Valeros

Sea Ranger's page

195 posts. Alias of Stiehle.


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Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger nods at the newcomer, then introduces himself by name as well. He watches the back of the group alertly, the wolf at his side regarding Kehlysch with interest.

Yikes, felt like I just checked this thread and didn't see any new posts. Time flies for me in January! I'll post as often as I can, but work for me during this month is brutal.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger grins at the dwarf, the dim light from the front of the party casting his face in flickering shadows. "Not yet, but keep that hammer ready. Just in case." His own bow is lowered for the moment, but an arrow is nocked for that very reason. Smoke, at his side, growls softly in the back of her throat but falls silent at a soft command from the half-elf.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger moves swiftly to back up the others, taking a spot at the back of the marching order with Smoke at his side. He will keep an eye out for anyone trying to come at the party from the rear.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger gives TT a nod and calls out to the bard. "Stay in cover, let's get this last one taken out and get into the temple!" Then he leans around the tree behind which he's taken his station and sends another arrow at the enemy archer - but aim is well off the mark and he mutters a curse under his breath.

MW Composite (+4 STR) Longbow Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Did Sea Ranger's arrow hit the other guard? Or has it not happened yet? At the moment, I think the only combatants are Sea Ranger, Alenthieal and the bad guy archer?


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Seeing that the guards are up too high to engage in melee, Sea Ranger moves toward the nearest cover, then sheaths his short blade, drops his shield at his feet, and readies his longbow. Taking a deep breath, he nocks an arrow, sights onto one of the guards up on the temple, and lets fly.

MW Composite (+4 STR) Longbow Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Longbow Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Move to cover so he maybe has a bonus to his AC against ranged attacks (a tree or something), put away sword, drop shield, ready his bow and shoot one of those guards. This is probably going to be two rounds worth of actions, GM.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

With no map, I'll just ask. How far away are the guards on the temple? Best way to reach them? Can we climb up the stone walls? If so, how high are they?


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger sends Smoke to attack the guard raising the horn and closes in to flank against the wolf, intent on taking the guard down before he can summon reinforcements.

Smoke's Bite Attack (w/ Flanking): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Piercing + Trip (Below)
CMB - Trip Attack: 1d20 + 2 ⇒ (11) + 2 = 13 vs Target's CMD

Shortsword Attack (Flanking): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 +2 if target is prone
Damage: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11 Piercing + Cold


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger presses the attack, flanking the guard opposite his wolf companion. Scout wings upward, keeping an eye out for reinforcements. The wolf lunges in, trying to bring down the guardsman so that Sea Ranger can use his sword and shield attack.

Smoke's Bite Attack (w/ Flanking): 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Piercing + Trip (Below)
CMB - Trip Attack: 1d20 + 2 ⇒ (6) + 2 = 8 vs Target's CMD

Shortsword Attack (w/ TWF, Flanking): 1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13 +2 if target is prone
Damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12 Piercing + Cold

Shield Attack (w/ TWF, Flanking): 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24 +2 if target is prone
Damage: 1d4 + 4 ⇒ (1) + 4 = 5 Bludgeoning


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Nice! Just need a single improvement from leveling up!!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger and Smoke move stealthily to try and flank the group along with his wolf companion.

Sea Ranger Stealth Check: 1d20 + 8 ⇒ (4) + 8 = 12
Smoke's Stealth Check: 1d20 + 3 ⇒ (5) + 3 = 8

Once within about thirty feet (or if he's spotted), he calls out to Scout, who cries out and launches itself downward to divebomb the two guards in the lead, pulling away just out of reach of their weapons. At the signal, Sea Ranger moves from cover (if he hasn't been seen already) and charges at the two guards in the rear, leaving those in the front to the paladin and the dwarf. The shortsword in his hand becomes icy cold along the length of its blade as he stabs at the slaver.

In case it's needed, I'll put my attack rolls up. Charge 30' (+2 to attack, -2 to AC) and attack one of the guards in the rear). Smoke does the same, attacking Sea Ranger's target and trying to flank it to get them both a flanking bonus of +2. Smoke will attack first if possible, to trip him and give Sea Ranger an additional +2 bonus to attack a prone target (not included below.)

Smoke's Bite Attack (Charge & Flanking?): 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Piercing + Trip (Below)
CMB - Trip Attack: 1d20 + 2 ⇒ (2) + 2 = 4 vs Target's CMD

Shortsword Attack (Charge & Flanking?): 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23 +2 if target is prone
Damage: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (6) = 17 Piercing + Cold


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Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger motions for the others to take some cover among the trees and brush when he catches sight of the slavers thanks mostly to Scout's sharp eyes. He points out the group, and then smiles at Gothia. "I do believe we should intercept this band of miscreants before they reach the slaver's block, what say you?" To the others, he adds. "Once we kill their captors, we can ask the ex-slaves for information about the temple when we set them free. Perhaps Gothia and Chestman can lead the charge while the rest of us sneak around and attack from the flanks to cut off escape toward the city or back toward the temple?"

Attack with Gothia and Chestman drawing attention by charging from the front while Sea Ranger and Smoke attack from one flank, cutting off anyone thinking to flee around us to the city as TT and Alenthiel blocks off retreat back to the temple? The signal to attack at the same moment could come from Scout's screeching cry as he dives toward the lead slaver.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger has all the gear he needs and is eager to leave the confines of the inn. If the old temple is only a half mile outside of town, they should easily reach it by mid-afternoon. He will lead the way through the streets, avoiding any armed groups of humanoids, and calls Smoke to his side with a sharp whistle after leaving the outskirts of town. Scout soars above the group as the grey wolf lopes alongside the ranger, both are watchful for signs of ambush or patrolling guards - especially as they near the temple.

Sea Ranger's Perception: 1d20 + 15 ⇒ (2) + 15 = 17
Smoke's Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Scout's Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Are we on the way? What is the environment like? Is it early morning? Still in the city? I don't have anything to go on at the moment...


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger nods at TT. "He can do that. We'll also have Smoke with us, if she picks up a scent as we get close, we'll be warned. We should approach from downwind to make best use of her ability." The others have seen Sea Ranger's newest companion in the last few weeks, a large female grey wolf aptly named Smoke.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Oops! I misread TT's post and thought we were moving around town in search of info. If we're staying put in the inn we select and waiting for rumors to come to us, he'll just sit around watchfully, making sure nobody is taking too much information in either the bard or the paladin as they ask around the common room.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

"I have no tolerance for slavers, I'll pledge my help in putting down this scourge." Sea Ranger states, then he grins at Gothia. "I'm glad you've agreed to... uh... tamp down your urge to charge in with blades swinging, though. A sneakier approach here will likely avoid needless bloodshed. Namely our own."

He readily agrees with TT's plan of paying for a few rooms at the local inn, and probing around to try and learn the location of this temple dedicated to some crusty old deity called Tharizdun. The half-elf isn't familiar with that name, though truthfully the ranger isn't very familiar with most religions. Neither is is particularly adept in gathering information, so he leaves that to the bard. The Sea Ranger IS, however, quite proficient with weapons and keeping an eye out for trouble, which is what he does as he accompanies TT around the town as she searches for information. As usual, Scout accompanies the druid, watching his back as they travel the streets and then finds a handy perch nearby when Sea Ranger enters a building. His newest animal companion, a female grey wolf he calls 'Smoke' remains outside town, for she would be far too conspicuous in an urban reconnaissance mission.

Perception Check: 1d20 + 15 ⇒ (19) + 15 = 34 - Keeping an eye out for trouble, anyone too interested in them, etc.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger is in the guise of bodyguard for TT, but has nothing but anger toward slavers. He can smother the need for immediate action when confronted by it, but will be seeking ways to free the captives as soon as possible.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Ready to go!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

I like the idea of sharing powerful magic items based on ability/usefulness to a particular character. Gothia getting the STR tome makes sense to me. I'm fine with splitting gold evenly in the meantime. Having a party/slush fund sounds good in theory, but once we start getting enough gold to upgrade weapons/armor or purchase magical items it could get problematic.

If a PC gets left out of the powerful magic item pool for an extended period of time, the others could pay out a share of their personal funds, perhaps? Though that's something that could be hammered out at a later time. Chestman needs a good axe! Or a Decanter of Endless Ale or something... :D

And thank you for doing the math, TT!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger - Level 4 Update

Class: 2nd level of Druid
hp: +7 (5 + 1 Con +1 FC)
BAB: +1
Saves: +1 Fort, +1 Will

Ability Score Increase: +1 Strength

Druid Skill Ranks Taken: 6 (+4 class, +0 Int, +2 Background)
+1 Climb
+1 Handle Animal (Background)
+1 Knowledge [Geography] (Background)
+1 Perception
+1 Stealth
+1 Survival

Druid Class Feature:
Woodland Stride

New Druid Spells Per Day: 1 0-level; 1 1st-level

Additional Notes:
Using the Beast Master archetype for his Ranger class, adding a wolf companion instead of leveling up Scout. So Sea Ranger now has two animal companions, each of 1st level. He'll always have Scout with him, but on land he'll have his wolf as well, and it at sea he'll dismiss the wolf and summon his manta ray companion.

Purchasing masterwork lamellar (leather) armor (Ultimate Equipment), a heavy darkwood shield and a throwing axe, selling leather armor and scimitar. Added the +1 'Frost' shortsword to character sheet also.

Might purchase a few more odds and ends as well, but they won't be worth mentioning. Wanted to make sure that lamellar armor was okay with you, as Sea Ranger is limited to non-metal armors for protection.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger grins at TT, then at Gothia. "Just try to keep me away. Scout and I are with you in your journeys. Have you any thoughts as to where to go next? Preferably with less mud, more beer and fewer mosquitos." He chuckles as he flashes a smile at Alenthieal and Chestman.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger jumps to his feet, applauding heartily and giving a sharp whistle of appreciation to TTs ballad. Even Scout - who is perched up in the rafters of the tavern with a window nearby to fly in and out through - gives a piercing cry, perhaps in recognition of his own accomplishments.

When TT rejoins the others after her performance, Sea Ranger buys her a drink and shakes his head in admiration of the bard. "How did you manage to pen that epic during our journey back to Orlane? Or do you have it all up in your head and just... put into words as you go? I could never manage such a thing. Especially not in front of a room full of people!"


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

LOL! I always laughed at those crazy names, they had a definite'70s feel to them! I'll claim the +1 Frost Brand short sword, if that's okay with everyone? I'll get my level up posted in the next few days as well.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger blushes slightly when TT gives him a peck on the cheek, and stammers an awkward reply that he can't recall two minutes later. He busies himself with helping inventory the loot and listening distractedly to James, chuckling at Chestman's retort to the elf's question about dwarves hating water. He lifts the magical shortsword, testing its feel and balance, then finally shrugs. "If nobody objects, I'll take this for myself. It's got a different feel from the scimitar, but I've trained with short swords enough to use it nearly as well. The magic imbued into the blade could certainly come in handy too."


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Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

"Well met, James. Your help was well-timed. How did you find us here?" The half-elf is suspicious of the timing, but isn't displeased in any way.

When TT asks about skinning the naga, he laughs. "Fine boots indeed! I will do what I can, my lady. But I'm afraid I'm not much of a bootmaker. You'll have to find someone else with that particular talent."

Sea Ranger grins at the dwarf. "The naga is dead, Chestman. And she was laying upon a fair amount of gold - and perhaps a pair of magical swords?" The druid looks over the weapons, but his own magic isn't the kind that will help him identify them.

Oooh, what kind of swords? I'll make a Survival check to see if he can skin the naga halfway decently without butchering it too badly.

Survival check: 1d20 + 12 ⇒ (19) + 12 = 31


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Ouch, missed the window! I checked the board on Monday and was waiting for GM post, then got caught up with tax deadline of Oct 15th. Oh well, I'll post for the next round now so I don't miss it again.

Sea Ranger leaves off attacking his allies to put down the naga herself. He calls out for Scout to do what he can to help as he attacks with sword and shield as he flanks with TT.

Scimitar Attack (+Flanking +Inspired): 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24 = Possible Crit!

Crit Confirmation: 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 = Negative!
Scimitar Damage (+Inspired): 1d6 + 3 ⇒ (5) + 3 = 8

Shield Bash Attack (+Flanking +Inspired): 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Shield Bash Damage (+Inspired): 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Scout's Bite Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Bite Damage: 1d4 ⇒ 3

Scout's Talon Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Bite Damage: 1d4 ⇒ 1

Scout's Talon Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Bite Damage: 1d4 ⇒ 1


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Once TT begins her inspiration, Sea Ranger is a step behind and a bit to the side of Gothia as she charges the naga. The half-elf isn't sure whether the creature can cast spells, but he figures if they're spread out some, all the better. When he reaches the naga, he slashes with his scimitar.

Figure about 20' to one side of Gothia? Will try to get flanking next round, perhaps.

Initiative Roll: 1d20 + 4 ⇒ (2) + 4 = 6

Scimitar Attack (w/ Inspiration): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Scimitar Damage (w/ Inspiration): 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

So I am taking a road trip to Colorado and AZ on Saturday, and will be gone through October 7th, roughly two and a half weeks or so. I'll have a laptop and internet access now and then, so I'll try to post when I can, but feel free to bot me whenever necessary. Thanks all!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger uses rope to bind the unconscious one, but he shakes his head as he does so. "It's not likely this creature will tell us anything, unless we have magic or something to force it." Then he looks to the others. "We cannot leave it alive behind us, in any case." The half-elf warns grimly.

Wait for it to regain consciousness, then try and interrogate it? Anyone with magic to charm it or something? Otherwise maybe Chestman can Intimidate it? In any case, Sea Ranger is for killing it when we're finished. Leaving this troglodyte alive behind us as we continue on isn't a good idea to him - though admittedly, he's got a grudge against these creatures.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger charges into the fray, swinging his scimitar and smashing his shield into the nearest trog.

Scimitar Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 = Miss!

Shield Bash Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 = Hit?
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Adding Favored Enemy bonuses as I'm guessing these guys fall under Humanoid (Reptile), if not just drop that extra +2. What does the lair look like? Is this just a kind of gate into an open area of jungle/swamp or wherever they dwell? Or a tunnel entrance?


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

LEVEL 3
Class: 2nd level Ranger
HP: +8 (6 + 1 Con +1 FC)
BAB: +1
Saves: +1 Fort, +1 Reflex

Ranger Skill Ranks Taken 10 (+6 class, +0 Int, +2 Background)
+2 Climb
+1 Handle Animal [BG]
+1 Knowledge (Geography) [BG]
+1 Perception
+2 Stealth
+1 Survival

3rd Level Feat Taken
Improved Shield Bash

Ranger Class Feature
Combat Style Feat:
Weapon & Shield
Two Weapon Fighting


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger listens to Vesica's harrowing story, shaking his head in admiration of her resiliency. He shares his own background as well and smiles ruefully. Honestly, I'd tell you my own name if I knew it. But my father loved that nickname and never used another. I suspect... it might have reminded him of my mother, and it hurt too much to speak it. At least, that's what I told myself as I got older. I suppose I'll never know, now. So. TT for you, and Sea Ranger for me. That works just fine, I think." He grins.

On the following day, when the reach the lair, Sea Ranger uses his bow from a distance to try and bring one of them down before closing in.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger laughs and helps the young girl out of the quagmire. "This swamp is dangerous enough even if you both eyes and have been well- trained in traveling through such terrain and not a city girl like yourself." He cuts short his laugh though, as he realizes he might have offended her with his comment. "I'm sorry, I didn't think about..." He gestures vaguely toward his own eyes, which reflect a worried concern. Once TT has her feet on semi-dry land once again, he asks tentatively. "If you... uh... don't want to talk about it, I'd understand. I imagine it must have been a terrible experience."


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger tries not to smile when TT suggests a shortcut that would lead through an area that the half-elf is fairly certain contains a deep pool of brackish water covered by plants...

Gotta love those natural '1's! :p Thanks for the level-up, GM! I'll get to work today.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger glances around the village as Gothia settles up with the innkeeper. When the paladin emerges outside, the half-elf grins at her. "Thank you for taking care of our accommodations. I do believe I'll owe you a share of whatever loot we might take from the naga and its followers."

Once the others are ready, he does his best to lead the group through the swamp - though first he procures some more dried jerky, in case they run across another stubborn alligator. He also keeps an eye out for danger, sending Scout aloft to do the same.

Sea Ranger's Survival Check: 1d20 + 10 ⇒ (7) + 10 = 17
Sea Ranger's Perception Check: 1d20 + 13 ⇒ (5) + 13 = 18

Scout's Perception Check: 1d20 + 11 ⇒ (16) + 11 = 27


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger lifts one eyebrow. "That's an ominous name for an inn. All things considered." Still, the half-elf has nothing against a good night's sleep. But he recommends the party keep a watch going throughout the night.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger considers TT's suggestion and speaks his own thoughts. "We may know that the constable is charmed, but do we know who did it? Perhaps we could speak to the mayor and have the constable jailed, but then who could we trust to keep him there? Perhaps by ending the threat of this naga quickly, we can solve the problem once and for all?"

Ugh.. yeah, I'm at a loss to figure out how to roust all the cultists in this village. We'd have to rely on multiple and successful Insight checks to hope to do so. And even then, if we throw them all in the jail, others we might have missed will surely release them. Maybe going to kill the naga, the source of the charm, will do the trick more surely?


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger gives Chestman a nod and a grin, then helps lead the villagers back to Orlane, if he can manage to get his bearings in this damned swamp. He is glad for the company and assistance of TT in doing so. "It's not like the forests on the Isle of Fairind, I tell you that." He speaks with her conversationally as they make their way in what he hopes for the hundredth time is the correct direction. "Still, most of my recent experience has been in the wetlands, so you'd think I'd be used to it. Though I'll never get used to the mosquitos. I think they like me too much." He growls the last as he slaps another of the blood-feeders off his neck.

Survival Check (w/ TT's Aid Another): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

As Chestman tries to lure it away with jerky and TT attempts to lead their charges past, Sea Ranger has his bow at the ready.

Sounds like our choices to distract are limited. If it comes to a fight, our party will put themselves between the alligator and the freed captives.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Maybe a spell to distract it away from us? Ghost Sound or something? Sea Ranger doesn't have anything that I can think of.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger agrees with TT and continues on past the alligator, trying to help lead the villagers safely back to Orlane.

Survival Check: 1d20 + 10 ⇒ (2) + 10 = 12

Wasn't sure what we're waiting on, but I'll roll another Survival check, aided by TT. Apparently Sea Ranger doesn't do well in swamps!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger does his best to avoid the many pitfalls of the wilderness...

Survival Check: 1d20 + 10 ⇒ (2) + 10 = 12

LOL! Oops! He's clearly distracted by something...


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger sends Scout to keep watch from the sky over the camp, admonishing him to stay well out of arrow range as he does so. If the eagle spots any large scale movement, he will follow as best he can to track them.

Other than that, the half-elf focuses on getting the freed captives back to the relative safety of Orlane. He hopes the village remains safe for now, at least...


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

"I'm not certain we should split our forces to both guard these people and deal with this... naga god of theirs. And we cannot know what the trogs will do if we leave these folk unguarded. It might take us hours to find the creature we seek, and there are likely to be more troglodytes - and their allies - hidden all around us."

Sea Ranger shakes head, glancing over at the women and young children that are among the freed prisoners. "We have little choice here but to escort them back to Orlane and then return here to deal with this cult as soon as we can. I doubt they are going anywhere..."


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger agrees readily with TT and Chestman. "Let's escort these families back to Orlane, then. We can return and deal with the troglodye cultists once we've done so."


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger also moves to the prisoners, though his eyes sweep the surrounding jungle as well. The half-elf takes a look at each, and tries to give them all a reassuring smile. "We'll get you out of there as soon as we can. Can you make your way back to Orlane if we free you?"

The ranger is already considering options if they can't do so. Perhaps he can send Scout to lead them, commanding his companion to return to him when the task is complete. In the meantime, he takes stock of the prisoners themselves - who they are, how many their number, and most importantly their current state of health. He asks questions of them to learn these details if needed. He also looks to see if their pens are indeed locked or if they can be easily opened from the outside without a key.

Free the prisoners, let's get some idea of who they are (villagers? travelers from afar? random creatures?) as well as how many there are, and if they're in decent enough health to travel on their own - at least back to Orlane.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Just a heads up I'm headed to the Origins convention, and I'm not sure how often I'll be able to check the boards to post - at least not until next Monday, June 23rd. Please bot me as needed!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger moves as well, trying to flank with Gothia, if possible, but he is distracted by the voices he heard and misses badly as he splits his attention, looking for the source. "They have captives!" He hisses to any of his nearby companions.

Scimitar Attack: 1d20 + 4 ⇒ (1) + 4 = 5 (add +2 if he can flank)
Scimitar Damage: 1d6 + 3 ⇒ (1) + 3 = 4

That's just sad!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger wrinkles his nose at the awful stench, but moves forward regardless. Though he has the vision of elves, still he needs light to see by - though he doesn't have a spare hand with which to carry a torch. "I would suggest I stay just behind the front rank - close enough to jump into a battle, or use my sling or magic if the quarters are tight." He glances at Gothia and Chestman, figuring they'll be the ones in front.

Once they head in, the druid instructs his companion Scout to watch the entrance and then fly to him with warning if anyone (or anything) approaches.

Anyone with a free hand to carry a light or a torch? Or we could use a Light spell cast on a shield or a rock that can be easily extinguished by putting it into a pocket - but cantrips aren't 'free' in this ruleset, I think...

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