Wolf

Sir Wilk's page

40 posts. Alias of Hawthwile.


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N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk can use Survival to track a creature regardless of the surface condition or light level. If the succubus touched anything (given that they have wings, it would make sense for them to not be walking on the ground), Wilk should be able to sniff it out.

"Bwoof!"

Wilk happily goes to smell the corpse, his massive tail knocking a few books off their shelves in his excitement.

Survival, Scent, Favored Terrain (Underground), Favored Enemy (Evil Outsiders): 1d20 + 9 + 4 + 4 + 4 ⇒ (18) + 9 + 4 + 4 + 4 = 39


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk continues to sniff the air.

Continuing to Seek, howling and indicating direction for any undetected creatures within 30 ft.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk meanwhile continues to seek out unseen dangers...

Perception, Scent, FT, FE: 1d20 + 12 + 8 + 4 + 4 ⇒ (5) + 12 + 8 + 4 + 4 = 33

Again, Wilk is trying to find anything within 30 ft that he can smell, but can't see. If a creature is adjacent to him, he knows which square it is in. If a creature is within 30 ft of him, he knows the direction. But best to not get the giant wolf stuck in the bookcases. XD


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk pads forward and sniffs the air. His tail wags fiercely, which unfortunately puts it right at Eorsten's and Torean's face height.

Perception, Scent, FE, FT to Seek: 1d20 + 12 + 8 + 4 + 4 ⇒ (6) + 12 + 8 + 4 + 4 = 34

Wilk is using Perception as a Move action to attempt to detect any unusual creatures within 30 ft. If a creature is adjacent to him, he automatically knows what square it is in (though it still has total concealment against him).


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

"Bwoof!" Wilk growls and shows his teeth.

I'm assuming the second ladder required a second move action to finish climbing, even with Wilk's 50 ft movement speed. In case that's not the case, I've included a spoiler with a readied action in case an opponent moves to be adjacent to Wilk.

Readied Action to attack adjacent enemy - if possible:
Bite: 1d20 + 13 ⇒ (7) + 13 = 20
Bite damage: 1d8 + 11 ⇒ (4) + 11 = 15
Trip: 1d20 + 21 ⇒ (4) + 21 = 25


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

”Bwoof!” A wolf the size of a horse tries to follow the human through the narrow door, almost bending the hinges before popping inside. Tail wagging happily, he starts looking some something interesting to smell.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk pads forward at Rudzik's silent signal, baring his teeth.

Move and ready to attack any hostile creature within reach.

Readied attack if hostile creature within reach:
Bite, FE, Haste: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
Bite damage, FE: 1d8 + 11 ⇒ (1) + 11 = 12
Trip, FE, Haste: 1d20 + 21 + 2 + 1 ⇒ (3) + 21 + 2 + 1 = 27


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk stays still as Kramac and Beak move into position, trying to protect his wounded shoulder.

Total Defense - AC 31


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Reflex vs DC 23: 1d20 + 9 ⇒ (1) + 9 = 10

Wilk is not so quick, and Rudzik spends some time tending to his wounds while the wolf whimpers pitifully.

CLW x 8: 8d8 + 8 ⇒ (6, 6, 4, 3, 7, 7, 1, 4) + 8 = 46


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk catches Rudzik's quick handsign and follows the arrows!

Bite: 1d20 + 13 ⇒ (18) + 13 = 31
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13

Move and attack. Not going to bother rolling a trip attempt against a snake. XD


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Will vs DC 20: 1d20 + 4 ⇒ (20) + 4 = 24

Wilk likewise shakes off the stunning effect!


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N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Kiboko wrote:
Kiboko communes with the spirits of the jungle beasts... Activate Wolf Focus to gain Scent (10' range).
Bo Goh Twang wrote:
The archer also allows himself to become more in touch with the hunter within him. He abandons the skittish Mouse in favor of the predatory Wolf. Scent 10'

Wilk nods approvingly.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

"Bwoof!" A wolf the size of a draft horse bounds out of the woods with an uprooted sapling held in his mouth like a stick. His tail wags vigorously as he tries to get the ranger to play with him. Almost hidden beneath the thick fur is a saddle and light chain barding over a quilted pad.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk, meanwhile, bites and tears at the scrolls attacking him.

Using extra attack from fervor.

Regular Bite, Pain: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
Bite damage: 1d8 + 11 ⇒ (7) + 11 = 18

Iterative Bite, Pain: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Bite damage: 1d8 + 11 ⇒ (7) + 11 = 18

Fervor Bite, Pain: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Bite damage: 1d8 + 11 ⇒ (8) + 11 = 19


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Fortitude: 1d20 + 11 ⇒ (5) + 11 = 16

Wilk whimpers, but readies to defend Rudzik.

Wilk takes the bonus to AC and to hit as well.

Readied attack if an opponent is within reach:
Bite, Fervor, Pain: 1d20 + 13 + 2 - 4 ⇒ (9) + 13 + 2 - 4 = 20
Bite damage: 1d8 + 11 ⇒ (4) + 11 = 15
Trip, Fervor, Pain: 1d20 + 21 + 2 - 4 ⇒ (4) + 21 + 2 - 4 = 23


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk moves in front of Rudzik, teeth bared at anyone who dares threaten his friends.

Readied Attack should an opponent come within reach:
Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13
Trip: 1d20 + 21 ⇒ (13) + 21 = 34


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk snarls at the demon as he steps forward, teeth snapping at its legs trying to bring it to the ground.

Bite: 1d20 + 13 ⇒ (3) + 13 = 16
Bite damage: 1d8 + 11 ⇒ (1) + 11 = 12
Trip: 1d20 + 21 ⇒ (7) + 21 = 28

Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Bite damage: 1d8 + 11 ⇒ (4) + 11 = 15
Trip: 1d20 + 21 ⇒ (14) + 21 = 35


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Survival to Aid: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10

Ears pinned back, Wilk helps Rudzik navigate the crowded marketplace.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Rudzik Confused: 1d4 ⇒ 2
Wilk Confused: 4d4 ⇒ (1, 2, 4, 3) = 10

As Rudzik finishes babbling on about brooks and how they really represent love, life, and the human condition (you know), Wilk starts whining and howling in a jumbled, confused mess before snapping at Rudzik and pulling him off his back onto the blood-soaked dirt. Wilk then proceeds to spin around really fast and achieve every dog's dream of catching his own tail. He bites hard, then suddenly looks at his master sheepishly through a mouthful of fur.

Bite, Bless, Haste, Sickened vs AC 21: 1d20 + 13 + 1 + 1 - 2 ⇒ (19) + 13 + 1 + 1 - 2 = 32
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Trip, Bless, Haste, Sickened vs CMD 28: 1d20 + 21 + 1 + 1 - 2 ⇒ (16) + 21 + 1 + 1 - 2 = 37

Self-damage, Sickened: 1d8 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Looks like Emberwik's healing will take care of the damage - but not the loss of dignity unfortunately.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

It looks like Wilk is pointing - perhaps Meiosa wants to stab in that direction?


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk sniffs, trying to figure out where in the cloud the wyrm might be hiding, then "points" and howls loudly.

Using standard action to try to find wyrm from current position (Scent ability again, this time as an active movement). If it is within 30 ft, Wilk will know the direction (hence the "point"). Maybe the GM can add an arrow to the map if successful?


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Correct me if I'm wrong, but Rudzik doesn't care about the miss chance from entropic shield because of the Seeking enhancement on his bow.

Wilk snaps back at the dragon as it dives into the fog...

Bite, Bless, Haste, Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (11) + 13 + 1 + 1 - 2 = 24
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (2) + 11 - 2 = 11

...and Rudzik quickly snaps off a shot as well. (Snap Shot)

Longbow, PBS, RS, DA, FE, Bless, Haste, Sickened: 1d20 + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 ⇒ (14) + 18 + 1 - 2 - 3 + 4 + 1 + 1 - 2 = 32
Good Cold Iron Piercing damage, PBS, DA, FE, Sickened: 1d8 + 3 + 1 + 6 + 4 - 2 ⇒ (8) + 3 + 1 + 6 + 4 - 2 = 20

Wilk Confused: 1d4 ⇒ 1
Rudzik Confused: 1d4 ⇒ 2

Rudzik does nothing but babble about butterflies and pretty colors as Wilk hunts the dragon. The acid stings his nose, but the stink of the wyrm is stronger.

Wilk will circle the cloud (80 ft move speed with haste). If he is ever adjacent to the wyrm, his Scent ability will inform him. If he finds it before hitting the transparent icon, he'll howl and bite at it (roll in spoiler). Otherwise, he'll double move to circle the cloud and whimper. Here's hoping it's not on the top of the cloud.

If Wilk is ever adjacent to the wyrm:
Bite, Bless, Haste, Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (3) + 13 + 1 + 1 - 2 = 16
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Trip, Bless, Haste, Sickened: 1d20 + 21 + 1 + 1 - 2 ⇒ (7) + 21 + 1 + 1 - 2 = 28


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Thanks for the clarification - I didn't realize acid cloud hindered movement like that. Wilk will move (provoking), then attack once as a standard action.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Realized I never rolled to see if Wilk was sickened by the hezrou.

Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19 (Looks like that's a yes)
Will, Sickened: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Confused: 1d4 ⇒ 1

Looks like the dragon is 10 ft off the ground, meaning within reach of a 10 ft tall wolf.

Sickened and confused, Wilk still remembers his training and snaps at the dragon before stepping out of the cloud.

Regular Bite, Bless, Haste Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (11) + 13 + 1 + 1 - 2 = 24
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (5) + 21 + 1 + 1 + 4 - 2 = 30

Haste Bite, Bless, Haste Sickened: 1d20 + 13 + 1 + 1 - 2 ⇒ (14) + 13 + 1 + 1 - 2 = 27
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (11) + 21 + 1 + 1 + 4 - 2 = 36

Iterative Bite, Bless, Haste, Sickened: 1d20 + 8 + 1 + 1 - 2 ⇒ (4) + 8 + 1 + 1 - 2 = 12
Bite damage, Sickened: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Trip, Bless, Haste, Flanking, Sickened: 1d20 + 21 + 1 + 1 + 4 - 2 ⇒ (1) + 21 + 1 + 1 + 4 - 2 = 26

Not sure how tripping works with a flying creature, but that's the GM's problem and not mine - if those attacks even hit.

Also, Eadie, remember that you have flanking from Wilk!


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

"Woof!"

Wilk usually just guards Rudzik and is built to trip.

- Improved Trip and Greater Trip give Wilk a +4 bonus to trip and targets provoke AoOs from being tripped.
- Fury's Fall lets him add his Dex to CMB (in addition to Str) for tripping.
- Dirty Fighting gives him a +4 bonus to trip when flanking.
- Scent lets him find invisible opponents more easily.

Rudzik has scrolls of carry companion in case the situation does not call for a giant wolf.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Did someone say this thing requires Fortitude saves?

If Needed:
Fortitude: 1d20 + 11 ⇒ (17) + 11 = 28

Wilk snarls and snaps at the demon.

Bite: 1d20 + 13 ⇒ (19) + 13 = 32
Bite damage: 1d8 + 11 ⇒ (7) + 11 = 18
Trip: 1d20 + 21 ⇒ (1) + 21 = 22

Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Bite damage: 1d8 + 11 ⇒ (6) + 11 = 17
Trip: 1d20 + 21 ⇒ (5) + 21 = 26

Can you trip someone who's grappling you? Not that it matters right now with those Nat 1's, but for future reference.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk growls and snaps at the demon.

Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Bite damage: 1d8 + 11 ⇒ (5) + 11 = 16
Trip: 1d20 + 21 ⇒ (4) + 21 = 25

Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Bite damage: 1d8 + 11 ⇒ (8) + 11 = 19
Trip: 1d20 + 21 ⇒ (6) + 21 = 27


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

At the hand signal from Rudzik, Wilk springs into action and snaps at the man in yellow!

Bite: 1d20 + 13 ⇒ (7) + 13 = 20
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13
Trip: 1d20 + 21 ⇒ (6) + 21 = 27

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Bite damage: 1d8 + 11 ⇒ (6) + 11 = 17
Trip: 1d20 + 21 ⇒ (19) + 21 = 40


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk, meanwhile, is trying very hard to creep forward veeerrry slowly without anyone noticing so he can continue sniffing the doctor's robes.

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

A wolf the size of a horse bounds into the hall, tail wagging enthusiastically. He sniffs each Pathfinder energetically, but takes a good amount of time to investigate Meiosa before letting out a happy "Woof!"


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

"Woof!"

Wilk usually just guards Rudzik and is built to trip.

- Improved Trip and Greater Trip give Wilk a +4 bonus to trip and targets provoke AoOs from being tripped.

- Fury's Fall lets him add his Dex to CMB (in addition to Str) for tripping.

- Dirty Fighting gives him a +4 bonus to trip when flanking.

- Scent lets him find invisible opponents more easily.

Rudzik has scrolls of carry companion in case the situation does not call for a giant wolf.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk barks affirmatively, then squeezes out the door on the street as he sniffs the air eagerly.

Move action to find direction of target, move action to move in straight line towards source of smell, free action to bark when adjacent to target.

Also, I'm assuming it was fairly obvious that the dude left since Wilk's head would have been following him as he got up and moved.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk snarls and bites at the creature he knows is there, even if he can't see it anymore!

Bite: 1d20 + 13 ⇒ (18) + 13 = 31
Bite damage: 1d8 + 11 ⇒ (4) + 11 = 15
Trip: 1d20 + 19 ⇒ (18) + 19 = 37

Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Bite damage: 1d8 + 11 ⇒ (7) + 11 = 18
Trip: 1d20 + 19 ⇒ (2) + 19 = 21


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

Wilk barely manages to evade the explosion entirely.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk whimpers, then begins moving around the man on the floor carefully before nipping at him twice.

GM, if there's a Strength or Acrobatics check for the large dog to push aside or move over the table please roll that as you see fit and retcon Wilk's 5 ft step if needed..

Also, GM will have to add the -4 penalty to AC for being prone in case there's something we don't know about.

Bite: 1d20 + 13 ⇒ (13) + 13 = 26
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13

Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk growls at the man in the doorway and steps between him and Rudzik, still ready to bite any opponent who comes near.

GM, do you want me to keep the rolls from the previous readied action or roll new ones each round? I'm including both this time so we can keep things moving.

Readied Action:
Previous Readied Action:
Bite: 1d20 + 13 ⇒ (16) + 13 = 29
Bite damage: 1d8 + 11 ⇒ (2) + 11 = 13
Trip attempt: 1d20 + 19 ⇒ (17) + 19 = 36

New Rolls if Needed:
Bite: 1d20 + 13 ⇒ (1) + 13 = 14
Bite damage: 1d8 + 11 ⇒ (6) + 11 = 17
Trip attempt: 1d20 + 19 ⇒ (14) + 19 = 33


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

This might be my new favorite campaign solely because now I have an excuse to find all sorts of cute dog pictures and share them. This one is the Wilk's current mood.


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Oh please, call me Wilk. ;-)


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk, who is very friendly, is currently trying to make friends with Luna (visual here).


N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None

Wilk is a large wolf who primarily acts as a bodyguard for Rudzik. He understands a series of hand signs Rudzik has taught him, and his bites tend to put people on their backs.

Rudzik has been thinking about riding Wilk in battle, but has not done so yet.