Genie Bloodline - Your Thoughts?


Homebrew and House Rules


Hi all, I welcome any opinions on this sorcerer bloodline I created. Thanks.

Genie

The mysterious power of the legendary genie resides in you. As a result, your bloodline is infused by the uncanny ability to alter the fabric of reality. Despite your fickle nature, good fortune is your ever-present companion.

Class Skill: Knowledge (Planes).

Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).

Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.

Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.

Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.

Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.

Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.

Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.

Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.

Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.


Resistance ?
Why limit energy types to fire, electricity, acid

Other than that looks good.

I had some similar ideas under the cleric and combining a few of the domains. My favorite combo so far is artificer and knowledge...


Freddy Honeycutt wrote:

Resistance ?

Why limit energy types to fire, electricity, acid

Other than that looks good.

I had some similar ideas under the cleric and combining a few of the domains. My favorite combo so far is artificer and knowledge...

I reviewed every genie type and they had various resistances since some genies are from the air, others from the earth, others from fire. So what I tried to do here to make it unique was instead of dictating to the player what resistance type they have to choose, I give them the choice and then it scales from there. It's a bit unique from the other bloodlines. Thanks for reading!


I just wanted more choices like cold, sonic...

I'm waiting for a mixed bloodline
Noble abberant or something like that..


Freddy Honeycutt wrote:

I just wanted more choices like cold, sonic...

I'm waiting for a mixed bloodline
Noble abberant or something like that..

But no genie has cold or sonic. That is why I omitted them. But I understand what you are saying.


No Known gen...

I always enjoyed when new MM came out and you would see new types of dragons, undead, constructs, etc...

I always thought the problem was the core rules and the suppliments always had a hard time staying on the same page. Wow an article new feats for fighters (they forgot to say whether or not a fighter can take these as bonus feats). I am exageratting that was the only thing that was consistent for new feats!!!

The PF system needs a way to add material without having to spell it out backwards....

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Saradoc wrote:
Class Skill: Knowledge (Planes).

Yep.

Saradoc wrote:
Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).

See, limited wish doesn't really show up as a genie SLA; I would place plane shift in here. Moment of prescience seems a mismatch, but the entire 8th spell level range is tough for this; one possibility is a choice of iron body, polar ray, sunburst or whirlwind depending on genie type.

Saradoc wrote:
Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.

Good.

Saradoc wrote:
Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.

Okay. You could also make a case for the "creation" subschool.

Saradoc wrote:

Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.

Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.

That is a very interesting take on genies. Pathfinder genies aren't really thematically linked to fortune and fate, but that idea is intriguing (and also explains the moment of presciences choice earlier).

Saradoc wrote:
Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.

Okay.

Saradoc wrote:
Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.

I would have dropped a flight power or greater invisibility in here...they just seem a bit more genie-like than dim door.

Saradoc wrote:
Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.

Mechanically somewhat awkward, but intriguing. I like that it rewards the player who declares the use of the ability before he knows whether he needs it or not.

Saradoc wrote:
Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.

The general problem I have with 1/week abilities is that they encourage players to say something like "We rest in Azure City for a month while Jazeer uses his limited wishes to remove all our negative levels and curses."


delabarre wrote:
Saradoc wrote:
Class Skill: Knowledge (Planes).

Yep.

Saradoc wrote:
Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).

See, limited wish doesn't really show up as a genie SLA; I would place plane shift in here. Moment of prescience seems a mismatch, but the entire 8th spell level range is tough for this; one possibility is a choice of iron body, polar ray, sunburst or whirlwind depending on genie type.

Saradoc wrote:
Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.

Good.

Saradoc wrote:
Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.

Okay. You could also make a case for the "creation" subschool.

Saradoc wrote:

Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.

Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.

That is a very interesting take on genies. Pathfinder genies aren't really thematically linked to fortune and fate, but that idea is intriguing (and also explains the moment of presciences choice earlier).

Saradoc wrote:
Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20,
...

Thanks Delebarre. Very thoughtful analysis. I had put thought into the questions and issues you raised. I might change to greater invis, but I liked the lmited wish thing - he already has it on his list anyway, and if it was am emergency thing anyway, he would use it from his spell list, plus he is 20th level at that point with the once per week. It might actually be too underpowered. Thanks again for your excellent review.


I prefer the version we at 4 Winds Fantasy Gaming published in Book of Arcane Magic back in August, actually.


Lyingbastard wrote:

I prefer the version we at 4 Winds Fantasy Gaming published in Book of Arcane Magic back in August, actually.

I will check it out. I've actually created this one, so of course I want to make it the best I can and enjoyable for players. Thanks.


The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....


As a DM I'd be happier if becoming a Genie drew you into the power structure that governs Djin. Traditionally Jen have limitations on what they can do with that power. If the player would have inherited this he\she should also have some of the responsibilities.

If you make it a magical ability the character doesn't have to pay the rather heavy casting costs of the spell. That would be a large draw in my games.

S

I like it though.


Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.


Lyingbastard wrote:
Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.

It's in my version as well. See above. I am looking for feedback not competition.


cold resistance? the marid has that.


Saradoc wrote:
Lyingbastard wrote:
Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.
It's in my version as well. See above. I am looking for feedback not competition.

Well, that's great, but when you're mining a subject that we already released in our first book, there's automatically a bit of comparison.

As for feedback - I don't see genies as being as luck-based as your build goes for. Genies are more elemental and creation based, and I'm not getting that from your concept here.


Shuriken Nekogami wrote:
cold resistance? the marid has that.

Looking now, can't find it. Wouldn't it be under Defense on pg. 142 in the Bestiary? There seems to be nothing there.


Lyingbastard wrote:
Saradoc wrote:
Lyingbastard wrote:
Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.
It's in my version as well. See above. I am looking for feedback not competition.

Well, that's great, but when you're mining a subject that we already released in our first book, there's automatically a bit of comparison.

As for feedback - I don't see genies as being as luck-based as your build goes for. Genies are more elemental and creation based, and I'm not getting that from your concept here.

That's because I am building my own version of a genie bloodline. There are many traditional views of genies in mythology and folklore. There is without a doubt a sense of luck involved, and I find it to be a unique take on it. But I appreciate the feedback nonetheless.


Lyingbastard wrote:
Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.

minor creation is in the spell list. Plane shift might replace my greater dim door which I agree with delabarre about. That seems a bit off.


Saradoc wrote:
Lyingbastard wrote:
Saradoc wrote:
Lyingbastard wrote:
Freddy Honeycutt wrote:

The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...

I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories....

Actually, our version has minor creation and I believe plane shift as well.
It's in my version as well. See above. I am looking for feedback not competition.

Well, that's great, but when you're mining a subject that we already released in our first book, there's automatically a bit of comparison.

As for feedback - I don't see genies as being as luck-based as your build goes for. Genies are more elemental and creation based, and I'm not getting that from your concept here.

That's because I am building my own version of a genie bloodline. There are many traditional views of genies in mythology and folklore. There is without a doubt a sense of luck involved, and I find it to be a unique take on it. But I appreciate the feedback nonetheless.

"Muslims believe that the Jinn account for much of the "magic" perceived by humans, cooperating with magicians to lift items in the air unseen, delivering hidden truths to fortune tellers, and mimicking the voices of deceased humans during seances." My concept is to mix creative powers (see spell list and powers) with a sense of fate, where djinn in particular were viewed in folklore to whisper things in the ears of humans...sort of a Loki effect if you will. What I am doing here is purely subjective and experimental.


Ohhh, I thought it was based off the Paizo genies. My bad, then.


Lyingbastard wrote:
Ohhh, I thought it was based off the Paizo genies. My bad, then.

It's a mix of course, but I am simply adding some additional flavor to it. I am sure your genie bloodline is much more balanced.

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