Earthfather

Sealman Alerteyes's page

879 posts. Alias of Nebten.



Dark Archive

Lo, I fear the night will take me. Since I have started to read the Keeper's Grimoire, my mind has opened up in new and terrible ways. The night terrors have become more frequent and erratic. My poor wife has left, unable to withstand the nightly violence of my slumber and ritualistic calling in slobbering tongue to the one known as Cthulhu.

Sleep has come less and less each day. The eves blend together, time passing as I delve deeper into that ancient tome. I fear my, nay, any human mind can comprehend the knowledge that lies within those pages and remain sane. But I feel compelled to do so, otherwise the Ring returns. I can sense it watching me from the shadows, long and dark. It waits for me to rest. The Ring awaits, everlasting. And with it, death.

I must share this knowledge. Share it with others so that the world will know that I am not insane. To provide a warning that there are horrible terrors affronting mankind from its edges and below. I will gather a group of investigators. Stout, hardy folk of sound mind and body to explore and relay this message.

First, I will need to interview them. Understand their story and their motives in this world. I shall send forth an open call. Once a cadre has been selected, I shall pull back the veil so that they may see the under-known that awaits us all. I hope that they do not go insane from cosmic terrors that they bear witness to.

I must tarry now, for there it is again. Rising from the black, the Ring...

Intrepid Investigators Only:

Roll Sanity Check!

Greetings. This is a recruitment for a 7th edition Call of Cthulhu game. There are only a few changes from 6th edition with easy work arounds. Here are some Quick Start Rules and Character Sheets for those that do not own a Keeper's or Investigator's Guide. If either of the later two books interest you, I would be happy to sell them to you through Amazon or Paypal.

I plan on running only one scenario at this time. If the party works well together and I feel up to it, we may continue on. The scenario should take 3 to 6 months depending on posting rate of the players. Therefore if you want to try out a CoC game, this would be a good time to give it a spin. I will be looking for 3 to 6 investigators.

As to which scenario I will run, I will require some feedback from interested parties. Please post your answers below.

1) Have you read or played through any of the 7th edition scenarios CoC has put out so far? Which ones if you know the name of them or at least an outline of what took place in game.

2) Would you rather play somebody who is associated with Arkham University or with the Mob. Please list in order which one you would prefer and what type of character. Remember, not everybody associated with Arkham needs to be students or teachers and not all those associated with the mob needs to be mobsters.

This game will be set in the 1920's. Combat may occur but is not the driving force of most CoC games.

While I invite those who have never played CoC, this would not be considered an "intro" game. The system is pretty simple but I will be happy to help along the way.

Character creation rules will be given after I decided on what scenario I plan on running from responses.

Please be aware that this will be an investigative game. The investigators will need to drive it. I am more than happy to reciprocate what I receive from the team. Therefore the investigators will need to be able to post daily, more is better. The investigators may want to keep track of clues provided. Either through a Google Drive sheet which I can post on the header or I can tag on the Campaign Info tab if the PCs think its important. At the very least, use the search engine for the campaign. I don't want to have to keep prompting the party as to what they want to do next.

I can't wait to field any questions from interested parties. Please list them here or PM me.

This game is sponsored by Grizzly Games: www.amazon.com/shops/grizzlygames

Dark Archive

Greetings,

I am currently looking for one, maybe two, replacement players for our Dragon's Demand game. The party just reached level 3 and is almost to the half-way mark of the module.

Where they are currently at...:

At this point in time, we are looking for somebody that can perform the arcane arts and/or provide support in and outside of combat. The current breath of skills of the party are limited and thus limits storyline discoveries. Current party make up is an archer cleric, a pair of lovers (pole-arm wielding fighter & 3-weapon using knife master), and a sensi/drunken master monk.

I have been running this game with elements of a mystery, inserting clues and tie ins along the way. Some of the members have been taking notes as they are seeing certain moments in the past have an effect on current events. But there is a lot of dungeon crawling too.

Here are the original recruitment guidelines. Please read them and take note of the Pathfinder Vintage clause.

Bringing your character up to speed:

Your PC will be starting out at level 3. This game would be great for all those Dragon's Demand orphans out there.
Your PC will have 1000 gp to spend on equipment. Don't worry, rewards are coming.
15 Point Buy.
Background: Your PC can either be from the town of Belhaim, coming to visit your mentor Bassy the town sage, or you can provide some other reason for passing through town looking for adventure.

PCs are expected to reach level 7 or 8 by the end of the module. We are using XP and following the medium advancement table. I am doing this because there are story/RP rewards that can be earned along the way. This allows for enrichment of the game instead of just moving along to the next dungeon.

I request that you post daily. Of course, if you are going to be away for a bit, just let me know. If we are in combat, I am more likely to skip your action for the round instead of bot the PC. Like all good PbP games, the characters should drive the story forcing the DM to keep up.

I have an excellent record for finishing modules. Therefore, if you want to see how this one end, please submit a character.

Any questions, remarks, proverbs, jokes or insults, please leave them here or PM.

~Neb

Dark Archive

Now I lay me down to sleep
Pray to Aroden my soul to keep
If I die before I wake
Pray to Aroden my soul to take
If I should live for other days,
I pray to Aroden to guide my ways.
~A Child's Bedtime Prayer

------------------------------------

“Dragon Plague? Is that what they are calling it now? Sounds like bunch of nonsense to raise taxes again pay for that damnable the Silver Crusade. Putting a fancy title on an army is still an army. Taldor is big enough as is. Am I right, Brevon?”

“You have a point, Master Belhaim. But I think the dragon attacks are true. There have been over a dozen reports so far.”

“Bah, tavern tales. Most likely Asmodean cults creating chaos. If there were so many dragons, there would be more patrols on the road. Or there would be armies raised to fight the dragons here instead of undead armies in the north. I think both are poppy-cock keep the folk in line”

“These are tough times Master Belhaim. Well there you go, all loaded up.”

“Good. Have you seen Tula, my daugher?”

“I think she's playing with Sweet-tooth near the forest's edge. I'm sure Iulia watching them as she sews. An artist with needle and thread, that one.”

“Calli, would you be a dear and let the two of them know we are road ready.”

“Come on, Xylas let's get the horses hitched up.”

“What was that? Did you feel that?”

“Felt like a land tremor but I've never heard anything like that.”

“It sounded like thunder, but there are no clouds in the sky.”

“We have rooms still available if you want to stay another night, Master Behlaim. I would hate for to get stuck out in the rain.”

“Always quick to the coin, eh Brevon? No, I have to return to Nazilli by day's end. Supplies from the west have been sparse.

“Sparse because of the dragon attacks?”

“Not you too. Aroden, why did you make so many so dim. Crazy Eights, scout out the roads ahead 20 minutes. Guilly, could you talk to the winds and see what the weather will be for the day. Now where is Tula?

“My, it sure got dark fast. I thought you said there were no clouds Master Bel-...”

Death on wings... the stories are true. No Kale, its not worth it. We can't fight it. Run! Everybody Run! Tula, TULA! My baby girl, I lo-...

Dark Archive

Hello friends and thank you for joining me on this grand adventure.

Let's start off with a few housekeeping issues.

Those of you "in the family" that wish to trade out an traits or feats, you may do so. But in reviewing the sheets, I don't think this will be an issue. If the players want to know each other before hand, I'm find with that.

I'm not seeing anybody that selected Drawbacks, so we can skip that.

Hero Points:
The use of Hero Points I'll leave up to you guys. I've never played with Hero Points in Pathfinder, but I've played in systems that use a similar mechanics (Savage Worlds & FFG Star Wars). In those games, such mechanics definitely add a flare for the dramatic and the gamerunner doesn't have to worry about pulling punches.

There would be some modifications however. The Bonuses would be average than which is listed. So +6 to d20 rolls when used and +3 to aid another. Also, some enemies would have access to Hero Points. Typically it would just be a handful throughout the module, the Named Bad Guys.

If we do agree to include Hero Points, PCs can switch out any feats or spells now to accommodate this. However, there will probably not be access to the magic items that relate to Hero Points.

Please discuss your thoughts on this matter.

Quests:

As The Dragon's Demand proceeds, the party will uncover numerous quests that can earn them additional rewards in the form of experience points, treasure, or reputation. I'll list them in the campaign tab and notify you when a new quest has been unlocked. Not all of them are required proceed through the campaign, they can just provide XP to assist in your journey.

Treasure:

The party needs to keep track of their own treasure. I recommend dividing it up as soon as its obtained. That way encumbrance can accounted for. Again, the "haul and liquidate" method really won't work for this adventure. Outside of material goods, spell casting services and henchmen could be purchased as well.

Gameplay OOC:

Try to keep most OOC comments out of the gameplay. A little here and there isn't a problem. But when a field of blue crops up, it takes away from the tone I'm trying to display.

Prologue:

I'll have the Gameplay up shortly, but I have a few ideas I have to craft before we get this adventure started. I've wanted to run this type of Prologue for a few years now, so you guys are my lab rats =v). If you don't have time to do a proper 1st post on gameplay, at least do a stealth dot (post something, then delete it).

Keep this in mind: you cannot stand toe-to-toe with the dark horrors you are about to confront. Only rapier wit can even the odds.

PFS?:

Do we have at least 3 PFS players that want credit for this module? Remember the module must be completed in its entirety to get the credit. The official game date will be our ending day.

I think that's it for now. If there is anything else, I'm sure I'll bring it up. If there is anything on your end, please don't hesitate to post it here or PM me.

~DM Nebten

Dark Archive

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Puff the magic dragon lived by the sea
And frolicked in the autumn mist in a land called Honali
Little Jackie Paper loved that rascal Puff
And brought him strings and sealing wax and other fancy stuff.

Hello there friends.

Allow me to first thank you for stopping by and taking a look around.

*sips tea*

You know, one could say the song "Puff the Magic Dragon" parallels Dragon's Demand plot in a strange English Lit 101 Discussion kinda way. Or when you are drunk at 3am. Both methods of discussion are equally deep and meaningful.

*pets cat*

Ahh yes, the game. I am proposing running the module Dragon's Demand. The game will start at level 1 and should end at around level 7. If everybody is up for it, I may continue to run adventures for the selected party after level 7.

But first, I will run a mini-encounter to see how the chemistry of the party works, and how I like the characters of the party. If I don't think the composition will work out, I'll thank everybody for their time and stop the game. Honestly, how many times have you been on a second date with somebody and wished you didn't ask for the 3rd. Now, 10 years later, you are married with 4 kids on an alpaca farm. But enough about me ...

*hammers nail*

General Outline of the Campaign:
This module is very basic in its scope. I believe it was designed for those new to Pathfinder but for a grand adventure. The entire adventure takes place in the Verduran Forest were Taldor, Andoran & Galt meet. If you are looking for a complex, revolutionary game, this one is not for you. You are adventurers with good intentions protecting the weak from forces of evil. And looting their stuff.

Because most encounters are not that difficult, I have placed so many restrictions on character creation. I don't want to have to get into an arms race with encounter modification. If I wanted to do that I would craft my own game instead of being lazy and using a module. Besides, it reduces the chance of DM fatigue which is the major leading cause of PbP game failure.

This adventure has a very good mixture of dungeon crawling and role-playing opportunities. I will also strive to make this a "living game" as choices made may affect later options.

Now on to the important stuff, character creation:

I will be using Vintage Pathfinder Creation Guidelines with personal modifications. This means anything from 2013 and before. Third Party material will be on a case by case with same restrictions.

* 15 point buy.
The adventure was designed for 4 characters with a 15 point buy. I do reserve the right to increase the point buy after character selection if less then 6 characters are selected. (only 4 PCs: 20 points, 5 PCs: 18 points).

* Classes: All that fulfill the guidelines above except for Gunslingers. I probably won't select cheesy summoners either. Divine spell casting characters need to worship a god. Those considering a Paladin, PM me before posting your character.

* Hit Points & XP: Start with max at first level then (1/2 class HD +1) every level there after. We will be using XP at the medium advancement level.

* Races: All Core. Outside of Core, only 1 of the following races maybe selected. The reason I selected the following races is due to the theme of the game and geological location: Changeling, Ratfolk, Samsarans & Aasimars. Only the default Aasimar will be allowed without alignment restrictions. All heritages of Aasimars will need to follow their typical alignment as suggested.

Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race.

* Traits: Two are allowed. If you want a third for a Drawback, that would be fine. However I will randomly roll to see what the Drawback is after your character is created and selected.

* Alignment: Any.

But ...:
Only 1 Evil character maybe selected to join. That Player will be heavily vetted before being selected. Also if I select a Paladin, I will not be selecting an Evil PC.

In literature and in other games, one evil character sometimes provides an interesting insight and new dimension to the story. But I don't want total discord that ruins the game for everybody.

Starting Funds:

NOTHING! Absolutely Nothing! How easy is that?
Honestly, your character will start with magic items that I will provide. From the mini-encounter you'll procure funds to equip your character.

Backstory:

Going to be honest, Backstory won't really matter for this module. If there is something I can gleen from it to personalize the adventure a bit, I will. Otherwise, if you want to have a story to use as a touchstone for motivation or character decisions, that would be fine. Who am I to stop you from writing a fictional biography about your fictional character in this fictional adventure about a real dragon? But I always enjoy reading a good backstory in the morning with my tea and crumpets.

FAQ:

What about item creation feats?
This adventure will have some downtime to craft items if you wish, but not much.

Are you sure I can't play a 25 point buy, kobold?
Yes I am sure. No, you cannot.

What are posting requirements?
Daily posting please. I sometimes can post multiple times per day. I reserve the right to either bot your character or just skip them if you don't post in combat over a 24-48 hour time span. If we stay on task, this adventure can be completed within 6 to 18 months.

Can we get PFS credit for this?
Yes, if at least 3 members of the party are PFS members and want credit for it that would be fine. The module must be ran to completion before credit can be given.

What are you thoughts on Take 10?
I'm a bit more limited on Take 10. I have my reasons for each skill on what I allow Take 10 on and what I don't. If you are selected and want to discuss it, we can do it then.

How do you run encounters?
I perform group Initiative. I'll roll for the party, then the bad guys. Who ever goes before the bad guys, go. Then bad guys go. Then the entire party can go. Actions occur in order of postings and I try to kill your characters. This makes it easier for everybody on PbP.

What Mapping system will you be using?
I will be using Google drive. If the combat is simple enough, I reserve the right to just wing it in text. Honestly, do you need a map for 2 kobolds?

How long is recruitment?
I'll leave it open for a couple weeks. But I reserve the right to close it if I see the members of the party I want to run. Honestly, how many times have you seen the last guy who submits a character before a deadline get in?

I think that is everything. If not, please ask.

Desna's Blessing to you all.

Dark Archive

So Dragon's Demand has been buzzing in my brain for the last couple of days. I'm still working out the particulars for the character creation. I figured while I'm parsing through Pathfinder lore, I would like to see who would be interested in playing. No need to build a full character, just an elevator pitch of the type of PC you would like to play. That way I have an idea of what type of audience is out there for this game. This module can be ran for PFS certs if the selected few wish credit.

As of right now, there are couple of absolutes.

1) I will be using GM Giuseppe's Standard Pathfinder Vintage guidelines (with a few modifications) for character creation. So that's 2013 and before.

2) I'm highly considering a sliding scale point buy depending on size of party.

3) There will be a mini-adventure to bring the party together before getting into the official beginning of Dragon's Demand. This is to make sure I like you, you like me and to make sure there is good chemistry between all members. It's a nice buffer in case the game doesn't work out. (Honestly, how many times have you defended Oleg's fort or been ambushed in Sandpoint?)

The module is supposed to take characters from level 1 to 7. Completion of the module may take 6 to 15 months of daily posting. Dragon's Demand is a standard fantasy role playing adventure with its Dungeons & Dragons.

New comers to Pathfinder & PbP are welcome.

I'll be happy to field any questions you may have or just go ahead and post what type of PC you would like to play.

Dark Archive

Here's the discussion page. Please keep OOC remarks here. There were also be variant rules posted here as well in the very near future.

Good luck.

Dark Archive

...And so the charming Sonnorae braved crumbling towers in this age of endless night, gobbling up tales and tomes lest they be forever lost. Then into her secret hold she’d wend, to keep them safe forever more. But careless was charming Sonnorae, and once behind her, the door did close. Trapped forever and a day, she stumbled into the darkness of madness and genius and back again, finally taking her beloved tales and whittling mouths so they might speak and legs that they might walk. But beings of ink, not flesh, were they, half-formed and filled with hate…
—Excerpt from Varisian folk tale

Light.
Blinding Light.

It takes a few moments before your vision returns to you. When it does, nothing seems familar. Lying flat on your back, you see a sun in the sky, but you do not feel its heat. Squinting, a rail can be seen reaching from one horizon to the other on which the sun is riding upon. The sky's blue color appears to be faded and washed out. Here the heavens appear to be tangible instead of the forever blue that is typically above you.

Your last memory was that of a meeting with Lady Heidmarch within her Manor regarding a Pathfinder mission. As the Heidmarches rarely take on guests, this meeting was considered to be an honor saved only for extremely dignified Pathfinders. The meeting took place in the Manor's parlor. A posh room with even more elegant arrangement for food and drink.

Lady Heidmarch soon joined all of you to discuss your mission at hand.

"Greetings Pathfinders. As you may have known, there has been recent and fortuitous discoveries with regards to the Cyphergate. To further understand these discoveries, we are in need of a well-known scholar of ancient Varisian folklore. Through the Society we were able to find the leading academic in this subject matter. His name is Meloigne Garracy..."
Crows' caw shakes you to the present. Sitting up, you see familiar faces. Fellow Pathfinders. They appear to be as confused as you are and dressed in a fashion from another age. Looking at your hands you noticed a new set of tattoos. Nine new tattoos. They are in the shape of cards with pictures commonly associated with a Harrow deck. Five crawling up on the right arm with four upon the left.

Looking around to see where you at, you notice looming tents that seem to reach greedily for the overcast sky before their tips curl back down in defeat. Faded paint peels from disused cages and wagons scattered about, while slow organ music drifts through the empty pathways. Nearby, a yawning entry leads into the dark interior of a twisted and massive central tent.

"Help. No please don't! Help me!" breaks the silence as a high pitches scream can be heard from the courtyard. There is a murder on the horizon.

Below is what everybody looks like and their tattoos. Spoilers are for everybody, just placed in them for length.

Kaelin Terrall :

Dressed in an ornate baby-blue pinafore with a bow, the horizontal-striped stockings, flat shoes, and a hairband over her loose hair. You have a bag of marbles.

Tattoos: The Queen Mother, The Cyclone, The Marriage, The Idiot, The Brass Dwarf, The Locksmith, The Snakebite, The Lost, The Joke

Helga the Crow:

Dressed in a dress that covers neck and bellows at the feet. It has a matching cape can pointy brimmed hat. All articles of clothing are yellow with purple poka-dots. You have a set of masterwork thieves' tools.

Tattoos: The Wanderer, The Survivor, The Inquisitor, The Tangled Briar, The Rakshasa, The Bear, The Beating, The Dance, The Keep

Shayn Veilsong :

Dressed in a pointy feathered hat, large blue bow-tie, yellow shirt and Lederhosen. You have a spell component pouch.

Tattoos: The Courtesan, The Desert, The Demon's Lantern, The Waxworks, The Paladin, The Carnival, The Forge, The Teamster, The Winged Serpent

Sheyan Aatrox:

Dressed in a red and white checkerboard suit of a vest and pants with a leather jacket. He has an orange and yellow poka-dot bow tie. Upon his head is a large top hat with a hatband reading "In this style 10/6." You have your dinosaurs, but they have pink bows and goldenlocks on their heads.

Tattoos: The Avalanche, The Vision, The Juggler, The Hidden Truth, The Trumpet, The Mute Hag, The Cricket, The Mountain Man, The Tyrant

Judas A. Belisarius, XIII:

Dressed in a T-shirt that looks like a modern day tuxedo top, jean shorts and leather and cork sandals. You have a spell component pouch.

Tattoos: The Rabbit Prince, The Uprising, The Foreign Trader, The Liar, The Theater, The Fiend, The Publican, The Crows, The Empty Throne.

After a quick glance, you notice The Crows as a faint green glow around its borders, the fades away.

Tariel Alexander:

Dressed in a grey wool suit in one size too small with a small red bow tie. You also have a pair of masterwork thieve's tools. On his feet are white patent leather shoes.

The Peacock, The Owl, The Betrayal, The Midwife, The Sickness, The Twin, The Unicorn, The Big Sky, The Eclipse

Dark Archive

Come with me, And you'll be
In a world of pure imagination
Take a look, And you'll see
Into your imagination

We'll begin, With a spin
Traveling in the world of my creation
What we'll see, will defy
Explanation

Greeting friends,

This is an invitation for five lucky Pathfinders join me in the retelling of the Pathfinder module The Harrowing. It is an adventure featuring a plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting.

Character creation guidelines:
* 25 point build
* 10th level
* Starting gear: an item selected by me if you are picked.
* You are all apart of the Pathfinder Society and may know each other if you wish.

Besides that mentioned above, nothing else is hard and fast for material allowed or disallowed. For my selection process, I will say that I'm more of a traditionalist in terms of classes and races. If you are familiar with Pathfinder Society organized play, I would review their guidelines as what is disallowed that I may not select. A backstory is not necessary, but a short one may display your writing style which will be helpful during selection process. I'm not going to be offering feedback to every submission. Much like a job interview, if you are the Pathfinder I'm looking for, you'll be selected.

Be aware, this module shall be ran as an exercise of wit and guile OK, partial lie, first encounter could be a fight. But, it is by no means a dungeon crawl. How you interact in one portion of the module may affect other interactions in the future.

Some Ground Rules:

* Please apply only if you are able to post at least once a day throughout the week. More frequently is welcomed. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* When we are ready to "move on" from an encounter/environment I will need at least 2 people to agree on a course of action before moving on with said course of action.

* I reserve the right to roll a skill check, saving throw, AoO, ect for your character. The reason is to keep the pace of the game flowing. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name or you did not achieve the proper DC against a skill check.

I will be using Google maps as needed. Be aware, I may not use a map for every encounter. I have found that sometimes without a map, people discover more creative ways to accomplish their goals.

At this time, I plan on just running The Harrowing as a one-shot game. If the chemistry is right and if I have the time, I may continue our story.

I will select a party within 1 to 2 weeks, or once I feel a good group has come together.

I think that is everything. Any questions, please feel free to post them.

Wanta change the world? There's nothing to it,
Neb da DM

Dark Archive

The foulest stench is in the air
The funk of forty thousand years
And grisly ghouls from every tomb
Are closing in to seal your doom

Here's the discussion thread. Let's keep OOC talk here so it doesn't clog up the gameplay thread.

I will try to get this game completed by the start of PbP Gameday so that you can use these PCs in the Gameday if you wish.

I will post at least once a day after 6pm PST (more on weekends). I will do spot posts throughout the day if I can.

Unless I hear a reason against it, this game will be played at tier 6-7 due to party size and levels.

Let's Get It On!

Dark Archive

The leaves upon the groves within the Grand Lodge of Absalom have begun to turn brown. The skies have greyed when you received a missive from an initiate. While you have been associated with the Pathfinders for some time, such invitations typically call you the halls of Skyreach. Instead you are to meet at the Training Arena at sunset.

The Training Arena is a large, dirt-floored arena that has no grandstands, and instead features only a ring of wooden fencing surrounded by scattered benches. While tiny compared to Absalom's great coliseum, this field fills a very different function. Every one of you at one time or another tread these hallowed grounds to learn and spar in martial combat. When you arrive, a group of initiates are going through the very lessons you went through years ago. In the center of the ring of wound-be Pathfinders is your former teacher and the man who invited you to meet on this autumn day: Marcos Farabellus, Master of Swords. (see picture to the left)

Go ahead and please introduce/describe your character. If you do a drive-by dotting, Marcos will throat punch you and drop you from the mission =v)

Dark Archive

Darkness falls across the land
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize y'all's neighborhood

Well Met.

My name is Nebten, and I'm looking for 4 to 6 people who would like to play through the Pathfinder Society scenario, The Midnight Mauler. It was written by Crystal Frasier. I picked this scenario and decided to run it now so that we can reach the climax by Halloween. (insert evil Transylvania laugh). The description of the scenario is as follows:

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

This will be run as a legal Pathfinder Society game, so all the characters will earn a PFS Chronicle for their efforts.

I will run this scenario either under tier 3-4 or 6-7. The tier choice will be picked depending on the characters submitted.

Some ground rules:

* Please apply only if you are able to post at least once a day throughout the week. More frequently is welcomed. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* When we are ready to "move on" from an encounter/environment I will need at least 2 people to agree on a course of action before moving on with said course of action.

* I reserve the right to roll a skill check, saving throw, AoO, ect for your character. The reason is to keep the pace of the game flowing. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

I will start once I see a group of Pathfinders I want to run that have applied or after a week of recruitment. I use Google Docs for maps. There will be a link at the top of the page.

Please provide a completed character with its PFS number. If you wish, provide a brief narrative along with any other information that "sells" your PC. Please inform me of anything that may seems "extra-ordinary" compared to a character of comparable level (ie: I have +30 to Diplomacy at level 3)

My PFS take between 4 to 12 weeks to complete.

Any other questions, feel free to ask.

Let's Boogy Down!
Neb da GM.

Dark Archive

Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats--threats that were fulfilled just often enough to keep the leaders in line. Under Keraptis' overlordship, the influx of rapacious monsters and raids from the wild mountains decreased markedly, dwindled, and then almost stopped. Seeing this, the populace did not put up much resistance to paying Keraptis' rather heavy taxes and tithes, especially when stories of what happened to those who balked were circulated. Those lords who protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than his predecessor.

Gradually, as all dissension was stilled, the taxes and levies became even more burdensome, until eventually the wizard was taking a large piece of everything that was grown, made or sold in the valleys, including the newborn young of livestock. Around this time there began numerous reports in the land of sudden madnesses, demonic possessions, and sightings of apparitions and undead. Furthermore, monstrous incursions into the settled lands began to increase as raiding parties of humanoids burnt whole villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of these outrages came Keraptis' tax-collectors with word of a new levy--one third of all newborn children were henceforth to be turned over to the wizard!

As one, the people rose and destroyed the sorcerer's hierarchy and marched on his keep, where, lead by powerful and good cleric and his ranger acolytes, they destroyed Keraptis' minions. The great wizard barely managed to escape to the south, accompanied only by his personal bodyguard company of deranged and fanatical evil gnomes.

Keraptis fled to the cities of the south and west, but wherever he went, this reputation preceded him, and he was unable to stay anywhere for long. Once again retiring north, he came to the shores of the Lake of Unknown Depths, where he heard tales of haunted White Plume Mountain. Investigating further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more of the evil wizard.

That was almost thirteen hundred years before the present day. Now, seemingly, the hand of Keraptis is once again interfering in human affairs. If it is in truth the ancient wizard at wizard at work here, can he be thwarted before his power grows once more? What is his purpose in this bizarre challenge to the world's heroes? There is only one way to find out . . .

Dark Archive

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Search ye far or search ye near,
You’ll find no trace of the three
Unless you follow instructions clear,
For the weapons abide with me.

North past forest, farm, and furrow
You must go to reach the feathered mound.
Then down away from the sun you’ll burrow—
Forget life, forget light, forget sound.

To rescue Wave, you must do battle
With the Beast in the Boiling Bubble.
Crost cavern vast, where chain-links rattle
Lies Whelm, past waterspouts double.

Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done,
For now you’ll find you are caught.

I care not, former owners brave,
What heroes you seek to hire.
Though mighty, each shall be my slave
Or vanish into the fire.

~K

"And that is all that was left in its place. Pretty boastful if you ask me, Riikan says after allowing you to read the carefully penned velum.

Riikan Dack, a wealthy rare arts collector, casually sits on the edge of his golden oak desk. He is dressed in white silk robes with thick spectacles resting on his face. He walks over to a side table where a decanter of wine sits with several glasses. He fills the glasses, offering one for you.

"I was hoping to hire your group out to retrieve my stolen weapon. I can offer 10,000 gold pieces, be it in coin or gems. The item in question is more of an art piece then a tool of war. But I will admit, it is quite dear to me. Are you interested?"

Dark Archive

Well Met.

My name is Nebten, and I'm looking for 4 to 6 people who would like to play through the Pathfinder Society scenario, My Enemy's Enemy for PFS Online Gameday 2. It was written by James Olchak, a RPG Superstar 2012 finalist. The description of the scenario is as follows:

Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.

This will be run as a legal Pathfinder Society game, so all the characters will earn a PFS Chronicle for their efforts. There is also a chance at earning a gameday boon from the PFS powers that be.

I will run this scenario either under tier 3-4 or 6-7. The tier choice will be picked depending on the characters submitted.

Some ground rules::

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* When we are ready to "move on" from an encounter/environment I will need at least 2 people to agree on a course of action before moving on with said course of action.

* I reserve the right to roll a skill check, saving throw, AoO, ect for your character. The reason is to keep the pace of the game flowing. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

I will start once I see a group of Pathfinders I want to run that have applied. I use Google Docs for maps. There will be a link at the top of the page.

Please provide a completed character with its PFS number. If you wish, provide a brief narrative along with any other information that "sells" your PC. Please inform me of anything that may seems "extra-ordinary" compared to a character of comparable level (ie: I have +30 to Diplomacy at level 3)

AFK notices: I will be traveling from April 11th through the 18th. This break shouldn't be an issue in completing the scenario since I typically run a quick game. I'm going to assume this maybe an issue with most people since this is Spring Break season.

Any other questions, feel free to ask,
Neb da GM.

Dark Archive

The mysterious Thassilonian monument known as the Cyphergate has been an object of intense scrutiny since the founding of Riddleport beneath it, and the mostly indecipherable runes running across its length have posed numerous questions to those who study it. While research regarding the arch has been a slow effort, the gigantic artifact has spurred numerous sages to dedicate their lives to unraveling its secrets, creating an exclusive collaborative known as the Order of the Cyphers, headed by the learned crime lord and Speaker of the Order, Elias Tammerhawk, and populated by scholars who refer to themselves ostentatiously as cyphermages. Little has been discovered of the gate’s purpose in past centuries, driving cyphermages in recent years to send out invitations to scholars in distant lands to come and examine the Cyphergate, in the hope that additional minds will reveal more of the landmark’s mysteries.

The dawn breaks the autumn air as sunlight creeps across Heidmarch Manor. It is upon these extensive manor grounds the eccentric married Pathfinder couple of Sir Canayven Heidmarch and his wife Sheila host Varisia's first and only Lodge. The Pathfinder Society have only recently started to use this gateway into the young lands that inherited the priceless secrets of ancient Thassilon. It are these secrets that the Decembirate currently wish to discover.

As the light cracks the window of your room within the Meeting House, you remember that you are to to have breakfast with Lady Heidmarch within the Manor itself regarding a Pathfinder mission. As the Heidmarches rarely take guests here, this meeting is considered to be an honor saved only for extremely dignified Pathfinders.

The jaunt from the Meeting House to Heidmarch Manor is interrupted by a pair of huge ponds filled with vibrant, multi-hued koi. You are able to cross the center of the larger pond by a pair of arched wooden bridges connecting to a whitewashed gazebo that sits on a small rock island. A rowboat tied to the near by dock bobs gently as the morning breeze picks up. Across the northern bank, a small open-air tower overlooks both ponds.

Upon arriving at the Manor, you are quickly escorted to the lounge. This room is squared with dark maroon walls, walnut trim with brocade rugs on its floor. Arrangements of plush velvet and leather couches provide comfortable seating, while a crackling fireplace creates a cozy feel. A small, glass topped bar in the corner boasts an elegant collection of vintage brandies and fine elven wines. Upon this bar, young servants bring in platters of pastries and fruits. Coffee and teas are offered to those who wish a cup.

"Lady Heidmarch will be with you shortly. Make yourself comfortable."

Please introduce yourselves with character descriptions.

Dark Archive

And Welcome to PFS Online Game Day's Cyphermage Di-lem-ma!

In the red corner we have: Mike (Tank 2), Gerald (Inquisitor 1), Eric (Druid 3), Eric (poker player?) (Cleric 1), Mihajlo (Ranger 1), & Rick (Oracle 2)

Vs Neb da GM in the blue corner!

Ground Rules::

* When we are ready to "move on" from an encounter/environment I will need at least 2 people to agree on a course of action before moving on with said course of action.

* I use group initiative. I will roll each PC's initiative. Then I will average my creatures initiative modifier then add it to a d20 roll. Whom ever is before the creatures' initiative will get to act first, then the creatures, then everybody can then go. It then flip-flops from there. The order in which you post, will be the order in which you act. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

I'm going to keep a link to the battle map at the top of the page. I use a grid map. You can either move yourself or I'll move you if you give me the coordinates in which you want your PC to be placed.

Go ahead and post here under your PC header. Make sure you have your entire sheet in your profile. If there is some strange ability you need to explain to me, please explain. Also post your PFS # here too.

AFK notices: October 11th through the 13th, I will be slow in posting as I'll be at a destination wedding.

October 25th through November 2nd, I will be on a road trip with no ability to post. I typically run games fast, so I don't see this being a problem in finishing this scenario by the new year.

That's it for now. Any questions, feel free to ask.

Let's rock!

Dark Archive

Stuff & things, stuff & things

Dark Archive

It has been a few months since your jaunt out to Sedeq. The weather has changed from a dry heat to now a wet heat. All across Absalom, messengers find you before sunrise and summoned you to the Grand Lodge on orders from Venture-Captain Drandle Dreng. His milky, half-closed eyes, normally offering a bearing of regal decrepitude, instead looks sour as he apologizes for the early hours and introduced a thick man bearing the scars of many horrific burns seated in a chair in Dreng’s office, his feat soaking in a small metal bucket of steaming water. Behind him stand two enormous, heavily armored half-orcs, their arms crossed over their massive chests and all four of their eyes constantly scanning the room for danger. “Pathfinders, this is Grandmaster Torch,” Dreng muttered sleepily. “He’s an… associate of the Society. We owe him a favor after that business in Sedeq, and it seems he’s looking to collect.”

“You wound me, my lord,” says Grandmaster Torch, leaving Dreng chuckling softly to himself in the background. “I come in the interest of the common good. You see, my good friend and occasional business associate, Nuar Spiritskin, is missing. You may know him better as the Minotaur Prince of Absalom, the head of the Taurean Embassy and something of a famous foreign dignitary, what with his assertions that he speaks for all Minotaurs everywhere. A collection of papers recently entered my possession that spoke of a grand maze beneath the city; naturally, my first instinct was to discuss the matter with Nuar. He seemed as intrigued as I and after I elicited his help, he set out at once for the maze. It has been several days, more than enough time for a minotaur to solve a maze, and I grow worried for my bovine chum.

“Clearly, I cannot take this matter to the guard. Poor Nuar would be scandalized if word got around that he couldn’t solve a simple maze. I can provide you with directions to this maze, called Delirium’s Tangle, if you promise to return Nuar quietly to his home. I’m even willing to let your organization keep the artifact I believe lies in the maze’s center. Some ancient, elven hourglass—my notes aren’t specific as to what it does. Just ensure the Prince’s safety.”

Dreng looks incredulous, but solemnly nods. “Nuar is a useful ally to the Society and a lost labyrinth below Absalom herself is too convenient to pass up. Take an hour to prepare and then head out. And be thorough; no telling what you’ll find down there.”

Dark Archive

So all the portraits next to one's name have disappeared. Just lettin' ya know.

Dark Archive

Here's the Discussion page.

Repeat of Ground Rules:

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

When we are ready to "move on" from an encounter/environment I will need at least 3 people to agree on a course of action before moving on with said course of action.

I'm going to keep a link to the battle map at the top of the page.

That's it for now. Let's rock!

Nebten

Dark Archive

The one rule of Osirian treasure hunting is simple: all treasures pass through the hands of the Ruby Prince. Khemet III’s vast bureaucracy may give a treasure right back to the treasure hunter who found it minus a nominal fee, or they may confiscate it if they deem it a “national treasure.” Of course, national treasures are fair game for anyone more adept at wielding requisition forms and forging documents than wielding shovels and forging trails.

A year ago, a pair of Osiriontologists stumbled onto a quintet of strange statues buried deep in a dusty vault. They dutifully reported the find to the authorities who confiscated the statues for further study. Each statue is a powerful artifact, capable of summoning giant insects in ones, twos, or swarms and giving the wielder rudimentary control over the creatures. While under study, a report detailed a disaster that occurred when a stray bit of magic interacted with one of the statues, prematurely unleashing a swarm of scarabs answerable to no one.

The four remaining statues were to be shipped to their final destination in the Blackros Museum in Absalom, they ended up in the hands of a smuggler who currently resides in Qadira. And this is where our adventure begins. . .

Each of you have been summoned from your respectively stations to set sail for the slaver city of Sedeq in Qadira. The weather is starting to heat up within the Inner Sea and traveling to Qadira so close to the summer solstice will only intense the increasing intolerable heat. 107 F here today folks

You are each woken up by the morning prayers that echo through out the Spice Markets of Sedeq. The sounds of the call are both majestic yet haunting. It is not soon after that the streets begin to buzz with life. After gathering your gear, you make your way to the Whirling Dervish for breakfast and meet with your contact at 8 bells.

When you arrive at the open air eatery, you are escorted to a long table fitted with six simple chairs. There are four other outsiders that arrive at the per-arranged time as well. At the head of the table is a strikingly beautiful woman, slender and dark, dressed in the most modern Qadiran fashions. She favors you and your comrades with a slight half-smile and continues in her thick Qadiran accent:

“Welcome to glorious Sedeq, Pathfinders. I trust your stay has been pleasant so far. I am Venture-Captain Yasmin Kal’al—I don’t believe we’ve been formally introduced.”

This is an excellent time to introduce and describe yourself.

Dark Archive

Hey there.

My name is Ben, and I'm looking for 4 or 5 people who would like to play through the Pathfinder Society scenario, The Many Fortunes of Grandmaster Torch. It was written by Jonathan H. Keith. The description of the scenario is as follows:

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

This will be run as a legal Pathfinder Society game, so all the characters will earn a PFS Chronicle for their efforts.

I will run this scenario either under tier 1-2 or 4-5. The tier choice will be picked depending on the characters submitted. If you don't have a Society character, that's fine. You're welcome to build a new PC according to the free Guide to the Pathfinder Society. If I were to oversimplify, I would say: it's a 20-point buy, 150 starting gold. There are a handful of campaign-specific rules. In full disclosure, I'm more likely to pick somebody who already has an established character.

Some ground rules:

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.


I will start once I see a group of Pathfinders I want to run that have applied. At this time, I plan on running the spiritual sequel to this scenario Delirium's Tangle after this game has finished. All characters selected for this scenario will have an automatic bid for Delirium's Tangle. I use Google Docs for a grid map and Dropbox for player handouts.

Please provide a completed character with its PFS number. If you wish, provide an introduction along with any other information that "sells" your PC.

Any other questions, feel free to ask,
Neb da GM.

Dark Archive

In the heart of Tamran, capital of Nirmathas, what started out as a small religious group has burgeoned into a thriving temple dedicated to Razmir, the Living God. Razmir’s masked priests feed the poor and protect the weak from criminals, but secretly they convert the poor into zealots, extort money from local businesses, and bribe the local militia to look the other way. With enough gold, their reach might extend into the government of Nirmathas itself, turning the fledgling democracy into a theocracy under the heel of Razmir.

23rd of Neth 4712, Seven Veils

A few days have passed since the events at the Crypt of the Everflame and life in the town is beginning to return to normal. The folks are still quite wary of the dark, worried that some overlooked undead fiend might stalk from the crypt.

The party finds Cygar waiting for them, standing in front of a rectangular, small-sailed barge, measuring 60 feet long and 20 feet wide. On board is a salty dwarf in a tricorne hat given directions to a heavily scarred Kellid man.

"I am glad you decided to come for resent events have produced a mystery that needs to be solved. I have spoken to a friend of ours in Tamran named Reginar who has some insight on these matters. Reginar knows the city well and has been keeping an eye on masked followers of Razmir that has recently established themselves in Tamran. Crown to a sail, I bet it was Razmirian corpses you found in the Crypt that day.

"We believe the items taken are of great importance. As Master Elf has mentioned before, this has to be more then just simple grave robbery. We need to find out why the Razmirians came to the Crypt and if possible, retrieve the items they stole to be properly returned.

"If you are willing to help, I have booked passage for you to Tamran on the Black Mist, a river barge run by Captain Walren. The barge is headed straight for Tamran with a shipment of ingots from Skelt. I promise that the journey will be swift and easy. When you get to Tamran, find Reginar. He will help you on your quest. Any questions?"

Aldous, Knowledge Religion (Finally!): 1d20 + 8 ⇒ (6) + 8 = 14
Gunder, Knowledge Religion (Finally!): 1d20 + 4 ⇒ (13) + 4 = 17

Aldous & Gunder:
Razmir is a living god whose cults have sprung up all around the Lake Encarthan region. The corpse wearing the gray robe and iron mask indicated he was a Priest of the Third Step. An Acolyte of the First Step would be somebody who just started, while a Herald of the Eighth Step would be just above the Priest. Hearld's are dressed in black robes and an iron mask.

Garuneh Knowledge Geography: 1d20 + 6 ⇒ (15) + 6 = 21

Garuneh:
The ramshackle wooden capitol city of Tamran sits perched at the mouth of the River Marideth, with much of the city built on piers and pilings over the broad marshlands of the estuary, connected by causeways, bridges, and a flotilla of coracles and skiffs. There are over 9,000 inhabitants. Common religions of the area are Erastil, Gorum & Iomedae.

Dark Archive

Well, it took 6 months to get through the last module. That's a little longer then I hoped it would have taken. I'm not sure if this one will go faster or slower. I can assure you it is not a pure dungeon crawl and there are no undead. There will be actual role-playing involved!

So with Factions, here are some brief guidelines which may be updated or changed at a later date:

*You gain 4 TPA for each character level. So at level 3, everybody has 12 TPA
*You may gain TPA for acting in character for the benefit of your faction
*You may gain TPA for fulfilling a mission requested by your faction
*You may lose CPA and even TPA if you negatively impact faction goals.

All other information about Factions can be found here

If you have access to a faction representative, you may purchase any magic item up to the Max Gold Cost according to the table below. Purchasing such an item may take 2d6 days to acquire. For this adventure, in Tamran, there is a 75% chance that an item of 4000 gp or less is available for purchase in a given week. Items that cost more will be predetermined for availability and will change weekly.

Max Item Cost Table:

Total Prestige Award and Item Purchases

TPA---Maximum Item Cost
4-----500 gp
9-----1,500 gp
13----3,000 gp
18----5,250 gp
22----8,000 gp
27----11,750 gp
31----16,500 gp
36----23,000 gp
40----31,000 gp
45----41,000 gp
49----54,000 gp
54----70,000 gp
58----92,500 gp
63----120,000 gp
67----157,500 gp

CPA may also be used for other rewards listed below if you have access to a faction representative. Depending on location of the character at the time of its request it may take a "DM-determined" amount of time for a request to be fulfilled.

Weekly Services:

CPA Cost----Benefit
1 ----------Mounts (light riding horse, camel, mule, or pony) for the PC and up to one companion per level
1 ----------Boat travel (freshwater or coastal transport for the PC and up to 10 others; includes a crew of four 1st level experts)
1 ----------Work detail of 50 1st-level commoners
1 ----------Skilled craftsman (expert of 1/2 the faction member’s level)
2 ----------Bodyguard (warrior of 1/2 the faction member’s level)
2 ----------Ship travel (deep water transport for the PC and up to 20 others; includes a crew of 10 1st level experts)
2 ----------Squad of 10 1st-level warriors
2 ----------Combat trained mounts (light or heavy warhorses or riding dogs) for the PC and up to one companion per level

Note: Services requiring NPCs or animals include appropriate gear for their class and level and all living expenses for them. For double CPA cost, these NPCs serve for up to 1 month. The character is expected to return any NPCs or mounts and their gear to the faction when finished with them. If the PC returns less than 50% of the mounts, gear, or NPCs acquired, she loses 1 TPA (and 3 TPA if none are returned).

Spellcasting:

Spellcasting
CPA
Cost---Benefit
1 -----Dispel magic
1 -----Gentle repose
1 -----Lesser restoration
1 -----Make whole
1 -----Remove blindness/deafness
1 -----Remove curse
1 -----Remove disease
1 -----Remove paralysis
1 -----Sending
2 -----Atonement (8 CPA to restore cleric/druid/oracle powers)
2 -----Break enchantment
2 -----Cure critical wounds
2 -----Divination
2 -----Greater dispel magic
2 -----Neutralize poison
2 -----Overland flight
2 -----Restoration (4 CPA to dispel a permanent negative level)
2 -----Scrying
4 -----Regenerate
4 -----Analyze dweomer
4 -----Greater scrying
5 -----Commune
5 -----Contact other plane
5 -----Legend lore
7 -----Teleport object
7 -----Vision
10 ----Teleport
15 ----Plane shift
16 ----Greater restoration
16 ----Raise dead
18 ----Discern location
20 ----Greater teleport
32 ----Resurrection
75 ----Soul bind
77 ----True Resurrection
Note: Spellcasting is at minimum caster level. A spellcaster of appropriate level must be located first. This is usually determined by the size of the settlement. In Tamran, they are only able to cast spells 6th level or lower.

Miscellaneous Expenses:

CPA
Cost---Benefit
1 -----+4 to one skill check
1 -----Purchase a single item worth 375 gp**
1*----Wealthy cost of living for 1 month
2 -----Purchase a single item worth 750 gp**
2*----Extravagant cost of living for 1 month
5 -----Retrieval of a dead body to a faction-controlled location

* Cost of living covers 1 month and is detailed on page 405 of the Pathfinder RPG Core Rulebook.
** Characters can’t spend multiple PA for more items costing more than 750 gp.

If you don't have the Faction Guide, give me your email and I'll send you the appropriate text file that has info about the faction you'll be a part of.

Dark Archive

Here's the Discussion page.

Repeat of Ground Rules:

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

Couple of things. I will need at least 3 people to agree on a course of action before moving on with said course of action.

Character FYI's

Owai, you are encumbered. Keep this mind for your speed and the appropriate checks. If you drop what (I think) is in your backpack (move action), then you won't be encumbered. Good news, is that your Escape Artist should be at +8 and you have 1 extra skill point to spend by my calculations. Also, what Bard spells do you know?

Filios, you are encumbered too. You may want to decide what you are and are not going to bring on this mission.

For the sake of simplicity, the adventure takes place in Absalom so feel free to store what you need back at the Lodge.

Luisila, dear, you need to pick a wand. You have CLW or Protection from Evil written down. Need to choose a magic stick.

So we have 6 people, at least 3 of which are level 2. I will leave it up to you if you want to go 4-5, but if a single PC doesn't want to play up, then we'll stay at 1-2. I will also say that this is a hard scenario and I don't soft ball.

I'm going to keep a link to any battle maps at the top of the page.

That's it for now. Let's rock!

Nebten

Dark Archive

The aftermath of Foundation Day still haunts you as you roam the Grand Lodge grounds. It is still debatable which idea was worse: agreeing to drink Master of Blades' Marcos Farabellus "Snakebite" with pickle juice, or dining on the snakes' meat that was spicy enough to make a Jalmerian cry. The firework show was worth the midnight wait, at least that's what you've been told.

Stumbling toward the mess hall, a fresh faced initiate approaches. She appears unsure how to properly address you. How long ago has it been since you were in her shoes running trivial errands? The message was quick and to the point, Venture-captain Drandle Dreng wishes a meeting immediately. More importantly, supper will be served.

Turning back toward Skyreach, the five story tower's shadow stretches out over the campus as the sun sets. You are shown quickly to Venture-captain's Dreng's office. A humble office with a paper-messed desk with a book crowed shelves in arm's reach. A couch and six wooden armed chairs fill up the remainder of the room. A number of meats and sweats are placed on a side-board table along with decanter of water and a pot of steaming tea.

Go ahead and introduce yourself upon your entrance along with character descriptions. I'll proceed once everybody has showed up.

Dark Archive

Hey there.

My name is Ben, and I'm looking for 4 or 5 people who would like to play through the Pathfinder Society scenario, "Black Waters." It was written by Tim and Eileen Connors. The description of the scenario is as follows:

The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

This will be run as a legal Pathfinder Society game, so all the characters will earn a PFS Chronicle for their efforts.

This scenario can be ran either under tier 1-2 or 4-5. The tier choice will be picked depending on the characters submitted. If you don't have a Society character, that's fine. You're welcome to build a new PC according to the free Guide to the Pathfinder Society. (If I were to oversimplify, I would say: it's a 20-point buy, 150 starting gold. There are a handful of campaign-specific rules.)

Some ground rules:

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

I will select a group and get the ball rolling Sunday'ish. I will use Google Docs for a grid map and Dropbox for player handouts.

So please provide a completed character with its PFS number. If you wish, provide an introduction along with any other information that "sells" your PC.

Any other questions, feel free to ask,
Neb da GM.

Dark Archive

Concerned Townsfolk,
An established band of adventurers are looking for a good sword-arm (or axe-hand) to assist them to find out what happened to the would-be Bringers of the Everflame. You would be performing a great duty in discovering the whereabouts of your kin and bringing them home safely. If you are interested, inquire at the Seven Silvers.
Trevlar Silvers

Greetings,
I'm looking for 1 PC to round-out an already established group. We are planning on going through the Price of Immorality trilogy and are currently in the first module Crypt of the Everburning Flame. The group is in need of somebody who can man the front lines. Already in the group we have: human druid, human rogue, elf wizard, & halfling oracle. It is expected that you are one of the townfolk that are willing to help out in this time of need. Another option is the you could be apart of the Vudrani caravan that is currently in town. In either case, your character has never been to the Crypt and only can provide some small insight to the surrounding area. If you so wish, depending on your class, you could have a mentor in town.

Character Creation:
20 Point Buy
You will start out at level 2 (2000 XP)
* Full HP for 1st level, 1/2 HD for second level (d8=4)
You will start with Max character creation gold for your class. (ie 300 gp for Fighters)
* Your PC will receive the following items for free: a backpack that contains 5 days worth of rations, a small tent, a winter blanket, a full waterskin.
Core Races only, non-evil alignment
Paizo books only.
You can have 2 traits, but they both can't be from the same subclass.
* You can't use something that is regional only if you are not from that region. The starting town, Kassen, is in the Fangwood within Nirmathas near Lastwall.

Some ground rules::

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I don't want any silent, lonely strangers. We have a good group dynamics when interacting with one another. I don't need somebody who sulks and stays in the shadows the whole time. The PCs actions move the party, so you'll need to be involved. I also don't want any "Jerks because that's how my PC is" characters either.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the wizard to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know. If you want to do a certain skill/action, go ahead and roll it out!

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

I ask that if you've already played through the Crypt of the Everburning Flame, Mask of the Living God, or City of Golden Death that you do not apply. You will be vetted by the PC you submit, posting & PbP history and by the other players already in the game.

Any questions please let me know. I will be making a choice by the end of the week.

Neb da DM

Dark Archive

Here's the discussion thread everybody.

DM rants:

Let's try to post daily if not once every 2 days. I want to keep events moving as much as everybody else. Remember, if we are in combat, if you don't in 48 hours after the enemies go, I reserve the right to act for your PC.

Again, no OOC remarks here or in gameplay. Definitely no tactical information to be shared that your character wouldn't know. Keep in combat talk reasonable in duration.

Battle Map: I'm going to link the battle map to the top of the Gameplay page. I will keep it as current as possible. Keeping it perma-linked there will make it easier to reference I think.

New PC information: Durnolf, you have a sister and a niece that lives in town. Your niece is coming of age as a woman. You can name them if you want or go with Danellia and Mathilda.

It is the party's understanding that the caravan is here to provide festivities for the completion of the Quest for the Everflame. The only thing the Vudrani know is that its some local tradition that celebrates the coming of winter.

If you haven't done so, please update your characters to level 2. If you have Hero Lab, please send me your updated PC file to my name @ yahoo.

Here is a link to the old thread. I'll deactivate it in a couple weeks once we've all transferred over.

That's it for now. Let's see who's ready to pay the Price for Immorality.

Dark Archive

Almost 200 years ago, when the land that was to become Nirmathas was still a vassal of the empire of Cheliax, the northern reaches of the Fangwood were a wild and untamed place. The crusades that laid low the Whispering Tyrant to the north were a distant memory, and those who remained were intent upon keeping the orcs of Belkzen and the remaining undead from Ustalav in check. As a result, the great forest was full of danger, from marauding orcs to deadly predators, making it unsafe for merchants hoping to trade with the growing community of Skelt in the foothills of the Mindspin Mountains to the west.

Winter came early for those entering the Mindspin Mountains. Even the Vudrani idealist mentality was depressed during the harsh crossing of the snowy mounts. The teamsters are upset and as they are running a couple days behind schedule. Travel was not always like this. On the east side of the mountains, the trip had been a delight in simplicity. The rivers provided most of the food with music accompanying every meal. Garuneh's cousin's caravan was small by Vudrani standards but they could put on a show to light up an entire village. A majority of his "family members" didn't speak the common trade language, or chose not, instead communicating by their native gypsy language. No matter the manner of speech, laughter was ever present and there was never any short coming of jokes and pranks.

The cold winds relent as the caravan descended the west slopes of the Mindspin Mountains. Such relief would make any traveler happy to enter the notorious Fangwood. Again, following the rivers through Fangwood, the caravan reaches Kassen.

Kassen is a quaint river-side hamlet. While most of the “townsfolk” actually live in small homes or camps in the woods and fields surrounding Kassen proper, the town is tight knit. It has been said, as with most of the folk in Nirmathas, Kassens stand up for one another and refuse to be pushed around.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, townsfolk cross the square, dressed in black, as if attending a funeral. They move quietly across the cold, hard ground, their eyes downcast and mournful. Freezing winds begin to blow from the east on the 11th of Neth. Winter is here.

Dark Archive

Here is the discussion thread. Discuss away!

Some Ground Rules:

* Please be able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. I ask you to honor this on both the Gameplay & Discussion boards. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.

* If there needs to be any more clarifications, I'll post them here.

As to the matter if PCs know each other through the same faction or religion, I leave that up to the characters. What ever makes the party gel together is a bonus in my book.

Good intros so far.

Dark Archive

The air has begun to chill through out the Grand Lodge in Absalom. It has been only a few months since your Confirmation, the final test that allows you to become a Pathfinder field operative. On this fine day, whether you were eating, studying or practicing weapon-craft, a page has found you and addressed you by name. He requests that you meet with Venture-Captain Drandle Dreng within Skyreach at sunset this evening. The page does not know the manner of the meeting, but he doesn't recommend missing it.

Those of you that follow the page's invitation, you are shown to a meeting room within Skyreach. The room holds six comfortable looking chairs and a plush bench along with some refreshments of cake and tea.

Please give a general description of yourself as you enter the room and feel free to make conversation while others arrive.

Dark Archive

Hey there.

My name is Ben, and I'm looking for 4 or 5 people who would like to play through the Pathfinder Society scenario, "A Vision of Betrayal" (First Steps, Part 3). It was written by Larry Wilhelm. The description of the scenario is as follows:

Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.

This will be run as a legal Pathfinder Society game, so all the characters will earn PFS Chronicles for their efforts.

This scenario is meant to be ran as the 3rd part of the First Steps series. One does not need to have played the first 2 parts to play in this one. The character must be 1st level and on the normal XP track . If you don't have a Society character, that's fine. You're welcome to build a new PC according to the free Guide to the Pathfinder Society. (If I were to oversimplify, I would say: it's a 20-point buy, 150 starting gold. There are a handful of campaign-specific rules.) It is OK if your character doesn't have a faction or hasn't picked one yet for this scenario.

Some ground rules:

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.


I will select a group and get the ball rolling this Tuesday evening. I will use Google Docs for a grid map and Dropbox for player handouts.

So please provide a completed character with its PFS number. Let me know if you've played Part 1 and/or Part 2 with this PC. Also inform me if you've played this scenario before with another PC. If you wish, provide an introduction along with any other information that "sells" your PC.

Any other questions, feel free to ask,
Neb da GM.

Dark Archive 2/5

I will be in Santa Rosa, CA from July 11th through the 17th while my girlfriend will be taking a certification course. I figured it would be best that I step out while she studies.

Therefore I am asking if there are any PFS games going on during this time in the Santa Rosa area. I am aware of public games in the East Bay and in Sac-town advertised on the Events page. I am going to try to make some of those if I can over the weekend.

If invited to a private game, I'll be more than happy to bring the Cheetos or a tasty beverages of the host's choice.

Thanks ahead of time,
Ben

Dark Archive

Hey all. I have a question about Rheumy Refrain in Blood of Fiends on page 28.

It states:

Quote:
"If the target fails its Will save, whenever it attempts any action other than moving up to its base speed or making a single melee attack (but not both) in a single round, it must succeed at a concentration check (DC 10 + your Charisma modifier) to avoid wasting its action because of a fit of coughing and sneezing."

My question is, how is a Concentration check made for non-casters (Fighters, rogues, barbarians, etc)? Is this an errror in the print or is there a rule I'm not aware of non-caster Concentration checks?

If it is an error, what check/saving throw is used to replace it?