Ulfen Raider

Skäne “Countless” Ingvârssonn's page

597 posts. Alias of Black Dow.


About Skäne “Countless” Ingvârssonn

Skäne “Countless” Ingvârssonn

Male Human [Ulfen] Fighter (Shielded Fighter)2
XP: 3275
N Medium Humanoid
Favoured Class: Fighter
Speed: 20ft [30ft unarmoured]
Init +2
Senses: Perception +1

DEFENSE
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AC 19 (10 Base, +2 Dex, +4 Armoured Coat, +1 Armoured Kilt, +2 Light Wooden Shield*)
Touch AC 12 (10 Base, +2 Dex)
Flat Footed AC 17 (10 Base, +4 Armoured Coat, +1 Armoured Kilt, +2 Light Wooden Shield*)
HP 20 (2d10; +4 Con; +1 favoured class)
Fort +5 Ref +2 Will +0**
CMD 16***

* Shield Focus Feat
** Bravery Ability: +1 bonus on Will saves against fear.
*** Favoured Class option: +1 to CMD when resisting two combat maneuvers of the character’s choice [Bull-Rush & Trip]

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OFFENSE
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BAB +2 CMB +5
Melee: MW Battle Axe +7 (1d8+3/x3) or Light Wooden Shield +5 (1d3+4*/x2)
Ranged: MW Chakram +5 (1d8+3/x2 30ft. range) or Throwing Axe +4 (1d6+3/x2 10ft. range)
CMB: +3 (+3 Str)

* Shield Bearer trait
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STATISTICS
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Str 16 (+3)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 10 (+0)
Cha 13 (+1)

Class Abilities
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear.

Feats
Berserker's Cry: 1/day self and all allies within 60 ft receive +1 on damage rolls for 2 rounds [half level + Cha bonus. Activation is a move action].
Weapon Focus [Battle Axe]: +1 bonus to attack rolls.
Shield Focus: AC bonus granted by shield is increased by 1.
Saving Shield: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

Trait
Shield Bearer (Ulfen): You have survived many battles thanks to your skill with your shield.

[Benefit]: When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.

Skills: 2 per level [+1 race bonus; +1 intelligence]

Climb +5 [2 Ranks, +3 Str, +3 Class, -3 armour penalty]
Intimidate +6 [2 Ranks, +1 Cha, +3 Class]
Perception +1 [1 Rank, +0 Wis]
Survival +5 [2 Ranks, +0 Wis, +3 Class]
Swim +4 [1 Rank, +3 Str, +3 Class, -3 armour penalty]

Languages Skald, Common

Combat Gear: Armoured Coat [remove/don is a move action], Armoured Kilt [w/ Armoured Coat treated as wearing Heavy Armour], Light Wooden Shield, MW Battle Axe, Throwing Axe (2), Dagger (3), Black MW Chakram (won in Shot O'Drink competition).

Other Gear: Backpack (holds): Bedroll, Trail Rations (2 days), Waterskin, Empty Burlap Sack, Iron Cooking Pot, Sunrods (0); Traveller's Outfit & Furs; Belt Pouch #1 (holds coin), Belt pouch #2 (Flint & Steel; Tobacco & Clay Pipe); Whetstone (worn round neck as pendent); Signal Horn; 74.5 lbs (Light Load)

TRACKED RESOURCES
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Berserkers Cry (standard action) (2 rounds/day) - 1/1 (2/2 rounds)
Shield Bearer ally bonus (free action) 1 round - 1/1
Throwing Axe - 0/2
Dagger - 0/3

Coin & Treasure

Gold 109
Silver 10
Copper 8

Appearance
Age: 24 Height: 6’3 Weight: 227 lbs.

Deity

Desna (for luck) & Gorum (in battle)

Berserker's Cry

Skäne will typically open combat with this grim song:

deyja skepna, deyja frændr,
Við sjálfir deyja einnig.
ÉG vita einn hlutur þessi er ódauðlegur:
Heiður af orrusta dauður!

translation from Skald:

Beasts die, kin die,
we ourselves die also.
I know one thing that is deathless:
The honour of the battle dead!

For DMRandall - Default Combat Options:

If unarmoured [in situations when already armoured and "combat ready" jump straight to Berserker's Cry]:

Round 1: Don Armoured Coat [move action], draw battle axe* [free action**] and ready shield [free action**]
Round 2: Berserker's Cry [standard action]
Round 3: Close to opponent using either 5 foot step or Charge [Distance dependent & target most immediate threat or if tactics have been discussed follow these]
Round 4: Continue to engage or repeat Round 3 to next opponent.

During combat if other member of the party looks to be overwhelmed or dropped in combat - disengage [risk AoO] and Charge & Bullrush their opponent [+2 CMB for Charge] in heroic fashion!

* Unless in tactically ranged combat Skäne will typically arm for melee.
** Due to +1 BAB

Background How Skäne might look

Skäne “Countless” Ingvârssonn appears to be the archetypal Viking; Tall and brawny who bears a number of scars, wears his wild reddish-blond hair braided and sports an unkempt beard which frames his ice blue eyes.

About his person he wears a battered leather coat reinforced with iron plates and overlayed with a fur cloak. Skane's waist and thighs are further protected by an mended armoured kilt of Easterner design. The inside of his coat clinks with a due of throwing axes, and at his hip sits a black metal chakram throwing blade; in his hands Skäne holds a battleaxe whose sharp blade is bitten with use and the signature small wooden shield of the Viking reaver - upon its face a faded sea wyrm.

As one of the many bastard sons of Ingvâr Sharptunga - an infamous skald of the North, Skäne's life to date have been a series of blood feuds, duels and shieldwall battles all caused by his father’s questionable honour and reputation. The North has made this boy into a hard-bitten man, as cold as the land that spawned him.

Exiled from his homeland, Skäne plies his trade as a mercenary with axe and voice wherever there is a reason to fight, the coin to hire him and a potential place in the sagas to claim for himself. Recently he fell in with the crew of longship “The Haar-Witch”, but their last raid went sour and Skäne and his oarbrother Bjorn Helsingrson were lucky to escape with their lives. After weeks in the wild, the Northmen have healed up and hired on as caravan guards bound for Deeptown...

Planned Advancement:

2nd Level: Bonus Combat Feat - Saving Shield
3rd Level: Bonus Feat - Intimidating Prowess or Improved Shield Bash????????
4th Level: Ability Increase (+1 Int) & Bonus Combat Feat - Combat Expertise
5th Level: Bonus Feat - Weapon Specialisation or Improved Shield Bash??????