Maedar

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Goblin Squad Member. Organized Play Member. 116 posts. No reviews. No lists. No wishlists.


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Sad to have to ask, but please cancel all my subscriptions. Love you guys.

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1 person marked this as a favorite.

This thread helped me whip up a contract this morning, so thank you everyone. I incorporated some verbiage from Apple's TOS as well. Here's what I came up with: http://www.karzoug.info/srd/campaigns/HellsRebels/Handouts/RensContract.htm

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Thanks, that fixed it. Sorry for my confusion.

And thanks for the shipment confirmation.

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Nope, sorry, I think it's listing my old address only as my billing address, not the shipping address, but it should still be changed, and I can't seem to.

When I go to payment methods, 416 comes up as the billing address for my subscriptions, but when I click "change payment method," the address on the new screen (the one that I'm supposedly changing) is 810. The 416 is a weird ghost of an address.

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I was just checking on my order status, and noticed it had been shipped to my old address of over 3 years ago. I can try to check with the current resident for my package, but I don't know why the old address was used. I've received my subscriptions and other orders here at my current address just fine. Please clean my records of 416 E Lafayette. Only 810 Baker Ave is correct!

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Thanks for your help; the pdf will be more than enough for now. It's the bibliophile/collector that wants a complete hardcopy. I might not have noticed, but for a player designing an aasimar for the new campaign.

FYI, it was the same exact series of pages as a previous post I'd seen; 9 through 24.

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I, too, am missing a chunk of pages in the middle of this book.

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Any update on this order? I still have not received either package.

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Yeah, it seemed a bit long for a shipment. I'll certainly let you know if the original does turn up. Thank you very much!

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I received a shipping notice on Dec 2 but have still not received the package. Just holiday mail, or any other ideas?

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st00ji wrote:

i'll admit im not 100% up to speed with leadership or kingmaker, but it seems to me that as an NPC it was the DM's job to create this cohort. it sounds like you let the PC choose exactly what he wanted, down to the last feat.

but surely this wizard has his own goals and agenda also - and a hero class he wants to advance. hes not an extension of the PCs character sheet, but a discrete individual under YOUR control.

I guess I'm not so much worried about him crafting what they want or the wealth by level; that's manageable, since I still control how much gold they ultimately get. And philosophically, I don't mind that the player designs his own cohort; it fits his character concept and I do still have control over him as an NPC.

I did like Lightbulb's point that either way it's effectively trading one benefit of a cohort (spells cast in combat) for another form of magic that can be similarly used. So I'm leaning towards just letting his cohort level as normal, and just managing the WBL.

But still, what I'm curious about is whether the cohort should/would gain XP when not adventuring actively with them. It's as much a mental exercise as anything. To take it to an extreme, if a cohort were in stasis while his leader was out adventuring, would he come out of stasis with more XP? If not, then why would the stay-at-home crafter? What's he done to earn XP? Simply honing his craft, like the 3rd-level expert baker?

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Thanks all.

I think it fits my sense of verisimilitude that the cohort be there to actually gain "heroic" XP, although I can see that he could still be earning "non-heroic" (NPC) style XP just by practicing his craft at home. I expect my player to argue the latter. But ultimately the cohort's a wizard (a heroic class), not an expert, so I think it's reasonable to expect he earn heroic XP.

And yes, reducing wealth via found treasure will be essential, thanks for the reminder. I hate having to regularly take inventory, but such is the burden of a GM!

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I'm currently running a Kingmaker campaign. I have a player who's taken the Leadership feat to design an item crafter. In 3.5 this would have been balanced against the XP cost of making the items, but now he can make as much as the party can afford. Plus, with Kingmaker, time is no obstacle. My concern is that the cohort is never brought out to adventure. He's never in any danger, and is merely sitting at home, churning out half-price items. (At present the players are all still within their gp per level, but for how long).

The Leadership feat is not explicit about in what circumstances cohorts earn XP, or whether they simply gain a XP as their leader gains theirs. It only says they earn scaled XP, rated off the levels.

So should I simply award the cohort the scaled XP based off his leader, or should I require that he actually engage in actual adventuring/exploring? I'm leaning towards the latter, since it slows down the gp per level inflation. Any thoughts?

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My credit card is showing the old amount, $84.44, rather than the corrected amount, $46.58. Any help?

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Cosmo wrote:
Sothrim wrote:
Sigh... I came to this too late, it seems. I hate to make any more work for you, but is there any way I can drop the Beginner Box from my order? Or do we have to cancel the order, unsubscribe, and then make a new order?

I have canceled your PFRPG subscription, which also cancels the Beginner's Box from your order. As soon as it has been released next week, you will be able to re-subscribe to the PFRPG subscription with the Bestiary 3.

Thanks,
cos

Thank you so much!

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Sigh... I came to this too late, it seems. I hate to make any more work for you, but is there any way I can drop the Beginner Box from my order? Or do we have to cancel the order, unsubscribe, and then make a new order?

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Well done, and well deserved!

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Rock on, Howard! Full disclosure—he was my GM at one point. Nonetheless, as someone who enjoys his story-telling, I love the excerpt, and I can't wait for the books to drop!

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Well done! Thank you so much for your contribution. We'll be using this in my campaigns from now on!

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Gary Teter wrote:
If I had to guess what happened, it would be that at one point during your fiddling you switched to "Never hold anything," which the system currently interprets to mean "I'm tired of waiting for this stuff in my sidecart to ship, please ship it now."

Yup, that's probably what I did. So mystery solved, and a happy accident that I get my stuff sooner. Thanks, Gary.

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I was fiddling with this page, lamenting that I had to wait until late Nov to get all my goodies from last month and this one. I toggled shipping options, and when I toggled it back, my future order now is missing several key items. I believe they are:

1x Pathfinder Roleplaying Game Bestiary (OGL) Hardcover
1x Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG) Print Edition
1x Pathfinder Chronicles: Book of the Damned—Volume 1: Princes of Darkness (PFRPG) Print Edition

Please tell my I haven't screwed up my upcoming order, and that it's just a web form artifact.

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Lord oKOyA wrote:

Well since someone is asking about avatars...

...and it has been bugging me lately (and haven't found it so far)...

...does anyone know where my avatar is from?

Thanks in advance!

Cheers

The Lich Kazaven, Rise of the Runelords #5, Sins of the Saviors

(running it currently!)

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YukiHyou wrote:

Any chance of a list of which of the adventures are what level?

There was a mention earlier, but looking for more concrete info.

EDIT: Oh, and the class it's designed for would help also :P

I bought the pdf and think it's great. Here's the list:

Rogue level 2-4
Barbarian/Ranger level 5-7
Rogue level 6-8
Rogue level 7-9
Barbarian levels 7-9
Monk Level 7-9
Paladin Level 7-9
Wizard level 8-10
Rogue level 8-10
Bard/Rogue level 9-11
Cleric level 9-11

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From the PRD:

Quote:
You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

So the question is moot; he shouldn't be moving in the same round he took a five-foot step.

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toyrobots wrote:

I was eager to try the new "availability" rules for items, and so I decided to roll up some items for Magnimar.

I'm flummoxed at best: there doesn't seem to be a table for Armor type, Weapon type, or Shield type. Not in the Core rules, not in the PRD.

Am I looking in the wrong place?

If you're missing it, I'm missing it - I also noticed the lack of those tables.

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I played a brief campaign in the system. The magic system looks really fun on paper, but in practice channelers quickly overpower their companions. They continually learn weaves from others (even their foes), allowing them a huge variety of abilities within a few levels. Even at low level the weaves can be flexible and pretty potent. A good reflection of the books, no doubt, but challenging for a traditional "party."

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As someone who was also a huge fan of the Dragon adventure, I say YES, PLEASE, JAMES! I think it could serve as a stand-alone (a chunky one), as short series of linked adventures, or even a high-level AP. I say go for it. I'll buy for sure.

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I have two women in the group I'm running through right now.

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Scott Betts wrote:
outlander78 wrote:
Scott Betts, I have to ask - what value do you see in preventing people from ranting harmlessly and venting their displeasure in a harmless fashion?

None. If I felt that the conduct exhibited here and elsewhere on the internet was harmless, I wouldn't get involved.

It is far from harmless, though.

How, then, do you think it is harmful?

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... and time to finally buy the latest two Pathfinder Society scenarios that have been sitting in my shopping cart.

And of course, since those are so cheap, I may just have to buy something else, like a KODT bundle of trouble.

See, THAT's how you run a business: building and rewarding customer goodwill.

You guys rock.

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Again, thanks tbug! It'll be nice to have someone else's voice livening it up for a change. My players have heard all my character voices by now.

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Nicely done, tbug! But now we're waiting for the rest of his monologues, you know.

...I start Fortress of the Stone Giants this Sat, just sayin...

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Werecorpse wrote:
Werecorpse wrote:
Is there a map anywhere of the events when the flood hits turtleback ferry?

anyone?

what did you do about the set up of this encounter?

There are maps of TF, but I haven't seen one staging the particular events. I simply drew up my own tactical map for the town, with a water line that moved periodically (I use Paizo's battle mat). I set up some Diplomacy challenges for the PCs to manage the townspeople and organize their evacuation. I included the school children/raft encounter, dropped the snake, and kept Black Magga as the capper for the whole event.

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1 person marked this as a favorite.

I'm just finishing up running this adventure for my group. I did some heavy editing of the story flow to improve transitions.

0. Linking from Skinsaw: easy enough, I had comments in Xanesha's list of targets, suggesting some names (merchants from TF and other nearby towns) be referred on to Lucrecia. (I dropped the whole Magnimar hook to TF; I never felt the connection was strong enough between the city and town/fort.)

1. Flood & Skull's Crossing: After coming to TF and finding the gambling barge sunk, and Lucrecia ostensibly dead, the PCs were at a loss. They got to meet some of the Black Arrows at the tavern; the Fort was still standing at this point. The flood came the next day. (I included Black Magga; I had no problem with them wanting to pursue her as she left-I made them suitably scared of her.) After aiding the town, the mayor asked them to investigate the dam. The town in the meantime sent runners to the Fort, asking for more post-flood help.

2. Graul Farm: The town never heard back from the Fort; the runners never returned. The PCs set out to investigate, getting sidetracked by the Graul craziness while on their way there.

3. Fort Rannick: With the aid of the freed Black Arrows, the PCs retook the Fort. In the process they uncovered Kaven's treachery and learned more backstory from him.

4. Seige: I plan to take the advice of others and have Barl's forces assault the Fort, a week after the PCs retook it. I will not let Barl spill any beans about Jorgenfist.

Then time for more down-time, allowing the PCs to enjoy their new fort. I'll let them winter there, craft items, and have them invited back to Sandpoint somehow. I like the "Goblin Day" idea in FOTSG, but waiting until next Fall? Too long.

Also, I've dropped the whole Myriana-Lamatar sidestory; it was merely an excuse/hint to go up Hook Mtn, which I've unnecessary with the seige.

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CMB DC

I like the proposal of "Maneuver AC = Touch AC (all Dodge Modifiers apply) + BAB + STR + Original Special Size Mod"

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lhoward0043 wrote:

I haven't been following Pathfinder dutifully enough, so I'm sure this question is answered somewhere, but I can't find it. So here it is.

Are the Pathfinder Adventure Path installments currently being published with the Pathfinder RPG Beta ruleset, or are they still being written with 3.5 rules?

To date, 3.5 rules. The next AP will also be 3.5. Starting with Council of Thieves it will switch to the final PRPG rules.

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Sydrill wrote:

Any opinions on the PF XP system in regard to the "Slow, Med, Fast" paths?

I'm running ROTR right now, and find the Fast system is necessary to keep on track, level-wise.

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Cosmo wrote:
Sothrim wrote:
I'm just curious as to the status of my order, placed 1/9.

It appears that we had a little trouble bringing in a copy of the "Knights of the Dinner Table: Bundle of Trouble Volume 17". However, it is now on it's way and we should be shipping your order out soon.

thanks,
cos

Ah, thanks for clarifying!

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I'm just curious as to the status of my order, placed 1/9.

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Russell Akred wrote:

Don't know if anyone else could use them but with the final setting having it's special terrain I made cardstock cutout for it. It will take 4 pages to do these pieces. The 6 columns, stairs, and raised room are all here. Hopefully it's not too hard to figure out. I did the stairs in ten foot sections for large base sizes and didn't make the columns 100 feet tall (though you can if you want).

terrain pattern

Wow. That's great; thank you so much. I can't wait to run this in 3D!

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Snorter wrote:


Let's have feats that allow the creation of items based on their specifications;

Create Minor Item, leading to
Create Medium Item, leading to
Create Major Item

Create Charged Item, leading to
Create Daily Use Item, leading to
Create Permanent Item

Create Caster-Only Item, leading to
Create General-User Item, etc

I love the underlying ideas too. I agree with Sebastian that we could drop minor/medium/major item feats. The feat-tree idea I'm iffy about; I think caster level requirements is fine. Maybe keep arms and armor separate, for thematic reasons. With some work, this could be a vast improvement over 3.5.

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Tarek Kieselbach wrote:


- the statue of liberty on page 200 seems a bit misplaced for europeans.

It's funny that I totally didn't see that as "the statue of liberty", even having grown up in the States, but I can see it now that you mention it. I guess I initially saw it as more akin to the Colossus of Rhodes.

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So... I guess be careful how you order your fish?

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I'm thrilled to know it's coming out in October. That is exciting news indeed. I've been looking forward to this for a long time, Nick!

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More gritty and dark, please.

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This thread might help start you off: pathfinder basics.

I posted a quick-sheet I'd made for my players. It's in very broad strokes, though.

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We still don't know who the Big Bad is. What its goals are. What it and its agents are doing in pursuit of those goals.

We simply know the AP is about "war, on a REALLY BIG scale!!!" Oh, and scales, perhaps.

A half-hearted attempt to placate. I agree, it convinces me they're putting it together as they go along. They don't seem to have an end-game in mind - or at the very least, they're still not revealing what it is, which doesn't make sense to me.

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WILL
BUY

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I'm a fan of the tome look, when done well. The 3.0/3.5 stuff is too gaudy. Rise of the Runelords Player's Guide, for example, I like a lot. I left it on top of my campaign setting the other night, and caught it later while walking by... looked like real book for a second. Made me happy.

Edit: But I gotta say I like the beta cover just fine. I'm admittedly a Paizo fanboy at this point.

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hogarth wrote:


It doesn't really sidestep anything -- it just switches the "real" currency from gold to (ugh) solar's tears or astral diamonds or whatever.

Well, I think this is the point we're stuck on, and I'm fresh out of talking points. It seems to make sense to me, but I've clearly failed to convince, and I'm not convinced either. Oh well.

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