 125gp towards the Cure Light Wounds wand

So that leaves her with 35gp which I'm happy to contribute to whatever if needed


Female

HP for Gemma

hit points: 1d10 ⇒ 6

hit points: 1d10 ⇒ 10


Female

Welcome to the party Constable Jackson!


Female

Let me make a quick correction...on the valve that Gemma is trying to fix...both player and PC know that the valve needs to be opened and not closed. I believe my post makes it seem as if Gemma is trying to close it, but she is, instead, attempting to open it back up. Make sense?

So the main correction would be to Emerson..."I'm going to open it back up!"


Female

Message for Issac! I had planned to have Gemma go forward and make her way around to Jenner. Do u think maybe Anneca could move around though the furnace room to come at Jenner from the other direction? He'll need three move actions to get to the valve and turn it twice. At full move it should allow us to get to him before he can open and rust the valve. What do u think? (If we did that, Anneca would end up at DB14, I think, and then have a chance to move again and get to the valve before Jenner does). That would then allow Emerson a chance to get down the stairs and do some engineering checks.


Female

Nice shootin' Willem!!


Female

Cromlich...I get the sense that you are encouraging another constable to shoot Gemma. Is it because I called you Band-aid? Or is it because I'm bossy? That's not very nice:)

It was the only square I could move to without taking an AOO! Sorry Willem!

Maybe the DM can say I ducked down and away or something to give Willem a fair shot?? Maybe??

And my apologies to the DM for not including my header for initiative and round (apparently, or so I've heard, he's a real stickler for that sort of thing)!


Female

Welcome!


Female

Compared to any of the rest of us...yes!
:-)


Female

FYI...in case it's lost in translation...it's Gemma that's a little bossy, not me (Okay, well, I am too, but in this case it is my character's trait). She's not meaning to. She just feels the need to manage things tactically if she can. Feel free to listen to her or not at your character's discretion:-)


Female

Congratulations on the new baby!! Hope all is going well and you guys are finding time to eat and sleep. I remember those days!!


Female

Meditation Garden

“Oh! Okay.” Gemma reluctantly walks over to the patch of grass next to Serena and sits down in a cross-legged position and tries to settle in. “Um…I wouldn’t want to disturb Const…I mean…excuse me…Kaea.” Gemma tries to relax but can’t. She sits there with perfect posture and stiff as a board, completely proper but not very conducive to meditation. Gemma leans in slightly and confesses in the same whispering tone, “I actually find these gardens…well…not very relaxing, if truth be told. I would much prefer sword play to hone my body and some reading to relax my mind.” Gemma realizes though that her opinion may not be favored by the constables so she quickly adds, “But I do like the fish! Those are relaxing!” As soon as she says it, she wishes she didn’t. The words sound entirely ridiculous to her own ears. She can’t even imagine what they sound like to Serena and Kaea.


Female

So here's a little something I came up with today. This is knowledge that Gemma would have gained through the academy. Some of you will have done the same. Some of you may know a bit of the histories, some may not know them at all, and some of you may have actually lived the latter part of them. But Gemma is big on knowing her battles and war stories...which all good cadets should.

Critical Battles of Lanjyr through the Ages

Battle of the Fey Titans
-1200 BOV
Considered a diplomatic perfection by King Kellan preventing the destruction of Risur as well as most of Lanjyr.

Battle of McQuaig’s Hill
-75 BOV
Battle between Risur and the Eladrin near what is now known as the Penance Peaks. Called McQuaig’s Hill due to Elan McQuaig’s (a human male) fierceness and tactical superiority. He spearheaded a resounding victory against the Eladrin. Considered, tactically, near perfect. His tactics spawned McQuaig’s Treatise.

Declaration of Tagus (a.k.a. The Declaration of Reo Pedresco)
295 AOV
A battle ultimately solved by tongue rather than swords. A pact of non-aggression signed by King Boyle to leave Reo Pedresco alone. Created and mediated by the brilliant Minotaur diplomat, Mirroth Roslarb. The interaction spawned The Annals of High Mark Diplomacy written by none other than Roslarb himself as he was considered not only an unsurpassed diplomat but quite a self-assured showman as well.

Boyle’s Last Battle
300 AOV
Not his actual last battle but the battle where he defeated the dragon tyrant, Inatch the Hex-eater. The battle occurred at the southern edge of the Anthras Mountains at a place called Lissolth Pass. It is now referred to as “The Killing Field”. Boyle’s tactics were flawless and said to be single-handedly developed by the king himself. He used a crack group of rangers led by Egnasseth Aeothire. Her bow work helped to suppress scouting from the opposition as well as any aerial assaults. Her deadly aim also managed to take down, Valstrath Tezolt, Inatch’s second in command.
Despite Inatch’s intimate knowledge of the mountains and terrain, King Boyle had surprise as well as height advantage. It didn’t hurt that he also brought along the gifted skyseer, Gyrythil Mandrake. Her natural abilities are spoken of even today in the skyseer community.

Battle of the Five Islands (Third Yerasol War)
455 AOV
A land and naval battle between Danor and Risur. Ended in a stalemate due to heavy losses on both sides. Considered by some to be a tactical victory because the sides were so well matched. Considered by others to be a complete tactical screw up. This battle is also of note because of who was killed. Somewhere near the end of the stalemate, the two main martial scientists/tacticians of the battle squared off against each other in single combat. Supposedly it occurred in the destroyed remains of the gardens of Plantation Hollister. The fight lasted for near an hour due to each man’s superior skill, but whether it was due to fatigue or both men were simply battle-weary and no one could gain the upper hand, they made the unorthodox decision to end each other’s life with a single blow. Macnamare Flavin of Risur with his sabre and Jean-Marc Bellaros of Danor with his rapier killed each other in the once-beautiful Hollister gardens with the legendary final words to each other “It has been an honor to fight you”. The Battle of the Five Islands ended soon after as a draw having both sides lost their master tacticians.

Battle of Capital Hill (Third Yerasol War)
462 AOV
A land battle between Danor and Risur. A skirmish over a coffee plantation on Capital Hill on Langavor Island. Ultimately considered a victory by Danor due to heavy losses on Risur’s side. Despite jungle-like conditions to get to the plantation, Danor used technology to defeat Risur. However, Risur, after accepting defeat, used alchemical fire to burn the coffee crop to the ground. A Risurian war hero, Tomos Ceftain, arose from this battle supposedly due to his quick thinking and ingenuity. However, the war hero Bronwyn Carrios, disputed this claim saying that she came up with the idea to burn the coffee fields. She claimed that she threw the first fire bomb while Tomos ran away, dropped the bag full of the remaining vials and set the field completely ablaze with one big (accidental) blast. Due to the ensuing fireball, Bronwyn narrowly escaped with her life (and a bad burn to her right leg). By the time she made it back, Tomos had been proclaimed hero, believing Bronwyn to be dead and unable to dispute the claim. Bronwyn then proceeded to try to set the record straight, much to the dismay of Tomos. The king finally had to step in to end the dispute, as it was causing very bad PR. Tomos ended up keeping his title of war hero and his stories of heroics in the face of certain death were re-circulated and once again believed by the general populace. The only exception to this were the dockers, who still believe him to be a liar. King Aodhan, in turn, gave Bronwyn her own small Risurian island complete with exiting sugar plantation and staff. Bronwyn was appeased but took to piracy after a few years of sheer boredom. She became (and still is) far more useful to the kingdom than Tomos ever was. Bronwyn is quite feared and is still called upon by the king on occasion to do raids and generally annoy the Danorian navy.

Battle of Beaumont (Fourth Yerasol War)
490 AOV
A battle where Risur manages to cripple the Danorian port of Beaumont with the skill of Captain Bronwyn Carrios and her crew of the ship The Siren’s Voice. Using completely unorthodox naval strategies, she used the Danorian’s own technologies against them and destroyed the port. The port is crippled for the better part of a year which forces Danor to open up a second port 200 miles to the south at Watchman's Wake. A much more difficult port to dock in due to strong currents, but a working port nonetheless. It, too, was then crippled by Bronwyn half way through completion using the same tactics that she did in Beaumont. Due to her skill, a treatise was written by the famous martial scientist, author and brilliant tactician, Malvin Richoux, a Danorian out of the Jierre Sciens d’Arms.
Danor has been unable to catch Bronwyn, despite their continued efforts. The Siren’s Voice is rumored to be the fastest ship on the seas and she never sets port in the same place twice. Bronwyn is even rumored to have a secret island somewhere that only she knows how to get to. The Danorians can only hope that their new defenses are strong enough and many a Danorian dock worker are thankful the war is over for now.


Female

Howdy!


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