I am sure this has been addressed elsewhere so forgive me if it has. A monk in my group has raised the question - if her fist attacks are considered magic items for overcoming DR, can she also enhance her atks. by adding bane, holy etc.? can anyone point me to a reference on that? It seems to me she should be able to get her fists and feet enhanced directly (tatoo style) without the hassle of gauntlets, or wraps etc since her arms are basically melee weapons.
I was comparing the cost for making "see invisibility" permanent (via permanency) to the cost of making a headband with continuous "see invisibility" on it. Is it a fair comparison? It seems that the cost of the headband would be 24,000 gold. For the spell it says the caster must expend just 5,000 gold. I guess that's not a bad markup for a wizard. To be honest, I am probably missing something.
Mairkurion {tm} wrote: I can tell you: My place. Come here right now, and all you'll find is Sam Adams and Chimay Grande Reserve. Ahhhhh Chimay. Chimay, Chimay not. Now that's a good choice.
Greyblade wrote: Hi all,
Dunno if you experienced the same problem at some point, but my RPG group is currently on the verge of dying after 4/5 years of great gaming and less than memorable moments, and I don't really know what to do.
Let me explain: we started playing together around 2005 on a regular basis, and at the time the campaign was going strong, with the usual small casting changes from time to time (nucleus of the group has stayed very consistent over the years however). Experienced D&D players, with a good knack for roleplaying as much as roll-playing, I truely had a blast as a DM, and the players were very complimentary about the campaign. We were playing regularly (2/month) with the occasional break due to summer and christmas holidays.
Then one of the players went back to his native country,and the group atmosphere started to change a little bit - it was one year and a half ago. Bickering and rule-lawyering made its apparition at our table, with one of the players really heavy onto passed gaming experiences, etc... while playing.
To counter the boredom and start something new, we started playing one-shots with different systems, and the D&D campaign died out, with several attemtpted replacements that didnt hold up the attention of the group long enough so abandonned (my fault as much as the players).
We have recently started a new D&D campaign after nearly a 3-4 month break (I mean total break, no gaming whatsoever during that time), and I'm back to DMing, after our newest player DMed a few games (quite fun and cool).
Problem is last game was an awful experience, with one player even telling me that the new setting I chose is a "s%*#hole" (I'm still mad, same guy who breaks the game with his gaming memories), and not even bothering making adjustements to his character (we converted from 3.5 to 3P). For 7 hours, it was a constant fest of solo roleplaying without sense, 0 teamwork and "look at me to see how it's done" from the most vocal players to the shier ones. The adventure was not the...
Kill them all with a big meteorite. I've seen it happen. Honest.
Haha! Awesome. Yes, me 2. We used to game through the entire weekend. Not now though, although I still pump it out. I still run about 3 campaigns, one every Sunday afternoon with a Pathfinder group, one almost every Friday night with a couple old friends (3.5/Pathfinder hybrid), one with a larger group once every couple months, and then the entire old group gets together about once per year for another. I currently have 11 campaigns running concurrently, yet really only run two of them consistently. The cool thing is my wife is a good gamer and she plays too. That makes life easier.
SoldierSolidus wrote: Last Saturday my group pulled it's first all-nighter. Sort of. We'd finished our first adventure, and the DM decided he was done for the night. After an hour or so of video games, we decided screw it, and converted the other DM's campaign into pathfinder, and rolled up all new characters. It was awesome, because we took this campaign a completely different route than the previous one, and instead of fighting a war enveloping the world, we ended it quickly and quietly by paying one of the PCs that wasn't there to assassinate the king, then had to break her out of the dungeon and escaping. We were talking to the innkeeper and B.Sed him like we were a traveling circus, but now it seems we're stuck with it. A Dwarf Cleric, a Minotaur Fighter, and a Human Sorcerer. It's a lot of fun. I love those kinds of nights, where you just keep going and roll up new guys. One of my fave things was always to roll up new guys - the whole process is so much fun.
Denim N Leather wrote: Well, we only received about 3" of snow (thought it's BITTER COLD here) in NYC; I'm a little bummed about that. But! We still had our weekly Pathfinder session! Was a fun session, too -- party was assisting a lumber mill south of the Boarwood in taking out a frost giant that had been harassing (ie, eating) their barges to Isarn in exchange for free passage and guaranteed entry into the city. They took out the giant just fine. Fighter got his clock cleaned, though!! =P Nice!
yoda8myhead wrote: Saradoc wrote: Heh, never imagined this post going so far...lol. When you start a thread with an inflammatory subject line like "Wand rifles? C'mon..." what do you expect to happen? As much as I'd like to see these sorts of threads be ignored, you're starting by pushing people's buttons. And then you wonder why people go to the thread and either argue or support your stance. Chill Yoda. This has been a good discussion and I made a point that even Jacobs agreed with. Wand rifles are just off. Was the word "C'mon" snide? Probably. But why are you so uptight? It's wand rifles we are talking about. Settle down.
Heh, never imagined this post going so far...lol.
KaeYoss wrote: A History of Ashes has a picture of Ezren holding his staff like a rifle and shooting some orc with it.
Pretty frikkin' awesome.
Hahaha! Yes, but did it look like a Red Ryder BB gun? Or was it just his staff, pointed at the orc?
James Jacobs wrote: Yeah... it took us a bit to get the modules in line with the rest of the world, alas. We had a really clear vision of where we wanted to go with the world with the Adventure Path, but that vision took a bit to see all the way over to the modules. There's some fun stuff in there... but some stuff that just doesn't fit the rest of Golarion. Wand rifles are one of those "doesn't fit" elements. This is what I was getting at, thanks. And to those of you who like wand rifles keep shooting them all you want. I wasn't saying you shouldn't use them in your game. I was just saying that for me anything "gun" just doesn't feel right in a traditional S&S setting. Again nothing against the mod.
flash_cxxi wrote: Crimson Jester wrote: Nope it is real and there was an in module reason for it and a lot of people have groaned since it was put out. I like them. I don't think they're overpowered (+1 to hit with Rays)and give some nice flavour to a "sniper" style caster. The function aspect is fine, the problem is obviously with the mixing of modern weaponry and D&D magic. It's just very awkward.
Beckett wrote: What module is this, by the way.
Entombed with the Pharaohs. Like I said, no knock on it, actually is a very fun story - that one just threw me off a bit.
Beckett wrote: . . . right? Nope. Unless I was hallucinating when I saw it today.
The Osirion module is excellent, and I mean it. But wand rifles? Not so sure about that one.
Marc Radle 81 wrote: As long as everything is dug out by tomorrow afternoon - there is D&D / Pathfinder to be played! Well, I'm dug out pretty good so my gaming group should be able to fit into my driveway!
Lord oKOyA wrote: One of my players sent me this LINK.
** spoiler omitted **
The problem is those big weapons and scary teeth in the monster manual. If I was a guard or prison and I saw a prisoner making motions with his arms as he swings a dogslicer at a pretend foe, I would consider removing the game as well.
Robert Young wrote: Update from James Jacobs:
Quote:
The images created by mirror images shift and move about. You can't specifically target a single mirror image any more than you can specifically target the real thing that's protected by mirror image, and thus you wouldn't be able to use Cleave or Great Cleave or Whirlwind Attack to specifically target the images.
Mirror image does not grant you extra attacks if you use one of these feats. If you attack a target protected by mirror image while using Cleave, Great Cleave, or Whirlwind Attack, you interact with the spell in the same way as if you were just attacking a target with a normal attack.
End Quote.
Asked and answered.
Good so I ruled correctly. Thanks guys, this was an invigorating discussion.
Lyingbastard wrote: Ohhh, I thought it was based off the Paizo genies. My bad, then. It's a mix of course, but I am simply adding some additional flavor to it. I am sure your genie bloodline is much more balanced.
Saradoc wrote: Lyingbastard wrote: Saradoc wrote: Lyingbastard wrote: Freddy Honeycutt wrote: The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...
I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories.... Actually, our version has minor creation and I believe plane shift as well. It's in my version as well. See above. I am looking for feedback not competition. Well, that's great, but when you're mining a subject that we already released in our first book, there's automatically a bit of comparison.
As for feedback - I don't see genies as being as luck-based as your build goes for. Genies are more elemental and creation based, and I'm not getting that from your concept here. That's because I am building my own version of a genie bloodline. There are many traditional views of genies in mythology and folklore. There is without a doubt a sense of luck involved, and I find it to be a unique take on it. But I appreciate the feedback nonetheless. "Muslims believe that the Jinn account for much of the "magic" perceived by humans, cooperating with magicians to lift items in the air unseen, delivering hidden truths to fortune tellers, and mimicking the voices of deceased humans during seances." My concept is to mix creative powers (see spell list and powers) with a sense of fate, where djinn in particular were viewed in folklore to whisper things in the ears of humans...sort of a Loki effect if you will. What I am doing here is purely subjective and experimental.
Lyingbastard wrote: Freddy Honeycutt wrote: The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...
I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories.... Actually, our version has minor creation and I believe plane shift as well. minor creation is in the spell list. Plane shift might replace my greater dim door which I agree with delabarre about. That seems a bit off.
Lyingbastard wrote: Saradoc wrote: Lyingbastard wrote: Freddy Honeycutt wrote: The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...
I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories.... Actually, our version has minor creation and I believe plane shift as well. It's in my version as well. See above. I am looking for feedback not competition. Well, that's great, but when you're mining a subject that we already released in our first book, there's automatically a bit of comparison.
As for feedback - I don't see genies as being as luck-based as your build goes for. Genies are more elemental and creation based, and I'm not getting that from your concept here. That's because I am building my own version of a genie bloodline. There are many traditional views of genies in mythology and folklore. There is without a doubt a sense of luck involved, and I find it to be a unique take on it. But I appreciate the feedback nonetheless.
Shuriken Nekogami wrote: cold resistance? the marid has that. Looking now, can't find it. Wouldn't it be under Defense on pg. 142 in the Bestiary? There seems to be nothing there.
Lyingbastard wrote: Freddy Honeycutt wrote: The idea of once a week maybe too powerful as noted above, maybe increasing the stipulations to once per level might be a better fit for the limited wish. SO one for each level after 15th...
I also like the idea of maybe mending, minor creation type spells in flavor for the items created by gen magic in some stories.... Actually, our version has minor creation and I believe plane shift as well. It's in my version as well. See above. I am looking for feedback not competition.
Lyingbastard wrote: I prefer the version we at 4 Winds Fantasy Gaming published in Book of Arcane Magic back in August, actually.
I will check it out. I've actually created this one, so of course I want to make it the best I can and enjoyable for players. Thanks.
delabarre wrote: Saradoc wrote: Class Skill: Knowledge (Planes). Yep.
Saradoc wrote: Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th). See, limited wish doesn't really show up as a genie SLA; I would place plane shift in here. Moment of prescience seems a mismatch, but the entire 8th spell level range is tough for this; one possibility is a choice of iron body, polar ray, sunburst or whirlwind depending on genie type.
Saradoc wrote: Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration. Good.
Saradoc wrote: Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2. Okay. You could also make a case for the "creation" subschool.
Saradoc wrote: Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.
Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.
That is a very interesting take on genies. Pathfinder genies aren't really thematically linked to fortune and fate, but that idea is intriguing (and also explains the moment of presciences choice earlier).
Saradoc wrote: Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, ... Thanks Delebarre. Very thoughtful analysis. I had put thought into the questions and issues you raised. I might change to greater invis, but I liked the lmited wish thing - he already has it on his list anyway, and if it was am emergency thing anyway, he would use it from his spell list, plus he is 20th level at that point with the once per week. It might actually be too underpowered. Thanks again for your excellent review.
Freddy Honeycutt wrote: I just wanted more choices like cold, sonic...
I'm waiting for a mixed bloodline
Noble abberant or something like that..
But no genie has cold or sonic. That is why I omitted them. But I understand what you are saying.
Freddy Honeycutt wrote: Resistance ?
Why limit energy types to fire, electricity, acid
Other than that looks good.
I had some similar ideas under the cleric and combining a few of the domains. My favorite combo so far is artificer and knowledge...
I reviewed every genie type and they had various resistances since some genies are from the air, others from the earth, others from fire. So what I tried to do here to make it unique was instead of dictating to the player what resistance type they have to choose, I give them the choice and then it scales from there. It's a bit unique from the other bloodlines. Thanks for reading!
Hi all, I welcome any opinions on this sorcerer bloodline. Thanks.
Genie
The mysterious power of the legendary genie resides in you. As a result, your bloodline is infused by the uncanny ability to alter the fabric of reality. Despite your fickle nature, good fortune is your ever-present companion.
Class Skill: Knowledge (Planes).
Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).
Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.
Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.
Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.
Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.
Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.
Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.
Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.
Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.
Hi all, I welcome any opinions on this sorcerer bloodline I created. Thanks.
Genie
The mysterious power of the legendary genie resides in you. As a result, your bloodline is infused by the uncanny ability to alter the fabric of reality. Despite your fickle nature, good fortune is your ever-present companion.
Class Skill: Knowledge (Planes).
Bonus Spells: disguise self (3rd), invisibility (5th), gaseous form (7th), minor creation (9th), persistent image (11th), analyze dweomer (13th), limited wish (15th), moment of prescience (17th), wish (19th).
Bonus Feats: Combat Reflexes, Combat Casting, Improved Initiative, Quicken Spell, Dodge, Mobility, Skill Focus (Knowledge [planes]), Spell Penetration.
Bloodline Arcana: Whenever you cast a spell of the figment subschool, increase the spell’s DC by +2.
Bloodline Powers: Your ability to shape reality to your own desires has made you wily and elusive.
Lucky Touch (Sp): At 1st level, you can touch a creature as a standard action, bestowing on it a luck bonus on attack rolls, skill checks, ability checks, and saving throws equal to ½ your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your charisma modifier.
Genie Resistances (Ex): At 3rd level, you gain resist energy 5 for a specific type, either: fire, or electricity or acid. The choice cannot be changed once selected. At 9th level your resist energy 5 increases to 10, or you can choose another resist energy type 5. At 15th level, you can increase your original resist energy type to 20, increase your secondary resist energy type to 10, or choose one final resist energy type 5.
Dimensional Shift (Su): At 9th level, you can teleport as the spell dimension door, except that activating the ability requires a move action, not a standard. The ability can be used twice per day.
Test the Fates (Su): At 15th level, you gain the ability to increase your chances at making a saving throw, ability check, attack roll, or skill check. You can choose either to add a d10 die to your saving throw or check before you roll your result, or a d6 die after the saving throw or check has been made. This ability can be used once per day.
Shaper of Dreams (Su): At 20th level you have mastered control over reality. You gain immunity to your highest resist energy type (fire, electricity or acid), and the ability to cast shapechange once per day as a spell-like ability using your sorcerer level as your caster level. Once per week, you also gain the ability to cast limited wish as a spell-like ability using your sorcerer level as your caster level.
Hey all - a fun question came up in my game recently. A Vrock appeared and cast mirror image, giving him 7 images, not including him, so 8 total targets. The PC had whirlwind attack and wanted to use it against the images since to him they looked like multiple creatures to attack. "You can strike out at every foe within reach."
I ruled that he could not use the feat in this way since it was technically one foe, and also since real foes take up their own individual 5' squares (it has been amply illustrated on here by SKR that the images in the spell comingle and can all appear in the same 5' square).
Did I rule correctly?
Puma D. Murmelman wrote: So i'm going to play my second summoner soon, finding this new class very interesting. But there are some things concerning the eidolon...
1.) The summoner and his eidolon communicate via the 'link' ability, but the eidolon has a base intelligence of 7, so he should be capable of actually speaking a language. So can the eidolon speak and if, what?
-> in my party, the eidolon had the ability to speak celestial, because the summoner was CG and so was, as by the rules, the eidolon.
2.) What does an eidolon look like, or to be more accurate, what can it look like? The rules say, the physical appearance is up to you, but it has to be fantastical in some way. My last summoners eidolon was an biped anthropomorphic more-or-less-female fox/human with blue-white fur. Not very monstrous, but fantastical and good to handle in urban areas if equipped with some robes and hood. Possible?
3.)Can i love my eidolon? That's not an ethical question but more of a general rule-thing. The Eidolon can be a rather smart, charismatic and possibly even attractive (as far as I understand the rules, your eidolon could actually look like one of the viera race from FF12 or any other more-or-less fantastical but still kind of humanoid creature, as long as you do not imitate existing creatures). And if I can designate the eidolons appearance (presence and absence of certain body parts and how they function (i.e. retractable claws like a cat), there is no reason you could not have the same kind of relationship as with other outsiders, such as the succubus.
Again, that's not a 'can I bed my futa-furry-smexy-eidolon' question (GM's choice :D). But i wonder if the eidolon can have a true own personality, feelings and such, being more like a cohort than some animal comanion or ex-animal familiar.
Your thoughts?
Ewwwwwwwwwwwwwwww.
Erik Mona wrote: Ha ha ha!
Anyone call on the cactus? Anyone fall off the rafters in the church?
Stories, stories, man!
I HATE THEM! My wife ran the game and had me pissed the whole time. LOL. I think she enjoyed it too much.
Wolfgang Baur wrote: Got any more? :) Hmmmmm...I am working on something top secret. But eventually it may find its way to you. Thanks again for the opportunity!
Tequila Sunrise wrote: I used to like all kinds of D&D novels when I was in grade school. Weis and Hickman still have a nostalgiac place in my gamer's heart, but I've become completely apathetic about every other D&D novelist, if I wasn't already. I thought the first Drizzt trilogy was great when I read it, then came the twelve dozen others -- only half a dozen of which I read -- and my interest went steadily downhill. Someone gave me a Salvatore novel for Xmas -- not a D&D one -- so I figured I'd give it a shot. Maybe writing a book of his own, not bound by that infamous formulaic publisher's mentality, would prove to be a refreshing change. Nope. Still so formulaic that I correctly predicted the end of the first chapter, and I only skimmed it. *Sigh*
Where's all the good adult fantasy fiction?
Read Steven Erikson's Malazan Book of the Fallen. Incredibly complex, amazing magic system using "warrens"...this 10-set series (9 out) has it all. It's immersive though, each book 800-1000 pages.
Rauol_Duke wrote: Nice work, Saradoc! Thanks!
Mauril wrote: Well, yes, but if he uses the ability for 4 rounds does this use up 4 of his 80 rounds (since 8 minutes measured in rounds is 80 rounds) or does it use up 1 of his 8 minutes? That's my question. Round-based, like Boots of Speed. So it would use up 4 rounds. He's essentially set for that day with the use of true seeing in combat, unless he forgets to dismiss it. The important thing is that the player will need to dismiss it, or it's up to your discretion to indicate that "so many minutes have passed, make note."
Mauril wrote: This actually is well timed, as I am running a Rakshasa raised sorcerer villain in next week's game.
I do have a question about an ability though.
Quote: Revealing Eye (Su) At 15th level, you gain the ability to see things as they really are for a number of minutes per day equal to 1/2 your sorcerer level. This ability functions as true seeing, but it does not need to be used in consecutive rounds. To activate the ability is a standard action. The duration is listed in minutes per level, but using it in rounds is also referenced. Does this mean that it's actually 10 rounds per level since the sorcerer need not use them on consecutive rounds?
For example, say I'm level 16 and activate Revealing Eye for a combat. It only lasts four rounds. Does this use up 4 rounds (leaving me with 76 rounds) or does it use up 1 minute (leaving me with 8 minutes)? Essentially, is it measured in minute increments or round increments?
Glad this could work for your game. It's a good question because of the semi-confusing reference to both minutes and rounds. It's measured in minutes that can be used nonconsecutively. Meaning 8 minutes that you can chop up as you want. So you can activate and dismiss the ability, but your player has to track his usage.
Hey guys, my Rakshasa bloodline was posted today on KoboldQuarterly.com. Thanks to those who helped me put the final touches on this before they accepted it.
http://www.koboldquarterly.com
Erik Mona wrote: A Man In Black wrote:
Then I'm curious. Why has the leadership of House Thrune been written such that any AP that would involve overthrowing them would necessarily have to be so high level that it is near-impractical?
Probably because House Thrune was not invented specifically to be defeated in an Adventure Path? Cheliax is kind of the main "evil" country in the campaign setting, and as such it serves our purposes if it stays around a while. I certainly understand why taking out the leadership of Cheliax would make for an attractive home campaign, but we'd like it to stay around for a while. Queen Abrogail worked so hard to win the civil war following Aroden's death, after all. It would be a shame to take it all away from her so soon.
I realize that my statement about AP results not changing the world would mean that we could do an Adventure Path like this without worrying about the overall impact on the setting, but the truth is that we have a long list of AP ideas in the hopper, and this is not one of them. No real reason for this other than we're more excited by other ideas at the moment.
And, really, knocking off the rulership of one of the most powerful nations in the entire campaign setting--one lousy with powerful devils and thousands (if not tens of thousands) of agents DOES sound like an appropriate epic-level challenge to me. Sure, we don't have epic-level rules at this point, but that's more a function of there being a limited amount of time since we decided to reboot the game than anything else. And just because the APs currently end around 15-18th level does not mean that they will NEVER go higher, or that we will never publish adventures in other formats that allow for more epic-style challenges. Smart, diplomatic and patient. Yours was a good response.
kyrt-ryder wrote: Saradoc wrote:
As a DM I don't go out of the way to use the word "optimize" with my players and let them do what they want in any way they want as long as it's within reason and within the rules. If they make "poor" choices, as defined by optimizers, I point it out to them (since I know how to "optimize"), after they've died foolishly on the end of a pointy stick.
Usually it's not the pointy stick (unless it's sometehing like a giant or some other monstrous weapon wielder) but rather either teeth and claws or the mystical mojo of a guy in a pointy hat that kills them.
I do see your point though Saradoc, I just would rather my PC's not have to go in underpowered, for one it means that those who know how to build strong PC's will be overpowered compared to those who don't, and for two it means I'll have my hands full trying to pull back on the monster's combat vs the weaker PC's, while busting out the moves vs the stronger ones, all the while making it make sense and fit into an epic (adjective not title) battle. To each his own, my friend. After DM'ing for 18 years and getting healthy criticism along the way...I've learned to be player-centric and respect the intelligence of my players and also understand the different needs of my players (and their maturity levels). DM'ing a 12-year old and DM'ing a 37 year old takes some balancing. But I always put fun first over rules (while keeping everyone on track with rules ;-)).
Erik Mona wrote: And trying to make sure it all goes through the same quality control you have come to expect.
We are not going anywhere. This is our most successful year by a LONG SHOT.
Thank you Erik. And I will keep giving lots of money to do my little part and make sure it stays that way.
kyrt-ryder wrote: Auxmaulous wrote: kyrt-ryder wrote: Please tell me Auxmaulous, why are people so evil for wanting to build effective characters? For wanting the mechanical tools to be able to create a PC who is how they envision him? You're right and I'm wrong. Have fun at your game. If it makes you happy, makes the DM happy (you should ask him and see what he thinks -if you care that is) then CHAROP away. Maybe even he can get in the game and charop/tweak the stats of monsters so he can run optimized creatures against you.
First of all, I want to apologize Auxmaulous, from your response I'm guessing I came off more adversarial than I'd intended, and the last thing I'd wanted was to make an enemy of you.
Second, more often than not I am the DM, and I encourage my players to optimize their PC's, to bring a character that can do what it's intended to do and can succeed at the challenges I throw.
Of course I care what my players (and my GM's, the rare times I get to play) think, their my friends.
I don't understand why this topic is such a thorn for you my friend, have you had bad experiences with it? As a DM I don't go out of the way to use the word "optimize" with my players and let them do what they want in any way they want as long as it's within reason and within the rules. If they make "poor" choices, as defined by optimizers, I point it out to them (since I know how to "optimize"), after they've died foolishly on the end of a pointy stick.
Arakhor wrote: Gandalf was blatantly the DMNPC - "Mr. Plot Exposition". He didn't have a level adjustment :) Gandalf was actually a lesser god according to the silmarillion and didn't know his past, it was blurry to him. How do you characterize him? Divine Level 0?
Saradoc wrote: Xabulba wrote: Saradoc wrote: Twin Agate Dragons wrote: Saradoc wrote: Twin Agate Dragons wrote: Never baked any potatoes before and I have 2 in the frig. I'd like some help on the how tos. Potatoes are very bad for you. Do not eat. Try Sweet potato fritters instead. There is only one kind of potato I hate; sweet potatoes.
And since when are potatoes bad for the body? Or are you being facetious? Sweet potato fritters are not facetious. They are pure buttery fact. The only thing nastier than sweet potatoes is your mom. True. Ummmm, I mean, wait, how dare you call my mom nasty!!!!
Xabulba wrote: Saradoc wrote: Twin Agate Dragons wrote: Saradoc wrote: Twin Agate Dragons wrote: Never baked any potatoes before and I have 2 in the frig. I'd like some help on the how tos. Potatoes are very bad for you. Do not eat. Try Sweet potato fritters instead. There is only one kind of potato I hate; sweet potatoes.
And since when are potatoes bad for the body? Or are you being facetious? Sweet potato fritters are not facetious. They are pure buttery fact. The only thing nastier than sweet potatoes is your mom. True.
Twin Agate Dragons wrote: Saradoc wrote: Sweet potato fritters are not facetious. They are pure buttery fact. I'm telling you, I don't like sweet potatoes. Fine then. Poison your body with standard potatoes. It's your life.
LOL. I am yanking your chain. The whole time. I love potatoes and I hate sweet potatoes too. ;-)
Crimson Jester wrote: Saradoc wrote: Crimson Jester wrote: Adam did not cheat. This is cheating:
Crimson Jester wrote: With Pictures Do not open this site. It contains a virus. Stick to sweet potato fritters at all cost. Fine try this then. ACK! Another virus. Please stop posting viruses.
Twin Agate Dragons wrote: Saradoc wrote: Twin Agate Dragons wrote: Never baked any potatoes before and I have 2 in the frig. I'd like some help on the how tos. Potatoes are very bad for you. Do not eat. Try Sweet potato fritters instead. There is only one kind of potato I hate; sweet potatoes.
And since when are potatoes bad for the body? Or are you being facetious? Sweet potato fritters are not facetious. They are pure buttery fact.
Crimson Jester wrote: Adam did not cheat. This is cheating:
Crimson Jester wrote: With Pictures
Do not open this site. It contains a virus. Stick to sweet potato fritters at all cost.
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