Sefel Q Lamunesh's page
426 posts. Alias of PaleDim .
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Stay DOWN!
Sefel thinks, annoyed as he launches the missiles again at the purple thing.
missile battery attack RED, F&P damage: 1d20 + 10 + 12 ⇒ (1) + 10 + 12 = 23 9d4 + 11 ⇒ (2, 3, 3, 2, 4, 4, 2, 3, 4) + 11 = 38
200ft
A 2nd in a row after 6 days?!?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Do I see correctly that purple is Medium? If so I can trap
It in a resilient sphere.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
therealthom wrote:
Shoot. Fire was on the 'still regenerates' list. I missed it in my first reading. How about acid?
Ah, darn. I guess there’d been enough time since I saw it and I just went with this.
Next round Sefel could at least try some spells. Magic missile for force damage maybe.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
The plasma rifle would be better, but their foe is surrounded by his teammates who'd get caught in the line. The missiles will have to do for now.
missile battery attack PURPLE, F&P damage: 1d20 + 10 + 12 ⇒ (1) + 10 + 12 = 23 9d4 + 11 ⇒ (2, 4, 3, 2, 3, 1, 2, 2, 4) + 11 = 34
200ft
Aaaaargh!
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Plasma cannon is E&F damage
Missile battery is F&P damage.
So... at least half of each of those :D
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Good kill, Yargnod! That was very... understated and tasteful.
With the elf witch down, Sefel switches to rockets!
missile battery attack PURPLE, F&P damage: 1d20 + 10 + 12 ⇒ (1) + 10 + 12 = 23 9d4 + 11 ⇒ (3, 1, 4, 2, 1, 4, 3, 3, 1) + 11 = 33
200ft
Well, spending pp on AIM isn't going to change that .
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Mordack Dunstar wrote:
[dice=reflex]2d20 +12 to each. So 28 and 16, on a phone will post tommorrow my actions when I can get to a computer In case this fell off of your radar because the game wouldn't have shown any new messages to read.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Mordack Dunstar wrote:
Okay, maybe because it is the fact I’m having to post from a phone instead of a computer 50% of the time the past 9 months. But why is it taking forever to kill these things. I read regeneration somewhere, but how much and where cause I seems like a lot. This battle is taking forever From last gameplay post:
cmlobue wrote:
It's, uh, possible I may have forgotten something important that would have affected this battle.
Yargnod notices something out of the corner of his eye. It's another copy of the elf, who is making the exact same gestures as the one along the southern wall. He adjusts his missile blast to target her, then ducks out of the way so Flame Knight can flame her.
I think there's going to be some more progress with this.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel turns his plasma canon and tries another angle.
[standard] attack LINE (marked on the map)
Plasma rifle attack LINE (AIM/pp), E and F damage: 1d20 + 10 + 12 + 1d4 ⇒ (7) + 10 + 12 + (1) = 30 6d10 + 11 ⇒ (4, 1, 4, 2, 7, 3) + 11 = 32
line, critical wound, 100ft
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel's plan has become covering rows/columns/diagonals of the map with his line weapon until he finds True Elf. Unfortunately he doesn't have See Invisibility.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
So the good thing about the plasma rifle is that it does make a line.
Sefel coaxes the Flame Knight around the benches (shelves?) and settles into the corner of the room. Suspicious of a possible illusion he fires the plasma beam through it and across the back of the room.
[move] 15ft
[standard] attack in line across bottom row of the room.
Plasma rifle attack vs. all in the line, AIM/pp (visible or not), E and F damage: 1d20 + 10 + 12 + 1d4 ⇒ (7) + 10 + 12 + (3) = 32 6d10 + 11 ⇒ (1, 9, 9, 9, 3, 1) + 11 = 43
line through yellow to the end of the room, critical wound, 100ft
I'll mark it on the map
Reference: Line
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Before taking the rest of his full turn (don't worry, I can follow-up post today)...
Sefel levels a discerning gaze at the elf.
Perception: 1d20 + 16 ⇒ (9) + 16 = 25
I thought about the mech's scan action but it looks like it is more for species identification (weaknesses, stats, the like).
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel doesn't have see invisibility. Could he detect magic on his turn to get a sense of the source and not just the magical effect?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Will: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Including +2 vs spells/magical effects
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Whoa!
Flame knight Fort: 1d20 + 10 ⇒ (13) + 10 = 23
Sefel is taken aback by the caldera suddenly opening beneath him. He launches the Flame Knight to fly away from that spot and get a good angle on the troublesome elf.
[move] 45ft
Incoming!
[standard] fire missiles at YELLOW
missile battery attack YELLOW, F&P damage: 1d20 + 10 + 12 ⇒ (10) + 10 + 12 = 32 9d4 + 11 ⇒ (2, 4, 1, 4, 1, 2, 1, 4, 3) + 11 = 33
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
The little monster has to be getting close...!!
Sefel enjoys his safe distance. He sits back and continues firing missiles at it.
missile battery attack (aim) PURPLE, F&P damage: 1d20 + 10 + 12 + 1d4 ⇒ (8) + 10 + 12 + (3) = 33 9d4 + 11 ⇒ (2, 2, 1, 3, 4, 1, 4, 2, 3) + 11 = 33
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Keep pulverizing until there's nothing left!
missile battery attack (aim/1pp) PURPLE, F&P damage: 1d20 + 10 + 12 + 1d4 ⇒ (7) + 10 + 12 + (2) = 31 9d4 + 11 ⇒ (4, 4, 4, 1, 4, 2, 1, 2, 2) + 11 = 35
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
That would be no chance of talking this through.
Sefel launches a battery of missiles. They expand outward from his mech, seemingly chaotically at first whizzing through the room and then converging on the nearby creature.
missile battery attack PURPLE, F&P damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37 9d4 + 11 ⇒ (1, 3, 1, 2, 4, 4, 1, 2, 1) + 11 = 30
200ft
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
We're still waiting on Mordack/TimeKnight? Anybody heard from him in other games?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
That we are! Free to enter.
He follows Yargnod forward.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
We cannot enter that room yet. There is a trap. Let me see to it...
Disable trap (Computers): 1d20 + 25 ⇒ (15) + 25 = 40
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
This looks insignificant. Better to clear it and know an additional ambush is waiting for us while we take the final room...
Sefel has Flame Knight point at the 2nd door out of the dining room/kitchen.
He's next to it on the map.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
How about this one?
Sefel's mech points to the door East from the room before the fancy walkway.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
I assume we've made enough noise that we shouldn't stop for repairs...
Sefel moves the flame night to the foyer in the North and opens the door to the East.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
It can't dodge this forever...
Sefel does not relent.
missile battery attack CYAN, F&P damage: 1d20 + 10 + 12 ⇒ (3) + 10 + 12 = 25 9d4 + 11 ⇒ (3, 4, 1, 4, 1, 3, 1, 2, 2) + 11 = 32
200ft
one more than the last roll... sheesh
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Hello. This is an FYI that I'll be away in nature starting this coming Friday 10/17, returning Sunday 10/19 when I will catch up and resume posting.
As always my hope is that since this is a weekend the disruption will be minimal to none. Bot as necessary.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
cmlobue wrote:
Sefel switches to the non-flame setting of Flame Knight, which works much better. It works so much better! he announced with glee and lets it rip again.
missile battery attack CYAN, F&P damage: 1d20 + 10 + 12 ⇒ (2) + 10 + 12 = 24 9d4 + 11 ⇒ (3, 3, 3, 3, 1, 1, 3, 4, 3) + 11 = 35
200ft
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
This time remembering to not waste time with plasma...
*scrtch* Switching to rockets...
[standard] attack CYAN
Missile battery attack CYAN, F&P damage: 1d20 + 10 + 12 ⇒ (6) + 10 + 12 = 28 9d4 + 11 ⇒ (3, 2, 3, 3, 3, 4, 2, 3, 1) + 11 = 35
200ft
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
facepalm, note to self to try the rockets next round
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Not yet taking a prohibitive amount of damage, Sefel continues flame knight's assualt.
[standard] attack CYAN
Plasma rifle attack CYAN, E and F damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37 6d10 + 11 ⇒ (4, 9, 10, 10, 6, 7) + 11 = 57
line, critical wound, 100ft
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel proceeds into the room just past Shadow Knight, to lend his mech's firepower.
[move] 30ft
So... now I see what is going on in here.
He starts with the basics against the most obvious target.
[standard] attack Cyan (spending 3pp for Devastating Hit)
Plasma rifle attack Cyan, E and F damage: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37 6d12 + 11 ⇒ (6, 3, 12, 9, 12, 4) + 11 = 57
line, critical wound, 100ft
Devastating Hit (3 PP) wrote:
After hitting a creature with an attack, but before dealing damage, the mech increases its weapon’s damage value by one step against that creature (e.g. medium damage instead deals high damage). A weapon that already deals extreme damage instead adds 1 additional damage for every damage die rolled for the attack. This ability can’t be used for weapons that attack an intersection rather than a creature, such as weapons with the explode weapon special property.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Looking at the map, it appears we need to wait for Shadow Knight to move further in before the rest of us can proceed? Or do we still have "move through ally" even in mechs?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
FYI I will be away in nature and unable to post this coming weekend, Saturday 9/13-9/14. I will return and resume posting that Sunday evening (US/Pacific time).
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Let's see that +18 diplomacy roll then!
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Do any faces want to try for a diplomatic bypass?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel holds up the rear end of their procession as they proceed into the fancy room with the adamantine dragons. He imagines what sick mechs they would make!
Wait... I hope they aren't about to activate and attack us!
DC 24 Engineering: 1d20 + 21 ⇒ (20) + 21 = 41
Impossible for Sefel to make that perception @+14
He nods, agreeing with Yargnod.
I think I know a little more...
Looks like Sefel gets three questions: 1. resistances, 2. special attacks, 3. Saves (order of strength)
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
After completing the repairs Sefel mimes blowing the smoke off of the ends of two imaginary pistols, spinning them on his index fingers, and holstering them.
Engineering foe bested! It is a very nerdy moment.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Well, since I haven't heard back yet, let's just see how long it would take and how much it would cost.
As always: They're tier 11, so 22 HP repaired per hour, DC 26
Yargnod Engineering +22, Sefel Engineering +21
Current status wrote:
Shadow Knight (-32 HP)
Time Knight (-5 HP)
Flame Knight (-24 HP)
Palisade Knight (-1 HP)Yargnod and Sefel work in parallel.
--------------------
Yargnod DC26 Engineering: 1d20 + 22 ⇒ (2) + 22 = 24
Spending +5 UPBs (15UPBs / hp) to ensure progress.
1 hour, 15 UPBs: Palisade Knight fully repaired
Yargnod DC26 Engineering: 1d20 + 22 ⇒ (11) + 22 = 33
5+ over DC, so reducing the cost by half.
1 hour, 110 UPBs: Shadow Knight (-32 ⇒ -10 HP)
Yargnod DC26 Engineering: 1d20 + 22 ⇒ (14) + 22 = 36
10+ over DC, so reducing time and cost by half.
30m, 50 UPBs: Shadow Knight fully repaired
Yargnod total time & cost: 2.5 hours, 175 UPBs
--------------------
Sefel DC26 Engineering: 1d20 + 21 ⇒ (4) + 21 = 25
Spending +5 UPBs (15UPBs / hp) to ensure progress.
1 hour, 75 UPBs: Time Knight fully repaired
Sefel DC26 Engineering: 1d20 + 21 ⇒ (19) + 21 = 40
10+ over DC, so reducing time and cost by half.
30m, 110 UPBs: Flame Knight (-24 ⇒ -2 HP)
Sefel DC26 Engineering: 1d20 + 21 ⇒ (8) + 21 = 29
1 hour, 20 UPBs: Flame Knight fully repaired
Self total time & cost: 2.5 hours, 205 UPBs
--------------------
Total time 2 hours, 30 minutes (because they worked in parallel)
Total cost 380 UPBs
--------------------
Reference: Repairing Damage wrote:
When a mech combat encounter is over, a mech’s operators can repair damage dealt to their mech, provided it hasn’t been destroyed or lost.
Performing repairs requires stopping the mech, exiting, and working on the mech’s exterior. Any number of allies can use the aid another action to assist with the Engineering checks involved in repairing a mech.
You can remove system failure conditions from a mech component by spending 10 minutes working on the mech and succeeding at an Engineering check. The DC depends on the severity of the condition: DC 20 for malfunctioning and DC 25 for inoperable. If you succeed, you remove that component’s system failure condition, and the component can function as normal.
Restoring a mech’s lost Hit Points is fairly difficult and resource-intensive. You can restore a number of Hit Points equal to twice the mech’s tier by spending 1 hour performing repairs, succeeding at an Engineering check (DC = 10 + 1-1/2 times the mech’s tier), and expending 10 UPBs per point of damage to be repaired. If you exceed the check’s DC by 5 or more, you can reduce the repair time by half or the UPB cost by half. If you exceed the check’s DC by 10 or more, you instead reduce the time and cost by half. If you fail the check by 4 or less, you choose either to make no progress or to increase the UPB cost per Hit Point by 5 for that hour’s repairs. If you fail by 5 or more, you make no progress.
Shield Points regenerate out of combat automatically at a rate of 2 per hour.
Repairing Damage
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
In the time available, Sefel sets to work on the repairing the mechs, taking Yargnod's help.
Is there any need to roll for it since we can spend the time to keep the cost down?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel wonders when Ayleth was last here, or if there's any obvious sign to that effect.
Perc: 1d20 + 16 ⇒ (5) + 16 = 21
Should more of the map be revealed now?
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Look! They aren't really there...
Sefel again sends three shards of arcane force through the mech.
Cast magic missile
Force damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Oh, is that it? Sefel remarks, observing Yargnod’s approach.
He opts for something even simpler and more sure sending a magic missile at one iof them.
cast magic missile
force damage: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Did Ayleth turn on the people all this time because they turned on her in the past?
reconfigure the demiplane (computers): 1d20 + 25 ⇒ (17) + 25 = 42
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel nods as the final companions arrive in this... place.
Now we can move forward. I haven't made much sense of the path yet though.
Mysticism: 1d20 + 21 ⇒ (8) + 21 = 29 to sense the strongest points of the magical energies further in.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Decide how long you want to give them, and at that point we'll get moving forward. Alternatively we can say they join by default and we can do some botting along the way. I can't think of a good reason they'd want to start an independent thread of the game and not join us.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
On the other side with Yargnod: Sefel relaxes slightly at the sight of Yargnod.
Are you others coming too? Pity we can't bring out mechs...
Sefel is looking to regroup before they look forward.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Sefel is surprised by what he sees, and a little dismayed that he might not be able to bring his mech.
He turns around to see if there is a return gate.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
That’s fair. I couldn’t shake the feeling I was missing something obvious.
Male damaya lashunta scholar technomancer 12 | SP 60 HP 64 | RP 10/10 | EAC 27; KAC 29 | F+4 R+8 W+10; +2 vs spells/magical effects | SR 16 | Init: +8 | Limited Telepathy 30ft | Perc: +16, SM: +2, low-light vision (*keen senses) | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 6/6; 3rd 4/5; 4th 4/4 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none
Does it matter which pillar we touch and which image we concentrate on or are they essentially equivalent options for finding the hoard?
Sefel walks up and touches a column, leaning out from his mech.