Monks atks. considered magic weapons for enhancement?


Rules Questions


I am sure this has been addressed elsewhere so forgive me if it has. A monk in my group has raised the question - if her fist attacks are considered magic items for overcoming DR, can she also enhance her atks. by adding bane, holy etc.? can anyone point me to a reference on that? It seems to me she should be able to get her fists and feet enhanced directly (tatoo style) without the hassle of gauntlets, or wraps etc since her arms are basically melee weapons.


There have been many discussions about this.

One of those threads...

The gist of rules invoked seems to indicate that you can:
(1) craft or buy an Amulet of Mighty Fists - this can give you the special properties like Holy etc.
AND/OR
(2) use the Magic Fang and Magic Weapon spells on your fists - AFAIK, this can only give plusses to your fists, not special properties


Permanency Spell:
Getting Greater Magic Fang cast with Permanency can be a huge boon to a Monk, and save you money too. If such spellcasting is not available, at higher levels you may be able to get your party Wizard or Sorcerer to cast it, if you provide them with the material cost (and scroll if necessary)Greater Magic Fang on unarmed: This is huge - so get it if you can. It means you can use that Amulet of Mighty Fists (which doesn't need a +1 minimum enhancement) to use exclusively on other enchantments (Holy, etc.).
Cost: 7500 gp material cost per casting, 3000 gp scroll cost (permanency) plus the cost of getting greater magic fang cast(as high caster level as possible).


Alejandro Acosta wrote:

Permanency Spell:

Getting Greater Magic Fang cast with Permanency can be a huge boon to a Monk, and save you money too. If such spellcasting is not available, at higher levels you may be able to get your party Wizard or Sorcerer to cast it, if you provide them with the material cost (and scroll if necessary)Greater Magic Fang on unarmed: This is huge - so get it if you can. It means you can use that Amulet of Mighty Fists (which doesn't need a +1 minimum enhancement) to use exclusively on other enchantments (Holy, etc.).
Cost: 7500 gp material cost per casting, 3000 gp scroll cost (permanency) plus the cost of getting greater magic fang cast(as high caster level as possible).

Until a pesky dispel magic goes off and you lose that 'cheap' permanent spell. At medium to high levels of play dropping a dispel to shutdown magic items and remove buffs on a group of creatures is a valid and intelligent move.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

A monk body isn't a masterwork item. It can't be enchanted.

If you want, you, as a GM, can allow that, but under which crafting feat?

You will enchant the whole body at once (big sawing) or a only a body part?

It will "burn" item slots? If not, you will increase the cost of the enchantment?

Other people can do that and under what conditions? A creature whose natural attack count as magic can do it? It can get its armor class enhanced the same way?

You are threading a very slippery slope if you want to allow a monk to enchant his "fists". Be careful.

Sovereign Court

Diego Rossi wrote:
A monk body isn't a masterwork item. It can't be enchanted.

This made me giggle at first, but actually the idea is interesting. Monks work hard to perfect their body and mind. What is monks were considered masterwork? What if monks could be enchanted?

Would it be an interesting escape of the age-old dilemma, what is a supposedly ascetic/non-gear class supposed to do in a gear-based game? Enchant himself, instead of collecting trinkets?

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Ascalaphus wrote:
Diego Rossi wrote:
A monk body isn't a masterwork item. It can't be enchanted.

This made me giggle at first, but actually the idea is interesting. Monks work hard to perfect their body and mind. What is monks were considered masterwork? What if monks could be enchanted?

Would it be an interesting escape of the age-old dilemma, what is a supposedly ascetic/non-gear class supposed to do in a gear-based game? Enchant himself, instead of collecting trinkets?

Think what a player could do with a 1 level dip in the monk class in a campaign where that was allowed and you will see some problem.

Posts with the monk world in them are already the 3.5% of the rule forum posts and 5.1% of the General discussions posts. I would greatly like not to see that number increase. ;-)

Sovereign Court

Hmm. Maybe put it at level 3 then, which is roughly the level when WBL permits a +1 weapon?


Ascalaphus wrote:
Hmm. Maybe put it at level 3 then, which is roughly the level when WBL permits a +1 weapon?

Or amend ki-strike to give an enhancement bonus, or allow greater magic fang as a ki-power at 4th level?


Dabbler wrote:
Ascalaphus wrote:
Hmm. Maybe put it at level 3 then, which is roughly the level when WBL permits a +1 weapon?
Or amend ki-strike to give an enhancement bonus, or allow greater magic fang as a ki-power at 4th level?

Which could be done as a house rule, but the OP seemed to be more along the vein of 'my player seems to think this but I'm not seeing rules that allow it.'

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