Wen Histani

Saira Hosk's page

73 posts. Alias of athn64.


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Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira is still following along, keeping a wary eye out for any hostile creatures.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira continues following, happy that she's not being the loudest for once.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira hangs to the back of the group and tries to be stealthy as she follows the rest of the party.

Stealth: 1d20 + 1 ⇒ (17) + 1 = 18


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira whispers How long should we give him before we go in after him? Do we think he's okay?


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira nods at Shalelu, listening intently. Can you draw us a quick map of the area. Best to not go in blind, if possible.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira sits and listens to the conversation. When Cavenn asks for healing, she nods her head in assent and channels one more time.

Channel: 1d6 ⇒ 4

Every patron within 30 feet also get the small bonus. So some may feel slightly better now.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira channels as they walk, trying to heal Cavenn some more.

Channel: 1d6 ⇒ 2


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Everything she left is magical. I'm not the best at determing just how yet, but if you need me to look at them closer, let me know. I'll leave the preliminary study to Eydor.

Saira informs the group of what she sees before turning to something she is more equipped to handle. Is anyone else hurt? I am out of healing spells, but I can still channel if there is need. She looks at Cavenn. I'm sure you could probably still use some more aid. My spells didn't seem to be very effective


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira peers into the room trying to detect any magical auras on the items the creature left behind.

I cast detect magic


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves up to Cavenn and tries to heal him a little better this time.

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves behind Cavenn to help out with the creature, by healing him of the damage she just saw him take.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira mutters a prayer under breath and let's her bolt fly.

Attack: 1d20 + 20 + 1 - 4 ⇒ (19) + 20 + 1 - 4 = 36
Conform Crit: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
damage: 1d8 ⇒ 3

Crit not confirmed. But hey, I hit the damn thing


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira mutters Screw this to herself before casting a spell and reloading her crossbow

I cast true strike on myself. It takes a standard action to cast, so won't be of any use before next round


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves back and lets Eyedor pass.

You'll have better luck with her than I will. I'm sure Tessa could get you help get you there.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira sighs as she reloads her crossbow, takes aim and attempts to shoot again.

Attack: 1d20 + 1 ⇒ (4) + 1 = 5


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira lets loose a bolt after Harness releases the creature.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves upward into the hallway adding another bolt to her crossbow as she goes, staring at the grappled creature. She prepares to shoot it if it should free itself.

If Harness loses his grapple or she breaks free, I have loaded my crossbow and am aiming it in her direction. Prepared action to shoot her should either event occur


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves towards the doorway careful not to enter the room. She loads a bolt into her crossbow and attempts to shoot the creature. The bolt flies wide.

Attack: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

I suppose we should make sure nothing too evil is still lurking down here. Otherwise it could get out and hurt the people of Sandpoint. Saira sighs, and waits to follow the party further into the depths.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Should we maybe close the pit back up then? Saira asks, moving back from the pit and preparing to move on.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira looks down into the pit. Be careful. Those creatures could be hostile.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Sick you say Saira moves to peer into the pit. Are you sure? I can aid if needed.

Knowledge (religion): 1d20 + 4 ⇒ (5) + 4 = 9


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Who's this mistress he was talking to? Saira keeps a wary lookout for any more enemies as she moves to help investigate the pits.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Sorry guys, I was sick most of the week and when I finally started feeling better, the game slipped my mind

What a foul beast! Saira exclaims as she comes down the stairs and takes aim with her crossbow. The shot goes wide and the bolt pings off of the wall.

Attack: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira smiles a little. They are called stairs, Harness. Though stepping wood is an apt description of them.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira peers through from the back of the group, alert in case of trouble.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira follows. I've been told to stay to the back while the sneaking happens. Was just waiting to hear if we were good to follow.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira looks around. The sooner we're out of here the better. Shall we continue our investigations into these tunnels?


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Whatever it was isn't magical. Some kind of foul poison, perhaps?

Heal: 1d20 + 8 ⇒ (2) + 8 = 10


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

I am not currently carrying any other texts beyond my own scribblings. You are free to look over those of course if you wish. Saira responds to Cavenn, then turns to look at the syringes. I would think those needles are probably what was used on these poor souls. I wonder what is in those.

Detect magic on the syringes.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira notices what Cavenn is doing, and attempts to aid him.

Heal: 1d20 + 8 ⇒ (19) + 8 = 27

This is not a real aid, I'm rolling the check just for myself. I added that for flavor text. I then relay the information from the spoiler above


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Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira glances over at Cavenn. I have only just finished my training, so my experiences are still quite limited. I have, of course, studied the Eight Scrolls fully. Growing up in Sandpoint, I was always fascinated by the Swallowtail festival, and loved to listen to tales of Desna's power and grace. I felt called to follow the Song and travel the Long Road as a young girl. She shrugs a little, feeling slightly uncomfortable with her inexperience. I am still quite low in the hierarchy, though the coming adventures will surely elevate me once I return. I am quite blessed with this chance.

My teachers would laugh at me, I am sure. They knew I was a dreamer of adventure, my head in the clouds. I did not focus as much as I should have in my lessons. I know that they hope I will be able to listen and learn more in my wanderings.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves up behind everyone as the rooms are found to be clear. None of it makes any sense to me. She feels a bit useless.

Does anyone need any healing before we move on and find something else to fight?


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira shakes herself out of a small daze and follows after the party, cursing herself for forgetting to offering healing to those in need.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Something evil definitely lurks in this place. Saira shivers. Shall we go search through the room Snyk was in? I'd rather get out of here sooner than later.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira attempts another shot, throwing up a short prayer to Desna that her bolt finds it's mark. Instead, she jerks as she pulls the trigger sending her shot wide and almost dropping her weapin in shock.
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Well, praying didn't work. I fumbled.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira loads another bolt and shoots it at the monster.

Attack: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira loads her crossbow, taking aim and shooting at the beast in front.

Attack: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Loading is a my move, shooting is my standard. Not that I actually hit


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira rolls her eyes at Tessa, but tries to muster some excitement and gives her a pained smile.

She moves towards the latest opened door but waits outside until Snyk and Cavenn are done with their preliminary search.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira yawns when they return to the room with the pool. Adventuring seems to be a lot more mundane than I thought.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira once again follows along at the rear of the group.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Guys, there's something magical about the pool, but I can't quite determine what it is. Anyone else want to take a look at it? Saira is slightly embarassed by her lack of knowledge and vows to study her magic twice as hard so that she won't have to ask next time.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira sends up a quick thanks to Desna for their survival and glances around the room, examining the pool to see if it has a magic aura.

I detect magic on the pool


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Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira's eyes widen as the foul beast swoops onto Cavenn and she sends a fervent prayer to Desna.

Blessed Desna, Song of the Spheres, come aid the travelers lost in a waking nightmare. Help us flee from danger and find again the long road full of starlight and dreams.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

What in Desna's name is that thing? Why can't I move?


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira moves up into the room around her compatriots and readies her crossbow to shoot the creature when she can.

That was a double move to get me into postion and draw my weapon


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira tries to quietly follow her companions

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Saira watches Cavenn remove the ransuer and sighs in relief when nothing out of the ordinary happens. She waits for the others to follow Snyk before she heads down the hall.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Runelord of Wrath? Definitely not a friendly person then. Saira moves away from the statue toward the door. I agree that we should make sure nothing else lurks here before moving downwards.


Female Human Cleric 2, INIT +1, AC 17 TOUCH 11 FF 16, HP 20, FORT +5 REF +1 WILL +7, PERC +5, Channel 1d6 5/day

Whoever she is, her visage does not appear to be friendly. Saira peers closely at the statue.

Knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13

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