Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!
The Seventh Arch is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Experience this Adventure Path using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more to bring you content which truly cannot be experienced in the same way anywhere else.
This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases (downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.
High-resolution character artwork and tokens for the unique monsters and NPCs in this AP.
Completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using assets from Forgotten Adventures.
Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
Soundscapes provided as ambient playlists and local sound sources to immerse your players, created by Michael Ghelfi Studios.
The Foundry Virtual Tabletop software is required to use this product. For more information, visit https://foundryvtt.com/.
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Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!
This is the VTT code product which requires the purchase of the PDF. If you do not own the PDF then check out the product description "note" to take you to the bundle page.
First of all thank you very much for your answer. The problem is that I am not interested in the pdf and I am interested in the module only. The thing is that the pdf I can not translate it to spanish and the module being html code I can translate it with a button to my language with foundry. It is a problem for me the pdf that I will never use. Is there any solution?
The pdf is not only a cost for the pdf as a file but a cost for the adventure itself. So the cost for foundry is the extra work it cost to make it into a module.
Well, I understand what you mean OnKonk and in part I would agree with what you are suggesting and it makes a lot of sense but for the fact that as you can see in this product:
Well, I understand what you mean OnKonk and in part I would agree with what you are suggesting and it makes a lot of sense but for the fact that as you can see in this product:
The pdf is not only a cost for the pdf as a file but a cost for the adventure itself. So the cost for foundry is the extra work it cost to make it into a module.
At least how I understand it.
Close. The FoundryVTT bundle is actually priced at what the foundry module costs to produce, and the PDF is then given for free. If you happen to already own the PDF then the foundry module is discounted by the PDF cost so you don't end up having to pay twice for the same content.
But your point remains, that the foundry module isn't intended to be on sale for $14 by itself. It contains all of the PDF contents and then is a "ready to be run out of the box" module that has everything from the PDF, and more, converted to FoundryVTT. It would make zero sense for the FoundryVTT module to cost less than the PDF while already including all of the PDF content, more usability, and additional content on top of that.