N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Wilk can use Survival to track a creature regardless of the surface condition or light level. If the succubus touched anything (given that they have wings, it would make sense for them to not be walking on the ground), Wilk should be able to sniff it out.
"Bwoof!"
Wilk happily goes to smell the corpse, his massive tail knocking a few books off their shelves in his excitement.
Again, Wilk is trying to find anything within 30 ft that he can smell, but can't see. If a creature is adjacent to him, he knows which square it is in. If a creature is within 30 ft of him, he knows the direction. But best to not get the giant wolf stuck in the bookcases. XD
Wilk is using Perception as a Move action to attempt to detect any unusual creatures within 30 ft. If a creature is adjacent to him, he automatically knows what square it is in (though it still has total concealment against him).
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
"Bwoof!" Wilk growls and shows his teeth.
I'm assuming the second ladder required a second move action to finish climbing, even with Wilk's 50 ft movement speed. In case that's not the case, I've included a spoiler with a readied action in case an opponent moves to be adjacent to Wilk.
Readied Action to attack adjacent enemy - if possible:
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
”Bwoof!” A wolf the size of a horse tries to follow the human through the narrow door, almost bending the hinges before popping inside. Tail wagging happily, he starts looking some something interesting to smell.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Kiboko wrote:
Kiboko communes with the spirits of the jungle beasts... Activate Wolf Focus to gain Scent (10' range).
Bo Goh Twang wrote:
The archer also allows himself to become more in touch with the hunter within him. He abandons the skittish Mouse in favor of the predatory Wolf. Scent 10'
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
"Bwoof!" A wolf the size of a draft horse bounds out of the woods with an uprooted sapling held in his mouth like a stick. His tail wags vigorously as he tries to get the ranger to play with him. Almost hidden beneath the thick fur is a saddle and light chain barding over a quilted pad.
As Rudzik finishes babbling on about brooks and how they really represent love, life, and the human condition (you know), Wilk starts whining and howling in a jumbled, confused mess before snapping at Rudzik and pulling him off his back onto the blood-soaked dirt. Wilk then proceeds to spin around really fast and achieve every dog's dream of catching his own tail. He bites hard, then suddenly looks at his master sheepishly through a mouthful of fur.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Wilk sniffs, trying to figure out where in the cloud the wyrm might be hiding, then "points" and howls loudly.
Using standard action to try to find wyrm from current position (Scent ability again, this time as an active movement). If it is within 30 ft, Wilk will know the direction (hence the "point"). Maybe the GM can add an arrow to the map if successful?
Rudzik does nothing but babble about butterflies and pretty colors as Wilk hunts the dragon. The acid stings his nose, but the stink of the wyrm is stronger.
Wilk will circle the cloud (80 ft move speed with haste). If he is ever adjacent to the wyrm, his Scent ability will inform him. If he finds it before hitting the transparent icon, he'll howl and bite at it (roll in spoiler). Otherwise, he'll double move to circle the cloud and whimper. Here's hoping it's not on the top of the cloud.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Thanks for the clarification - I didn't realize acid cloud hindered movement like that. Wilk will move (provoking), then attack once as a standard action.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
"Woof!"
Wilk usually just guards Rudzik and is built to trip.
- Improved Trip and Greater Trip give Wilk a +4 bonus to trip and targets provoke AoOs from being tripped.
- Fury's Fall lets him add his Dex to CMB (in addition to Str) for tripping.
- Dirty Fighting gives him a +4 bonus to trip when flanking.
- Scent lets him find invisible opponents more easily.
Rudzik has scrolls of carry companion in case the situation does not call for a giant wolf.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
A wolf the size of a horse bounds into the hall, tail wagging enthusiastically. He sniffs each Pathfinder energetically, but takes a good amount of time to investigate Meiosa before letting out a happy "Woof!"
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Wilk whimpers, then begins moving around the man on the floor carefully before nipping at him twice.
GM, if there's a Strength or Acrobatics check for the large dog to push aside or move over the table please roll that as you see fit and retcon Wilk's 5 ft step if needed..
Also, GM will have to add the -4 penalty to AC for being prone in case there's something we don't know about.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Wilk growls at the man in the doorway and steps between him and Rudzik, still ready to bite any opponent who comes near.
GM, do you want me to keep the rolls from the previous readied action or roll new ones each round? I'm including both this time so we can keep things moving.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
This might be my new favorite campaign solely because now I have an excuse to find all sorts of cute dog pictures and share them. This one is the Wilk's current mood.
N Male Wolf Tracker Companion 11 | HP 115/115 | AC 29 T 12 FF 26 | CMB +14, CMD 27 | F: +12, R: +10, W: +4 | Init: +3 | Perc: +14, SM: +1 | Speed 50ft | Active conditions: None
Wilk is a large wolf who primarily acts as a bodyguard for Rudzik. He understands a series of hand signs Rudzik has taught him, and his bites tend to put people on their backs.
Rudzik has been thinking about riding Wilk in battle, but has not done so yet.