@Zarius by your definition, monks are never unarmed, and always using their natural weapons unless using a manufactured monk weapon (IE Kama). You should take a chill pill, calm down, and rage less at people. Also, you should follow your own advice and check a rulebook for definitions, before trying to use real world logic to define ingame terms.
We were playing true dragons of absalom yesterday (oh, how much fun it was to play a kobold!)... We had a few. Someone called out to the invaders "Your mommy was a goblin and your daddy a whore!" That one had the table rolling. Someone else was controlling an npc you can acquire along the way and was having *way* too much fun talking to itself. Had him trying to call out to the invaders like he was one of them, only to have his second personality call the first personality an idiot for trying that (yelling the whole time). It was a fun(ny) night.
Fallen Paladin: Does attacking a possessed party member qualify as an Evil Act and Violation of the Paladin Code?
I've got a Cleric/Monk of Magdh that flurries with a scythe. I took magical knack as a trait for increased caster level. Took one level of crusader cleric with knowledge domain. I have every knowledge skill, I flurry with a scythe, and I can get an animal companion if I wanted to spend the two feats for it.I cast spells from scrolls (needing caster level checks for anything greater than a 2nd level spell). It works great. I love it. One of the most fun characters I've ever played.
The Archive wrote:
If you read my post, you'd realize that I gave him exactly what he wanted without having to house rule anything more, and getting as close as possible to the same %'s as the standard buy method.
However, if he's willing to do the standard method with no extra work, and not allow the odd base stats, your method works with no house ruling necessary beyond "no odd numbered stats"
the most you could get w/out dumping stats in a 15 point buy is 3 +2 mods and 3 +1 mods. So a 9 mod total if you spent points as efficiently as possible.
A 4 Mod in normal buy costs 17 points. Of your 15, that's 113% of your total buy. So, to get as close to that as possible (assuming you want the same power level since you said 15 point buy specifically)
0-1 1 point
With a 9 point buy, this gets you 3 2 mods and 3 1 mods if you spend most efficiently. This also cost 110% of your starting points to get a +4 mod... The closest you can get to the 113% of the standard 15 point buy.
Even that, for some people, is off putting.
"Addition Resources wrote:
Never a full attack off a charge, but never a vital strike off a charge either. After front lines clash, there isn't much movement beyond five foot shifts - where you can still take a full attack afterward.
I don't think I want to do vital strike, as that requires a standard action. I think I'd rather have my 2-3 attack at that point.
Titan *Fighter* not mauler. Fighter archetype. Gets the ability at level 1. Also, when i'm something like 30 feet tall, I'm sure I wouldn't have a problem with a 20 foot greatsword!
Multiple seperate size increases do not stack. Additionally, multiple "effective" size increases do not stack (ie: lead blades and impact).
Titan *fighter* not mauler. Fighter archetype, not the barbarian archetype. When I'm huge and something like 30 feet tall, I'm pretty sure I wouldn't have a problem with a 20 foot greatsword ;)
Or you can just have your cleric curse a flask of your water for it.
Or you can have your cleric create water over your target, curse the water immediately, and then use that 2 gallons/level of cursed water as your material focus. Hopefully that's enough cursed water for your spell. You might have to douse the guy a couple times just to be sure. It doesn't list how much you need EXACTLY, after all. [/eyeroll]
So I got my Tiefling boon, and for it, I was considering making a fighter that is obsessed with wielding the largest weapon he can find.
Starts off with 1-3 levels of Titan Fighter (1 just to get the ability to wield a large 2 handed weapon, 2 for the bonus feat, 3 for the 1 point reduction in attack penalties)
Takes at least 8 levels of primal companion hunter next, with one level of living monolith for my 6th character level (to be able to enlarge). After my pet dies, I'd enter a period of indefinite mourning for it, not replacing it and gaining access to the evolutions for myself. At 8th level, I'll be able to evolve myself to large for 8 minutes a day. With the swift enlarge from Living Monolith, I'll go huge.
Equipment wise, I'm going to need a Large 2hander for when I'm not eidolon size increasing, and a huge 2hander for when I am. (Yes, I know huge weapons aren't always available, so I'll need the fame. I'm not going to need this till 8th level, I'll be able to afford at least a +1 enhancement on the huge weapon) I'm thinking either a great sword or an earth breaker as a primary. Eventually, I'd like to have both just for DR purposes, but as a primary, I'm trying to decide between the higher crit mod, or the higher crit chance. Either way, they are both going to have the impact magic special ability to treat the weapon as a size category bigger.
So the way combat against a BBEG looks is: Round One: Buffs! Double Enlarge (YAY, I'm HUGE now!) Lead Blades. Round 2: Charge! So, starting off with the 2d6 for a medium sized Greatsword: 3d6 Large, 4d6 Huge, 6d6 Gargantuan (because the enlarge also enlarges my equipment) 8d6 Lead blades 12d6 Impact. My STR is +10 from both the enlarges (+2 from enlarge, +8 from evolution).
The advice I'm seeking: Are there any other damage dice increasing effects that I missed? Are there any PFS legal ways to decrease the penalty for wielding a weapon that's too big for you? I see that effortless lace isn't legal for PFS... Is there anything that I might have missed?
The Shaman wrote:
To me it was a bit weird that it had to be compensated sex. So the goddess of lust and passion is not cool with sex done for the purpose of passion or purely following your lusts and prefers it as a transaction? I am not convinced this stipulation makes sense.
There isn't a different diety that this character *wants* to worship. I'm not opposed to having sexual exploits in game personally... But I *am* opposed to having to even roleplay finding these scenarios when people at the table - and in the store / watching / listening in general - might be put off by it.
That would be even WORSE. Now, not only am I having to drag others at the table through my sexual exploits, I'm having to spend EVEN MORE table time trying to make those exploits happen.
I would be JUST FINE using ONLY the backup of covering myself in silk as opposed to having to spend time in the scenario actively looking for prostitutes. I mean, yea, it's part of the game, but other people aren't there to hear about my character going to see prostitutes every day.
I somehow missed Evangelic Cleric. I'll have to go check it out, thanks!
So I'm in the process of creating a character for PFS. I've envisioned this grippli that rides a snake that shows up and defends towns from evil cultists and rides off into the sunset before ever getting a thank you. While adventuring with companions, he stays back on his horse, inspiring confidence in his allies with tales of "The Siege of Ashimar" and the "defense of the nine mountains" battles. (Example battles are examples!)
Essentially, class build is:
1: Mysterious Stranger Gunslinger
Sacred Huntsmaster, because I got a cool boon for a special snake that I want my froggy to ride. Infiltrator because I think it'd be fun to detect as evil for a day, also- opposing alignment spells. Inquisitor is pretty much how I'm going to be getting all my super cool magical bonuses.
I understand that Mysterious stranger is Cha based instead of wis based like a normal 'slinger, and that inquisitors are wis based instead of cha based like the mysterious stranger. I'm okay with having average stats. I think my stats are:
Str 8 Dex 18 Con 10 Int 10 Wis 14 Cha 16. Willing to reconsider spread. Eventually I'd put 1 point into wisdom for access to fifth level spells (probably at 12, if I want to do Eyes of the Ten with this character).
I've considered "calling" myself a mysterious stranger but playing as a musket master... Not as interesting, I think. I like the idea of dual pistols later on. I plan on using gloves of storing to be able to free my hands and reload the pistols.
The one level of bard literally for the inspire. Having access to 2 or 3 abundant ammunitions is nice, too. I've considered taking Magical Knack Bard for increased caster level to let the ammunition last a couple extra minutes.
Inquisitor for access to bane, essentially. Oh, and the mount. The inquisitor spell list has some cool spells as well.
The biggest problem I see with this build is having to use the first round of combat to buff up my pistols. Second round of combat... Or maybe first... I'd also inspire my allies.
I think this could be a fun character. It's been fun planning him out, at least. Suggestions? Anyone try this before? Suggestions for feat progression?
My first idea for feats are:
Rapid Reload, Point Blank Shot, Rapid Shot, 2 Weapon Fighting, Improved 2 weapon fighting, Tandem Trip (bonus), Precise shot, Mounted Combat, Target of Opportunity(bonus).
I'd like to get dead eye (deadly aim?) In there. The ranged power attack feat. Not sure where at, though. I've thought about splashing a level or two of fighter to get a couple extra feats, but I'm not sure if it's worth delaying inquisitor or gunslinger things even more for that.
I'd stop playing if they got rid of social skills and gave freeform RP conversation as a replacement, for multiple reasons.
1. *MORE* Table Variation. No longer would you have a dc27 diplomacy or dc35 bluff check to pass the encounter, now you have to craft a conversation that the DM thinks would be good enough for a specific character for success.
2. I as me think vastly differently than my human characters, let alone my non human characters. Gm says, "you fail to influence the sorcerer because you used human emotion to try and convince him, but you are a Nagaji. Nagaji don't have human emotions. The sorcerer casts chain lighting. Everyone take 57 damage and roll me an initiative." Yea. That doesn't sound like fun.
No, that sounds like me meta gaming myself into a place where I can have something for nothing again, and have no personal moral dilemmas. I'm not playing this character to min/max what I can do... I'm playing this character because I *want* to push an internal moral boundary.
I was asking more of a "hey, is this going to get my character kicked out of the society" then anything else. Thanks for telling me my way of play a character concept was stupid though! I'll go back to playing two handed fighter with rage chew and explode creatures on touch. Thanks!
So I'm playing character of the above classes. My deity is Imbrex. I'm an Oath of Vengeance paladin and I'm Order of the Gate Hell Knight. Order of the Gate Hell Knights summon Bearded Devils. Not a power I plan on abusing lightly, but I figure I'd be perfectly fine (Just as the oath of vengeance states) working with a bearded devil (lesser devil) to take out a greater devil, or a demon.
Thoughts? Anyone run across this before? I know I can't be the first.