Valeros

Saradoc's page

195 posts. Alias of Robert Billingham.



1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

This little section from the GameMastery Guide is what I would pay lots of dough for. It contains a few interesting ideas on how a unique monster would buff up its allies. I wish that we could see a chapter or expanded section from the designers offering new, dangerous and creative ways to use some of the more iconic monsters along with their minions and allies. In a sense, it's what the Adventure Paths do when it provides the combat tactics. But man would it be cool to see one of the smaller, softcover supplements provide a whole set of tactical ideas for monsters.


I hear this abbreviation thrown around a lot - anybody have any idea?


I saw this in the store, and had already purchased it, but noticed that it is severely lacking high-level NPC's. Kinda blows. Each section should have had an example of a low level and a high level like a CR4 and a CR 15. Would have made it much more useful.


Thanks for the clarification.


Where is warforged info for Pathfinder? Does it exist? Or should I just grab it from Eberron or wherever it came from...thanks!


Years ago, there were a few mods created for solo play. Does anyone know of any D&D-type board game or roleplaying game that works well?


In description, it does not say anything about staves being limited to the spell's class. Could a wizard use a Staff of Life (which contains Heal)? Thanks.


Thanks anyone...


I know about positive energy's new role, but how does one turn and rebuke in pathfinder? I just need a short, helpful rundown if possible. Thanks!


It looks like Pathfinder starting wealth is 880,000 gp for 20th level which is higher (it was 760,000 in 3.5). How do I get a correct starting gold number for say 22nd level?


I am sure this has been addressed elsewhere so forgive me if it has. A monk in my group has raised the question - if her fist attacks are considered magic items for overcoming DR, can she also enhance her atks. by adding bane, holy etc.? can anyone point me to a reference on that? It seems to me she should be able to get her fists and feet enhanced directly (tatoo style) without the hassle of gauntlets, or wraps etc since her arms are basically melee weapons.


I was comparing the cost for making "see invisibility" permanent (via permanency) to the cost of making a headband with continuous "see invisibility" on it. Is it a fair comparison? It seems that the cost of the headband would be 24,000 gold. For the spell it says the caster must expend just 5,000 gold. I guess that's not a bad markup for a wizard. To be honest, I am probably missing something.


This is not that much of a spoiler and I don't know how to do the nifty spoiler thing, so don't read on if you don't want to.

If a party is trying to be stealthy in their activities, how does one reconcile that with fame points? How does Westcrown learn so much about the party? I don't want to go into too much detail. I find this sort of mechanism in the APs a bit confining.


Running a high level game soon. Any good ideas on any previously published black tower/dark tomb settings that anybody knows about? Looking for some good CR 9 traps, or challenging environments within these two settings.


Looking for a few thoughts on some newer, more devious ways to beat the rogue who can't be seen or heard. I like things like "lifesense" and "bloodsense"...anything else that can overcome the protection of darkstalker and other magic protections?


The Osirion module is excellent, and I mean it. But wand rifles? Not so sure about that one.

Dark Archive

Man with this blizzard here on the east coast, it reminds of years ago when I was in high school and we played through the whole storm and into the next morning. Tonight would have been a great night for a game!


Hi all, I welcome any opinions on this sorcerer bloodline. Thanks.

Genie

The mysterious power of the legendary genie resides in you. As a result, your bloodline is infused by the uncanny ability to alter the fabric of reality. Despite your fickle nature, good fortune is your ever-present companion.

Class Skill: Knowledge (Planes).

Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).

Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.

Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.

Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.

Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.

Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.

Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.

Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.

Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.


Hi all, I welcome any opinions on this sorcerer bloodline I created. Thanks.

Genie

The mysterious power of the legendary genie resides in you. As a result, your bloodline is infused by the uncanny ability to alter the fabric of reality. Despite your fickle nature, good fortune is your ever-present companion.

Class Skill: Knowledge (Planes).

Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).

Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.

Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.

Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.

Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.

Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.

Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.

Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.

Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.


Hey all - a fun question came up in my game recently. A Vrock appeared and cast mirror image, giving him 7 images, not including him, so 8 total targets. The PC had whirlwind attack and wanted to use it against the images since to him they looked like multiple creatures to attack. "You can strike out at every foe within reach."

I ruled that he could not use the feat in this way since it was technically one foe, and also since real foes take up their own individual 5' squares (it has been amply illustrated on here by SKR that the images in the spell comingle and can all appear in the same 5' square).

Did I rule correctly?


Hey guys, my Rakshasa bloodline was posted today on KoboldQuarterly.com. Thanks to those who helped me put the final touches on this before they accepted it.

http://www.koboldquarterly.com


I'd pay for them. They had great material from Monte Cook and others.


I am thinking of creating a fully described Pathfinder Lodge with NPCs, lore, story ideas etc. set in Ptolus, the setting I've used in a home game for the past several years. Is anyone else interested in such a thing?


Hey - I submitted my item and it "said 'error" and would not accept my request. Please let it be noted that I submitted this item before the required time. I will be inaccessible for the rest of afternoon and only able to re-submit this evening. I am hoping that the contest will accept this submission since I did submit the item in time. Thank you for your help and I hope the system works this evening.


Other than adjusting for CMBs and CMDs, how accurate are the skill crossovers, and other mechanics - so if somebody has a Jump of 15, is there a simple way to translate that into acrobatics etc. - looking for a list of 5-8 things that must happen to make an accurate conversion - I would like to do it with Shackled City...


The MIC is great and all but there's a little too much swiss cheese in there. Any plans within they year?


I have the hair-brained scheme to convert the original Tomb of Horrors to Pathfinder (to some degree) and would like anybody's expertise on how the equivalency would work. The original was for Levels 10-14. Thanks!


I just got Tomb of Horrors (the original/I like to collect) and found two rules that still remain in the game at its core - the fall 10' rule takes 1-6 points of damage and the save for half damage from lightning. Among many others I am sure. Then there's all the magic items that are named relatively the same and then, like archaic history, the slight differences like the original "Adamantite" not "-tine"...

It's sweet that Paizo is keeping the flavor of 1st edition alive in Pathfinder.


Does anyone know what source, if any contains a description (of the Cathedral itself, the Stone, its history, or the test)? I assume it has not been detailed as of yet...


Running an impromptu game this afternoon and looking for any Mods based in Absalom that I can pull from...anybody know of one? Thanks.


DM here with some juicy ideas...


Title says it all...


It appears that for an item like Minor Crown of Blasting you simply use your own RT (the PC) and not an item-based roll. Is that correct?


Will be calling tomorrow...Thanks for the help.


Can anyone point me to which AP included the best summary of how characters join the Pathfinder Society - Access seems unclear. Please do not respond by revealing any information about CoT.


Not sure why it was ever allowed into the books, but has pretty much everyone killed this item in their games too?


I don't know - I understand the changes...but, shouldn't Finger of Death actually kill if you fail your save? As the tomatoes come flying at my head, I just feel like we need a Greater Death spell to restore the horrible possibility of actually instilling the fear of real death into our characters...


Hey, in the old days (1st -2nd edition) we would allow called shots to the head with like a -6 or -8 to attack (I can't recall). And I understand why called shots are not permitted, however...is there anyone out there that has made it work?


As a DM I need to be able to share online some of the awesome information you have in the backmatter of each AP. IN Adobe that's called page extraction - in the security settings you guys have it turned off. Please give me a pass key for these PDFs or allow full accessibility in the future. Thanks!


Let's get it on!


Hey Paizo - any idea on the likelihood of publishing a new epic level handbook next year?

Dark Archive

Not a big deal - but the entry for Ghoul (which comes up in Council of Thieves) is lacking an explanation for its paralysis attack which is clearly defined in the 3.5 MM. Thanks.

Dark Archive

One of the greatest things about the old Dungeon Magazine was that I could use the crafty high-level NPCs from the 13th - 20th level adventures in my own high-level campaigns...any chance a cool supplement with like 20 high-level, slyly built NPCs of various classes could be in the works???

Dark Archive

It seems that the old method was a bit easier, but maybe not...now, there is no cross-reference of character level, simply the XP budget/CRs and then you hand out a number depending on the # of players in the group. I like it - it seems that with the higher XP required it takes longer to level, which seems to balance out the higher-powered nature of the classes. Is this a correct assessment? What do others think of the new XP system?

Dark Archive

Okay, so what I understand is that you can sneak attack undead now, if they are not incorporeal. Is that correct? Secondly, undead are now not immune to critical hits unless they are incorporeal or unless you have a ghost touch weapon or other means of ignoring their concealment. Feedback is appreciated!

Dark Archive

Situation: Player readied a standard action versus approach so that his melee attack would go off when the enemy stepped into the square in front of him. But the enemy only took a 5 foot step. Does the 5 foot rule still override the Readied action?

Dark Archive

In the new Adventure Path (Council), there is much content in the front matter that is critical to convey to the players but can often get buried in paragraph after paragraph (this is nothing new to this mod). For example, I identified about 6-7 key scene points that I had to roleplay for the players but needed to be dug out from inside a paragraph somewhere. When combat sections appear, things go more smoothly.

My suggestion: create Guide Points or some sort of Key Markers that allow the DM (through a shaded area or section) to identify a section that will be relevant to convey via speech to the players.

Dark Archive

Situation - high level assassin was hiding in plain sight, invisible, etc. etc. and his enemy had no idea he was there. The PC is 26th level and has seven attacks. He was right behind the guy and waited. On his turn, should he get a sneak attack on every attack, or does he get only two? (he has two weapon fighting) and the rest just normal attacks?...thanks for feedback.

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>